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How can we even mod the game with no toolset?


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7 réponses à ce sujet

#1
TallBearNC

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The DAO:A toolset doesn't work for DA2, and no one can get a straight answer from anyone from BW if there will be a toolset, and when it will be out.

#2
daywalker03

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We can do a lot with what we have; having the following things would make modding DA2 easier.

The database resources used to make the main campaign.
The modified (or new) tools they used to make the conversations and pack the installable files.
The toolset executable being able to read the new Encapsulated Resource File format.

Those are the three biggest things that need to be provided for us to use the existing toolset; don't forget that people have and are making mods for Awakening, and the toolset doesn't officially support that either.

#3
Noelemahc

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There's no toolset for ME2 (and a long list of other games as long as my whole body, provided I'm allowed to use a 4 pt typeface to print it out), but there are plenty of mods. Give it time, or a lot of coffee. There's a lot one man can do with a hex editor and GIMP if he really wants to.

#4
MKDAWUSS

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daywalker03 wrote...

We can do a lot with what we have; having the following things would make modding DA2 easier.

The database resources used to make the main campaign.
The modified (or new) tools they used to make the conversations and pack the installable files.
The toolset executable being able to read the new Encapsulated Resource File format.

Those are the three biggest things that need to be provided for us to use the existing toolset; don't forget that people have and are making mods for Awakening, and the toolset doesn't officially support that either.


However, Awakening more or less shared the same file types and formats with DAO. DA2 seems to be a case of "similar but different"

#5
BaroqueOut

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TallBearNC wrote...

The DAO:A toolset doesn't work for DA2, and no one can get a straight answer from anyone from BW if there will be a toolset, and when it will be out.


I distinctly remember them saying, a while back, that they had no plans to release a new toolset for DA2, but that they might release a patch so that DA:O's toolset would work with DA2.

#6
daywalker03

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MKDAWUSS wrote...


However, Awakening more or less shared the same file types and formats with DAO. DA2 seems to be a case of "similar but different"


The only things that I know of that are distinctly different are DA2 specific; DA2 save games use an updated file format, as do the files that contain the data for the game. Meshes (models) are a slightly tweaked version of the file type that DAO uses as are face morphs; modifying the latter is likely going to be a two step process without an updated toolset. I'm pretty sure after looking at the demo versions files that making mods for DA2 will be fairly similar enough that once we have the proper tools, it won't seem any different than before, as the other differences that I've found will be transparent to the end user.

#7
Vukodlak

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scripting should still be possible, I recall a mod for DAO that added scripting commands for the console window which gave you actual attribute points and talents as if you had read a tome(s). I imagine with some tweaking it could be done for DAII

#8
WarmachineX0

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Techn0ir wrote...

TallBearNC wrote...

The DAO:A toolset doesn't work for DA2, and no one can get a straight answer from anyone from BW if there will be a toolset, and when it will be out.


I distinctly remember them saying, a while back, that they had no plans to release a new toolset for DA2, but that they might release a patch so that DA:O's toolset would work with DA2.

Actually.....

Seb Hanlon wrote...

As we've said numerous times before: We're still evaluating the feasibility of releasing or updating the toolset for DA2. It takes a nontrivial amount of work to package up tools that rely on in-house infrastructure, and many of the of bugs and operational issues that can be worked around or spot-fixed in house can be much bigger issues in a released product. We were able to release the PC toolset for DAO at launch time because the extra time to prepare the console SKUs provided the time and resources to package and QA the end-user toolset.

Shorter: We'd like to release a toolset, but we can't make any promises at this point.

They are evaluating it, and they may just package up what they are using and give to us.