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#26
IronAgePig

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Dirty **** wrote...

Nastynate65 wrote...


Can you answer the original question?  Did they re-use the same maps/dungeons/areas/etc., not all but some, from DA:O?

I almost wish they had used a few maps from DAO considering the game has 1 CAVE, 1 HOUSE, 1 DUNFEON etc. re-used for the entire game.


how many caves have you been in in real life? as an experienced caveman, many caves share similar attributes with one another

bioware isn't the type of developed to let this go unnoticed, if you take a glance on their budget reports, you'll find thousands of dollars each fiscal year is developed to "researching"

do you think this invovles sitting on the computer? maybe for bethestda, but not bioware

bioware takes video gaming seriously

#27
Nastynate65

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Those are two completely different answers. First off, IronAgePig, I just realized in your previous post you had not played DA 2, therefore everything from you I can disregard. Maybe Bioware will enjoy hearing how you liked their game, not me though. I'm a man out for answers n facts, not fandom/praise/hate. Ha!

So... Dirty? Ok, you're not fascinated with HOW they've done maps in DA2, ok, I can understand that, those things vary from person to person... BUT, did they use the same maps/dungeons/caves, and I mean the same as in EXACT twist and turns and pathway (not artwork, because I already know they have little to no artwork in their maps due to previous interviews)? This is crucial to me, because it means, that either they are un-imaginative to create new maps, OR, they liked the ones from DA:O so much they kept them. Either one of those 2 options to me spell bad things: 1) We don't know how to make new things for a good universe; 2) We lied, we said we made something new but we only made certain new things.

Not saying Bioware did that, but, those are the answers I'm out to find before I give them my 60 dollars.

#28
Nufec

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Umm, I’m also a few hours in and it’s pretty bad to be honest, everything is identical

#29
edeheusch

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Nastynate65 wrote...

No no, look. I understand if Bioware wants, or EA is making, them do something different with their RPG, even if people feel it isnt an RPG anymore (dialogue wheel, no origins, etc.). Fine, this is a game, one they are making, make it different, I want Dragon Age 2 not Dragon Age: Origins 1.5/2. But Bioware, answer the question... DID you use the same maps/dungeons/areas from the original, that is, Dragon Age: Origins, game? IS there any evidence in this game that, rather than take an entirely new imaginative route, you borrowed/took/loaned/copied elements from the previous? This isn't something you get to pick and choose what you copy/what you make new. It's one or the other if you want my money, is it entirely new or is it an expansion set? Answer OPs question!!


I cannot answer to your question as I don’t have the game but the OP never spoke about reusing maps/dungeons/areas from DAO, he spoke about reusing 3 times the same dungeon within DA2 for different caves (3 times in a row at the beginning of the game).
I have already read the same reproach to DA2 in a few tests so it seams real.

#30
Sacred_Fantasy

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kittong wrote...

Currently playing on the Mac right now and I can say the game looks so ... I don't know - so clean. I miss the textures, the fine details in the background. And I feel it is too easy. Imagine a troll killed in just a few seconds with only normal attacks? In DAO I felt the hectic fight scenes and the tactics that I have to employ to ensure the survival of my party members. Now, I don't even have to think about them and just focus on my own character. I can't even change my party members' armor. Ugh.

That's nothing new. Already knew it days before.
And OP, I'm afraid no one going to answer your question directly. Instead you'll get flamed. But thanks for bringing this up. I'm waiting for further explanation or opinions from others as well. 

#31
BoneDealer

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I am only 4hrs in and find quite enjoyable. I find it has more "life" in it compared to DAO, but that is just me. Everyone has their own personal taste on what they consider enjoyment. Although only the PC Hawke can equipped armor, your other companions can equipped weapons, items and such. This is probably why as a Rogue you get mage and fighter loot. My Garrison Hawke is a 2-Hander and he has gotten staves for Merill and Bethany to use.

As for the Wayward Son Alienage elven woman, I think there was an dialog option that was titled "good luck with that". That may have been a way to refuse her plees, for my Hawke the thought of turning down the plea from an upset mother didn't feel right, but it is a shame that they didn't appear to just put in a kind of "I don't have time for this now" type choice so you could have backed out.

Anyways, I am already finding DA2 to be heads and shoulders above the first game.

#32
rdumfress

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I agree with the annoyance of reused maps. To me, thats the only thing that really bugs me about this game. I just started chapter 2 and I'm liking it aside from that.

