Aller au contenu

Photo

Your Dragon Age II Review *NO SPOILERS PLEASE*


3274 réponses à ce sujet

#2476
red dragon of baldur's

red dragon of baldur's
  • Members
  • 63 messages
I love the game, simply put, but what I feel about Dragon Age 2 that makes it great for me was the Baldur's Gate style quest's.

I grew up on Baldur's Gate so I have high expectations on what quest's should be (very biased I know).
With Dragon Age 2 the quest's have the level of depth and story that I have been looking for in every BioWare game. In BG2 there was the Skinning murder's quest that was engrossing and had a high level of achievement in completing it .

I feel that Dragon Age 2 has brought back the story telling of Baldur's Gate quest's that made me able to continue doing replays of Baldur's Gate 2 without falling asleep.Thank you very much BioWare for bringing this feeling back.

Modifié par red dragon of baldur's, 28 mars 2011 - 10:53 .


#2477
CharliePrince

CharliePrince
  • Members
  • 128 messages

Frenrihr wrote...

CharliePrince wrote...

 one word: EPIC

:) it was a thoroughly enjoyable Tale within a tale and I hope the writers/script director stays for DA DLC's and DA3 because this is the way a story is told

I just finished the game, I honestly rushed thru it only doing the main quests because of that stupid stupid never-shoulda-passed-QA Isabella bug but from the moment the climax hit (when the sky lit up)

it was simply engrossing

love love love it

more of: Flemeth, Cassandra, Hawke and Varric :)

this was truly an epic tale told within a tale

this art of storytelling is memorable and engrossing and simply.. satisfying


Now play origins and laught at this comment when you finish it.


you want to know what's really funny? I couldn't get through ONE ORIGIN storyline, but DA2 has engrossed me so much that I will go and play DA:O

but yeah, DA:O was boring to me beyond belief that I couldn't get through ONE origin storyline

#2478
Xaenn

Xaenn
  • Members
  • 174 messages

CharliePrince wrote...

you want to know what's really funny? I couldn't get through ONE ORIGIN storyline, but DA2 has engrossed me so much that I will go and play DA:O

but yeah, DA:O was boring to me beyond belief that I couldn't get through ONE origin storyline


A.D.H.D?  Even if you hate the game Origin stories arn't long, even people who hated seems unlikely you wouldnt even finish one.

#2479
Frenrihr

Frenrihr
  • Members
  • 364 messages

CharliePrince wrote...

Frenrihr wrote...

CharliePrince wrote...

 one word: EPIC

:) it was a thoroughly enjoyable Tale within a tale and I hope the writers/script director stays for DA DLC's and DA3 because this is the way a story is told

I just finished the game, I honestly rushed thru it only doing the main quests because of that stupid stupid never-shoulda-passed-QA Isabella bug but from the moment the climax hit (when the sky lit up)

it was simply engrossing

love love love it

more of: Flemeth, Cassandra, Hawke and Varric :)

this was truly an epic tale told within a tale

this art of storytelling is memorable and engrossing and simply.. satisfying


Now play origins and laught at this comment when you finish it.


you want to know what's really funny? I couldn't get through ONE ORIGIN storyline, but DA2 has engrossed me so much that I will go and play DA:O

but yeah, DA:O was boring to me beyond belief that I couldn't get through ONE origin storyline


The only thing i have to say is:

Dragon Age for Dummies!

#2480
x454x454

x454x454
  • Members
  • 4 messages
Yes... one hundred pages of ****ing!
This is an epic fail of game on the level of mass effect 2...
Lets take an above average to good rpg and turn it into a mediocre
third person shooter and then... make it multi-core dependent...
not to actually play the game... just to watch the load screens
as you move between the ships rooms.

You think they would have learned their lesson after that.
I did enjoy mass effect 2, just not as much as mass effect.
Does anyone honestly think bioware is going to look at any
of this and produce something better with DA3 or ME3?

I really am shuddering to think how bad the new Star Wars MMORPG
is going to be.

#2481
spudrow2005

spudrow2005
  • Members
  • 44 messages
The game wasnt a bad game but it was rushed out of store before it was ready. here is a few things i liked and didnt like.  I cannot do a complete review since im waiting for the isabella speed bug to be fixed so i can play.
overall= 6/10

likes:
- the fast paced combat
- the new art style is amazing
- the political based story is nice
- nonlinear upgrade system
- character banter is some of the best writing ive seen in years
- greater flexiblity with party makeup
-reverse narrative makes for a dramatic story
- the more cinematic approach to the game actually had me paying attention to side quests instead of just clicking accept and mindlessly completing them like i did in DAO
- i loved how your choices in some of the quests had both immediate and delayed consquences


dislikes:
-no exploration, it wouldve been nice to maybe visit a couple of the other city states in the Free Marches
- i felt it was being beaten over the head with the mage rights theme (mainly due to Anders)
-it feels like they channeled abit too much of the Mass Effect Series into this game
-the subjective sexuality diminishes the character development
- all of the male companions except for Varric are too moody
- Anders was very poorly done in this game, it was a huge step down from his character in Awakening in every department from personality to combat role
-There is no explanation for how Anders is gay when playing male hawke, there needs to be a better story for how he changed from his womanizer persona in Awakening. You cant have him discover hes gay in the circle, make him a womanizer in Awakening, then switch back to gay in DA2
- not enough conversations with the companion characters, it leaves them with less character development and makes them alot less memorable
- the constant complaints on mage opression from anders was way overdone
-Way, way too many bugs in the game (several of them are game breakers) such as the isabella and sebastion stat decrease bugs, the valiance rune attribute decrease bug, makers sigh bugging talent location, trouble with PC running on Very high graphics, inability to install, ect.
- there was no way to decline flirting without suffering a rivalry increase (this is a problem from DAO as well)
- enviroments are extremely repetative and maps werent altered in reused areas
-mages dps seemed too dependent on class combos and higher difficulty mobs resisted spells too often
- not enough basic armor models or armor set bonuses

Modifié par spudrow2005, 29 mars 2011 - 04:10 .


