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Your Dragon Age II Review *NO SPOILERS PLEASE*


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#2576
daymz

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johnrgoforth wrote...

I definitely enjoyed it, although I didn't think it was quite up to par with DAO. I think they just rushed it too much. I liked the story. It wasn't as epic as DAO, and you didn't really have a final boss until near the end, but I didn't see a big deal there. I thought Hawke's overall objective was the driving force behind the story, and I felt it went along fairly well. Kirkwall got a bit boring, and the dungeon structures were overused. I hate that there was no descriptions to inventory, even junk items. Those kinds of things give a game like this alot of flavor. Combat was great. I thought it was a big step up. I enjoyed the companions almost as much as DAO, although I still like Wynne and Alistair a bit more than Aveline, Anders, or Varric. It wasn't amazing, but I was happy overall. I think some people are being a little harsh about it, which is not surprising, considering it's a sequel to a popular game.


People on here aren't rubbishing the game for the good of their health, the game simply wasn't anywhere near as good as it should've been and you have to admit that yourself.
If Bioware had just listened to what the fans wanted then the game would still have had better combat, but also improvements and non changes to other areas. Instead they just butchered a classic and rushed out a money spinner. Bioware should be ashamed of this game.

Modifié par daymz, 02 avril 2011 - 11:39 .


#2577
DragonAgeFanatiiic

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daymz wrote...

johnrgoforth wrote...

I definitely enjoyed it, although I didn't think it was quite up to par with DAO. I think they just rushed it too much. I liked the story. It wasn't as epic as DAO, and you didn't really have a final boss until near the end, but I didn't see a big deal there. I thought Hawke's overall objective was the driving force behind the story, and I felt it went along fairly well. Kirkwall got a bit boring, and the dungeon structures were overused. I hate that there was no descriptions to inventory, even junk items. Those kinds of things give a game like this alot of flavor. Combat was great. I thought it was a big step up. I enjoyed the companions almost as much as DAO, although I still like Wynne and Alistair a bit more than Aveline, Anders, or Varric. It wasn't amazing, but I was happy overall. I think some people are being a little harsh about it, which is not surprising, considering it's a sequel to a popular game.


People on here aren't rubbishing the game for the good of their health, the game simply wasn't anywhere near as good as it should've been and you have to admit that yourself.
If Bioware had just listened to what the fans wanted then the game would still have had better combat, but also improvements and non changes to other areas. Instead they just butchered a classic and rushed out a money spinner. Bioware should be ashamed of this game.


My guess is tha t BioWare reps are wearing brave faces and ARE in fact totaly ashamed of this game.. I mean its average ranking is around 70% i recall. Thats an all time low for BioWare. Anyway, the point being; it's clear that  EA rushed them and demanded it appeal to a more general ausience. The result is a sloppy game and utterly disappointing sequel to a truly magical title. Redmption for BioWare lies at the result of DA: III.. if the game is a repeatition of the DA: II catastrophe, I speak for many whenI say I will surely  disregard myself as a BioWare fan. We trust you BioWare! .. or do we? Hard to tell now =| 

#2578
AnthonieAK

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I liked the Dragon age origins and the awaken,
I played a demo of this game,
There no good story in it there.
I have the gameplay magazine dutch edition. They said it was worsed game ever in 15 years of Bioware.
It more a game for the console people. Who like the hack and slash part.
Eventual i buy the game but 2 years later for much cheaper price because wath they give us is it not worth.

#2579
Mysterygent

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In a nutshell, DA Origins presented an experience equivalent to dining at a fine Michelin three star restaurant with a bottle of 1945 Chateau Rothchilds that can be slowly savoured.

DA II felt like eating at the local McDonalds.

#2580
Kassandi

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Just finished the game.

Sadly, DA II doesn't come close to my experience with DAO (which I enjoyed so much to play through multiple times). My major dislikes: compared to DAO as well as even ME & ME2, DA II did not have i) the same epic storyline or ii) character development I'd come to expect and highly enjoy from Bioware. Why limit gifting items between party members? Gameplay was alright- I was more dismayed by the fact that I couldn't immerse myself in the game to really care- and wanting to 'just get it over with.' :( Sorry, doods. I'm sure I've reiterated others- just my personal experience.