#33
Shadowcrazy4

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IronAgePig wrote...

this is the best game ever i have ever played

i haven't even played it yet and i know this for sure

if you don't like this game it's just not your type of game and you eat boogers

the only reason this game doesn't get a 10 (it gets a 9.999999) is because you can't be a dwarf (which i am sexually attracted to [only females])

i applaud bioware for taking an already perfect game in origins and completely revamping everything that made it good and creating perfection again for its sequel

is there any way we can donate money to bioware from this site? i don't feel the $60 i paid is enough for such an acheivment in man made art, think of it as a tip for a great meal at a restaurant

hopefully other game devs take not of what has been done here, especially the people behind the witcher 2

games are about magnificent stories and immersing the player in a unique fantasy world, which bioware manages to do again and again in every product they release time after time

at the end of the day dragon age 2 is the greatest game since backgammon, you heard it here first


first off YOU'RE a ****t troll

this game has 5 caves that are EXACTLY THE SAME from stairs to that little fireplace that's at the bottom of them before you make the left....

and BIOWARE is hereby in my blacklist for game companies to purchase games from

i mean...wtf is this bull****? they really didnt even bother making this game at all they just copy/pasted the same maps into different areas and changed the NPCS around...wtf

I hate you so much BIOWARE...DA:O was a masterpiece and now you've turned it into complete ****....this is heartbreaking to say the least.

the immersion is broken..i'm AWARE that im playing a game in my room and am not sucked into your world...you've killed the experience bioware...now this game shows me how much quality to expect from your NEXT games :/

#34
alooloo

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there are rooms to be worse... so... be happy...

#35
Oneiropolos

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I'm... hoping Ironagepig is being sarcastic. It can be sometimes hard to convey because there are some people that fanatical towards Bioware that they would say things like that, but the post struck me as being purposely over the top.

In terms of the game. Well, I can't say much because I'm apparently super slow compared to everyone else. I'm just now hitting the end of Act I. But I did follow the spoiler thread and I am really worried about this habit Bioware seems to be making of "Pfft, you didn't really want to -talk- to the same companion more than once, did you? That's boring!" I mean. I LOVED that you really had to win Zev's trust over lots of conversations to find out just how hard a past he had. And then the pre-stuff for the game all went "You can still talk to people, you just have to go to their home base to do it." and I went "Okay, that kinda is time consuming, but I'll take it." Except.. what was meant was, apparently in ACt I you can go to their home base and talk to them ONCE and then all the other times has to be because of a quest. I can't bring myself to care about the characters on more than a superficial level because of this. So if that was something you liked about DAO, got annoyed by lack of in Awakenings, and was hoping for a return of... uhm...you don't get it. It's better than Awakenings in terms of that but not by much.

Why is this such a major weakness? It isn't if you don't care about characters. But the problem is that this a game FOCUSSED on what happens to these characters in Kirkwall. Not a huge span like DAO. Yet, DAO had more attention to character detail and personality, very few re-used maps until the DLCs, and an epic plot of stopping the freaking blight by killing an archdemon. I don't mind downsizing things to one city. I don't mind making it more about the characters. I don't mind that the plot is less "SO THIS IS HUGE". But if you fail to let us talk to the characters, get to know them better, and really care about them- and oh yeah, sticking crap in that requires extreme intricacy to avoid IF you manage to avoid it- you've failed to create an RPG. You've created an action game with a veneer of RP.

The plots concerning the fate of family members and the fate of a building (I know this is marked with spoilers but I'm trying to be polite)...look. There was NO NEED to kill off a sibling to begin with, or at least let US pick the sibling, not tell us based on our class which one gets squashed. Example: Hawke could have seen the ogre charging. BOTH siblings are in the way. You only have time to pull one out of the way. Thus, we get choice. A lot of people dislike one or the other sibling, while really liking the other. Especially for replays, choice should have been there. And what happens to the other two family members, come on. We start out with a parent and sibling dead, so you screw over the rest of our family too? (Except the Uncle who we want dead?) Some rise to greatness...we can't even stop those events without being completely aware before hand and knowing EXACTLY how to play it...and one of them, no one seems to know if there's a way to modify at all. Same goes for the building. If you HAD To have it happen, you could have at least given us a way of stopping it but it happens through other, unrelated measures and we get the blame anyway because there were indications we were accomplices. It wouldn't change the flow of the story, but would allow us to at least know the truth and not feel like such failures AGAIN. If I wanted to be stuck doing whatever the devs decided I should do no matter what, I'd be playing Assassin's Creed again. Which I probably will never play again despite enjoying it...it's not worth playing again to me. Dragon Age: Origins was played around five times through and I bought all the DLC because I wanted to see how I could alter the story and what changes it'd make this time.

Uhm. This is getting long, so I'll stop. But just examples of the problems inherent to the storytelling/characters of the game, because that's what I care about the most.

#36
ireaver

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I'm enjoying the game, but I agree, the repeating sections (houses, dungeons, areas) are so unacceptable. I'm very disappointed in Bioware's decision in making these shortcuts.

#37
OriginalTibs

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I've not noticed any re-use of dungeons except when I'm moving through an area I've visited before (where it would be odd to find that area changed). Perhaps I'm focused overmuch on playing the game rather than searching out things to be critical of?

#38
Malja

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OriginalTibs wrote...

I've not noticed any re-use of dungeons except when I'm moving through an area I've visited before (where it would be odd to find that area changed). Perhaps I'm focused overmuch on playing the game rather than searching out things to be critical of?