#2482
kenelis

kenelis
  • Members
  • 34 messages
I'm gonna start with some rankings so you know what kind of gamer I am: 5/5: BG, 4/5: Kotor and DAO,  3/5: JE. I would like to rate DA2 on its own merit, but since you branded it a sequel, most of this will be in comparison to DAO:

Pros
- Gameplay is more fun
- Cast of party members is excellent as usual, in fact as a whole I found this cast BETTER than DAO. Reason is because every character has a role in the main story, and because I felt that some characters actually changed in response to Hawke (Isabela doing the right thing, Merrill admitting her mistakes, and as such I adored them). As much as I liked Morrigan and Alistair for 90% of DAO, they were ultimately uncompromising "my way or the highway" personalities that ruined the last 10% for me.
- Less epic storyline. I did not connect with DAO's "farmboy must raise an army to fight a big war to save the world" story because there is a fine line between epic and cheesy. However, I DID connect with DA2's "make money to get your family out of the gutter" story.

Cons
- Recycled areas is unforgivable!!!
- What happened to the overhead cam?
- Not as many memorable moments as DAO. Aveline's romance, Isabela's return, Merrill's Act 3 quest, All That Remains were excellent. Even though I found DAO to be cheesy at times, it also had more "atmospheric" moments.

Overall? Great game... I give it 4/5. It does some things better than DAO and some things worse. Overall it's a wash.

#2483
Frenrihr

Frenrihr
  • Members
  • 364 messages

x454x454 wrote...

Yes... one hundred pages of ****ing!
This is an epic fail of game on the level of mass effect 2...
Lets take an above average to good rpg and turn it into a mediocre
third person shooter and then... make it multi-core dependent...
not to actually play the game... just to watch the load screens
as you move between the ships rooms.

You think they would have learned their lesson after that.
I did enjoy mass effect 2, just not as much as mass effect.
Does anyone honestly think bioware is going to look at any
of this and produce something better with DA3 or ME3?

I really am shuddering to think how bad the new Star Wars MMORPG
is going to be.


This is only the truth.

Bioware are taking THE DUMMIES PATH!

Bioware for Dummies!

#2484
LordLucians

LordLucians
  • Members
  • 18 messages

Frenrihr wrote...

CharliePrince wrote...

Frenrihr wrote...

CharliePrince wrote...

 one word: EPIC

:) it was a thoroughly enjoyable Tale within a tale and I hope the writers/script director stays for DA DLC's and DA3 because this is the way a story is told

I just finished the game, I honestly rushed thru it only doing the main quests because of that stupid stupid never-shoulda-passed-QA Isabella bug but from the moment the climax hit (when the sky lit up)

it was simply engrossing

love love love it

more of: Flemeth, Cassandra, Hawke and Varric :)

this was truly an epic tale told within a tale

this art of storytelling is memorable and engrossing and simply.. satisfying


Now play origins and laught at this comment when you finish it.


you want to know what's really funny? I couldn't get through ONE ORIGIN storyline, but DA2 has engrossed me so much that I will go and play DA:O

but yeah, DA:O was boring to me beyond belief that I couldn't get through ONE origin storyline


The only thing i have to say is:

Dragon Age for Dummies!


Know whats even funnier about this guy and many others "OMG BBQ This Game was Just EPIC" post, is that most of them are from peeps that just joined lol Hmm wonder how many of them are either One: the Same person or Two: More Bio Emps trying to push this heavy water downed "RPG" into more than what it is. 
As apparently Biowares new motto is "Hey its ok to pat ourselves on the back, everyone does it!" lol freakin Joke!

#2485
Oreowen

Oreowen
  • Members
  • 22 messages
so many Haters. so little time.

Personally i found DA2 to be quite fun. its a squeal, so not as engrossing as the Original. which is like any sequel for anything. remember, Origins introduced us to EVERYTHING that is the world of Thedas. mostly Ferelden. but we learned the religion, the races, the history, the stories, the heroes, etc etc. with any sequel its hard to compete with that. HOWEVER! one thing that Bioware did that many people fail to do with sequels (and i think the narrow minded haters are either too blind to see, or just too stupid to comprehend) is that. you aren't just continuing a story. you're starting another story. so its a sequel, but its not. in a sense. The other big thing i liked about DA2 is that you aren't just "saving the world again" instead you're changing it. for better or for worse. in which case, there may not be a Dragon Age 3. because the Dragon Age just might end with the choice you made in Dragon Age 2. think about THAT a little bit haters :)

thats my view on the main Story anyway. i did however have a few issues with Gameplay. the faster actions and having some button mashing, that i liked. i gotta admit it was kinda dull when i pressed "X" once. and let my warrior swing away in DA:O while tossing in a "Square" or "Circle" every now and then. so this makes it feel much more combat like. also liked the flashy movements. it was fun watching a mage twirl his staff around while pewpewing. but things like the Spell/Ability level process was... unique? a tad confusing at first. cross class combo's, a neat idea. but (at least for me) seemed kinda pointless on the console version. when i'm sitting down in front of the big screen with the PS3 i really don't want to be micro managing. which is really the only way to get the most out of a Mage/Warrior combo. where as in Origins, i could sit down with my mage and say "lets do a paralyze asplosion on those zombies!" or "hmm, an army of Darkspawn in Denerim... lets combo-up the Storm of the Century!" personally i think you should have stuck to the class combo's, but made it available for all classes. so have your Frozen + Stone Fist. but ALSO have say, a warrior charge + Mighty blow. so you have a running start into a Mighty Blow. or a Rogue doing something...sneaky....and then.... stab them.... im no programmer tho, so you can figure that out :)

It has its ups, it has its downs. personally i found the first act to be kind of tedious. the real story behind DA2 didn't become all that apparent to me until act 2. but once you get rolling it is a fun ride. from a single character point of view. game play was astounding. but to get the most out of the Party system. i think it kind of took away from what i like in a console game. then again. maybe i should tinker with the tactics some more and see what i can create.

