BlueMew wrote...
The question at the center is this: is it more important to grant unrestrained gameplay freedom or to create characters who have realistic sexualities throughout the spectrum? I think that both goals are equally important, and that there must be ways to achieve them simultaneously.
Really? That makes me curious towards the "built-in way to for all genders to access those romances without resorting to modding" - if you don't make them available to all, how would you do it? Wouldn't people then scream bloody murder for something as unrealistic as 'turning a lesbian straight', f.i.?
Mind you, I see a big difference between literature / tv series and a fantasy video game here - I still don't think it's that important to be realistic if the cost is to sacrifice gameplay freedom, but last time I mentioned that someone got confused and peevishly asked me if I'd like to remove the risk of in game death as well.
It was originally suggested as a response to the suggestion that all Mass Effect romances be bisexual. There are somewhere between eight and eleven ME romances, depending on how you count, and that's a number of possible love interests that exceeds the cast of most harem anime. Four or five people to flirt with? No problem. Eleven? That... would detract from my enjoyment of the game, I think. And a lot of people at the time agreed: the four bisexual romances in Dragon Age aren't a problem, but in a game like Mass Effect where the diversity of romance options is a big thing, having eleven (or more) people all potentially interested in you feels a bit overwhelming. So my suggestion was that there be two modes: standard and open (or rename them however you like). In standard mode, characters have an established sexuality (this only works if one or more of the characters are canonically homosexual, otherwise it can feel too much like a 'no gay' button. but at the time of this discussion, the addition of some form of gay romance into ME was assured. In my theoretical example, Nigel Fishnchips would be canonically gay as would our hypothetical new FemTurian Vanguard) In open mode all 11-15 romances are available to all players.
Instead of thinking of it in terms of taking relationships away, imagine if you could just click on a mode that would make Alistair, Morrigan, and Sebastian available to both genders. Also, it allows the developers to implement an exclusively same sex romance without worrying about it being a waste of resources, as players playing in open mode with opposite sex characters will still have access to it. There are a bunch of other reasons I have for this, but it's not time to write my manifesto again. Fallout NV doens't have romances, but I loved the fact that the best and most interesting companion was gay (also, Arcade really reminds me of Anders. The idealist doctor who finds that the results of the revolution he dreamed of is not what he expected? Yeah.) The idea that we can only have gay companions in games where they aren't romanceable makes me sad.
I, personally, hope that someday video games will have the same cultural and emotional impact as tv and novels do. That may just be a pipe dream.
Modifié par CulturalGeekGirl, 11 juillet 2011 - 04:12 .