Anders in DA: A was fun-a bit like Allistar-but fun nonetheless.
The problem I have with Anders in DA 2 is the whole
Anders/Justice merger; to me it does not make sense. In my game Justice was
left at the Keep, while I took Anders with me to defend the city. According to
what the lore in the game says, once a spirit was inside a host and then killed
the spirit would return to the Fade or die completely. Since Justice was “killed”
at the Keep, I am having a hard time understanding this whole “jump in my body”
plot from Anders.
I also find it hard to understand why Anders would agree to
such a thing, along with Justice even brining an idea up in the first place.
Furthermore Anders in DA: A was not against the ideas of the Chantry, he just
wanted freedom but considered it suicide to do anything about it and choose to
mind his business. I am also having a hard time seeing Anders being that stupid
to tell a creature from the Fade to merge with him; seems completely out of
character. My assumption is Justice has many
fans and it was the writer’s way of keeping him in the game.
It would have been nice to have a somewhat normal
relationship in the game. The other
companions do very little for me in the way of romance. I would have been fine with the merger if the
plot holes were explained and there was a quest in the game to separate both
Anders and Justice. It seems completely
out of Anders character to ignore what happened with the girl in the Gallows
and then go on as if nothing happened. At this point, I would have assumed a
quest to separate them would have popped up, but it never did and my first play
through made me grit my teeth and shake my head.
I don’t care for the fact that during the game play not
once does Anders show appreciation for what you have done to Mage’s-well he
does sort of. Take for example Feynriel, if you choose to allow him to go to
the Dalish, it would have been nice to get a quest to speak to Anders about
what happened. Going beyond that you have a quest you can get to frame a
templar, would have been an interesting conversation to have with Anders,
showing him the letter you received once it is complete led. My point being that your support for the Mage’s
should at least play into more than just a friendship bar.
Anders in DA2 is not bad, he is not good either, and he is
just OK. I love his passion for freeing the mages, but writing him to talk
about it constantly is over doing it. Even during the romance scenes, it would
have been nice to show that Anders can talk about other things without having
to bring up mages in every topic.
I am not a fan of this “talk to companions when you get a
quest.” I liked how in Dragon Age: Origins, you walk up to a companion and
speak to them about their past, get to know them. If you are in a romance, get
a kiss or go to bed with them. Romance
in DA 2 is more like a friendship with benefits. The first kiss scene with Anders was sad and
pathetic. For the first part of the kiss, you got to see the back of his head, and
then caught a glimpse of the kiss when he was pulling away. Then your first
night with Anders, to me seemed, well, rather G rated, not a lot of passion,
considering he has wanted your character for three years.
Afterwards when you decide to let Anders move in with you,
he does not move in until Act 3. In addition, in Act 3 you can give him a key
to the house cellar. It would make more sense either not to give him the key at
all, or give it to him at some point in Act 1. IF you give Anders a gift in Act 2, he says "Thank you. I hope to return one as meaning full to you one day." I would have liked the option, "Well, come over tonight and you can." Or something to that effect.
I always side with the Mage’s and save Anders. Problem I
have with the final conversation; it is very flat and lacks depth. If you
choose to stay with him, a passionate kiss before you go off to battle would
have been nice, but he just speaks to you as if you are just a friend.
I would have liked to get to know Anders more and have that
feeling we are in a relationship. Would have been nice to scale things up and
in Act 3 have the opportunity to marry your romance option-but that is my
opinion.
At any rate, each time I have played this game, I always
side with the mage has and allow Anders to live. I believe what he did to the
Chantry was the right choice. However, there are those who do not agree with
what he did. The option to stop him
completely would have been nice. The war between the Circle and Mage’s could
have progressed but not have the same reasons for it starting or the outcome.
Anders in DA 2 is OK, he could have better and had more
depth-especially if you’re in a romance with him. It becomes annoying sometimes
his constant need to bring up “I’ll hurt you.” If you choose to be with him, I
think that line should have been dropped and discarded. Why allow a character
to romance someone if you are going to keep drilling the same line at him or
her repeatedly. Anders in DA 2 just seems like a different character all
together and sometimes I have hard time excepting he is the same Anders from
DA:A.
I really wish the writers for DA 3 would continue the story
of Hawke (and if they romanced someone). Starting a war and then having a different protagonist
for the next game seems, well silly. That would be like starting the war with
the Blight and stopping the story half way through and bring in someone else to
finish the task. A more direct example, read the first Harry Potter book. Harry
ends up at war with Voldemort, but the next book brings him a completely different
character and so on. I personally would have loved to load up Dragon Age 3 and
have Hawke and Anders continue the war with freeing mages.
I really wish Anders was better in DA:2 and not so heavily
depressed and paranoid. The way he plays out makes me rather sad and misses the
care free, smart ass from DA A. I appreciate the writers making the characters
seem real but sometimes, well, you can go too far and just make the character
as if they were a whole new character and not someone your remember.