Ok so I just finished the game as a Rogue on nightmare. I'll try to write a (relatively) objective
review.
During the playthrough I tried to do every quest and kill every foe - the final savegames say over 120 hours
played.
Beforehand I want to say that I am an RPG fan and have been playing RPGs since Fallout 1.
And while I liked DA:O for the different Origins and the multiple choices offered to the player, it's not one of my top 5 RPGs. That's mostly due to the weak endbattles and the mostly weak DLC's.
Originally I thought I was going to write a detailed rerview about all the things that disappointed me in this game, now after finishing the game I changed my opinion.
Most of the real unarguable flaws of this game seem to stem from one source only - the lack of enough time for
development.
So I'll cut this part a bit short and will just say that I will not preorder a bioware game again until they prove to
be worthy of trust again.
The ReviewLet's try to be positive and start with the Aspects that I liked.
The PositivePresentation - The presentation seems much more "fluid" the characters fit well into the surroundings, the
city is very impressive, Faces of the characters are very detailed
and can express emotion in dialogues quite well.Cutscenes are well done, much like in ME2. Character design is mostly quite nice. Overall a pretty good job.
Combat - The Fighting system is for me the strongest point of the game, the three character classes are
well done and each have a number of really good skills, even if most of them were known from DA:O.
Playing a rogue in combar was a fun experience, vanishing in a puff of smoke then reappearing behing an
enemy, stabbing him, then vanishing again to appear beside a companion to lend aid... great Fun.
The great plus here are the different fight styles that are even possible inside one class and
the fact that warriors now can really block off strategic points. Letting Warriors regular attack have a small area effect is a superb idea, even more so with 2 handed warriors who can sweep whole groups
of enemies.
Also I mostly liked the boss fights, or at least the fact that there were boss fights with different phases and tactics
required.
For me the game's fun factor mostly relies on its combat.
Story - the Story in itself is not bad. The setting in the free marches, a country of multiple mighty citystates is pretty
nice. Especially since the city of kirkwall has a dark past and this combined with the conflict between mages and templars promises a lot. Combine this with a group of stranded Qunari and u have a nice mix.
Especially the mage templar conflict has a lot of potential and even some of the sidequests were nice too. Overall not bad. And Varric telling the story is a great idea.
Dialogue - the Dialogues together with the nice camera action and the voice acting in the cutscenes are the second great plus of the game. Very stylish, very professional. And a damn lot of nicely written dialogues.
The NegativeThe Presentation - So well, there are some obvious things I did not like. The soundtrack for
example is pretty boring and totally unremarkable, especially if compared with the great stuff that supported ME2's atmosphere so well.
And thats the second point - the whole presentation drifts far too much into the direction of ME2.
It's like they said:
"let's make it funky and flashy so everybody likes it!"
This does not seem right to me, especially not for a game that claims to be DA:O's successor.
It's ok to take some of ME2 strong points and merge them with DA:O strengths, but sadly that is not what
happened.
We now have a presentation in ME2's style, yet with more flaws and less quality than in ME2 and we about
DA:O strengths... well I would say: RIP DA:O.
Also the elves totally look like goblins combined with those ugly noses from the navi (from
Avatar).
And Flemeth was just ridiculous. The Qunari can be argued to have improved, since Sten really was very unremarkable.
But the elves - I cannot forgive you what you did to the elves...
The Combat - The respawn system. Enemies which appear out of nowhere just everywhere on the
battlefield, and this in multiple waves, in EVERY Battle.
That's simply bad and lazy game design (to save money probably).
Just imagine how cool it would have been if every battle was different: mobs of different strength,
mostly without waves. But in special places with multiple waves and some enemies like spiders and skeletons coming out of the ground.
And cool dangerous enemies like assassins used only where it was
appropriate - not waiting behind every second street corner.
Of course that would have required the will and development time to set up every battle by hand...
And we can't have that can we? - Not with one year development time.
The Story - Well despite the nice setting, the overall execution is pretty sloppy - the whole thing
with accompanying a character through multiple years of his life doesn't seem to have many advantages either.
A lot of things in the plot, especially concerning the players choices seem illogical. And many things that
happen, do so very abruptly and in total disregard of the player's actions and thus feel forced and unnatural.