#2581
THExFURHER

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I found many differences that i didnt agree with because you cant just go into a game and change things that people are already accustomed to:
Flemeth-what's up with her hair and clothes?? I understand you were looking to make her more witchy looking but still these events were when the events of DA:O were still going on.
Darkspawn- i found many problems with this part: first what is up with the hurlocks? they look like badguys off of a kid movie. i enjoyed dragon age when they actually wore armor. Second, where are the genlocks? do they all go to just hunt the hero of ferelden or something? Third, Why are the emissaries tall and pale now? darkspawn are suppose to be a tribal-like species, not floating demons look-alikes!
dungeons- I LOVED what you did in DA:O with every area being different, every experience being unique. Now i find myself running through what appear to be the same dungeons over and over, giving the game a feeling of doing the same mission again and again.
I would enjoy to have a discussion with a moderator on bioware so we may talk and you will be trated with respect (because you made DA:O of course)

#2582
Xaenn

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DragonAgeFanatiiic wrote...


My guess is tha t BioWare reps are wearing brave faces and ARE in fact totaly ashamed of this game.. I mean its average ranking is around 70% i recall. Thats an all time low for BioWare. Anyway, the point being; it's clear that  EA rushed them and demanded it appeal to a more general ausience. The result is a sloppy game and utterly disappointing sequel to a truly magical title. Redmption for BioWare lies at the result of DA: III.. if the game is a repeatition of the DA: II catastrophe, I speak for many whenI say I will surely  disregard myself as a BioWare fan. We trust you BioWare! .. or do we? Hard to tell now =| 


From the reviews/interviews I've seen they're quite proud of what they put out, infact I believe in one interview not going to put out who, but he claimed that innumerous amount of people praised the game for it's amazing work.  I have to somewhat agree, for a year and some change job it wasn't terrible, I would of just perfered a more suitable title like Dragon Effect: Cinema.  Something saying "We plan on changing the atmosphere and game mechanics, the game in essence completely." warning probably would of made it sit better for most.  I think it's the mid franchise overhaul and sub-genre switch probably really what gripes the 'haters' of DA2. 

Chage is often necessary but this is dictated by necessity not greed and profit.  I really don't blame Bioware, I imagine EA has a big say in what happens in their game; EA subtitle I think stands as "Quantity over Quality." To give a point to EA though, if nothing else they're great at marketing.  You can tell the subjective success of Mass-Effect 2 "Overhauled" played a huge hand in the transformation (no kidding right?). 

We sit here and read through all the posts and battle back and forth philosophies, people who like the game saying only a few people hated it and to get over it it was all upgrades and the gripe they're talking about was terrible anyway and of corse the very opposite said to the unflintching loyal Bioware fans.

Personal observation is action fan boys moonlighting as rpg fanatics, you can just tell how people react to who posts what. 

I've personally been playing games eletronic games since they existed, Bioware was one of the companies that made me really get into gaming over a decade ago, through very good quality of games and good character, that has been put into question as of late, I'm not angry with a step in a different direction, but whats not broken don't fix it.  Put out a new franchise with what you want to achieve, don't test your idea's mid franchise.  I wouldn't post on any other companies site, because I simply don't care if they do bad or not, I would just return the game or not play it. Bioware I have tremdous respect for hense why I'm here, with positive or really negative feedback I want to see them put out quality, I'm sure a lot of others do as well.  (Not that anyone cares, lol.) :P

All in all though, it is what it is love it or hate it. I will always been a Bioware fanboy despite the direction they choose for the 10,000's of hours they provided me though. Don't tell them. >.> I'll still probably buy their games no matter how much I hate them lol :S

Modifié par Xaenn, 03 avril 2011 - 08:32 .


#2583
BihotzAusarta

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Mysterygent wrote...

In a nutshell, DA Origins presented an experience equivalent to dining at a fine Michelin three star restaurant with a bottle of 1945 Chateau Rothchilds that can be slowly savoured.

DA II felt like eating at the local McDonalds.



