Aller au contenu

Photo

The Anders Thread: Flash Fic Contest! Details on Pg. 2274


57020 réponses à ce sujet

#49826
Sinaxi

Sinaxi
  • Members
  • 527 messages

CulturalGeekGirl wrote...

It's interesting how the majority of people seemed to have Cousland as their first Origins character, with Amell running a close second. I did Mahariel first, and my friend started with Tabris (and later did a Mahariel for her non-evil playthrough), so I never realized how common the Alistair marriage was.

I didn't harden Alistair on my first playthrough because I didn't know anything, so Zevran consoled me after he left me. I stll prefer Alistair, but because in my canon play through he's king and my Warden is just his occasional mistress (I did a half-replay where I hardened him, just to see, and my headcanon is somewhere in between), Zevran is the one who's "available" to leave and go on adventures.

I agree that possessive!Anders is cute, and I can totally understand him not wanting Hawke to have a random hookup with some antivan assassin who hands out sex like handshakes. I didn't even think of the possibility of Zevran + Anders until I was in this thread talking about how, in my ideal world Hawke, Anders, the Warden and Zevran meet up together after DA2, and someone responded with "and that's what they call the big bang." I had just been thinking of them in terms of a pair of couples, but after that I couldn't unthink it. Similarly, when my friend sent me a copy of a fic she was working on where DA and DA2 character met, the last line was just "And then they all had sex, lol."


Well, I got the game around when it first came out I think..can't really remember. A friend had played it and told me she liked the City Elf Origin so I did that at first, but I ended up stopping like midway through the game and this was like at least 1 or 2 years ago..didn't it come out in 2009? anyways, I tend to like um...spoiler read..too freaking much and knew you had to be human noble to marry Alistair. So this summer I did my first actual PT as Cousland, and I really loved her Origin story. It was just really sad and touching to me, plus killing Howe towards the end where he is like crying about how I've made something of myself and how much he hates the Couslands for pretty much being better than him was just..priceless. Killing him was such a great achievement for my Cousland haha.

So I'm pretty much attached to my first PT, and it's funny you mentioned Amell was second most...I just put in Origins and was feeling sort of nostalgic and made a Human Mage. Generally I always prefer to play mages, but since you were only limited to that 1 origin story in Origins I had to play a rogue which was still fun. I like the whole idea of building yourself from nothing if you say, play an Elf or something in Origins, but I also think it's interesting how the Cousland pretty much had everything, and lost like...all of it in a single night and then were thrust into a giant battle and then had to save the freaking world. But most of the Origins story involve them losing something I suppose.

In general, I usually prefer posessiveness in my DA characters. I usually only sleep with one companion, I was just sort of bored in my last Hawke playthrough and wanted to hear funny banter between Fenris/Anders, and I prefer Isabela's outfit afterwards. But...yeah, if I ever replay it I'll prob just stick with Anders. I prefer this unless of course it's like, Zevran or Isabela, because with them I expect to be having threesomes haha. But Anders and Alistair...noopeee, ALL MOINE! :D

#49827
KawaiiKatie

KawaiiKatie
  • Members
  • 1 810 messages

Fluffenstein wrote...

I wanna see my Hawke and Anders running away together after the mess they caused.


That would be amazing! I'd also really love to see that kind of sequel-esque DLC, especially from the perspective of a Hawke who ran off with Anders.

I doubt we'd ever get that kind of DLC, though... I mean, what would those who killed off Anders do? :?

Dumb Anders-murderers.... ruining my epilogue with my beloved blond apostate....

#49828
Sinaxi

Sinaxi
  • Members
  • 527 messages

KawaiiKatie wrote...

Fluffenstein wrote...

I wanna see my Hawke and Anders running away together after the mess they caused.


That would be amazing! I'd also really love to see that kind of sequel-esque DLC, especially from the perspective of a Hawke who ran off with Anders.

I doubt we'd ever get that kind of DLC, though... I mean, what would those who killed off Anders do? :?

Dumb Anders-murderers.... ruining my epilogue with my beloved blond apostate....


Yeahhh, it's just going to really bug me if we don't even get to play out the mage-templar war with Hawke (which includes a romanced Anders) I doubt they'll do this since his killing is pretty important, but I'd love it if they totally stuck it to all the people who killed him and brought him back to life in DA3 or something ahaha. So many people would be pissed and I would be laughing at them :)

But yeah, I really wish there was a DLC or something. I feel like there is so much more to Hawke's story what with the Mage/Templar War now. Idk what their plans are for DA3, but I mean they DID mention both the Warden and Hawke at the end of DA2...it wouldn't make sense to me if they introduced a new character for us to play in DA3 but who knows. I just know I'm going to be angry if I don't get to roll more Templars in DA3. (hawke with anders doing this would just be an added bonus!)

#49829
CulturalGeekGirl

CulturalGeekGirl
  • Members
  • 3 280 messages
I was supposed to get work done tonight, but instead I decided to look at tumblr and spent four hours thinking about Anders instead.

On the subject of DLC or DA3 involving post-Chantry Hawke and Anders: Sometimes I feel like Anders' story isn't best told through the medium of a conventional RPG like this. He already gets more focus than most of the other characters, and it's still not enough. This isn't something I felt about Alistair as much, or Fenris, or even Kaidan and Garrus (and maker knows they get less personal conversation than DA characters) but with Anders... so many questions, so many things I'd want to try, so many parts of his life I want to see.

Or maybe a Bioware RPG is the best medium through which to tell Anders' story, because this medium uniquely invites fanfiction, especially with its player-created characters who allow for limitless possibilities when it comes to interplay between characters. Still, any period of time covered by gameplay can't diverge too much, for a number of obvious reasons, and one less obvious reason that I'm going to get into here.

In Origins, you were given solutions to your various problems, but you couldn't have your cake and eat it too. At the very least, you had to do the Dark Ritual, which felt like it was originally supposed to be a very bad idea (though I feel like they backpedaled on that a lot in Witch Hunt). For most characters the choices involved were interesting and difficult: do dark magic, or die? Stay together as Wardens, or make Alistair king?

The problem was, they actually gave players one avenue (the HNF) where you could have most of the cakes while eating them. Instead of being this special cool little bonus, it became what most people did, because most people want the happy ending. If there's an optimal solution, why not take it? I'm not disparaging Couslands at all, there's just literally no downside: you get one of the cooler origins, and you get to be Queen. I would have gone that way myself, if I hadn't been attached to my Mahariel already. (Sidenote: I actually find the Dalish origin itself one of the more boring ones, gameplay and dialouge-wise. What I didn't realized until I tried playing other origins later is how profoundly it affected the way I processed the world: I entered the world with a feeling that the status is not quo, a firm reason to be suspicious of the Chantry, and direct experience with a life that seemed much better than the crap the average Ferelden has to put up with.)

