I shy away from invoking the lit crit terms, probably more than I should. I love Jungian archetypes, but I have some problems with discussion of the monomyth (the 'one story' that The Hero With A Thousand Faces posits). I have a friend who has a fiery dislike of Campbell for reasons that are intellectually fascinating but would take far too long to explain properly. Essentially he feels that modern literary criticism's obsession with Campbell results in 1) many things that aren't really the monomyth being classified as the monomyth and 2) a love of structure that quashes creativity.
I'm not
that opposed to the monomyth. I see it as a central structure that is known to be marketable, and if you're working in a game where millions of dollars of investment had jolly well better result in millions of dollars of profit, a good reliable structure that is clearly visible from the cheap seats is a solid thing to start with. Sometimes though I wonder what might be accomplished if we ran away from it a bit, or at least bothered to nicely subvert it. The problem is that it correlates so well with the steady increase in strength and the progression of enemies and mini-bosses that is so comforting and rewarding in a vidya game.
This relates to that common argument that Anders is really the main character of DA2, and should have been the PC. Other than the fact that Anders personality and backstory are too concretely established for a Bioware RPG PC, one of the main problems is that his story isn't a hero's journey one... it's more like a literary novel, with the main character developing mentally and emotionally in response to the pressures of society around him (disclaimer: that's not what
all literary novels are about, I'm just using that for contrast, etc.) Video games aren't the best medium for that kind of story, and haven't developed a soild, repeatable technique for telling it. Because of that, Anders couldn't be the PC in a Bioware game, or in most video games (though man, I would love to play a game like that.)
I wonder sometimes if this also relates to the complaints that DA2 isn't 'epic' enough. DA2 is an attempt to lay a classic hero's journey on top of a novel-esque exploration of the rights of man and the duties of society. Hawke lacks the Hero's ultimate triumph at the end, as a Hero's Journey story mandates, but he also lacks the fundamental emotional and personal change that the more novelistic aspects of the story would suggest. Both the rags-to-riches story and the novel of societal change usually focus heavily on the result of such things on the main character, and the dramatic changes wrought on his psyche. However, because Hawke has to be the hero with a thousand faces, he doesn't change in the same way that, say, Raskolnikov does. Most of Hawke's development lives in us, rather than in the text of the game. It's how Hawke can be so different in different fics.
It's interesting to examine Hawke as a hero-type removed from the Hero's Journey structure. The hero has a thousand faces. and could be anyone, but then if you remove him from his ultimate triumph, the question becomes why was he
anyone, rather than
someone? Fic allows us to make Hawke
someone, which is invaluable and helps resolve this incongruity. Most Bioware RPGs offer enough tantalizing hints that it is possible to map your own internal journey onto the generic hero of the day, which is one of their greatest strengths. The problem is that some people aren't satisfied unless they also get the heroic payoff of ultimate victory over a clearly-defined foe.
Also, the fact that discussions like this can just spontaneously erupt in this thread is one of the reasons I love Anders so much. And yes, I do think that the complexity of discussions in a thread often correlates positively with the complexity of a character. Shut up!
Modifié par CulturalGeekGirl, 09 juillet 2011 - 07:46 .