The only real deep down pit-of-my-gut concern i have. is are you going to give DA2 and its DLC the same love you gave to DA:O and its expansion/DLC? I went back and played Awakening the past couple nights. and the same problems are there that were there LAST YEAR when i bought the game. i dont want to come back to DA2 in 12 months and see that one of my kinky companions is still bugged (you know the one im thinkin of) because those are the kind of issues that have customers say "yeah the story was good. but they had bugs in there that they just ignored. so nah, ima buy this RPG instead. maybe they will keep their **** fixed"

anywho, thats some of the pros and cons i saw.
if you liked it, say so, if you didnt like it, say so AND WHY! none of this "its a sequel to a great game but it sucks because its not to my expectations"
and the Haters. the ones who come up with this "OMG BBQ This Game was Just EPIC" crap. no one likes a Trollolololer. but the internet is full of jerks i suppose.

#2486
wojciec

wojciec
  • Members
  • 50 messages

Oreowen wrote...


if you liked it, say so, if you didnt like it, say so AND WHY! none of this "its a sequel to a great game but it sucks because its not to my expectations"
and the Haters. the ones who come up with this "OMG BBQ This Game was Just EPIC" crap. no one likes a Trollolololer. but the internet is full of jerks i suppose.


Like I said before, there's already a hundred pages of posts that say it sucks/rocks and WHY, and how is "not to my expectations" a not valid point? The company made a whole lot of fuss around DA2 but the game did not deliver. Plus the name calling is uncalled for, just the same I can call you lazy for not reading the 100 pages of stuff people wrote.

#2487
Peekachu

Peekachu
  • Members
  • 5 messages
(Post moved - sorry didn't see this topic)

So, I'm one trophy from platinuming the game. I've played both sides of the coin - evil, good - and I have to say that my initial (cold) reception of the game has definitely warmed over my 100 hour journey.

Loved:
- The characters. Much better and more believeable cast than DA: O. Each party member felt unique and had a distinct voice and contribution to the story.
- Romances. The slow building of a romance, as opposed to a numbers game (well there ARE numbers involved in all games, but its hidden rather well in DA: 2).
- The story. In DA: O, you know from the get-go that the Archdemon is your nemesis and everything that preceeds that is really just a ramp up to that final battle. The final battle in DA: 2 is not as clear and there were a few suprises thrown in at the 11th hour for good measure. I am RARELY if ever suprised in a video-game tale.
- The battle system and ability trees. Quite enjoyed this. The ability trees were cleaned and trimmed right up. I would however, have liked a few high level spell combos or spells that required a lvl rank of 18 or higher. One thing that JRPGs constantly get right over Western RPGs is that there are always "uber" powers that get drip fed to you throughtout the game. In the average Western RPG, you have everything that you could want/ could see, by the mid-point (1/2 way through chapter two, I had two specializations and quite well developed trees - almost maxed in two). This takes a bit of the wonder out of character evolution. It would be nice if there was some great blood magic or elemental spell or whatever that you could quest for.
- The CLIMAX. Sorry if I offend some, but the climax in DA: O was barely a dribble. I already knew - releatively - how the final battle would play out and after 80 hours of game-play I was offered a series of conversations in a hall and then some static art work and text boxes. THIS I found particularly amusing after some of Bioware's comments on JRPGS :) So the rather epic boss encounter and satisfying ramp-up to said encounter was a refreshing change. The closing cutscenes were good, if ambiguous, and set the stage for further story development in DLC/ Expansions.

Disliked:
- The repeated environments. I think almost everyone agrees on this. I will give Bioware credit though, they were obviously working with time-constraints (possibly DVD space issues as well) and the scope of the story actually works well within the frame-work of only Kirkwall and surrounding areas.
- Minimal exploration. So basically at the start of every chapter, I'd do the following: visit all the shops (as many as I could in Chapter One, till all the areas were unlocked), explore all the night/ day/ outside Kirkwall areas for items, then start questing. So in about an hour or so, I had seen all there was to see, grabbed all the treasure I was to grab (aside from quest-specific instances). This takes a great deal of mistique out of the game, as I could simply run from quest marker to quest marker and wait for the next cutscene/ conversation/ instance to begin.

So all in all, it was a solid title for me. Now if Bioware could take everything that I found enjoyable about DA: 2 (I don't want to see a return to any of the archaic systems that die-hard affectionados liked about the first, sorry) and wrap it in a mostly-open, Elder Scrolls style world... Well, I think that would be one awesome game.

I think I might grab this off steam later down the road too, if they work that modding issue out. Did they already? Last I heard, Bioware were "looking into it".

Anyhoo, think I kept it all spoiler free. Would love to hear what the rest of you completionists thought about the game. Disclaimer: the afformentioned is all "opinion", not stated as fact (well fact to "me" :) ).

8,5/10

#2488
Jaller

Jaller
  • Members
  • 1 messages
I used to say that Bioware had never made a bad game, but this one truly stinks! I made it through the game, but it was a constant battle. It was so extremely repetitive and boring having Kirkwall as your prison, and doing quests in the same sourroundings. The action was a bit more fun, but with the fast paced action, gone was the depth and tactical gameplay of Origins. I played it on PC and it was way too easy even on Hard, I also played it on Xbox 360 and there it was just a button masher. Even he story is extremely bad. We go from being Grey Wardens and travelling in many places, to being Champion of an already dead and boring city?
All my friends agree (we're a quite a big group of RPG fans) and this game is a disgrace to the great legacy Dragon Age Origins already made for it self.

But after reading this interview:

http://www.gamespot....g=picks;title;1

I realised that they intentionally made this game worse.