Thinking about this made me realize how the storytelling mechanics of RPGs dictate what can happen, plot-wise. I'm not just talking about the rational limits of choice (which are easy to see), I'm talking about how certain "ideal" choices must be omitted to push people toward the other available choices. While we constantly have discussions here about how Hawke could potentially help Anders, I think it's pretty widely agreed upon that 1) doing so would be very difficult and 2) very few Hawkes are the kind of people likely to approach the problem in a way that would be likely to yield results. Anders' situation is tragic, and its tragedy is part of why we love him - we all want to comfort him, knowing that it's probably not going to a lot of good in the long run.

If we're given a big choice and one possible option seems to have pretty much no downside (I'm looking at you, big decision at the end of the original Mass Effect), players can wonder why the heck the other choices even exist?

If the writers offered a way to actually have a productive conversation with Anders about his problems, or a way to talk to Justice, or any of the hundred helpful things I ache to do, most people would take that option, because why not help him if he can be helped? Even if the process to trigger the conversation was weird and arcane, and the choices necessary to make it work very limited, it would be FAQ'd right away and might become the most common path. Then his story would lose some of its tragic nature, because in the same way the "most common Alistair" is one who is happily married to a Cousland wife, the "most common Anders" would be one who has received effective treatment. In a world where one Hawke can be a brilliant therapist, all Hawkes can be, and most probably WILL be.

If you write a tragic situation (like Alistair) and give it non-tragic outs (hardening and/or Couslanding), most people are going to take the less tragic path, and the tragedy will be blunted. The reason no Hawke can offer Anders the help he obviously needs is that, if one Hawke did, most would, and the tragedy would be less effective, would pluck a less lively tune upon our collective heartstrings.

This is why I am content with not having a defined post-game ending for Hawke and Anders beyond 'they stayed together.' Any ending would needs have the same RPG storyline limitations, while without them, the sky's the limit.

Modifié par CulturalGeekGirl, 27 juillet 2011 - 10:19 .


#49830
Dave of Canada

Dave of Canada
  • Members
  • 17 484 messages

Batteries wrote...

What is this jig?


Hawke starts doing a hilarious out-of-the-place dance to make Bethany smile.

#49831
ladyofpayne

ladyofpayne
  • Members
  • 3 138 messages
Poor poor Anders in Legacy. He will die in addon or DA 3.

#49832
Heidenreich

Heidenreich
  • Members
  • 1 404 messages
I should distroy the soul of my most adorable child for closing my page mid-sentence!

I wont, because he's most adorable, but!

So what I -was-writing, was a comment on how the most comon playthrough seems to be HNQ. I have one, but she's actually not my favorite. She was, once, but not anymore ;p

I have 4 Canon playthroughs.

Clarity Cousland - who became queen, did Queen-Commander, totally had that one drunken night with Nathaniel (much to the annoyance of Anders who had the hots for her but she wouldn't budge on that camp.) and then went back to denerim to live happily ever 10 years ;p

Asyla Tabris - who romanced both Zev and Alistair (I'm writing about it!). She broke up with Ali after coming to terms with the fact that she'll never be anything more then an mistress to him. So, she makes him King, marries him off to Anora, and runs off into the sunset with Zevran, who loves her still. Suprisingly chaste durring her Comander-ship and didn't sleep with anyone. She was firmly in the Zevran camp, by then.

Alicia Amell - who romanced Alistair, hardened him, and became his full time mistress.She also Anulled the circle. But only because Cullen was like, "Ali, I love you. Please, save me! Save me from the blood mages! *sob sob*". And then later on she became one. Lulz. Also, totally had a full-blown fling with Anders durring her stay as WC. And then she left him to go back to Alistair (head canon has her mad at him for sending her away. See's gorgous apostate, thinks, "I'LL SHOW YOU!" :P) which totally triggered the thing with Justice and its TOTALLY HER FAULT THAT TWO TIMING EVIL COUSIN!:devil:

Lyissa Marahriel - Who romanced Alistair depsite the fact that he's human, because he was kind, compassionate, and very patient with her lack-of-human-world knowledge. (Think Merrill, only less sticky-sweet and more slightly-militant.) She didn't harden him, because the big chunk of Alistair's charm is his squishy-loveyness. She also could see that he absolutely did not want to be king, and that there was another option. So, she made Anora ruler, and took Alistair by the hand, and skipped merrily into warden-ness. Also, tots didn't cheat on him with any of the Awakening cast. Although Anders made it very hard. :blush:


My favorite by far is my Dailish, with my Tabris right behind, but my Amell is fun as hell because she's a bag of ****ing contradictions. She's quite a bit like A!Anders in a lot of ways, very selfish in the things she wants. She wants cullen, but can never manage to get him, at least not completely :devil:. She wants Alistair, but has to settle for being a mistress in order to get him. He sends her away to do warden stuff (and in her mind find a wife. Grr<_<) and so she has a fling with Anders, because she wants to both get back at Alistair and because, circle mages and their need for the game! Except anders tots ends up digging on her to hard, and when she leaves he's all ":crying:" and justice is all ":innocent::devil:" and.. its history!:wizard:.


KI even love my cousland, with her undying love for Alistair untill the day she meets Nathaniel and choses to make him a GW so he can suffer right along side her in the "human nobles with no family left thanks to your ****ing father" camp. And then there's that one night, with the drinks, and the passed out Oghrin-and-Anders, and only her and Nate left up and.. one thing leads to another and... GUILTY FOREVER BUT SO WORTH IT<3 *fans self*


and.. i forgot what I was writing about. Oh well. *wanders off to go get some coffee*

Modifié par Heidenreich, 27 juillet 2011 - 11:55 .


#49833
LT123

LT123
  • Members
  • 770 messages

Dave of Canada wrote...

Batteries wrote...

What is this jig?


Hawke starts doing a hilarious out-of-the-place dance to make Bethany smile.


How does this happen? I had Circle Bethany and sarcastic Hawke. Did I miss it?

#49834
Heidenreich

Heidenreich
  • Members
  • 1 404 messages

LT123 wrote...

Dave of Canada wrote...

Batteries wrote...

What is this jig?


Hawke starts doing a hilarious out-of-the-place dance to make Bethany smile.