And finally to me it is an affront to not be able to change ANY of the major events, NO MATTER what you do,
in a game that claims kinship to DA:O.
Controls - the controls when in combat are very unresponsive, the restricted camera angels
make it near impossible to properly aim AOE spells and companions suddenly change targets when u use skills. Just bad and buggy. Especially bad when you consider that the combar is this game's strong point.
Miscellaneous Items- Junk... JUNK - I mean... JUNK.
Come On. Are you serious?
It's not worth anythin, its labeled junk so we know we wont be able to start a quest with it or use it for crafting.
Why exactly is it in the game?
Just go back to DA:O's system, which was more
RPG like and at least gave some potential vaue to items found. And
did not totally destroy any chance of game world immersion, by
automatically labeling everything not usable for combat as junk.
VERY VERY VERY WEAK. Also not logical.
Try as I might I can not see any sense in this.
Armor - No companion Armor? Lazy.
No good reason to do that (other than saving money of course).
And no reason at all for a Game that calls itself DA2.
On a side note: no Armor in the game looked even remotely as cool as the sentinel armor from awakening. There are some good rogue armors though.
Companions - Talks with companions are now Quests. No more idle chatting with ur friends when u walk by,
no more progressing slowly on the long road to romance... just wait till the quest appears and tells you to go and hit on the girl/ guy.
LOL
Gameworld immersion? Atmosphere?
LAZY.
Also the strange rivalry system, as far as I can tell it does not really matter if you have maxed rivalry or maxed friendship, I may be wrong here though. I definately does not change your chance for romance though, and generelly romance is not dependant on any dialogue choices, as long you pick the ones MARKED as romance. Lame?
Locations - A city with five districts and three outdoor areas, plus a small number of infinitely reused dungeons and one or two unique areas? And then we have to walk that **** up and down again at the beginning of each
act?
That's really cheap.
There can be no excuse for that.
Just cut the games length in half if you cant produce enough content for God's sake.
Choices - Which Choices?
Most things you say inevetably lead to the same outcome, excepting a few times when you can chose to kill or spare some guys life.
And who was the crazy mad guy who thought it was a good idea to replace the free incredibly deep dialogue system of DA:O - which really had you thinking about how you maneuver through a dialogue - with the totally
dumb wheel from ME2?
I mean up is good, down is bad, left side is irrelevant and middle is either bad or good depending on the
dialogue. And to add insult to injury, you fixed icons to the choices, so we absolutely can't miss to notice how to initiate the combat fastest and how to hit on the girl/guy!
We dont even need to know how to read!
PLUS we don't even have the Paragon/Renegade System from ME2 so it DOES NOT matter at all if you
take the good or bad choice and will have NO aftereffects (unless u talk to a companion then it will affect friendship).
Gameworld Immersion - Hard to feel like you really are in the world of Thedas with all those repetetive areas, the permanently respawning enemies at every street corner, the limited choices and the linear areals and
maps everywhere. Plus the combat is much too flashy to feel realistic. Could be just a little bit slower and without the exploding enemies.
If you want tough serious dark medieval action, then add in some occasional limbs being cut off. It's much
more effective and realistic than bodies exploding from a hit...
VerdictIf you had called this game Dragon Age: A new Beginning or Dragon Age: Rise of the Champion and made clear that it was NOT DA:O's successor AND fixed all the bugs or at least the grave ones, then I would give this game a 7 out of 10. With a little bit more effort on the details, less shameless recycling and less lazy gamedesign decisions and it might have easily been a 9.
As it stands I say 5 out of 10.
This is an action RPG, no more and no less - it does not have the feeling of immersion the freedom of
choice and the richness of different experiences which RPGs have - BUT it does have a great number of bugs which action RPGs should NOT have.
Don't get me wrong I liked ME 1-2 and I will buy ME3(no preorder though) if it free of bugs and well done, but Dragon Age was not meant to be Mass Effect in a fantasy setting. Dragon Age was all about the different character origins and multiple profound choices in a deeply immersive gameworld.
For me Dragon Age is dead. I will probably not buy Dragon Age 3 if this course continues.
My Advice would be to go back to Dragon Age:Origin's strengths, just keep the nice graphics and cutscenes,
the good combat system from DA2.
So long and thanks for all the fish!
Modifié par FrozenDawn, 30 mars 2011 - 04:21 .