Pros:

- Fast paced action is welcoming
- Graphics we're great
- I felt more connnected with the companions this time around

Cons:

- Gameplay has been dumbed down. This is a mindless game for mindless people.
- The story might be the worst of any Bioware game. It's boring and you don't feel that you're making a difference like in Origins.
- The city of Kirkwall feels like a ghost town. You can't interact with 99,9% of the Npc's, and the same people are standing the same places even after 10 years? This city is as far from the word "dynamic" that you can get.
- Reused maps makes the game tiresome and repetetive! Even my friend who is not a regular gamer but loved Origins, asked "me what the hell was up with that?".
- No options to be other races than a human!? What was the deal of going from the scale of Origins to this narrow path?
- No customizations for your companions? After reading the gamespot interview, I understand the intention behind this, but you forget why we even play games! To be in control and do what we want in the gameworld. I don't care if the designer thinks Avelin or Merril should look in a specific way all the time! I bought this so called "rpg", and I want them to look how i feel like.

I'd much rather wait 5 years or more for a game like Origins, than to go over the same pain with Dragon Age 2. It surprises me that a developer like Bioware wouldn't even consider these things.

Modifié par Jaller, 29 mars 2011 - 09:35 .


#2489
Zigabogado

Zigabogado
  • Members
  • 198 messages
Happy 100th page of hate.

#2490
OozeMaster

OozeMaster
  • Members
  • 5 messages
Ok. I have placed a 10/10 score here a while back. And defended this game`s quality.

But I think I`ll change that to 9.5/10.

I still think its an awesome game. It pulled me in and the ten years story arc thing was very good.

But that 0.5 had to come down because of two things: The reusing of environment (not the same place in different times, but different places looking the same...); And the fact that there were some plot hooks that did not lead to anything.

The 9.5 points that stayed up, stay up because: I really enjoyed this gameplay were you don`t have and overall mission (like Maximus in Gladiator has an overall mission to avenge his family, but Scarlet O`Hara in Gone with the Wind is just trying to live her life, get her land, carve out her niche) both are epic in their own right and both blow my mind. But I just think that I`ve never seen it down in a video game before (maybe you have.. But, of the games I`ve played: BG 1&2, NWN 1&2, KOTOR 1&2, Diablo 1&2, Half-life 1&2, Doom 3, many more.. even Super Mario World!!! had an overall mission. So.. this style of "What do I do?" "Nothing, just find a better place or your mom to live!" really hooked me.
The other thing was that, in spite of there being less consequence to decisions then I`d like (seems a little rushed) the moments they presented themselves were hard.
I mean first of all how consequence do video games really have: "Wow!! In DA:O I chose something that made the ending movie text change!!!"
So these ethical choices (no good or bad or right or wrong) between each everyone`s own values were very entertaining.

#2491
GeorgeZip

GeorgeZip
  • Members
  • 150 messages
I put in a review after my first play through and am now part way through a second go. One thing I've noticed is that I haven't learned anything new about characters, plots, motivations or anything. This is different than DAO. In the previous game the plot and characters seemed very simple the first play through but you understood things were more complex. Anora for example totally manipulates you to kill her fathers ally. And her father wasn't as evil as he seemed, just paranoid.

So far at least I haven't noticed the same depth in DA2. DAO seemed simple on the surface but the characters motivations were often very complex. I'll try this game a third time and be a total jerk to everyone and see if my experience changes much. I'm just getting the feeling the story is just not deep enough for multiple plays.

#2492
Sacins2000

Sacins2000
  • Members
  • 10 messages
Already did a review just a copy and paste. Sorry if you already have seen it.

The game I just beat is NOT Dragon Age. I refuse to believe it. Image IPB

Shame on you Bioware for ruining the Dragon Age franchise! DAO was an exceptional video game by any standards, IMHO one of the best RPG's ever made. DAA wasn't as good but the story held its own, however it did seem like a bad omen for things to come. Then you bring out this garbage....

Story was utter and complete TRASH, you could have pulled any old Bioware fanboy/girl off the street and gotten a better story than that for free. Lets face it, Pokemon Black/White had a better story than that....The whole time I was playing, I was thinking, why not beat DAO for the 100th time? And wow this 3rd act really reminds me of the mage tower mission in DAO. I'm not even going to go into story progression, character progression, or environment that could take all night.

Gameplay  was it just me or did the shades look like the geth with black robes? Just wondering....not to mention the level repidity. IMHO should have just stuck with DAO with more abilities/attributes/specs. At points in the game I had flashbacks of WoW, which is not good for a single player RPG. Maybe they should have just put yellow exclamation points over peoples heads, and added an elite MOB every once in awhile?

Sorry people but this just makes me really sad...Im not much of a critique when it comes to games but this was personal. In my book, a game either has to have good story or gameplay, and this offered neither. I haven't been this let down by Bioware ever, I even joined this forum just to rant.

BTW where the @!$) did Flemeth go? She just kind of dissapeared after the first act. What was that all about?

Anyways, I'm going to go beat DAO again for the 100th time and try to forget this ever happened.. I would even go as far as taking up blood magic for a remake... Image IPB Wasn't DAA "to be continued" too?

Warning for Bioware. 
Strike one. Image IPB Someone should be fired. Image IPB

#2493
daymz

daymz
  • Members
  • 43 messages

Sacins2000 wrote...

Already did a review just a copy and paste. Sorry if you already have seen it.

The game I just beat is NOT Dragon Age. I refuse to believe it. Image IPB

Shame on you Bioware for ruining the Dragon Age franchise! DAO was an exceptional video game by any standards, IMHO one of the best RPG's ever made. DAA wasn't as good but the story held its own, however it did seem like a bad omen for things to come. Then you bring out this garbage....

Story was utter and complete TRASH, you could have pulled any old Bioware fanboy/girl off the street and gotten a better story than that for free. Lets face it, Pokemon Black/White had a better story than that....The whole time I was playing, I was thinking, why not beat DAO for the 100th time? And wow this 3rd act really reminds me of the mage tower mission in DAO. I'm not even going to go into story progression, character progression, or environment that could take all night.