How does this happen? I had Circle Bethany and sarcastic Hawke. Did I miss it?


Durring the Malcolm quest. The sarcastic - option is "I miss your smile". Hawke will do "The Carver Jig" for her.

Dunno if that's just for Warden Bethany though.

#49835
YamiSnuffles

YamiSnuffles
  • Members
  • 2 065 messages

Heidenreich wrote...

LT123 wrote...

Dave of Canada wrote...

Batteries wrote...

What is this jig?


Hawke starts doing a hilarious out-of-the-place dance to make Bethany smile.


How does this happen? I had Circle Bethany and sarcastic Hawke. Did I miss it?


Durring the Malcolm quest. The sarcastic - option is "I miss your smile". Hawke will do "The Carver Jig" for her.

Dunno if that's just for Warden Bethany though.


It's only Warden Beth. Hawke has a completely different conversation with Circle Beth.

#49836
salemslot

salemslot
  • Members
  • 18 messages
The Carver Jig

#49837
ipgd

ipgd
  • Members
  • 3 110 messages

salemslot wrote...

The Carver Jig

ohh lawdy ololol

#49838
llandwynwyn

llandwynwyn
  • Members
  • 3 801 messages

salemslot wrote...

The Carver Jig


LOL xD

Anders was such a scene stealer in Legacy....can you help him if he is in a romance? Because in a friendship, only Carver seemed to notice (and care in his Carver way) his decline until the big moment. Sad. :(

#49839
YamiSnuffles

YamiSnuffles
  • Members
  • 2 065 messages

llandwynwyn wrote...

Anders was such a scene stealer in Legacy....can you help him if he is in a romance? Because in a friendship, only Carver seemed to notice (and care in his Carver way) his decline until the big moment. Sad. :(


No, you can't really do anything. In my game, Varric and Bethany both tried to help (or at least commented on it) but Hawke didn't really do anything. And this was a late Act 3 import, so well into the romance.

#49840
llandwynwyn

llandwynwyn
  • Members
  • 3 801 messages
^God, that's even more sad. Poor Anders... ):

#49841
Nilfalasiel

Nilfalasiel
  • Members
  • 1 741 messages
Apologies in advance for the WoT.

CulturalGeekGirl wrote...

In Origins, you were given solutions to your various problems, but you couldn't have your cake and eat it too. At the very least, you had to do the Dark Ritual, which felt like it was originally supposed to be a very bad idea (though I feel like they backpedaled on that a lot in Witch Hunt). For most characters the choices involved were interesting and difficult: do dark magic, or die? Stay together as Wardens, or make Alistair king?

The problem was, they actually gave players one avenue (the HNF) where you could have most of the cakes while eating them. Instead of being this special cool little bonus, it became what most people did, because most people want the happy ending. If there's an optimal solution, why not take it? I'm not disparaging Couslands at all, there's just literally no downside: you get one of the cooler origins, and you get to be Queen. I would have gone that way myself, if I hadn't been attached to my Mahariel already. (Sidenote: I actually find the Dalish origin itself one of the more boring ones, gameplay and dialouge-wise. What I didn't realized until I tried playing other origins later is how profoundly it affected the way I processed the world: I entered the world with a feeling that the status is not quo, a firm reason to be suspicious of the Chantry, and direct experience with a life that seemed much better than the crap the average Ferelden has to put up with.)


This is assuming that you considering the cakes in the HNF origin worth having. Ie. Romancing Alistair, marrying him and becoming queen. Not everyone will consider that to be their preferred choice.

So far, I have 4 Wardens: an F!Mahariel (my canon), an F!Aeducan, an M!Amell and an F!Brosca. F!Cousland and F!Tabris are in the works at some point in the future, but even knowing what an F!Cousland could have before starting the game (which I did), I still picked an F!Mahariel as my canon and left Cousland for one of the last ones. Reasons? I like elves and the Dalish backstory, becoming queen didn't exactly appeal to me, and while I like Alistair, he's not my favourite, and I prefer Zevran's romance a whole lot more. I knew about how to conduct both romances from the get-go, and I still picked Zev first. Heck, I picked him second and fourth, and will pick him sixth. I'll basically only have 2 Wardens who *haven't* romanced Zevran by the time I'm done (M!Amell picked Morrigan, because I was curious). 

That's neither here nor there though. Besides the fact that you may not think much of becoming queen of Ferelden, you also have to remember that in order for an F!Cousland to be still happily married to Alistair at the end of the game, you basically have to consciously push him into the arms of another woman. Sure, he dislikes Morrigan, and sure, it's the only way to save both of your lives, but really, is that so idyllic? I don't consider it to be a "I can have my cake and eat it" moment. Rather "I can have my cake sprinkled with tabasco...and then cringingly eat it".

Cousland is the preferred origin, but that also includes M!Couslands. Male players are still a majority, and Cousland for *them* is definitely having their cake and eating it. If they don't romance Morrigan, they can have Loghain or Alistair take the fall, then marry Anora and rule, with either Zevran as lover or Leliana as a mistress. If they do romance Morrigan, regardless of what happens, they can still leave into the sunset with her in Witch Hunt.

So yes, there is a "have your cakes and eat it" in Origins, but I don't think it's HNF. It's HNM. Again, assuming that becoming king is something that catches your fancy.

Thinking about this made me realize how the storytelling mechanics of RPGs dictate what can happen, plot-wise. I'm not just talking about the rational limits of choice (which are easy to see), I'm talking about how certain "ideal" choices must be omitted to push people toward the other available choices. While we constantly have discussions here about how Hawke could potentially help Anders, I think it's pretty widely agreed upon that 1) doing so would be very difficult and 2) very few Hawkes are the kind of people likely to approach the problem in a way that would be likely to yield results. Anders' situation is tragic, and its tragedy is part of why we love him - we all want to comfort him, knowing that it's probably not going to a lot of good in the long run.

If we're given a big choice and one possible option seems to have pretty much no downside (I'm looking at you, big decision at the end of the original Mass Effect), players can wonder why the heck the other choices even exist?

If the writers offered a way to actually have a productive conversation with Anders about his problems, or a way to talk to Justice, or any of the hundred helpful things I ache to do, most people would take that option, because why not help him if he can be helped? Even if the process to trigger the conversation was weird and arcane, and the choices necessary to make it work very limited, it would be FAQ'd right away and might become the most common path. Then his story would lose some of its tragic nature, because in the same way the "most common Alistair" is one who is happily married to a Cousland wife, the "most common Anders" would be one who has received effective treatment. In a world where one Hawke can be a brilliant therapist, all Hawkes can be, and most probably WILL be.

