cmessaz wrote...
berelinde wrote...
That was Lothering. This is Kirkwall. And I don't buy the excuse that nobody wanted to do the animations. Pre-rendered cutscenes do not require the resources that game-play does. If they wanted to to show that the Chantry was housing the homeless, they could have put one single person in the scene who was not wearing a Chantry uniform, whether templar or cleric. They did not. You see fleeing mobs during the Qunari attack. You see them in an area that is much more challenging to render graphically than a silent chantry at night. The reason you don't see them is because they aren't there.Sepewrath wrote...
berelinde wrote...
Seven years after the end of the Blight, Kirkwall is no longer flooded with refugees. If the Chantry ever did shelter refugees on the premises, you would have seen them in Act 1, not Act 3. Also, the refugees mostly wind up in Darktown. There's nowhere else for them to go.
Maybe in your headcanon, the benevolent Chantry is taking in refugees, but canon Kirkwall is a very different place.
Well first off I don't think you would see them as their not going to animate a bunch of people and that part of the church would not be the refugee's are kept. Second, its not my canon, as you saw in Lothering, the Chantry takes in refugee's. Lastly, even after the blight, you clearly saw people from Kirkwall were still there, when your displaced from you home, most people cant just simply go back and were more than likely stuck there.
As someone who has made cutscenes...the chantry explosion was pre-recorded not.."live" if you will. Big scenes in Origins such as when Loghain addresses the Landsmeet, the army marching on Denerim (where the Warden was not present) those are all pre recorded so they don't take up as much memory. So I agree, if there were a lot of people there we would have seen them fleeing. If it was live, such as the landsmeet or whatever, each additional npc would cost performance. But this is not.
Nice to have an expert post the technical aspects of it.





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