Gameplay  was it just me or did the shades look like the geth with black robes? Just wondering....not to mention the level repidity. IMHO should have just stuck with DAO with more abilities/attributes/specs. At points in the game I had flashbacks of WoW, which is not good for a single player RPG. Maybe they should have just put yellow exclamation points over peoples heads, and added an elite MOB every once in awhile?

Sorry people but this just makes me really sad...Im not much of a critique when it comes to games but this was personal. In my book, a game either has to have good story or gameplay, and this offered neither. I haven't been this let down by Bioware ever, I even joined this forum just to rant.

BTW where the @!$) did Flemeth go? She just kind of dissapeared after the first act. What was that all about?

Anyways, I'm going to go beat DAO again for the 100th time and try to forget this ever happened.. I would even go as far as taking up blood magic for a remake... Image IPB Wasn't DAA "to be continued" too?

Warning for Bioware. 
Strike one. Image IPB Someone should be fired. Image IPB


I'm with you on this one. I completed DA2 and I really don't see myself playing it again. I just cannot bear to see Kirkwall or the Wounded Coast again for the millionth time. I've actually started playing DA:O again, for about the 8th time, and that really says it all I think. I still get a thrill from the battle of Ostagar, there are No moments like it in DA2. It's an empty experience full of two dimensional characters that you won't care to remember afterwards.

I'm gutted, I was so looking forward to this game. Questions need to be asked as to why this was allowed to happen, I got all the DLC for Origins but I doubt I will bother with it for this one. I'm sure others will feel the same.

6/10  (7/10 if you haven't played Origins)

Modifié par daymz, 29 mars 2011 - 04:19 .


#2494
GeorgeZip

GeorgeZip
  • Members
  • 150 messages
The Flemmeth scene was only to explain how she survived DAO. It showed her planning ahead for Morrigan's next move and tied Hawke into the DAO story before it branched off. Whatever those 2 witches are up to is gonna be big and they've been saving it for DA3&4 is my guess.

#2495
Lobato

Lobato
  • Members
  • 18 messages
This interview is a joke:

http://www.gamespot....g=picks;title;1


GameSpot: How do you think the reception for Dragon Age II would have been different if this had been the first game in the series?

Mike Laidlaw: I think it would have been different--exactly how is probably hard to tell...

ME-What a way to say "my game sucks and it will be bad for the players"


at this point. When you think about Dragon Age, one of the things that
comes to mind is the legacy, going back to the Baldur's Gate games and
that kind of thing. Actually, [that comparison] was drawn during
Origins. It was an explicit, spiritual successor kind of connection.
Certainly, I think Origins did a very good job of following in that
vein. What Dragon Age II does, or what I perceive it as doing, is take a
lot of those gameplay elements--working together as a team, functioning
as a combat unit,..

ME- O my god that was really your intention?, it is just BAD, you really dont realize that Dragon Age 2 Actually KILLED the Origins Gameplay experience, with DUMBED equipment saying to you the stats you have to pump (otherwise you canot equip it) and you cannot be creative qith you characters without the fear that you cannot equip the next armor you see, so the equipment get dumbed.

The skills are just DUMBED aswell, now your characters are predestined to be only 1 posible build, like fenris has to stuck in two handed build, meril cant cure etc... now your alies cant have specialisations like "spirit healer" or something, so this was dumbed aswell.

In origins you can create a wide variety of type of characters, even if you are an idiot you can create something interesting without the need of the DUMMIES options.

In origins the warriors can dual wield, the mages can became a melee character, and the rougues can put traps and actually ambush their enemies.... NOW YOU JUST KILLED THAT and you dare too say DA2 tooks the gameplay elements from origins better?, are you fu,kking kidding me?



having a story that unfolds with choices (all of
those core things that I see as principal to both Baldur's Gate and,
more importantly, to Dragon Age)--and tries to bring some newer ideas to
the table (elements of responsiveness, elements of interactivity in the
way those fights are coordinated) into what I think is a more modern
setting and expectation. For most players, the idea of the solo combat
is surprising.


ME-for me the surprising thing its that your stupid decitions dosent get an impact on really absolutelly nothing important, and now we are entering the DUMBED response weel from mass effect territory, now you just put an stupid weel with no variations at all, just the 3 simplest posibilities, SUPER-HERO,STUPID-RESPONSE,BAD-ASS,and thats very stupid compared to the more options in origins, you can get a STR response if you had a lot of str, a mage or rougue response or actions if that was your class, adn you can actually read what are you goig to tell, now the stupid weel surprise you with some dialogs you dont wnat to say.

I do think Dragon Age II is running up against some elements of Origins,
and it's not something we went into completely blind.

ME-So you killed Dragon Age and you just say it with no remorse... and you know that your game sucks but you cant actually say it...EA owns you sooo bad.

We certainly knew there would be some friction between what Origins players have come to
expect and what Dragon Age II delivers. But I don't see the two in
opposition to each other. I've talked to Origins players who said, "As
soon as I moved it to hard, I totally see where Origins is again."
That's fair, and I think that's something over time we'll continue to
tune and capitalize on that fusion between the Origins experience and
Dragon Age II.


GS: In terms of the story in Dragon Age II, it feels like Hawke's
rise in Kirkwall comes at the expense of the gameworld as a whole. In
contrast, the player saw and learned a lot about the world in Origins.
Is the idea that Dragon Age II has a narrower focus and lacks the
broader context a fair assessment of the story?

ML: The goal that we were going for is twofold. First, we did
want to focus in on a more personal experience--the experience of one
person and not the avatar of an organization. To be quite frank, that's a
story we told before, and while there's nothing wrong with it, we
really wanted to challenge ourselves to not have you end up in the Jedi
Order or a Child of Baal, what have you. The story is tighter, and what I
think it does is it moves through time in a way that we move through
space in Origins.