If you write a tragic situation (like Alistair) and give it non-tragic outs (hardening and/or Couslanding), most people are going to take the less tragic path, and the tragedy will be blunted. The reason no Hawke can offer Anders the help he obviously needs is that, if one Hawke did, most would, and the tragedy would be less effective, would pluck a less lively tune upon our collective heartstrings.

This is why I am content with not having a defined post-game ending for Hawke and Anders beyond 'they stayed together.' Any ending would needs have the same RPG storyline limitations, while without them, the sky's the limit.


Again, this is assuming someone who likes Anders/has romanced him and considers going the extra mile to help him to be worth it. There are plenty of people out there who didn't like him much as of Awakening and then either hated his guts in DA2 or couldn't be bothered to put up with his crap. You have to remember that, even if you do get a way to help him in a future DLC or in DA3, he will still have blown up the Chantry. That's plenty enough for some people to execute him or kick him out of the party forever, regardless of whether there's a way to help him after the fact or not.

I'm pretty sure that, even if there is a storyline way of helping him later on, there will be a good portion of the player population (especially male) who simply won't bother. Not just because they didn't romance him, but because as a character, he's not as easy to like as Alistair. There was no compelling reason to sacrifice Alistair in Origins, he didn't do anything wrong. That's another incentive to make an effort to save him. There's a pretty huge compelling reason to sacrifice Anders in DA2.

So while I agree that the HNM origin in DAO might have been a bit too convenient, I don't think the possibility to help Anders would be in the same ballpark.

To sum things up and add a few remarks:

1) Tragedies don't necessarily equate to good stories. Forcibly killing characters your audience likes does not automatically make for a good, compelling storyline (cf. Harry Potter...and all the people clamouring for scripted character deaths in ME3). Eg. I seem to remember quite a few people being upset at the fact that you couldn't prevent Anders from blowing up the Chantry when it first became known. This is exactly the type of scripted, unavoidable choice that creates tragedy. But we're dealing with a medium that has an inherent way of avoiding such situations. Not only is this a game, but also a WRPG: you're supposed to have choices. Lots of players are going to expect to be able to have a say in what happens.

2) With that in mind, ME2 has an "everybody lives" option that is fairly easy to achieve. Still, there's a sizable portion of the player base that has prepared save games for import into ME3 where they have consciously let some of their crew die. Whether to add to the "tragic impact" or simply because they didn't like them. Not everyone will always choose to have their cake and eat it, even if the option is readily available (eg. I always let Isolde die, even if I know I can save her), but I do think both kinds of players should have the possibility to do as they please. This is the point of a game, and this is why it is different from other storytelling media, where, if the author chooses to write a tragedy, it is unavoidable.

3) Applying the above to my own case, I'm playing these games partly because I like the characters involved. Seeing them die/suffer indefinitely does not add to my enjoyment in the long run. Anders' storyline is already chock-full of tragedy. While it's true that part of me does enjoy said tragedy, I would actually welcome a semblance of a happy ending after all is said and done. Even a partially tainted one à la Alistair. There are so few cakes in this particular situation that I'll gladly take even a tabasco-topped one.

4) ...Ok, I admit that I'm a shameless Anders fangirl, and I'd love to have a way to help him (cf. getting rid of Valen's taint in NWN). Posted Image

Modifié par Nilfalasiel, 27 juillet 2011 - 01:39 .


#49842
beckaliz

beckaliz
  • Members
  • 594 messages
Carver jig... what is this. D: Hahaha. I didn't have Warden!Bethany. My Bethany is in the Circle and she is so much happier than Warden!Bethany... :B She doesn't need cheering up at all. (Ironic isn't it?)

Anders is the one who needs the jig though. :(

Modifié par beckaliz, 27 juillet 2011 - 01:52 .


#49843
YamiSnuffles

YamiSnuffles
  • Members
  • 2 065 messages

beckaliz wrote...

Carver jig... what is this. D: Hahaha. I didn't have Warden!Bethany. My Bethany is in the Circle and she is so much happier than Warden!Bethany... :B She doesn't need cheering up at all. (Ironic isn't it?)

Anders is the one who needs the jig though. :(


Oh, that would have been priceless.

Anders: Make it stop!
*Hawke does the Carver jig for him*
Anders: :mellow:

#49844
Mekarah

Mekarah
  • Members
  • 128 messages
Went home last night and immediately played Legacy and...I really enjoyed it. I can honestly say I was a little afraid I was getting my hopes up, and was pleasantly surprised.

Now to reply with different combinations. I took Warden!Carver/Isabela/Anders, and played Sarcastic!Hawke. Partway through I realized Varric would have been a better choice than Isabela, but she's my girl. Besides, she had some surprisingly sweet banter with Anders when he was having his little meltdowns.

I won't lie though, I panicked a little when Anders went all Justice-y and attacked. Rationally I KNEW I couldn't kill him but...yeesh. And his sad little "I REALLY shouldn't be in the deep roads" click-on dialogue.

Now I need to go through all the other options though...I can't imagine not taking your sibling and Anders. Guess I'll be playing it a lot.

Also LOL @ Carver jig. What? Alright.

ETA: Oh and I had dead Leandra...which was actually quite sad. Not sure how it differs from living one.

Modifié par Mekarah, 27 juillet 2011 - 02:25 .


#49845
beckaliz

beckaliz
  • Members
  • 594 messages
C'mon, you know Anders is gonna get a Carver jig now during one of his moody phases between Act 2 and 3.

I think it's interesting how Bethany is happier in the Circle than as a Warden. I would almost say she's content. It's insane. It also blows Anders's brain.

#49846
CulturalGeekGirl

CulturalGeekGirl
  • Members
  • 3 280 messages

Nilfalasiel wrote...

CulturalGeekGirl wrote...
In Origins, you were given solutions to your various problems, but you couldn't have your cake and eat it too. At the very least, you had to do the Dark Ritual, which felt like it was originally supposed to be a very bad idea (though I feel like they backpedaled on that a lot in Witch Hunt). For most characters the choices involved were interesting and difficult: do dark magic, or die? Stay together as Wardens, or make Alistair king?

The problem was, they actually gave players one avenue (the HNF) where you could have most of the cakes while eating them. 


This is assuming that you considering the cakes in the HNF origin worth having. Ie. Romancing Alistair, marrying him and becoming queen. Not everyone will consider that to be their preferred choice.

