After two complete playthroughs now, I thought I'd add my critique of the game:
Rating
7/10
Summary
While I did think that DA2 was a good game, it was not a great game and fell well short of Bioware's reputation for making superior RPGs. In many respects, Origins was better, despite some of the significant improvements made in DA2.
Pros
DA2 had some noticeable and welcome changes over Origins.
- user interface was improved
- combat was faster-paced and longer (I hated in Origins how the Darkspawn horde encounters were always so limited in numbers, and were over so quick - in DA2, I loved wading through waves of opponents which gave me more of an impression of an actual fight rather than some road bump of a skirmish)
- skills/talents were streamlined (although I liked the see all talent trees interface of the PC version over the see one talent tree at a time version for consoles)
- graphics and load times were vastly improved
- the dialogue wheel was made more intuitive (to a fault)
- easier companion gift-giving
- introduced evolving companion armor/weapons (this was an awesome idea, but it should have been applied to ALL companion weapons as well, not just one, and perhaps included one accessory item as well)
- the overall story was pretty good, relevent to the world lore, and had some very profound moments
Cons
The "new direction" seemed more like a dumbed down version of Origins for the sake of wider demographic appeal.
- reused maps to the point of significantly detracting from the immersion of the game (they didn't even bother to not show the unused portions of a map that they'd reuse 12 different times; they'd just add a door you couldn't open to access one section versus another as the means to differentiate maps)
- no auto-attack option for consoles (which resulted in a button-mashing fest during combat)
- lack of item sets (armor, weapons, rings) and item variety (if it wasn't a unique purple or green, it was called "ring", "amulet", and "belt")
- inability to customize companion armors (I liked the evolving armor, since it meant I didn't have to buy armor for them, but I hated how the look only changes once toward the end of the game and I have no choice over it - it would have been much cooler to see the companion armors change in some way with each upgrade they got)
- lack of environment evolvement (in Origins, you could see the changes to the map and environments as the one-year campaign progressed, in DA2, everything remained the same over the 7 years of the story; for example, merchant stalls could have become more elaborate as each Act progressed to convey a sense of growing business over the years)
- lack of story impact through choices (one of the defining aspects of Bioware RPGs is that the choices you make have a consequence and impact on how the story unfolds, such as in Origins where you actually decided who would be king of Orzammar and Ferelden; in DA2, your choices have absolutely no impact on how the story ends - this was my #1 disappointment)
- story engagement (while I did enjoy the story, I kept wondering throughout the game why my immigrant family didn't just move back to Ferelden after the Blight, given what a mess Kirkwall was, and the only plot development that really engaged me with the story was with Hawke's mother in a later Act - it wasn't as if I was defending my country, or my allegiances were at issue, or even my life was at stake - I felt like a leaf getting blown from one problem to the next that I was forced to deal with by virtue of proximity, being in the wrong place at the wrong time, rather than any actual necessity or vested interest; this would have made more sense to me if Hawke had been inducted into one group or another, or if his family couldn't return to Ferelden for some reason, or some other compelling reason to stay and deal with these larger issues)
- lack of story closure (you end up with more questions than answers about what happened after the story ends, and there's no sense of closure like there was in Origins; additionally, the story summary wasn't always accurate about which romantic interest stays with you)
- romances (while they had their moments, overall they weren't nearly as engaging or as compelling as they were in Origins, and the sex scenes were too toned down)
- significantly reduced companion dialogue (there were quest related moments where you had an opportunity to engage your companions in additional dialogue, but you couldn't simply walk up to them and start a conversation to learn about their love of shoes, or their collection of fine wines, and all the other details that so endeared the characters of Origins to us)
- exploding enemies (this got really old, really fast, and didn't even make sense for melee weapon deaths)
- Anders (the changes made to him really soured one of my favorite characters from Awakenings to the point that he became the first companion in the Dragon Age saga that I actually enjoyed pissing off)
- bugs (there simply was too many of them, more so than usual for a game of Bioware's caliber; several of them were game breaking bugs that literally impacted thousands of players across all platforms, one spoiled a companion quest, and numerous minor bugs such as not dropping a companion upgrade or an inaccurate imported game reference, and so on)
Conclusions
Overall, as I said, it was still a decent enough game that I enjoyed as a welcome diversion, but it definitely fell well short of the bar set by its iconic Origins predecessor. It was painfully obvious that the development of this much anticipated sequel was rushed, and I didn't particularly like the new direction taken with the story development (i.e., no real impact realized with your choices). As a result, I will not be pre-ordering DA3 whenever it comes out, and will likely wait to read the player reviews before picking it up.
Modifié par DSGrant, 02 avril 2011 - 09:46 .