It's hard to not notice, there're definately reused maps. It's... it really is kind of depressing. I'm thoroughly enjoying the game, but it is a bit of an immersion breaker.

#39
OriginalTibs

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Malja wrote...

OriginalTibs wrote...

I've not noticed any re-use of dungeons except when I'm moving through an area I've visited before (where it would be odd to find that area changed). Perhaps I'm focused overmuch on playing the game rather than searching out things to be critical of?


It's hard to not notice, there're definately reused maps. It's... it really is kind of depressing. I'm thoroughly enjoying the game, but it is a bit of an immersion breaker.


Well, I certainly want to avoid becoming depressed by something I hadn't noticed. I'll just not worry about it, then, because all these negative reports from a few sound like unhappy people who really need to find a different hobby.

Modifié par OriginalTibs, 09 mars 2011 - 12:49 .


#40
MJRick

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crxerz wrote...

bioware sold out pure and simple.

Bioware sold out when they cut their hair everyone know thats.

#41
MJRick

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Shadowcrazy4 wrote...

IronAgePig wrote...

this is the best game ever i have ever played

i haven't even played it yet and i know this for sure

if you don't like this game it's just not your type of game and you eat boogers

the only reason this game doesn't get a 10 (it gets a 9.999999) is because you can't be a dwarf (which i am sexually attracted to [only females])

i applaud bioware for taking an already perfect game in origins and completely revamping everything that made it good and creating perfection again for its sequel

is there any way we can donate money to bioware from this site? i don't feel the $60 i paid is enough for such an acheivment in man made art, think of it as a tip for a great meal at a restaurant

hopefully other game devs take not of what has been done here, especially the people behind the witcher 2

games are about magnificent stories and immersing the player in a unique fantasy world, which bioware manages to do again and again in every product they release time after time

at the end of the day dragon age 2 is the greatest game since backgammon, you heard it here first


first off YOU'RE a ****t troll

this game has 5 caves that are EXACTLY THE SAME from stairs to that little fireplace that's at the bottom of them before you make the left....

and BIOWARE is hereby in my blacklist for game companies to purchase games from

i mean...wtf is this bull****? they really didnt even bother making this game at all they just copy/pasted the same maps into different areas and changed the NPCS around...wtf

I hate you so much BIOWARE...DA:O was a masterpiece and now you've turned it into complete ****....this is heartbreaking to say the least.

the immersion is broken..i'm AWARE that im playing a game in my room and am not sucked into your world...you've killed the experience bioware...now this game shows me how much quality to expect from your NEXT games :/

U mad bro?

#42
LordHelfort

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Yes the map reuse is annoying, no it doesnt break immersion and it really isnt that important. The story is good, and thats where it counts.

#43
Luralene

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Bottom line: people will buy the game and Bioware will make money. Pure and simple, just like the buyers. Bioware know this and capitalizes on it. I'm looking forward to The Witcher 2.

#44
yoshibb

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Nastynate65 wrote...

Those are two completely different answers. First off, IronAgePig, I just realized in your previous post you had not played DA 2, therefore everything from you I can disregard. Maybe Bioware will enjoy hearing how you liked their game, not me though. I'm a man out for answers n facts, not fandom/praise/hate. Ha!

So... Dirty? Ok, you're not fascinated with HOW they've done maps in DA2, ok, I can understand that, those things vary from person to person... BUT, did they use the same maps/dungeons/caves, and I mean the same as in EXACT twist and turns and pathway (not artwork, because I already know they have little to no artwork in their maps due to previous interviews)? This is crucial to me, because it means, that either they are un-imaginative to create new maps, OR, they liked the ones from DA:O so much they kept them. Either one of those 2 options to me spell bad things: 1) We don't know how to make new things for a good universe; 2) We lied, we said we made something new but we only made certain new things.

Not saying Bioware did that, but, those are the answers I'm out to find before I give them my 60 dollars.


In case you still want to know, no. They do not reuse areas from DA:O. They've created all new areas, but they reuse them like when you go into the cave once to fight crazy mages and then a little later to fight Qunari as if no one was there before. It is a bit lazy, but since I like the game on almost all other levels, I just ignore it.

#45
Dreskar

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Malja wrote...

OriginalTibs wrote...

I've not noticed any re-use of dungeons except when I'm moving through an area I've visited before (where it would be odd to find that area changed). Perhaps I'm focused overmuch on playing the game rather than searching out things to be critical of?


It's hard to not notice, there're definately reused maps. It's... it really is kind of depressing. I'm thoroughly enjoying the game, but it is a bit of an immersion breaker.


As a fair warning and since we are in the spoilers section... the reuse gets worse...

Wait until you are in the sewers or doing the 'OMGZ Supar Sekrets Maige escap path' which has the same damn entrance as 5 other sewer systems... and is just the cave layout again.

Though its a smill gripe I still loved the game, kind of sad they did reuse areas though.