So far, I have 4 Wardens: an F!Mahariel (my canon), an F!Aeducan, an M!Amell and an F!Brosca. F!Cousland and F!Tabris are in the works at some point in the future, but even knowing what an F!Cousland could have before starting the game (which I did), I still picked an F!Mahariel as my canon and left Cousland for one of the last ones. Reasons? I like elves and the Dalish backstory, becoming queen didn't exactly appeal to me, and while I like Alistair, he's not my favourite, and I prefer Zevran's romance a whole lot more. I knew about how to conduct both romances from the get-go, and I still picked Zev first. Heck, I picked him second and fourth, and will pick him sixth. I'll basically only have 2 Wardens who *haven't* romanced Zevran by the time I'm done (M!Amell picked Morrigan, because I was curious). 

That's neither here nor there though. Besides the fact that you may not think much of becoming queen of Ferelden, you also have to remember that in order for an F!Cousland to be still happily married to Alistair at the end of the game, you basically have to consciously push him into the arms of another woman. Sure, he dislikes Morrigan, and sure, it's the only way to save both of your lives, but really, is that so idyllic? I don't consider it to be a "I can have my cake and eat it" moment. Rather "I can have my cake sprinkled with tabasco...and then cringingly eat it".


Indeed, I didn't state it in post, but I was thinking in terms of each game's "tragic" male love interest - Alistair and Anders. Obviously with Zevran you get infinite cakes. There's no need to stop eating cake, there. (I think the only reason I prefer Alistair is that I saw him first... you have to do several quests with him before you even meet Zev, and so I was already there. For people equally inclined to like either or both, Alistair gets a head start.)

I've also seen very few people who are seriously bothered by the Morrigan aspect of the Dark Ritual thing, though that may be because I never really hung out on the Alistair thread when it was current. I'm sure there were people who were seriously upset by it, but it's definitely not enough to sour my cake.

(I do realize that HNM is even more ideal, but I was more thinking in terms of alleviating the tragic aspect of an inherently tragic relationship.)

F!Mahariel is my canon as well, for a lot of reasons, mostly relating to Dalish culture. I see being Queen as appealing largely because Ferelden can influence international affairs and actually make life better for elves (and others), whereas the Wardens "take no part" (/cough Wardens = Night's Watch w/o the celibacy coughcough reading too much Song of Ice And Fire).

Nilfalasiel wrote...

CulturalGeekGirl wrote...
Thinking about this made me realize how the storytelling mechanics of RPGs dictate what can happen, plot-wise. I'm not just talking about the rational limits of choice (which are easy to see), I'm talking about how certain "ideal" choices must be omitted to push people toward the other available choices. While we constantly have discussions here about how Hawke could potentially help Anders, I think it's pretty widely agreed upon that 1) doing so would be very difficult and 2) very few Hawkes are the kind of people likely to approach the problem in a way that would be likely to yield results. Anders' situation is tragic, and its tragedy is part of why we love him - we all want to comfort him, knowing that it's probably not going to a lot of good in the long run.

If we're given a big choice and one possible option seems to have pretty much no downside (I'm looking at you, big decision at the end of the original Mass Effect), players can wonder why the heck the other choices even exist?

If the writers offered a way to actually have a productive conversation with Anders about his problems, or a way to talk to Justice, or any of the hundred helpful things I ache to do, most people would take that option, because why not help him if he can be helped?

If you write a tragic situation (like Alistair) and give it non-tragic outs (hardening and/or Couslanding), most people are going to take the less tragic path, and the tragedy will be blunted. The reason no Hawke can offer Anders the help he obviously needs is that, if one Hawke did, most would, and the tragedy would be less effective, would pluck a less lively tune upon our collective heartstrings. This is why I am content with not having a defined post-game ending for Hawke and Anders beyond 'they stayed together.' Any ending would needs have the same RPG storyline limitations, while without them, the sky's the limit.


Again, this is assuming someone who likes Anders/has romanced him and considers going the extra mile to help him to be worth it. There are plenty of people out there who didn't like him much as of Awakening and then either hated his guts in DA2 or couldn't be bothered to put up with his crap. You have to remember that, even if you do get a way to help him in a future DLC or in DA3, he will still have blown up the Chantry. That's plenty enough for some people to execute him or kick him out of the party forever, regardless of whether there's a way to help him after the fact or not.

I'm pretty sure that, even if there is a storyline way of helping him later on, there will be a good portion of the player population (especially male) who simply won't bother. Not just because they didn't romance him, but because as a character, he's not as easy to like as Alistair. There was no compelling reason to sacrifice Alistair in Origins, he didn't do anything wrong. That's another incentive to make an effort to save him. There's a pretty huge compelling reason to sacrifice Anders in DA2.

So while I agree that the HNM origin in DAO might have been a bit too convenient, I don't think the possibility to help Anders would be in the same ballpark.

To sum things up and add a few remarks:

1) Tragedies don't necessarily equate to good stories. Forcibly killing characters your audience likes does not automatically make for a good, compelling storyline (cf. Harry Potter...and all the people clamouring for scripted character deaths in ME3). Eg. I seem to remember quite a few people being upset at the fact that you couldn't prevent Anders from blowing up the Chantry when it first became known. This is exactly the type of scripted, unavoidable choice that creates tragedy. But we're dealing with a medium that has an inherent way of avoiding such situations. Not only is this a game, but also a WRPG: you're supposed to have choices. Lots of players are going to expect to be able to have a say in what happens.

2) With that in mind, ME2 has an "everybody lives" option that is fairly easy to achieve. Still, there's a sizable portion of the player base that has prepared save games for import into ME3 where they have consciously let some of their crew die. Whether to add to the "tragic impact" or simply because they didn't like them. Not everyone will always choose to have their cake and eat it, even if the option is readily available (eg. I always let Isolde die, even if I know I can save her), but I do think both kinds of players should have the possibility to do as they please. This is the point of a game, and this is why it is different from other storytelling media, where, if the author chooses to write a tragedy, it is unavoidable.

3) Applying the above to my own case, I'm playing these games partly because I like the characters involved. Seeing them die/suffer indefinitely does not add to my enjoyment in the long run. Anders' storyline is already chock-full of tragedy. While it's true that part of me does enjoy said tragedy, I would actually welcome a semblance of a happy ending after all is said and done. Even a partially tainted one à la Alistair. There are so few cakes in this particular situation that I'll gladly take even a tabasco-topped one.

4) ...Ok, I admit that I'm a shameless Anders fangirl, and I'd love to have a way to help him (cf. getting rid of Valen's taint in NWN).

