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Leandra and the Lilly Killer


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#76
Catastroz

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I was tearing up when i saw what happened to her, after i killed that.. evil mage guy, she wobbled over to me and fell into my arms

She said something like

Leandra: "I knew you would come for me..."
Humorous/Sarcastic F!Hawke: "You know me.. i always save the day.."

After F!Hawke said that with her sad tone, i actually cried.

#77
Ayachi

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Yeah, that quest tore on my heart strings as well. Couldn't get over losing the sibling and not long after this the tragedy with Mother.

Now whenever Hawke enters the Estate I keep thinking it's too big and empty...

#78
Syndria

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Am I the only one that was really mostly unfazed by it?

First thing I thought was "man, that was <censored> up." I didn't get overly emotional about it. I didn't think it was "unfair" or "bad decision" or writing.

I treat the game like I'm playing through a movie. Much like most games, I take the stance that I'm playing through a movie. The genre of movie that this one is, is fantasy horror. I expect people to die, I expect unfortunate, and unpreventable situations. I expected any and everything I hold dear to be taken from me.

I half expected the templars to come imprison her because I/Bethany were mages and she was harboring us.

This game just doesn't strike me as one that you'd want to play trying to be happy giddy bubbly always doing right and love saves the day. No, instead it strikes me as shady, do what you have to to survive, and when you try to do right *something* screws you over. There's always a darker side to everything that looks good and right. Look at Anders for example.

#79
Jaldaen

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I think it's interesting that what David wanted to avoid (people going back and replaying the game to make different decisions to save their mother) is exactly what many of us did in hopes of changing the outcome. I don't mind not saving the mother, but I do think there should have been some sort of reward for getting to her quicker... not that I know what that should have been... but that would have been nice. Alternatively, it might have been interesting to save your mother, but lose someone or something else.... though again that would have required more work.

#80
Sonris89

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I think we could have met a middle ground here. Like making it a choice between saving mother in time, or saving your sibling from being killed/becoming tranquil or something. That would have pleased both crowds and I feel like the mother would still have been the most commonly chosen sacrifice.

#81
Sereaph502

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Well I'd say if people are kicking and screaming for ways to prevent this, I'd say Bioware did their job well, no?

And before the typical "But it's lazy programming!" excuse comes in: It's like any instance in your favorite game that you can't change no matter what you do. Only because it's your favorite game or you liked the outcome, it never crosses your mind that it's "Lazy programming"

#82
Merced652

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I nearly quit the game when this happened. It wasn't even done well, it was retarded, you got railroaded in to it, and it pretty much destroyed any immersion i might have had going.

I'm 100% positive this was the writers trying to get more people to side with the templars than otherwise would. ****ing stupid.

#83
cactusberry

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It made me feel horrible too... Nothing else to say besides it touched my heart deeply and I may have shed a tear or two.

#84
Nordic Warlord

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I treat the game like I'm playing through a movie. Much like most games, I take the stance that I'm playing through a movie. The genre of movie that this one is, is fantasy horror. I expect people to die, I expect unfortunate, and unpreventable situations. I expected any and everything I hold dear to be taken from me.

The point is the game positions itself as an RPG, therefore we should be able to alter the script of the movie with our actions based on Hawke's personality, moral values, etc. In this very quest Bioware gave us no such option. And it is what's really sad, not Hawke's mother fate.


This game just doesn't strike me as one that you'd want to play trying to be happy giddy bubbly always doing right and love saves the day. No, instead it strikes me as shady, do what you have to to survive, and when you try to do right *something* screws you over. There's always a darker side to everything that looks good and right. Look at Anders for example.

I want the game to give me a choice. A difficult one (with equally dark outcomes), but a choice.

Modifié par Nordic Warlord, 12 mars 2011 - 06:48 .


#85
Sonris89

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Merced652 wrote...

I nearly quit the game when this happened. It wasn't even done well, it was retarded, you got railroaded in to it, and it pretty much destroyed any immersion i might have had going.

I'm 100% positive this was the writers trying to get more people to side with the templars than otherwise would. ****ing stupid.


It helpedm e side with the templars and I didn't feel railroaded into it at all. It was a questline developed over two chapters. I knew I would have to confront the killer, but I didn't imagine it would end like that...

#86
Nordic Warlord

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Well I'd say if people are kicking and screaming for ways to prevent this, I'd say Bioware did their job well, no?

No, they didn't. We are talking about a role-playing game after all...

#87
MasterSamson88

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I don't think it was a bad choice writing or decision wise. It was a very well written quest in my own opinion.

#88
Teddie Sage

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I didn't expect her memories to work perfectly after dying, then living like a zombie. But dang, it really got me thinking about how much some people can be really sick in this world. Still, it won't influence me on the ending I'm going to choose each playthrough, unless I'm playing a '****** who despises mages, like Fenris. lol

Modifié par Teddie Sage, 12 mars 2011 - 07:23 .


#89
Sonris89

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Nordic Warlord wrote...

Well I'd say if people are kicking and screaming for ways to prevent this, I'd say Bioware did their job well, no?

No, they didn't. We are talking about a role-playing game after all...


