esper wrote...
Gyrefalcon wrote...
One of the problems with dialogue in DA2 is that they would have it trigger as you are about to leave an area. I kept missing bits when I was focused on going to the next quest point and suddenly realizing the group had started spouting some new banter that I hadn't heard before and probably wouldn't hear again.At least the multiple playthroughs helped to catch more of it but I would rather it trigger farther back from the exit so I could slow down for it. (Apparently the developers thought we would want to leisurely stroll around the long empty corridors, lol.)
Edit: Okay, I went to the announcements and requested that they allow Anders or Justice to have his kitty back in the epilogue since they seem to be done with DLC's. If any of you would like to jump on that bandwagon, leave them a note. Also, if there were any things you wanted to see fixed or changed, it is a good time to mention it to them. As long as it is respectfully done, I am sure they will consider it. They are looking for some feedback for the next one.
(Crosses fingers so that Anders gets to live!!)
My Orzomarr brigde in da2 was the stairs in the hanging man. There were also a good spot right when you entered hightown.
The hightown market - I use that one a lot too. I run down the stairs of the docks and then exit again and go to hightown - back and forth.





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