While a lot of people don't have a reason to help Anders (they don't care, or whatever) the point is that the general tone of the romance would be fundamentally changed if there were an option to help him. An avoidable tragedy tastes differently than an avoidable one. While I'm sure some people would still let Anders spiral downward, I think the majority would not. Maybe I'll make a poll about that sometime, when I'm not going on a trip tomorrow.

I like that the Chantry explosion cannot be avoided. I don't like that your choice after doesn't make a clearer difference, but that's another story altogether. Yes, we want to have some choices, but we can't change everything.

As a player, I don't personally like that the option to help Anders isn't there; in fact I've cited the fact that Hawke doesn't help him as a major reason I don't like Hawke as much as I liked my Warden. A few weeks ago I spent half a dozen pages documenting a treatment regimen that even KoP thought "might" work, and was reasonable for someone to attempt. My friend and I talk about having him meet up with our Mahariels and/or Suranas (etc) after the game and getting him help. I've read two or three completely plausible post-game fics where the most serious problems are addressed.

But adding that option as a definite thing that we can do in-game changes things for everybody. Anders' tragic decline becomes something that is partially the fault of that particular Hawke (if Hawke allows it) rather than something that Hawke must helplessly endure. This is more relevant in regards to story-in-progress DLC rather than post-epilogue DLC. Post epilogue, I'm more worried about one "canon" ending being cemented - while I'm fine with living Anders stabilizing then, I'm afraid the canon stabilization would be rather limited and less fun than the one I have in mind, simply because it can't possibly be as involved as my imagination would have it.

I'm rambling as well, but you know... Anders.

TL:DR

"He with choices need not choose
We must, who have none.
We can love, but what we lose...
What is gone is gone." 
-Peter S. Beagle

#49847
DragonRacer

DragonRacer
  • Members
  • 10 063 messages

CulturalGeekGirl wrote...

*snip a long bit of awesome discussion*

As a player, I don't personally like that the option to help Anders isn't there; in fact I've cited the fact that Hawke doesn't help him as a major reason I don't like Hawke as much as I liked my Warden. A few weeks ago I spent half a dozen pages documenting a treatment regimen that even KoP thought "might" work, and was reasonable for someone to attempt. My friend and I talk about having him meet up with our Mahariels and/or Suranas (etc) after the game and getting him help. I've read two or three completely plausible post-game fics where the most serious problems are addressed.


You don't happen to have a link to said treatment theories? Or a rough idea of what page numbers were involved so I can go digging for brain food? I'd be utterly fascinated to read through it... Posted Image

#49848
CulturalGeekGirl

CulturalGeekGirl
  • Members
  • 3 280 messages

DragonRacer wrote...

CulturalGeekGirl wrote...
As a player, I don't personally like that the option to help Anders isn't there; in fact I've cited the fact that Hawke doesn't help him as a major reason I don't like Hawke as much as I liked my Warden. A few weeks ago I spent half a dozen pages documenting a treatment regimen that even KoP thought "might" work, and was reasonable for someone to attempt.


You don't happen to have a link to said treatment theories? Or a rough idea of what page numbers were involved so I can go digging for brain food? I'd be utterly fascinated to read through it...


It starts with a rambly post on 1867 about how I actually would be interested in Anders for love and for Science. Then it peters out for a while before getting down to brass tacks on 1869 - 1871. After that it fades into more general topics.  (I write a long rambly coda about the nature of therapy on 1888, but it's self-indulgent and probably nonsensical.)

Man, I'd like to get back into that discussion someday when I'm not leaving town tomorrow.

Modifié par CulturalGeekGirl, 27 juillet 2011 - 03:51 .


#49849
Sinaxi

Sinaxi
  • Members
  • 527 messages

CulturalGeekGirl wrote...

Nilfalasiel wrote...

CulturalGeekGirl wrote...
In Origins, you were given solutions to your various problems, but you couldn't have your cake and eat it too. At the very least, you had to do the Dark Ritual, which felt like it was originally supposed to be a very bad idea (though I feel like they backpedaled on that a lot in Witch Hunt). For most characters the choices involved were interesting and difficult: do dark magic, or die? Stay together as Wardens, or make Alistair king?

The problem was, they actually gave players one avenue (the HNF) where you could have most of the cakes while eating them. 


This is assuming that you considering the cakes in the HNF origin worth having. Ie. Romancing Alistair, marrying him and becoming queen. Not everyone will consider that to be their preferred choice.

So far, I have 4 Wardens: an F!Mahariel (my canon), an F!Aeducan, an M!Amell and an F!Brosca. F!Cousland and F!Tabris are in the works at some point in the future, but even knowing what an F!Cousland could have before starting the game (which I did), I still picked an F!Mahariel as my canon and left Cousland for one of the last ones. Reasons? I like elves and the Dalish backstory, becoming queen didn't exactly appeal to me, and while I like Alistair, he's not my favourite, and I prefer Zevran's romance a whole lot more. I knew about how to conduct both romances from the get-go, and I still picked Zev first. Heck, I picked him second and fourth, and will pick him sixth. I'll basically only have 2 Wardens who *haven't* romanced Zevran by the time I'm done (M!Amell picked Morrigan, because I was curious). 

That's neither here nor there though. Besides the fact that you may not think much of becoming queen of Ferelden, you also have to remember that in order for an F!Cousland to be still happily married to Alistair at the end of the game, you basically have to consciously push him into the arms of another woman. Sure, he dislikes Morrigan, and sure, it's the only way to save both of your lives, but really, is that so idyllic? I don't consider it to be a "I can have my cake and eat it" moment. Rather "I can have my cake sprinkled with tabasco...and then cringingly eat it".


Indeed, I didn't state it in post, but I was thinking in terms of each game's "tragic" male love interest - Alistair and Anders. Obviously with Zevran you get infinite cakes. There's no need to stop eating cake, there. (I think the only reason I prefer Alistair is that I saw him first... you have to do several quests with him before you even meet Zev, and so I was already there. For people equally inclined to like either or both, Alistair gets a head start.)

I've also seen very few people who are seriously bothered by the Morrigan aspect of the Dark Ritual thing, though that may be because I never really hung out on the Alistair thread when it was current. I'm sure there were people who were seriously upset by it, but it's definitely not enough to sour my cake.

(I do realize that HNM is even more ideal, but I was more thinking in terms of alleviating the tragic aspect of an inherently tragic relationship.)

F!Mahariel is my canon as well, for a lot of reasons, mostly relating to Dalish culture. I see being Queen as appealing largely because Ferelden can influence international affairs and actually make life better for elves (and others), whereas the Wardens "take no part" (/cough Wardens = Night's Watch w/o the celibacy coughcough reading too much Song of Ice And Fire).