So basicilly, if bioware wants to make someone die, it should give us a choice of who. I think thats great. It should have been a mother/rival sibling choice.

#90
Sereaph502

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Nordic Warlord wrote...

Well I'd say if people are kicking and screaming for ways to prevent this, I'd say Bioware did their job well, no?

No, they didn't. We are talking about a role-playing game after all...


And that has anything to do with what I said...How?

Do you hate KotOR too for how it's story goes along because you can't change anything about what happens?

#91
Merced652

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Sereaph502 wrote...

Nordic Warlord wrote...

Well I'd say if people are kicking and screaming for ways to prevent this, I'd say Bioware did their job well, no?

No, they didn't. We are talking about a role-playing game after all...


And that has anything to do with what I said...How?

Do you hate KotOR too for how it's story goes along because you can't change anything about what happens?


For me its not even that, its the way they did it. They basically use the whole thing as some demented way to make people side with the templars. It wasn't dramatic, it wasn't tasteful, it was stupid. There were other ways to go about it than frankenmother. Then if you want to combo that in with the whole bethany thing. <_<

#92
Sonris89

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Merced652 wrote...

Sereaph502 wrote...

Nordic Warlord wrote...

Well I'd say if people are kicking and screaming for ways to prevent this, I'd say Bioware did their job well, no?

No, they didn't. We are talking about a role-playing game after all...


And that has anything to do with what I said...How?

Do you hate KotOR too for how it's story goes along because you can't change anything about what happens?


For me its not even that, its the way they did it. They basically use the whole thing as some demented way to make people side with the templars. It wasn't dramatic, it wasn't tasteful, it was stupid. There were other ways to go about it than frankenmother. Then if you want to combo that in with the whole bethany thing. <_<


I dunno, I liked the plot twist for what it was and I think it proved its point to the player. Apostates and forbbidon magic are rarely good things. And the first enchanter's sanction of this killer threw dirt on his otherwise just crusade for liberation. Which was needed.

#93
Sereaph502

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Merced652 wrote...
For me its not even that, its the way they did it. They basically use the whole thing as some demented way to make people side with the templars. It wasn't dramatic, it wasn't tasteful, it was stupid. There were other ways to go about it than frankenmother. Then if you want to combo that in with the whole bethany thing. <_<



This is you reading too much into it.  It was meant to HELP you make your decision; not make your decision all at once at that point.  So you're going to side with the templars to kill every single mage out there because one single psyco killed your character's mother?

But whatever, if people are still in their blind rage about how DA2 sucks and nothing can change that, then I can't do anything about it.  You continue thinking it was a terrible design choice, while I'll continue to think it was a well executed plot point.

#94
TheCreeper

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This is the first video game moment in quite some time that has gotten a major emotional reaction out of me in quite some time. Sure I don't like that it's railroaded but really it's a great scene and it had a major effect on my RPing (my mage totally abandoned Blood mage after it and Merrill stop using blood magic in combat)

#95
Nordic Warlord

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Do you hate KotOR too for how it's story goes along because you can't change anything about what happens?

I've never said that I hate Dragon Age 2 (quite the opposite, actually). But I do think that a good RPG (which DA2 certainly is) should give players a variety of options in the situations like this one.

#96
Guest_Guest12345_*

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Did anyone else burst out laughing at this scene? I thought it was so poorly done and in general, so absolutely cheesy that I couldn't take it serious at all. No sadness or drama, just hilariously corny zombie-bride-mom. Seriously, was this supposed to make me angry at mages? Because it was too ridiculous to ever consider real. This was one of the most belief-suspending moments of the game and one of the lowest water marks I have seen in any Bioware game.

Modifié par scyphozoa, 12 mars 2011 - 07:50 .


#97
RosaAquafire

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I thoguht this quest was amazing. My absolute favourite part of the game. I'm not twisted, I didn't "like" it in the way that I like cookies or butterflies. I liked it because it ****ed me up. I sat at my desk bawling, more affected than I'd ever been by a game before. I couldn't believe what had happened. Not just that Leandra had died, but that she had died so horribly.

Personally? I liked having no choice. Hawke is supposed to feel helpless, there. They gave us a moment where our character goes through something intense. I think it suited the themes of the game. Yeah, DA2 is an RPG, but it's also a story, and I think Leandra's death was an staggeringly incredible part of the story.

When linear gives you emotions that intense, that sort of frustration, helpless pain, desperation? That's art. I'm not trading art for an easy way out.

#98
MacNille

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I felt enraged when it happend. I thought that i have got the blood mage when i saw the flowers in his bedroom. When i saw them again at home i felt like an anvil hit my head. I failled you mom :(

#99
Red_warning

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I shred a single tear at the end of this quest. There is something special about music with violins in it.

#100
Alex475

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I love all games I played from BioWare, ME series and the DA but now... Only up to that part. To be honest I didn't care much for my in-game brother but the sister and now a mother? This part of the game sucked HUGE time. Bethany I was able to go back a huge chunck of the game just leave her behind and not bring her to the deep roads, only to lose her to the circle anyway WTH. Than the death of Hawk's mother with no option to save her?WTH. I came to the forums to see how I could fix this but from what I read, the game is just messed up (I used mess for trying not to use a bad word).