ME-You know the story its really non interesting, and the stupid things like this "hey we are going to be rich!"-->3 YEARS LATER, are the things that killed the inmersion to that story, you really dont get inmersed with those things, the scenarios are dull and so ****ing repetitive,hell mario bross has more escenarios than this "game",so how in the world do you think we are going to like the story qith those things there?.


In Origins, we very much had a mandate to bring a new fantasy world to
life--one country, specifically, of a new fantasy world to life. And we
moved around through that. But really, what I want to see Dragon Age II
set up is a world that's evolving over time just in the same way that
Ferelden, as the Blight advanced, evolved through space. When I look
where Dragon Age II leaves us, it leaves us with a phase that's
inherently more interesting--one where we see strife and things falling
apart. This is in stark contrast to the ending of Origins, where we saw
things resolved. Oh good, the Blight's over. That's great. We can all go
back to minor politicking, which as comfortable as that would be makes
for a far less compelling world to be in.


ME-Yeah!... kirkwall evolving, thats new... ITS THE SAME FU.KKING STUPID ESCENARIO ALL THE STUPID GAME!, and not just it ALL THE STUPID ESCENARIOS ARE THE SAME, EVEN THE CAVES! (the 2 types of them...),SO... that with the stupid "HEY 3 YEARS PASSED" thing you just do it WRONG.

So, in that respect, I think the narrow focus of Dragon Age II really
does what we originally hoped to do, which is to say, "This is an event.
We want to change the world." As our lead writer said, we want to kick
over the sand castle we just built to change something and to show that
this is a dynamic space. But we don't want to do it in a way that's just
a heavy-handed, "And then a war started!" What we wanted to do is show
in a uniquely Dragon Age way this is something that people and real
passions and motivations got involved in. It wasn't just an event that
happened because it seemed convenient for the narrative.



GS: In terms of the creative process, can you talk about how the
story came together and how the final product compares to the initial
ideas the team had?

ML: That last answer covers a lot of what we wanted to
achieve--the changing of the world and evolving it over time. Obviously,
there are a million small permutations that change over the course of
any game's development, but really, the scope and the movement of Hawke,
from Ferelden survivor--something that ties it to Origins--to champion
of Kirkwall, and the chaos that ensues as a result of that, is pretty
much the original story arc we envisioned. In the same way that Loghain
is a comprehensible villain, such as it is, we wanted to make sure that
we were telling the story of a descent into madness in a lot of ways.
It's driven by miscommunication, suspicion--human motivations rather
than some sort of overarching evil.


ME-You really think you acomplished that?, HAHAHAHAHAHAHAHA, you have to be kidding me!, that you actually acomplished its ti make a game so damm dummbed that now its non atractive, an now everyone here knows that EA OWNS YOU SO BAD!, and you prefer to make money cheating on your clients than actually making a good game, so you know put MONEY in front of whatever you make, and now you are going to make dumbed games so ****ing simple, and you are going to launch tons of DLC to get MORE money, that is just an insult, you know you killed dragon age 2, mass effect 2 was left in agony and only needs more dumbed options that will make you to kill it completely like you did with dragon age.

So you just better think to have a new slogan that says "Games for dummies, we want your money!"

the inly thing i know is...

This game should be called:

Dragon Age For Dummies!





Modifié par Lobato, 29 mars 2011 - 05:33 .


#2496
Lobato

Lobato
  • Members
  • 18 messages

Modifié par Lobato, 29 mars 2011 - 05:32 .


#2497
Phrogg50

Phrogg50
  • Members
  • 1 messages
Overall great game and I welcome most of the changes, while other changes I question completely.  I'm just more sensitive to these kinds of changes compared to other games due to the invested time I have made to past Bioware games.
Pros:
-Combat was more dynamic and gave me a feeling that I was really dealing out damage
-Combat tree let you use points on skills you want
-Conversation wheel made me more engaged in interactions
-The balance between classes
-The aspect of revisiting places and people over time
-The complex story line and NPC characteristics

Cons:
-Revisiting of maps for multiple quests ----> had a hard time differentiating between main plot quests and side qeusts
-Enemies appearing in waves out of nowhere
-Conversation wheel, though a pro led to very unexpected responses from Hawke
-Limitations on companion armor/weapons felt constrictive, but I do appreciate the individuality it brings
-Confinement to one area.  I know it was a new direction, but this needs to be corrected

I don't ever give reviews, but I know and appreciate that Bioware welcomes fan input.  