Nilfalasiel wrote...

CulturalGeekGirl wrote...
Thinking about this made me realize how the storytelling mechanics of RPGs dictate what can happen, plot-wise. I'm not just talking about the rational limits of choice (which are easy to see), I'm talking about how certain "ideal" choices must be omitted to push people toward the other available choices. While we constantly have discussions here about how Hawke could potentially help Anders, I think it's pretty widely agreed upon that 1) doing so would be very difficult and 2) very few Hawkes are the kind of people likely to approach the problem in a way that would be likely to yield results. Anders' situation is tragic, and its tragedy is part of why we love him - we all want to comfort him, knowing that it's probably not going to a lot of good in the long run.

If we're given a big choice and one possible option seems to have pretty much no downside (I'm looking at you, big decision at the end of the original Mass Effect), players can wonder why the heck the other choices even exist?

If the writers offered a way to actually have a productive conversation with Anders about his problems, or a way to talk to Justice, or any of the hundred helpful things I ache to do, most people would take that option, because why not help him if he can be helped?

If you write a tragic situation (like Alistair) and give it non-tragic outs (hardening and/or Couslanding), most people are going to take the less tragic path, and the tragedy will be blunted. The reason no Hawke can offer Anders the help he obviously needs is that, if one Hawke did, most would, and the tragedy would be less effective, would pluck a less lively tune upon our collective heartstrings. This is why I am content with not having a defined post-game ending for Hawke and Anders beyond 'they stayed together.' Any ending would needs have the same RPG storyline limitations, while without them, the sky's the limit.


Again, this is assuming someone who likes Anders/has romanced him and considers going the extra mile to help him to be worth it. There are plenty of people out there who didn't like him much as of Awakening and then either hated his guts in DA2 or couldn't be bothered to put up with his crap. You have to remember that, even if you do get a way to help him in a future DLC or in DA3, he will still have blown up the Chantry. That's plenty enough for some people to execute him or kick him out of the party forever, regardless of whether there's a way to help him after the fact or not.

I'm pretty sure that, even if there is a storyline way of helping him later on, there will be a good portion of the player population (especially male) who simply won't bother. Not just because they didn't romance him, but because as a character, he's not as easy to like as Alistair. There was no compelling reason to sacrifice Alistair in Origins, he didn't do anything wrong. That's another incentive to make an effort to save him. There's a pretty huge compelling reason to sacrifice Anders in DA2.

So while I agree that the HNM origin in DAO might have been a bit too convenient, I don't think the possibility to help Anders would be in the same ballpark.

To sum things up and add a few remarks:

1) Tragedies don't necessarily equate to good stories. Forcibly killing characters your audience likes does not automatically make for a good, compelling storyline (cf. Harry Potter...and all the people clamouring for scripted character deaths in ME3). Eg. I seem to remember quite a few people being upset at the fact that you couldn't prevent Anders from blowing up the Chantry when it first became known. This is exactly the type of scripted, unavoidable choice that creates tragedy. But we're dealing with a medium that has an inherent way of avoiding such situations. Not only is this a game, but also a WRPG: you're supposed to have choices. Lots of players are going to expect to be able to have a say in what happens.

2) With that in mind, ME2 has an "everybody lives" option that is fairly easy to achieve. Still, there's a sizable portion of the player base that has prepared save games for import into ME3 where they have consciously let some of their crew die. Whether to add to the "tragic impact" or simply because they didn't like them. Not everyone will always choose to have their cake and eat it, even if the option is readily available (eg. I always let Isolde die, even if I know I can save her), but I do think both kinds of players should have the possibility to do as they please. This is the point of a game, and this is why it is different from other storytelling media, where, if the author chooses to write a tragedy, it is unavoidable.

3) Applying the above to my own case, I'm playing these games partly because I like the characters involved. Seeing them die/suffer indefinitely does not add to my enjoyment in the long run. Anders' storyline is already chock-full of tragedy. While it's true that part of me does enjoy said tragedy, I would actually welcome a semblance of a happy ending after all is said and done. Even a partially tainted one à la Alistair. There are so few cakes in this particular situation that I'll gladly take even a tabasco-topped one.

4) ...Ok, I admit that I'm a shameless Anders fangirl, and I'd love to have a way to help him (cf. getting rid of Valen's taint in NWN).

While a lot of people don't have a reason to help Anders (they don't care, or whatever) the point is that the general tone of the romance would be fundamentally changed if there were an option to help him. An avoidable tragedy tastes differently than an avoidable one. While I'm sure some people would still let Anders spiral downward, I think the majority would not. Maybe I'll make a poll about that sometime, when I'm not going on a trip tomorrow.

I like that the Chantry explosion cannot be avoided. I don't like that your choice after doesn't make a clearer difference, but that's another story altogether. Yes, we want to have some choices, but we can't change everything.

As a player, I don't personally like that the option to help Anders isn't there; in fact I've cited the fact that Hawke doesn't help him as a major reason I don't like Hawke as much as I liked my Warden. A few weeks ago I spent half a dozen pages documenting a treatment regimen that even KoP thought "might" work, and was reasonable for someone to attempt. My friend and I talk about having him meet up with our Mahariels and/or Suranas (etc) after the game and getting him help. I've read two or three completely plausible post-game fics where the most serious problems are addressed.

But adding that option as a definite thing that we can do in-game changes things for everybody. Anders' tragic decline becomes something that is partially the fault of that particular Hawke (if Hawke allows it) rather than something that Hawke must helplessly endure. This is more relevant in regards to story-in-progress DLC rather than post-epilogue DLC. Post epilogue, I'm more worried about one "canon" ending being cemented - while I'm fine with living Anders stabilizing then, I'm afraid the canon stabilization would be rather limited and less fun than the one I have in mind, simply because it can't possibly be as involved as my imagination would have it.


I'm just sort of confused why you are suggesting that any DLC with Anders would be about like, "helping" him or treating him as Justice. I don't view it that way at all, I don't think Anders can necessarily be helped. I mean, I don't think there's like..exorcism for what he willingly had happen to himself. 

As far as epilogues go, I preferred the epilogue in DA2 a whole lot more than the one in DA:O, and I'll be honest, it was SIMPLY because it was a cutscene with a narrator. I hated reading at the end of DA:O in little text boxes what the heck happened to all my friends, it was so....unattached. It bothered me to no end. I felt almost more closure with DA2's crazy cliffhanger ending than I did with DA:O, but I suppose that's also not quite the right word becuase I still feel like Hawke's story is NOT done whatsoever, whereas with my Warden I'm like "yeah, they can sit on the back burner a while".