No one can express it better. This is what you do Bioware ppl.  and... 104 pages... and you dont even answer. just the 1st page, and then what? you feel THAT ashamed that you dont respond anymore? :P

I dont know the rest of the ppl. but I the only games that I will pay for are the Assasin´s Creed Saga.

I dont pay for another Bioware game, instead I see that you do a Dragon Age that is a DA:O sequel with all that means.

#2584
SoR82

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Bioware rpgs used to be automatic preorders no fuss no muss. Now? Nope no more preorders regardless of what carrots you dangle in front of me, I should have seen that "preorder before X date" business for what it was.

#2585
Annora

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AnthonieAK wrote...

I liked the Dragon age origins and the awaken,
I played a demo of this game,
There no good story in it there.
I have the gameplay magazine dutch edition. They said it was worsed game ever in 15 years of Bioware.
It more a game for the console people. Who like the hack and slash part.
Eventual i buy the game but 2 years later for much cheaper price because wath they give us is it not worth.


If you haven't played the game, then you really have no room to review it. Spouting off secondhand opinions as your own isn't exactly contributing to this conversation in any way.

#2586
nighthawknick

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I feel that because you cant give your characters specialisation classes it makes it somewhat harder to defeat a group of enemy's in nightmare mode as in DA:O. Over all. story line was OK. the orgigonal had a better one. there is nothing...... "epic" in this one. The game itself was not a let down on PC. Though I havent played the console version yet. smoother combat than the 1st one. visuals are great. i give an 10/10 for graphics, a 6/10 for story and depth and a 2/10 for re playability as pretty much everything has to be the same besides your class

#2587
brownybrown

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f%$king spam

#2588
Shadowbanner

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Terrible game, I rate it a 3 and Im being generous out of respect for Bioware.

It feels more like an expansion than a proper sequel. In fact it feels like a beta.

What a dissapointment.

#2589
trondeg74

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 After playing through Dragon Age 2, I have some feedback. Some good, some bad.
The good:
* The format and story, a framed narrative that didn't have the "save the world!" as the end goal, worked well.
* The graphics on my XBox 360 was quite a bit better than last time.
* Some of the "static" graphics used at certain spots, like the tale between Flemeth saving your team and arriving at Kirkwall, is pure genius.
* I like the new dialogue system.
* The friendship/rivalry mechanic works well.
Good and bad:
* Companions. They can now be used in several quests to handle situations, which is good. What's bad is that they don't feel to have the depth of the characters in DA:O - in particular, Morrigan. 
The bad:
* The combat. "Press a button and something awesome happens" made it feel like a bad version of God of War. All depth gone. Healing basically gone. With all the "poof, move to the other side!" actions, using area spells don't work. And more enemies jumping down from the sky a couple of times in every fight felt artificial, and made positioning and protecting your team impossible. The combat was one of the strongest parts of Dragon Age I, and here it was utterly diminished to an undesirable "I hope it's over soon" activity.
* Parodic reuse. Reusing parts of the scenery is normal, and to be expected. But here, it wasn't just some reuse.... it was constant reuse of the identical structure, many, many, many times. Oxcarts, closed doors etc doesn't help that, and even the minimaps weren't adjusted(!) .
* Picking up a lot of items that only Hawke can use, except that he can't, feels strange.
* The prices of the items you pick up hardly change... from the bad gear you are using at level 1, to the best of the best you get towards the end of the game. Sale prices aren't that different... 
* And in general, I just don't like opponent scaling. Level 20 rats are still rats, even though they are called hurlocks or thugs. Make different kinds of enemies instead.
All in all, an above average game that I enjoyed... but a couple of steps down from the bar they've set themselves since 1998.

#2590
dcdelgado

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Just finished, and what a BIG letdown!!

First time i have ever! not completed all side quest in an RPG, and that's purely because i could not stand to be in the same rehashed locations anymore, it was like Chinese torture!, and dont get me started on the enemies appearing out of thin air crap!

As a once hardcore Bioware fan/supporter i really hope and prey they can turn it around in DA3

Thank god Witcher2 and Skyrim are coming out this year, to wash this bad taste that is DA2 out of memory.

