hobbit_of_the_shire wrote...
esper wrote...
I doubt it would do him any good. Wynne
wondered because she was an abomination and it was the first hint for
that. Conner was cured,but he was possessed from the Fade and had not
been possessed as long as Anders.
Ah, totally forgot that Wynne was possessed.
Cantina wrote...
Well I think it comes down the fact the game has many story
holes. In Awakening, Anders just wanted to mind his own business. Then there is
there is this huge jump between this and Anders taking up the lead to mage
freedom in DA2. Sure, there is a short story explaining this, but it still does
not go in depth and detail as to what changed his mind.
<snip>
I just have a hard time seeing Anders, accept a Fade Spirit to jump into his body, seems out of character for him <shrugs>.
Me too. For someone who spent his entire life looking for freedom, I'd highly doubt he'd be so easily convinced to join with another soul. Being passionate about something is one thing, but going so far as to basically lose oneself (becoming two) is another, and I never saw Anders as someone who would do that. I would be more convinced of other characters doing that (maybe Leliana?). Anders was happy-go-lucky and a "I'll do whatever I want" sort of fellow. While he'd die for his cause, he seemed unlikely to go obssessed-crazy over it. Justice I could see wanting to merge as he's definitely got a one-track mind.
As I see it, I think it falls back of them knowing what
ending they wanted and in order to achieve it, they cut corners.
To me it is simply unforgivable how they portrayed Anders in DA2. Sure, the way
he played out was heart breaking and probably the best NPC I have come across
in over 20 some years of gaming. BUT it does not excuse how he changed so
drastically.
They took the time to explain other characters reasons for
doing what they did, in as much detail as they could. However, when it comes to
Anders, you got snips of his reasons.
Most of the characters in the game you got to hear their back-story
from conversations.
All my character got from Anders was:
Was in the Circle
Hates Templars and the Chantry
Leading a Revolution to free mages
Likes cats
Was a Warden
Has a Spirit living inside him
Just because the player knew Anders, from Awakening does not
mean leaving his back-story out of a new game is the right path to take. He is
not speaking to the Warden; this a completely new character he has never met
before.
Tossing his back-story in a Codex and not letting Anders
explain or you ask about his back-story is an insult. If you are allowing the
player to become friends, rivals or a lifetime partner the information the NPC
gives to your character is vital on a conversation level. It gives the buildup
of a connection and have an impact about that person and the direction you wish
to take.
Do not get me wrong, I am happy to see Anders back in DA2,
but how they handled the dialogue in the game was pitiful. I assumed they would
have gone further than they did in Awakening; maybe even get to know things
about him, even the Warden did not know.
As a huge obsessed fan of Anders, I am disappointed of how
he was cookie cut in the game.