The reason I brought up Anders/Hawke for a DLC wasn't anything to do with helping him, because the beauty of his character is in loving him the way he is, and protecting him despite all the things he has done and despite the fact that people will look upon you both as monsters that plunged this world into this Mage/Templar war (asides from Mages who agree with rebelling). The reason I want a DLC or DA3 to be about the Mage/Templar is seriously just because it would make me pretty upset if we had all this lead up to it and then didn't actually get to be involved in it. And I see Anders as a core component of that war especially when he is still alive, it would make no sense for him to just go completely off the radar after what he did when he sees it sparked a war, he would want to help.

Another thing, I am confused how you see Alistair as a "tragic" character? He was conscripted into the Grey Wardens and got out of his life as a Templar, which was a complete blessing for him. He's gone through some stuff, sure, he had a very hard dealing with Loghain's betrayal and Duncan's death but other than that...idk? I harden Alistair because it makes him look out for himself more, I hardened him even as a HFN. He is more aggressive in his want of the throne, and doesn't wait for people's permission to get the things he wants but he still retains his joyful nature without being a pushover - the makings of a perfect King to me.

If you're referring to the Dark Ritual as being the tragic part of being with Alistair, it's sort of...eh. I don't really know. It did bother me, but the real tragic way for Alistair's romance to go is if he sacrifices himself for the Warden imo. Another thing is like, for my Cousland, Morrigan had grown to become a really good friend of hers and she saw that she had so much more to offer than what she presented on the surface. So yeah, it sucked, and I can only imagine there are awkward conversations between Queen and King Alistair if Morrigan is ever brought up...since my Cousland would be like :unsure: about him sleeping with sexy Morrigan...and then she'd be like "sooo...wonder what happened to that child..of yours...and Morrigans.." But, Alistair is really devoted so I don't read too much into it. The only way I see Alistair being a really tragic character is if like...your warden is a total jerk to him and he ends up a drunk in the Hanged Man. I just let Alistair kill Loghain lol.

#49850
Nilfalasiel

Nilfalasiel
  • Members
  • 1 741 messages
@ Tidra: Well, you just mentioned several potentially tragic outcomes for Alistair:

- Unhardened Alistair ends up a wandering drunk if you spare Loghain.
- If you don't do the Ritual, Alistair can end up sacrificing himself for you (whether romanced or not, but romanced is obviously more tragic).
- You can force him to do the Dark Ritual and marry him off to Anora. That's not "tragic", but it is pretty sh*tty, especially if you don't romance him or romance him and reject him. Not only is his first time part of a ritual with a woman he's both scared of and despises, but he gets to spend the rest of his life with another woman he's scared of and dislikes. 
- If you romance him and do the Ritual, again, not tragic per se, but it does tarnish the relationship, as you say yourself. 

As for why we'd want to help Anders...I'm more inclined to ask "why not?" I mean, yes, he did join with Justice voluntarily, but he quite obviously didn't expect Justice to become warped. It causes him a lot of psychological and moral pain, especially if you rival him, and while that doesn't diminish my appreciation for the character, why would you want him to keep on suffering? Never mind the fact that having him blow up any more buildings is a big "no-no" (at least, IMO). It won't take away from the impact of his actions (since, as I've said, help or no help, he's already blown up the Chantry and started a war), but surely there's nothing wrong for wanting to give him at least a semblance of peace of mind, if there's a possibility to do so, as well as stopping him from doing any more damage? I'm not sure what else a DLC centred on him would revolve around. There's the war, yes, but that doesn't affect only him, and I doubt they'd be able to deal with an entire war in one DLC. Remorse? Angst? There's been plenty of that already.

CulturalGeekGirl wrote...
While a lot of people don't have a reason to help Anders (they don't care, or whatever) the point is that the general tone of the romance would be fundamentally changed if there were an option to help him. An avoidable tragedy tastes differently than an avoidable one. While I'm sure some people would still let Anders spiral downward, I think the majority would not. Maybe I'll make a poll about that sometime, when I'm not going on a trip tomorrow.


I think you might be surprised. The important thing to consider is when the option should occur. If it occurs post-game or in DA3, then I think there will still be a good proportion of people (if not the majority) who won't take it (or won't be able to, due to executing Anders), because ultimately, it doesn't prevent the Chantry from going boom.

I like that the Chantry explosion cannot be avoided. I don't like that your choice after doesn't make a clearer difference, but that's another story altogether. Yes, we want to have some choices, but we can't change everything.


I agree that the Chantry explosion is necessary for the storyline, but that doesn't mean people were happy about it. I just cited that point to illustrate the fact that, if you remove too many choices from the player, there's bound to be some outcries.

As a player, I don't personally like that the option to help Anders isn't there; in fact I've cited the fact that Hawke doesn't help him as a major reason I don't like Hawke as much as I liked my Warden. A few weeks ago I spent half a dozen pages documenting a treatment regimen that even KoP thought "might" work, and was reasonable for someone to attempt. My friend and I talk about having him meet up with our Mahariels and/or Suranas (etc) after the game and getting him help. I've read two or three completely plausible post-game fics where the most serious problems are addressed.

But adding that option as a definite thing that we can do in-game changes things for everybody. Anders' tragic decline becomes something that is partially the fault of that particular Hawke (if Hawke allows it) rather than something that Hawke must helplessly endure. This is more relevant in regards to story-in-progress DLC rather than post-epilogue DLC. Post epilogue, I'm more worried about one "canon" ending being cemented - while I'm fine with living Anders stabilizing then, I'm afraid the canon stabilization would be rather limited and less fun than the one I have in mind, simply because it can't possibly be as involved as my imagination would have it.


I would be in favour of an option either post-game or in DA3. Anders has already done his part, he's already been put through the emotional and storyline wringer a couple of times, trying to find help is a plausible next move. I agree that an in-game option would hamper the storyline and make Hawke seem like either an oblivious or a heartless bastard/b**ch if he/she doesn't take the option.

As for it fitting with people's headcanon, unfortunately, yes, that would be a problem. Still, I'd rather have a solution that doesn't quite fit with what I imagine than no solution at all. Considering how serious the entire Anders issue is, just leaving it with "and they ran away together, and no one ever heard from them again", or "and they settled down once the war was over", would, quite frankly, feel like a joke on the writers' part.

Modifié par Nilfalasiel, 27 juillet 2011 - 05:15 .