#2498
fiskerton

fiskerton
  • Members
  • 7 messages
Starting this, I'm aware how insignificant another review becomes when this is thread is already on the 100th page, but what the heck.
Likes:
  • The story and the characters. How well a story and characters connect with a player is always subjective, but in my view the level of technical craft that's gone into this side of the game lives up to Bioware's typically high standards.
  • The attempt to simplify and streamline to remove the more tedious elements of the gameplay. It wasn't entirely successful, but I appreciate the attempt.
  • The combat is a little bit more meaty, which is nice.
Dislikes Actually, I'm going to call these 'disappointments' instead of dislikes:
  • The game engine. It looks antiquated to me now. Not the graphics, which are okay, but how each area behaves in pretty much the same way as it did back in the days of Neverwinter Nights. At one point, my party stood at the bottom of a flight of steps and could see three townsfolk standing at the top. Those townsfolk remained standing there, motionless, until I reached a certain step and triggered the animation that sent them fleeing down the staircase past me. Compared to other modern games like Assassin's Creed, Elder Scrolls/Fallout, or even The Witcher, which used a modified version of the Aurora engine, the world of Dragon Age now comes across as utterly void of intelligence. Most of the NPCs might as well be potted plants, given they never move, not even when bloody carnage is erupting all around them. Instead of a day/night cycle (which The Witcher employed to good effect), day is one version of an area and night is another. You can't wait around to get from one to the other, you have to physically travel there via a world map and loading screen.
  • The disconnect between story and core gameplay. During conversations and cut scenes, you learn about the characters and make choices that effect the direction of the game. During core gameplay - driving the characters around, clicking buttons to loot stuff, buy stuff or hit things - everything reduces down to a win/lose mechanic. You either win the next fight and continue, or your party gets wiped, you reload, try again, win and continue. You don't even get to pick your fights, unless it's a choice presented during a conversation. Compare this to, for example, Fallout: New Vegas, where it's possible to change the story by killing key characters in the game-world (naturally this increased level of player agency means more potential bugs, but at least those bugs have arisen out of a more ambitious game design). In fact, while I consider Bioware to have some of the finest story-tellers in the business, all the innovation in game story-telling seems to be coming from elsewhere - Heavy Rain, L.A. Noire, even Guild Wars 2, which brings me to...
  • Taking core gameplay cues from MMOs. I realise many MMO mechanics came from RPGs and games like World of Warcraft have introduced lots of refinements to streamline the player experience, but watching the manifesto video for Guild Wars 2 shows there are other ways of doing things - for example, seeing monsters attacking a village and intervening, rather than entering a peaceful village and hearing from the elder that they're besieged by beasts on the other side of that area transition, which will no doubt spawn and attack you when you pass the fallen log. When will a Bioware game feature a quest that's not triggered by a conversation, picking up an item, or crossing an invisible line on the floor?
  • Finally, and it probably goes without saying, the repetitive maps. Every time I re-visit the Wounded Coast, I wondered how tight the budgetary constraints were that so many areas had to be re-used. I've played around a bit with the Neverwinter Nights toolset (which I acknowledge is ancient now, but the products of the Eclipse/Lycium engine are fundamentally similar enough to warrant comparison) and know it doesn't take long to put together map. Most of the time would go into adding quest logic, which is surely the same regardless of whether it's being applied to a new map or one that's been used for 52 previous quests? So, I just can't shake the feeling of cheapness.
Still, I am quite enjoying the game. The user interface is slick and the combat diverting enough, but the credit for me still playing has to go to the writers first and foremost. The rest of the gameplay puts me too much in mind of the Final Fantasy franchise. Fun in its heyday, but SquareEnix now seem unable to keep up with the innovation coming out of other game studios. At one point I would have had Bioware as one of those leaving them behind, but on the evidence of Dragon Age 2, it looks like Bioware itself is getting left behind by the likes of Bethesda, CD Projekt, ArenaNet, etc.

#2499
savagesparrow

savagesparrow
  • Members
  • 231 messages

Lobato wrote...
The skills are just DUMBED aswell, now your characters are predestined to be only 1 posible build, like fenris has to stuck in two handed build, meril cant cure etc... now your alies cant have specialisations like "spirit healer" or something, so this was dumbed aswell.

In origins you can create a wide variety of type of characters, even if you are an idiot you can create something interesting without the need of the DUMMIES options.

In origins the warriors can dual wield, the mages can became a melee character, and the rougues can put traps and actually ambush their enemies.... NOW YOU JUST KILLED THAT and you dare too say DA2 tooks the gameplay elements from origins better?, are you fu,kking kidding me?[/u]


I disagree. I =like= that the characters are kinda fixed into their roles, because it makes so much more sense in relation to their characters. In Origins, for instance, you could make Wynn a blood mage and she'd STILL rant about how evil blood mages are and all that jazz. Likewise, while it's nice from a gameplay perspective, it doesn't make any sense story-wise for Morrigan to be a healer. I like that all of the characters this time are fixed into roles that relate to their personality--Avaline's a guardian shield, Fenris is an avenging blade, Merrill's very much a blood mage, Anders is a healer, Varric <3's his crossbow, etc. Like, in origins, I would be forced by the game to make Varric get rid of Bianca because inevitably something would come along that was just much better gear-wise. By making him keep it, you get all those awesome scenes with him chatting with his crossbow, taunting enemies about how "she's" going to taste their blood, etc.

And the classes were pretty unbalanced in Origins as well. I like that this game, you don't necessarily NEED to have a mage with you at all times, whereas Origins kinda forced you to have at =least= one, if not two mages with you at all times. Rogues got a super power-up, but not as ridiculous as Awakening. It was pretty cool.

Onto my review--

--Dug new combat. classes are much more balanced. Combat's a lot faster--I looooove that my rogue can leap into battle instead of always having to figure out where the hell to move around. I also like that the tactics and your companion AI seem to work a lot better--for instance, I reeeeeeally appreciated that when my mages are being attacked in melee range, they actually back up and try to move out of range instead of sitting there and dying horribly. Enemies are a lot smarter, too, and it's awesome that now that you really have to pay attention hardcore otherwise an enemy assisin will KO your squishies outta nowhere. Would like the overhead camera though, but I can live without it. Because the tactics function better, I don't feel the need to constantly pause and fix whatever stupid things my party's doing.

---Loved new art style. Loved that companions/most NPCs have unique looks that aren't repeated by other NPCs (I for one got kinda annoyed at how many random NPCs looked exactly like Alistair -_- ). Would've been nice if you could've upgraded their gear a la ME2--so their outfits stay the same, but the stats are different. Also dug how everything doesn't look quite as generic and brown as Origins. Darkspawn look creepy, gross and plagued instead of like Origins burn unit escapees.

--Pacing. The first act--in particular, the first hour or two of gameplay's pretty awful. It goes on ridiculously long, and surprisingly boring considering you're on the run and all that. One of your siblings gets offed, and you don't really care---Yeah, I guess it matters to Hawke since s/he has known them all her life, but all we know of them is a line or two of dialouge, and rather weak dialouge at that. So when you do lose one of them, it's not the emotional impact of "MY BROTHER/SISTER, noooo!!" it's more of "Dang, there goes my nuker/damager". Conversely, because we got to see Avaline's relationship with Wesley, even though it was short, I felt much more impacted by his death. And that's kinda sad that a dude you just met has more impact on you than losing your brother/sister.