#2591
Shadowbanner

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Yeah, thank God they are both coming out to wash the bad aftertaste left by DA2.

Bioware needs to redeem itself big time after this fiasco.

#2592
SoR82

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Shadowbanner wrote...

Yeah, thank God they are both coming out to wash the bad aftertaste left by DA2.

Bioware needs to redeem itself big time after this fiasco.


Nah they dont because they didnt do anyhting wrong and everyone loves the changes they told me so themselves!

#2593
wojciec

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SoR82 wrote...

Shadowbanner wrote...

Yeah, thank God they are both coming out to wash the bad aftertaste left by DA2.

Bioware needs to redeem itself big time after this fiasco.


Nah they dont because they didnt do anyhting wrong and everyone loves the changes they told me so themselves!


Denial is a river in Africa...

#2594
Shadowbanner

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The voice in your head told you? Uhum...

#2595
Reinbard

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for me .... welll ..... the "action" part is good but the "RPG" is better with DA:O ...
1. battle animation is nice, but too much limit in choice of weapons
2. the warrior is kinda useless ... well ...for tanker I say nothing is better than Aveline, no specializatin for tanker. and she is the ONLY tanker character. 2H sword? not much damage, even rogue can deliver bigger amount using dagger or bow, not to mention mage with just shooting from staff.
3. all the time in Kirkwall, thats something ... Free Marches is big yet from act 1 to the end is Kirkwall only .... no new places ... how great is that. DA:O even in last act you still get new places
4. the dungeons, the most boring part in the game. just came up few variations like warehouses, caves, houses ... and the style remind me of playing NFS, same circuit different start, end and route taken ... for circuit its okay, for dungeon, its not
5. for the enemies, spawn out of thin air for the reinforcement, more like MMO than a normal action-RPG game to me, and for models, Spiders, yea, is there no other creature model? I've seen Werewolves, wolves, living trees, bears in DA:O ... in here just Spiders ....
hey ... it doesnt mean the game is that bad, the skill tree system, hawke that can talk (unlike DA:O which no talking part for main character), graphic desgn, better spell I say for mages. for some of the part I choose DA:O over DA 2, and vice versa. so if there is any chance for DA 3, I hope devs could combine both systems

Modifié par Reinbard, 03 avril 2011 - 09:59 .


#2596
wuffcat

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The good.
Above all else, the quality of voice acting and improvements to character expression and movement were superb. In particular the Anders romance scenes completely blew me away. Nicely done. We've come a long way from "Butt kicking for goodness!" The banter was generally witty and true to the characters involved. There could have been more of it in act 3, though.
Environmental graphics in the very high quality setting were wonderful.
Loved the fact that Hawke's attitude adjusted with my dialogue choices. Very slick.
Extensive, prioritized, tactics made a huge difference in the party fighting experience. They rarely got cornered, and were sometimes smart enough to leave an area affected by a spell. Might have been nice to also have one for the thieves, telling them to automatically disable traps.


The bad.
Speech triggers in the middle of battles had me shaking my head far too often.
Bugs. There's no reason for the Merrill bug in act three, where she cries over the loss of the keeper before actually making the trip up the mountain. Then there's the bandit leader picking his nose in the middle of the northern clearing, oblivious to the world. If the quest to save the kidnapped nobles daughter was a ruse to get us to the ambush, it might have been nice to show that in the quest notes. Patches guys, where's the patches!?
Extensive re-use of level maps...such a sad thing, that.
The "I think you lost this" quests came off like bad Orlesian cheese.
Could have been more banter, especially in act 3. As a matter of fact, you could have used banter to fill some retcon holes, and set up motives for things yet to come. One example, Anders might have commented on the disappearance of the warden after the fall of Amaranthine/the keep in Awakenings. This would have really set up the final cut scene nicely. Missed opportunity, that.
I like the ability to switch from range to melee. Really missed that.

The ugly
Horrible makeover on Zev and Alistair. They should sue their plastic surgeons.
Might want to take a look at Oblivion for some pointers on handling movement of trees and bushes, and on a similar note, I'm still waiting for the day when plastic Barbie hair is a thing of the past.

