Auto Loot mod
#1
Posté 15 novembre 2009 - 05:19
#2
Posté 15 novembre 2009 - 05:24
#3
Posté 15 novembre 2009 - 06:37
Ebdog01 wrote...
An Auto Loot mod would rock..hint hint modders
something like a clickable or an ability that makes your char go to all dead or placeables with inventory and loot them?
#4
Posté 15 novembre 2009 - 06:49
#5
Posté 15 novembre 2009 - 07:34
AND04 wrote...
Ebdog01 wrote...
An Auto Loot mod would rock..hint hint modders
something like a clickable or an ability that makes your char go to all dead or placeables with inventory and loot them?
like a "shift"+"right click" on a dead npc and it loots everything it has, would be a nice ffeature.
#6
Posté 15 novembre 2009 - 07:50
#7
Posté 15 novembre 2009 - 07:55
#8
Posté 15 novembre 2009 - 08:17
#9
Posté 15 novembre 2009 - 09:53
#10
Posté 15 novembre 2009 - 10:56
#11
Posté 15 novembre 2009 - 11:07
#12
Posté 15 novembre 2009 - 11:24
griffmetalchibi wrote...
You would have a hard time figuring out what loot you received..unless there was some text notification.
Checkout this mod: www.damods.com/forums/index.php
#13
Posté 16 novembre 2009 - 09:40
#14
Posté 17 novembre 2009 - 12:48
social.bioware.com/project/690/
Modifié par AND04, 17 novembre 2009 - 01:15 .
#15
Posté 17 novembre 2009 - 07:33
social.bioware.com/project/690/
Modifié par AND04, 17 novembre 2009 - 07:36 .
#16
Posté 17 novembre 2009 - 10:17
Except most of the time you kill a boss, walk up to his or her corpse and see...a lesser health poultice.Telvannis wrote...
I agree something like Mass Effect's "kill enemy, receive loot in bags" system would be convenient, but there's just something about walking up to a boss and seeing that loot, like the High Dragon's page+ of items...that was a great moment.
If you're lucky.
#17
Posté 18 novembre 2009 - 03:21
#18
Posté 18 novembre 2009 - 05:31
Ebdog01 wrote...
AND04, thank you, thank you, thank you...your the tops !
hehe, np - it is an interesting topic and a very neat feature now that it works withough any bugs (or at least i hope so)
#19
Posté 18 novembre 2009 - 07:23
But After I installed it, quest loot isn't registered, It goes into the quest item tab in my inventory, but when I return to the quest giver it like I don't have it. Besides that The Morrigan Dialogue in Kokari wilds isn't started as usually when i loot the "Warden's Cache" I just loot the treaties... But can't return to Duncan with them...
I reloaded an earlier save and looted the cache again, but same thing over again.
Any suggestions? Should I just start over?
Modifié par Beriks, 18 novembre 2009 - 07:29 .
#20
Posté 18 novembre 2009 - 07:29
#21
Posté 18 novembre 2009 - 07:31
Thank you!
#22
Posté 18 novembre 2009 - 07:44
#23
Posté 18 novembre 2009 - 07:52
#24
Posté 18 novembre 2009 - 08:05
scootermcgaffin wrote...
Except most of the time you kill a boss, walk up to his or her corpse and see...a lesser health poultice.Telvannis wrote...
I agree something like Mass Effect's "kill enemy, receive loot in bags" system would be convenient, but there's just something about walking up to a boss and seeing that loot, like the High Dragon's page+ of items...that was a great moment.
If you're lucky.
hahah YES. I was about to type "ya, except the loot in this game is sh*t."
It's sad that the best loot I have is all DLC related that I've had since the start. Blood Dragon Armor, Warden's Commander and Starfang.
Modifié par S3RV0, 18 novembre 2009 - 08:06 .
#25
Posté 25 avril 2010 - 03:48





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