Furthermore, the need to gather money for the deep roads also seemed a lil' weak, as it seemed kinda crazy that we were raising sooooooo much money to possibly get some treasure out of the deep roads.

Act 2, however, was pretty amazing. Loved seeing how things slowly built up to the ultimate conclusion. Conversely, Act 3, which was basically the same formula, felt kinda rushed. I would've liked to have spent more time with Meredith or Orsino--Orsino in particular, as I barely felt like I knew the guy, and since he had a different position than Anders did, it would've been nice to have heard more from his perspective.

--Difficulty pacing was definitely an improvement, as Origins was suuuuuuper difficult in the beginning (especially if you weren't a mage) while the rest of the game seeemed to get easier as you went on. In particular, the Deep Roads quest was really hard, but then you get to the final boss of the game and it's a breeze in comparison. DA2 was much more evenly spaced--when I thought things were getting too easy, it'd get difficult, etc. 

---I was also kinda sad that none of the choices you make are as emotional as they were in Origins. I didn't really feel that any of the quests/choices were as impactful as the Deep Roads storyline in Origins, as that one was both horrifying, disturbing, and really forced you to think and consider your options.

---Did like friendship/rivalry bit--it's nice that your companions can disagree with you and still be companions and not guys just waiting to kill/leave you. Also liked that the gifts were limited to be more meaningful items--felt a lot less like I'm bribing people to be my friend and more like thoughtful items that gave insights to their characters and personalities.

Along those lines, I thought the companion quests were pretty cool, and it was nice that you got to know your companions a lot more than you did in DAO. In particular, I enjoyed the Avaline Romance quest, simply because it was a totally different and really sweet. Also dug Merrill's mirror thing and Fenris' drunken conversation. I also loved that the companions interacted with each other outiside of my visits, like the bro poker games.

--Speaking of bases, it would've been nice if you could've been able to decorate your house with random loot from your adventures--like a dragon head on the mantle or maybe a pet nug or something like that. I did think it was super cute that you could examine stuff from "your companions", but it would've been nicer if they were unique items and not random stuff lying around the house--for instance, a book in my bedroom was my journal, my journal as edited by varric, anders' manifesto, a book from avaline, and then my memoirs. 

--Liked that the quests all flowed into each other--definitely reminded my of BG 2. Also loved that they were more cinamatic and interesting, compared to Origins' fetch quests.

--While I didn't entirely mind being trapped in Kirkwall (afterall, you spend the majority of BG 2 in Athkatla ), it definitely would've been nice if you didn't see the same area over and over again. At the very least, curtail the maps so it's a bit less obvious that it's the same dungeon, different area (I was suuuuper annoyed that passages were appearing on the map that I couldn't get too because the paths were artificially blocked--felt like there were areas unexplored).

---Overall I dug the game, and I think I want to replay it, but I really don't want to have to struggle through the boringness that is the beginning of the game. It's not exactly fair to compare Origins and DA2 together since they're completely different games. I liked that it wasn't an epic evil you were facing, and like someone said before that you were simply trying to make a better life for your family. It just would've been nicer if that had been stressed a little more--I would've really liked to have had more scenes with Hawke's mom.

I guess I'd give it 8.5/10 to DAO's 9.0/10, simply because the choices made weren't as emotional as some of the choices you had to make in Origins and the pacing of the story (as there really =isn't= a story until Act 2) was much weaker.

Modifié par savagesparrow, 29 mars 2011 - 07:36 .


#2500
suhp0rts

suhp0rts
  • Members
  • 2 messages
I'm just going to keep this review short and simple and if I get the time I'll do a full review later because there is way too much stuff I would like to comment on. Basically what it comes down to is that as a sequel Dragon Age II just straight up sucks. The darkspawn were a joke. A transformation in the end was just copied and pasted from Origins DLC. Speaking of Copy and Paste a lot of different places I traveled during the game were very familiar but I don't know why( In case you haven't noticed I'm using sarcasm.). I still don't understand the reasoning for this but from what I can see that was really dumb and it made the game a drag while doing quests. I also wanted to say that Anders dissapointed me a lot. He was a lot better in Awakening. Sebastian is a joke for DLC as well considering certain outcomes in the end of the game. If you fixed that part of the game then I wouldn't mind Sebastian at all. It would also be nice if you could harden certain characters personalities like Leliana in Origins. Isabela, Varric, Merril, and Fenris were my favorite characters. The trash items are just stupid. Take out pointless items that can only be sold for a little coin. The enchantment effects were always really cool in Origins but that was taken out for 2. I also didn't like that my character was the only character that could use any of the armor and that the other characters had to get armor upgrades. The only things that I really liked about the game was the combat (except for the always pushing A button to attack, there should be an option to turn this on or off or something), crafting, and some of the characters. Basically for Dragon Age 3 put in the combat system and crafting of 2 into the gameplay of origins. I say this because the replayability is also not even that exciting for me when I play DA2. I always liked making different characters in Origins but I think the Act system of DA2 really ruins that. Also I felt that the champion stuff was pretty lame. The only thing Hawke has going for him is the champion armor. If I'm not a grey warden again in DA 3 I'm probably not gonna buy the game. Please don't ruin DA3 because I felt that the sequel to Origins was ruined. If Origins had never been released DA2 would have been a farely decent game and I probably would have been satisfied but that's not the case. As a sequel this game was mediocre and I would give it a 2.5/5. If I wanted to be unrealistic like so many other websites and such I would give it a 4.5/5. I'm hoping they are rating DA2 as a separate game from Origins because I can tell you it doesn't deserve that rating. Sequels should be rated from a sequel standpoint because the majority of people that buy sequels played the previous game. I think I'm gonna stop here and write the rest of the review later becasue I know there is more I can comment about.