Leandra and the Lilly Killer
#76
Posté 12 mars 2011 - 05:23
She said something like
Leandra: "I knew you would come for me..."
Humorous/Sarcastic F!Hawke: "You know me.. i always save the day.."
After F!Hawke said that with her sad tone, i actually cried.
#77
Posté 12 mars 2011 - 05:44
Now whenever Hawke enters the Estate I keep thinking it's too big and empty...
#78
Posté 12 mars 2011 - 05:57
First thing I thought was "man, that was <censored> up." I didn't get overly emotional about it. I didn't think it was "unfair" or "bad decision" or writing.
I treat the game like I'm playing through a movie. Much like most games, I take the stance that I'm playing through a movie. The genre of movie that this one is, is fantasy horror. I expect people to die, I expect unfortunate, and unpreventable situations. I expected any and everything I hold dear to be taken from me.
I half expected the templars to come imprison her because I/Bethany were mages and she was harboring us.
This game just doesn't strike me as one that you'd want to play trying to be happy giddy bubbly always doing right and love saves the day. No, instead it strikes me as shady, do what you have to to survive, and when you try to do right *something* screws you over. There's always a darker side to everything that looks good and right. Look at Anders for example.
#79
Posté 12 mars 2011 - 06:10
#80
Posté 12 mars 2011 - 06:13
#81
Posté 12 mars 2011 - 06:36
And before the typical "But it's lazy programming!" excuse comes in: It's like any instance in your favorite game that you can't change no matter what you do. Only because it's your favorite game or you liked the outcome, it never crosses your mind that it's "Lazy programming"
#82
Posté 12 mars 2011 - 06:38
I'm 100% positive this was the writers trying to get more people to side with the templars than otherwise would. ****ing stupid.
#83
Posté 12 mars 2011 - 06:44
#84
Posté 12 mars 2011 - 06:46
The point is the game positions itself as an RPG, therefore we should be able to alter the script of the movie with our actions based on Hawke's personality, moral values, etc. In this very quest Bioware gave us no such option. And it is what's really sad, not Hawke's mother fate.I treat the game like I'm playing through a movie. Much like most games, I take the stance that I'm playing through a movie. The genre of movie that this one is, is fantasy horror. I expect people to die, I expect unfortunate, and unpreventable situations. I expected any and everything I hold dear to be taken from me.
I want the game to give me a choice. A difficult one (with equally dark outcomes), but a choice.This game just doesn't strike me as one that you'd want to play trying to be happy giddy bubbly always doing right and love saves the day. No, instead it strikes me as shady, do what you have to to survive, and when you try to do right *something* screws you over. There's always a darker side to everything that looks good and right. Look at Anders for example.
Modifié par Nordic Warlord, 12 mars 2011 - 06:48 .
#85
Posté 12 mars 2011 - 06:47
Merced652 wrote...
I nearly quit the game when this happened. It wasn't even done well, it was retarded, you got railroaded in to it, and it pretty much destroyed any immersion i might have had going.
I'm 100% positive this was the writers trying to get more people to side with the templars than otherwise would. ****ing stupid.
It helpedm e side with the templars and I didn't feel railroaded into it at all. It was a questline developed over two chapters. I knew I would have to confront the killer, but I didn't imagine it would end like that...
#86
Posté 12 mars 2011 - 07:09
No, they didn't. We are talking about a role-playing game after all...Well I'd say if people are kicking and screaming for ways to prevent this, I'd say Bioware did their job well, no?
#87
Posté 12 mars 2011 - 07:12
#88
Posté 12 mars 2011 - 07:22
Modifié par Teddie Sage, 12 mars 2011 - 07:23 .
#89
Posté 12 mars 2011 - 07:24
Nordic Warlord wrote...
No, they didn't. We are talking about a role-playing game after all...Well I'd say if people are kicking and screaming for ways to prevent this, I'd say Bioware did their job well, no?