Side note. What you're trying to do with multithreaded plot, character depth and development, and with the players ability to shape and reshape relationships is fantastic. Still a ways to go, though.

#2597
Soulbadguy

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Okay,  Im not going to make this a comparison to DA: origins.. this is based off as it being a game on it's own.
I will bring a couple other games in as examples. 

The Good :

-  Story  : 
       
       Story was very exciting and I am glad Hawke has more personality.  Reminds me of Mass Effect.  Giving the option for a more neutral/sarcastic character was great as well.   I like the choices as always and the fact I can make a choice and it will bring different outcomes. Makes replayability much better.

I love the little interaction between characters! That is awesome.   Voice acting superb.

- Combat :

    I like the combat in terms of it being a fast paced and that different skills/abilities bring different visuals and strategy to the game.

- Animations :

  Animations are great. The way females present themselves and males give them a feel of realy playing that gender.   Also facial expressions are great too.  The feeling they bring out keeps you in the story.   Combat animations are cool with the abilities connected to them.

- Models/Areas :

   Some of the models are great and the weapons.   I can see the update graphics as well. I only have Direct X9 so I probably can only see a little of what was offered.  I like the city and the chance that you can roam around it , explore and such.

 I like the chance to construct your character's face. Always awesome to create your own custom face.

-classes :

   I like the class abilities and how  they give you a chance to expand on them. Also you can have choices on where to go with your character, what path to take within that class.



Bad :

-  Story :

              Can't say much bad things about the story.  I only wish there was a little more Romance talk with the character you choose to romance.   

I would like to see some more interaction with Hawke and other characters as they interact with each other.  Maybe  companion  1  says something to Companion 2  and then Hawke chimes in more.  I did see that and it was there, but maybe a little more?


-   Combat :

         I didn't have too much problems with the combat. I enjoyed it.   Perhaps a little too fast paced?   I notice the enemies were a bit slower or perhaps that was just easy level? haven't checked haha.  Just didn't seem matched..  I'll continue this with animations.

- Animations :

        With combat animations which are good, but  I realy don't like how there is no parrying or real blocking, no dodging/blockin unless you do an ability.    It would make battles look more live if there is some clinging and clashing of swords.     Remember NWN1 bioware?  The animations had a sword smack a shield for a block.. or two swords clanging into each other.  Many games are going into this "Rocky Style" animation.. just beating each other repeatedly.     Perhaps have a little dodge when it needs to be dodged. I know it can't be perfect with your character being surrounded sometimes, but  just showing a little of that would be a great addition to this game.

The sounds of swords and shields.. armor  being hit, blocked and clanged together brings out  a wonderful sound in battle.  And some swooshes as well of course!

- Models /Areas :

  Again, i have direct x9  so I don't know, but the areas had detail, but were a little redundant. Same caves and repeatable  interiors with just minor placeables to change the scenary.  Also the Wounded coast and other exteriors were nice, but maybe you had to rid some of the plantlife and other things for performance? Not sure, unless I missed a check box for more detail in the land.   

Some of the places lacked detail , as in placeables and other things.  But perhaps I wouldn't notice if the places were used multiple times.  It would be nice to see a little more fill of objects about.


The character models are good, but  it would be nice to see some better variations of hair and faces?  Also the sliders  could be more  extensive .  Maybe have a little bit of Head size  too?    Perhaps the scales can be broader in spectrum.     I don't see many pony tails or longer hair.. maybe some different styles.  I know 3rd party players get involved with this stuff, but still would nice to have.  I also can't get what I exactly want for female faces.  It seems males can get a more chisled features, but It was difficult to get my female characters that chisled look or even slightly so. they have this  "rounder" feature to them.  

Also  i think the female's face is perhaps a little big for the hairstyles.. their faces push out.. it's a little detail that i seen and many might not care, but just my opinion that it would be nice to see the head as a whole be scaled just a bit and enough to allow such changes.

