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DX11 makes my game run like it did in demo Why


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13 réponses à ce sujet

#1
Darkshadow29

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I am sorry but I can understand why this game is video lagging on DX11 on my system. I thought this was taken care for for release?

My system:
i7 920 4.3ghz
6g ddr3 1600 ram
win7 x64 SP1
sli gtx 570 (x2) drivers 266.58
SSD 160g with 50g free space

So I dont see why I cant play game in max graphical setting in DX 11. So can someone help me figure out why its game is choppy? I do still have the Demo but I have it on a second drive, I still need to finish it for the ingame item. is that whats wrong?

#2
Brandonspikes

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The drivers are bad, Nobody is able to play it at very high at 60 fps, even with sli 580's a 2600k

#3
Darkshadow29

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Yeah I downloading the beta 267.24 right now. and we will see. as long as I can get about 40 to 45 FPS throw the most intense parts I be happy.

#4
Moleculor

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I also not only have these framerate issues, but the ground looks corrupted in my game if I look at it from a certain angle.

http://steamcommunit...lor/screenshots <-- Some screenshots.

This is running on a GeForce 470 with 1280MB of RAM. Everything's on, or on very high, except for anistropic filtering (which is off) and anti-aliasing only at 2x (though I think I should be able to run at 8x). I am NOT running the high resolution pack (yet, though I plan to).

Modifié par Moleculor, 08 mars 2011 - 09:04 .


#5
Solinsky

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I am getting the exact same texture corruption and terrible FPS lag.
Ive got a 580gtx, 6 gigs Triple Channel ram, and an intel quad core 950. Please post if the beta drivers helped, This is ridiculous.

#6
kaber5150

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I Could play the demo in dx11 with everything maxed, but the full game I can't. This makes no sense. I had a feeling EA was rushing this game, which seems to be the case since the game is unplayable.

#7
ref

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Very High is unplayable, put it down to High and it's like your playing it in DX9, smooth as butter no hitches at all.

I5 750 @ 4ghz
5870 1GIG

#8
Chronogryphon

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Yeah, I am having problems with the framerate as well. Pretty annoyed cause it is practically unplayable, like the demo was but I forced myself to finish it.

System Specs:
Windows Vista 64-Bit SP2
Intel Q6600 (OC'ed @ 3.0GHz)
nVidia GeForce GTX 580 (Driver: 266.58 WHQL)
8GBs DDR2 RAM (PC2-6400 @ 1600MHz)
Razer Megalodon (Firmware: 2.12)

Dunno what to do to try to fix the problem other than download the latest beta drivers and try those out. Not sure it will help since Vista doesn't like drivers that aren't WHQL approved. I will post if I figure anything out.

#9
thundercat710

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the nvidia beta drivers helped but there are still hiccups and hitches all over the place.

I7 980x
12gb ddr 3
nVidia GeForce 480m (2048mb DDR5)

#10
thundercat710

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Oh yeah, running the game dx11 w/ these settings for ~20-25fps:

1920x1080
High
AA 2x
AF 2x
High Res Textures enabled
SSAO off
Vsync off

#11
Moleculor

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Yeah, I'm hearing from people that the beta drivers fix not only the black ground issue, but some of the framerate as well. Downloading them and trying them out. Apparently DA2 got pushed out too quickly.

#12
Dutchrend

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Check out the other thread similar to this with the large post count, you might find some useful info there you might not already know. I vented my frustrations with this ordeal in there so I won't double post.

#13
Moleculor

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Beta drivers for Nvidia fixed all my issues.

#14
Darkshadow29

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Alot of this is being talk about over here: http://social.biowar...index/6395368/2

but,

I been messing with just the beginning part of the game over and over. I have found if you want to run DX11 with High Texture, the higher your graphic setting, at least on my rig, the lower you AA and AF has to be. If i put my AA and AF at x4, x8 then I have to run it at high, and it will from time to time dip in FPS but not much. but if i put it at x2 and x4 then I can set it to very high and it will run about the same. so if I put it on no AA and AF then I can run very high and not have a problem. or High with x2, x4 and the same happens. but again this is my rig.