So basicilly, if bioware wants to make someone die, it should give us a choice of who. I think thats great. It should have been a mother/rival sibling choice.
#90
Posté 12 mars 2011 - 07:28
Nordic Warlord wrote...
No, they didn't. We are talking about a role-playing game after all...Well I'd say if people are kicking and screaming for ways to prevent this, I'd say Bioware did their job well, no?
And that has anything to do with what I said...How?
Do you hate KotOR too for how it's story goes along because you can't change anything about what happens?
#91
Posté 12 mars 2011 - 07:39
Sereaph502 wrote...
Nordic Warlord wrote...
No, they didn't. We are talking about a role-playing game after all...Well I'd say if people are kicking and screaming for ways to prevent this, I'd say Bioware did their job well, no?
And that has anything to do with what I said...How?
Do you hate KotOR too for how it's story goes along because you can't change anything about what happens?
For me its not even that, its the way they did it. They basically use the whole thing as some demented way to make people side with the templars. It wasn't dramatic, it wasn't tasteful, it was stupid. There were other ways to go about it than frankenmother. Then if you want to combo that in with the whole bethany thing. <_<
#92
Posté 12 mars 2011 - 07:42
Merced652 wrote...
Sereaph502 wrote...
Nordic Warlord wrote...
No, they didn't. We are talking about a role-playing game after all...Well I'd say if people are kicking and screaming for ways to prevent this, I'd say Bioware did their job well, no?
And that has anything to do with what I said...How?
Do you hate KotOR too for how it's story goes along because you can't change anything about what happens?
For me its not even that, its the way they did it. They basically use the whole thing as some demented way to make people side with the templars. It wasn't dramatic, it wasn't tasteful, it was stupid. There were other ways to go about it than frankenmother. Then if you want to combo that in with the whole bethany thing. <_<
I dunno, I liked the plot twist for what it was and I think it proved its point to the player. Apostates and forbbidon magic are rarely good things. And the first enchanter's sanction of this killer threw dirt on his otherwise just crusade for liberation. Which was needed.
#93
Posté 12 mars 2011 - 07:42
Merced652 wrote...
For me its not even that, its the way they did it. They basically use the whole thing as some demented way to make people side with the templars. It wasn't dramatic, it wasn't tasteful, it was stupid. There were other ways to go about it than frankenmother. Then if you want to combo that in with the whole bethany thing. <_<
This is you reading too much into it. It was meant to HELP you make your decision; not make your decision all at once at that point. So you're going to side with the templars to kill every single mage out there because one single psyco killed your character's mother?
But whatever, if people are still in their blind rage about how DA2 sucks and nothing can change that, then I can't do anything about it. You continue thinking it was a terrible design choice, while I'll continue to think it was a well executed plot point.
#94
Posté 12 mars 2011 - 07:46
#95
Posté 12 mars 2011 - 07:47
I've never said that I hate Dragon Age 2 (quite the opposite, actually). But I do think that a good RPG (which DA2 certainly is) should give players a variety of options in the situations like this one.Do you hate KotOR too for how it's story goes along because you can't change anything about what happens?
#96
Guest_Guest12345_*
Posté 12 mars 2011 - 07:50
Guest_Guest12345_*
Modifié par scyphozoa, 12 mars 2011 - 07:50 .
#97
Posté 12 mars 2011 - 08:03
Personally? I liked having no choice. Hawke is supposed to feel helpless, there. They gave us a moment where our character goes through something intense. I think it suited the themes of the game. Yeah, DA2 is an RPG, but it's also a story, and I think Leandra's death was an staggeringly incredible part of the story.
When linear gives you emotions that intense, that sort of frustration, helpless pain, desperation? That's art. I'm not trading art for an easy way out.
#98
Posté 12 mars 2011 - 08:10
#99
Posté 12 mars 2011 - 08:12
#100
Posté 12 mars 2011 - 08:14





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