Leandra and the Lilly Killer
#151
Posté 13 mars 2011 - 12:41
Not really a complaint, but it just seemed poorly written in.
#152
Posté 13 mars 2011 - 01:17
LoveAsThouWilt wrote...
I did let him live. My question is WHERE during the quest it occurs because I didn't have Varric with me and like I said, he just left for Darktown, he never showed up again not even after finding Leandra.
You have to visit him in Darktown. He'll offer a blood magic ritual that will transport your team and himself to the location of Leandra. Then you get there and he helps you kill Quentin.
Afterwards, he says a certain something that gets Varric...............GO VARRIC.
#153
Posté 13 mars 2011 - 01:34
#154
Posté 13 mars 2011 - 01:36
I agree, I wish it had been connected to one of the main plot threads. As is now it was just a random, horrible tragedy that served as further proof of what a terrible place Kirkwall is and why Hawke should just give up on trying to save it.crapmonster13 wrote...
The quest was sort of a shocker. For seemingly being part of the main story, it didn't feel fitting narrative-wise. The whole serial killer element seems so out of the blue and unconnected to the rest of the game.
Not really a complaint, but it just seemed poorly written in.
#155
Posté 13 mars 2011 - 01:56
#156
Posté 13 mars 2011 - 02:02
AlexXIV wrote...
In case you missed it, there is no way to save her. There is nothing you can do right or wrong.Gavinthelocust wrote...
Up to that point the game was pretty standard when it came to plot elements and twists, but this was the first time in a while my genre savvy-ness bit me in the ass. I thought that if I let the noble go he'd turn out to be the killer via double plot twist, when I found Leandra the realization was like a punch in the gut. It wasn't that she was dead, it was that she was dead because of my choices and my own stupidity. Well played Bioware.
It made sense to me at the time, but now that I know this I lose a sliver of respect for Bioware. <_<
Modifié par Gavinthelocust, 13 mars 2011 - 02:03 .
#157
Posté 13 mars 2011 - 03:59
#158
Posté 13 mars 2011 - 04:17
My Hawke continued to be snarky after Leandra's death but the lines now had an added layer: they covered up how devastated she was and how she'll never be whole again. And Avelline called her on that.
#159
Posté 13 mars 2011 - 04:38
#160
Posté 13 mars 2011 - 04:48
#161
Posté 13 mars 2011 - 05:35
Gavinthelocust wrote...
Up to that point the game was pretty standard when it came to plot elements and twists, but this was the first time in a while my genre savvy-ness bit me in the ass. I thought that if I let the noble go he'd turn out to be the killer via double plot twist, when I found Leandra the realization was like a punch in the gut. It wasn't that she was dead, it was that she was dead because of my choices and my own stupidity. Well played Bioware.
No, see it'd be acceptable if it were a result of your choices. You have no choice, your ass got railroaded no matter what you did. Like i said, kill her if you absolutely need to bioware. Frakenmother was just ****ing dumb. Also that little snippet from orsino in the end was also pretty damn stupid.
#162
Posté 13 mars 2011 - 05:56
dynastyhan wrote...
Leandra was pretty looking too. I'm sad she has to died too and wish I could romance her before she gets murdered.
She's Hawke's MOTHER.
#163
Posté 13 mars 2011 - 06:11
I've replayed this quest four times trying to get it to turn out different. I can't keep playing anymore, this is too awful. What happened to player agency, Mr. Gaider?
I'm not even pissed off. I don't have the energy to be. I haven't been this emotionally invested in a game since BGII (where you can SAVE Imoen... hint, hint!), and this just tore it all out. So, now I can't play anymore. For a few days, at least.
Way to go, breaking a girl's heart like that.
#164
Posté 13 mars 2011 - 06:14
I've
replayed this quest four times trying to get it to turn out different. I
can't keep playing anymore, this is too awful. What happened to player
agency, Mr. Gaider?
I'm not even pissed off. I don't have the
energy to be. I haven't been this emotionally invested in a game since
BGII (where you can SAVE Imoen... hint, hint!), and this just tore it
all out. So, now I can't play anymore. For a few days, at least.
Way to go, breaking a girl's heart like that.
#165
Posté 13 mars 2011 - 07:45
Hawke's life blows... he just can't win.
#166
Posté 13 mars 2011 - 09:58
my Hawke tried... she tried so damn hard to protect everyone.... ahhhhhhhhhhhhhhhhh!!
Having Anders was a comfort......sort of......
man......
#167
Posté 13 mars 2011 - 10:11
Also, if you could save her, they wouldn't have gone to that much trouble to illustrate her death. She'd just be a slumped corpse or somesuch.
Modifié par SmokePants, 13 mars 2011 - 10:17 .
#168
Posté 13 mars 2011 - 10:40
#169
Posté 13 mars 2011 - 11:13
[..]It was something we went around on for a while, but in the end decided to stick with the dramatic version. It's not about saving your mother, it's about showing what the dark side of magic can mean to someone when it's personal and not some abstract concept.
Didn't really care about the mother, would have kicked her out of the mansion years ago if I could.
That said, Gaitner explanation is weak. Magic is a tool, like a sword, a gun, even a pen. There is no "dark side" of magic just as there are no dark sides for guns, or pens.
I mean, the main character spends 20 hours killing nearly every single being in and around Kirkwall, most of the time making them explode for no particular reason, walking about covered in blood...then they come around trying to show that "ooooooOOhh! magic has a dark side...".
How full of crap can you be. It was a silly and unnecessary plot, made simple for kids and morally challenged simpletons... Wait a second, did I just sum up the entire game there? Wow...
#170
Posté 13 mars 2011 - 11:18
This is unavoidable
#171
Posté 13 mars 2011 - 11:27
Kemor wrote...
[..]It was something we went around on for a while, but in the end decided to stick with the dramatic version. It's not about saving your mother, it's about showing what the dark side of magic can mean to someone when it's personal and not some abstract concept.
Didn't really care about the mother, would have kicked her out of the mansion years ago if I could.
That said, Gaitner explanation is weak. Magic is a tool, like a sword, a gun, even a pen. There is no "dark side" of magic just as there are no dark sides for guns, or pens.
I mean, the main character spends 20 hours killing nearly every single being in and around Kirkwall, most of the time making them explode for no particular reason, walking about covered in blood...then they come around trying to show that "ooooooOOhh! magic has a dark side...".
How full of crap can you be. It was a silly and unnecessary plot, made simple for kids and morally challenged simpletons... Wait a second, did I just sum up the entire game there? Wow...
Was that an actual quote from Gaider? if so, has he played the game? The "Dark Side" of magic is ram down our thoats in this. We are constantly killing mage after mage. I like the game, having fun with the game, but this is the most black and white narrative Bioware has ever done. This game needs more grey areas(See DA:O, ME1 and BGII). This quest would so much better if(as a poster said above) she died as a result of our choices(maybe make it a timed quest like in ME2 when half the crew gets abucted).
#172
Posté 13 mars 2011 - 11:30
Modifié par JWDT, 13 mars 2011 - 11:33 .
#173
Posté 13 mars 2011 - 11:40
#174
Posté 13 mars 2011 - 11:50
It is a shame that she can't be saved. LPPrince had a good point in earlier in the thread, if she could be saved by Blood Magic that would give a very interesting twist to the event.
Modifié par ToJKa1, 13 mars 2011 - 11:53 .
#175
Posté 13 mars 2011 - 11:58
Exactly. In the situations like this one I want to think, I want to make decisions and not just witness another scripted death no matter what. That's not a shooter after all.Linearity sucks.
Modifié par Nordic Warlord, 13 mars 2011 - 12:12 .





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