Can't save my game.
#26
Posté 09 mars 2011 - 09:01
#27
Posté 09 mars 2011 - 09:02
SLPr0 wrote...
I'm not having any trouble saving on a Quad-Core but I just lost like a whole days auto-saves when the game was trying to auto-save as I entered a new area and locked up for the first time since I started playing. The only saves I've got left in my save folder are literally four levels back and 5 hours ago.
Hopefully they get this fixed soon.
That is an extremely important piece of information, its the first time I've heard of somebody being able to save and then losing it. I'm going to copy this into the big thread.
#28
Posté 09 mars 2011 - 09:03
xyeeman wrote...
so when will we know if they are even going to bother fixing this or is everyone with a single core processor screwed?
Its not a single-core issue, see dozens of people with multi-cores having the same issue.
#29
Posté 09 mars 2011 - 09:08
#30
Posté 09 mars 2011 - 10:23
#31
Posté 09 mars 2011 - 11:25
My son got his xbox version boom he has been playing for five hours and no matter what I do
Re installs different drives nothing chanes it after you get through the first part then switch up to and join by your family the second it does that the save inicator starts endlessly spinning and save and load do not work including quick saves
#32
Posté 09 mars 2011 - 02:51
They need to get a fix out soon.
(same issue for me btw.. first save locks out all save/load actions and the icon doesn't disappear. Resetting and loading one of these games crashes the game)
#33
Posté 09 mars 2011 - 03:06
#34
Posté 09 mars 2011 - 03:13
There are many people with multicore procs having this problem, which logically means it can't be a proc problem.
#35
Posté 09 mars 2011 - 03:37
#36
Posté 09 mars 2011 - 03:39
#37
Posté 09 mars 2011 - 03:44
#38
Posté 09 mars 2011 - 04:07
#39
Posté 09 mars 2011 - 06:14
#40
Posté 09 mars 2011 - 07:40
#41
Posté 09 mars 2011 - 07:42
xyeeman wrote...
bump. any word on fix for single core users? starting to get ridicilous
There's a post in another thread in the forum by a Bioware employee saying they've isolated the problem and they're working on a fix. He didn't give an ETA, but recognition is a step in the right direction.
#42
Posté 09 mars 2011 - 07:52
#43
Posté 09 mars 2011 - 08:19
#44
Posté 09 mars 2011 - 08:29
#45
Posté 09 mars 2011 - 08:44
#46
Posté 09 mars 2011 - 09:09
#47
Posté 09 mars 2011 - 09:35
#48
Posté 09 mars 2011 - 09:39
The problem is the game cannot save. This presents itself as three symptoms:
--You get a perpetual "saving" spinner on the right.
--Your save + load options are greyed out in the "escape menu"
--You will hang on the next transition after a save is attempted (which for most people is at the end of the blightlands, because the initial autosave is still trying to save).
Programming is working on the problem now. I don't have an ETA on a fix, but we have been able to recreate it, which means we can work on fixing it now.
If you have a multi-core machine, please check to see if the game is actually using them. Please see the post made by your fellow users:
qalan wrote...
I have a triple-core processor and had the 'no save' problem initially too. Then I used an outside program (CPU Control) and found that my machine was only using a single processor to play the game. Once I used CPU Control to 'force' the game to use multiple processors, the saving problem went away for me... I realize this doesn't help the folks with single core processors, but it might be an alternative for some dual+ core gamers to waiting around for a patch/fix...
#49
Posté 09 mars 2011 - 09:58
#50
Posté 09 mars 2011 - 10:43





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