-classes :

  I would like to see more variety of uses for  the characters in terms of weapons.  I like dual weilding and regardless of what anyone says about 'realisiticly being a big disadvantage to weild two longswords"  , it's a fantasy world.  This option of weilding two weapons should be implemented.  Whomever doesn' t  think its not realistic shouldnt be playing Fantasy games in the first place.     Be nice to see the option for a warrior to have some  range weaponry as well.    Just a little mix of stuff.    Like to see more variety of weapons too.. spears, halberds maybe..  maybe thrown weapons?




I believe this game is just the beginning of something even greater.  I would say Id like to see more exploration, but there is a reason the story stuck out in one city.    I can only assume there will be more exploration due to the outcome of DA 2.      

I also understand there is always time constraints on what can or cannot get into the game  at launch.

I believe that even adding onto this game..  with new animations/ models  etc.   with Downloadable content would be awesome and would gladly pay for it.   You are a business and need to make money.. Make more money have better games.    Glad to support  bioware who has kept me entertained for years. 


 

       
   
    

Modifié par Soulbadguy, 03 avril 2011 - 10:36 .


#2598
Alexmonkey

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Well, in my opinion it just felt like one big expansion pack to Origins.

1. You never leave Kirkwall and the immediate vicinity.
2. The scale of the story is somewhat reduced in the sequel, and the plotline just seems like filler to a sequel.
3. Every aspect of the game has been streamlined to fasten the pace, and while this is not so bad in some aspects, the RPG lovers (The main demographic) will not be too pleased as a result.
4. Its incredibly easy, and not much of a challenge even on the higher difficulties, the strategic aspect has also been downgraded.
5. The only noticeable improvement from it's predecessor is the aesthetics, the character models look 10x better and when they talk they have noticeable mouth movements in relation to speech.
6. You never bloody leave Kirkwall and it's immediate vicinity.
7. While I appreciate that it's a standalone story, it never addresses enough plotholes, and seems to be a big advertisement for a sequel. While i appreciate the age old cliffhanger technique, the game on it's own does not have a substantial plot to stand up to other Bioware games, especially not Mass Effect.
8. Constantly recycled environments = massive issue. Environmental interaction was minimal, and the only setting that stood out was the Deep Roads.
9. The moral issues in the game however did present an interesting plot device, and it wasn't always clear what was "Good" and "Bad".
10. IT WOULD OF BEEN NICE TO LEAVE KIRKWALL.

Gather from that what you will, it was a fun game, but it created as many difficulties as it solved, and while I have no problem playing it again and again, it just doesn't stand up to Origins, or Elder Scrolls IV, or any other high quality game in this genre.

#2599
TheRaj

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wuffcat wrote...
The "I think you lost this" quests came off like bad Orlesian cheese.


LMAO, yes these were so bad I actually forgot what I picked up, when I picked it up, why I picked it up and where I was taking it. I just became vaguely aware that something was added to my inventory and quest log, and followed the map markers until it went away.

The 'give 20 lyrium potions' type quests in DAO were already a little borderline, but at least you had the choice of finding,buying or crafting them.

There should have been an 'automatically do pointless quests' button. Like the 'sell all pointless junk' button.

#2600
Jungle Diva

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I knew it wasn't going to be the game it wished it were when I played the demo and couldn't even make it through the whole thing. The combat is too fast, and sadly I turned it off to go back to my PSX emulator. yes. I turned it off to play a RPG from 15 years ago.

That said, I still preordered the game, knowing that it would still be a great story and experience. This is Bioware, after all.

Well, my notions were off, and the game is most definately a disappointment.

I am going to compare this to origins only because its a part of the series. There were things about origins that made RPG lovers like myself swoon, I played Origins 5 times and each time felt like a (slightly) different game worth going back to play. The characters and story were divine. of course the game is better because it was much longer in development. That's not really what disappoints me though.

I am mostly disappointed in the sheer laziness, I don't want to say that, but I don't know what else to say. I don't understand how Bioware could release a game in the state it was in, Pretty much every backdrop is copy and pasted. Every cave and mansion is identical. Even some of the codex is identical to some of the codex in origins. The writing is sub-par and the characters are poorly developed and I have to say that this is the FIRST Bioware game that I didn't give a damn about anyone on my squad. The romances are lazy, how can rivals be lovers and why is everyone romancable? It really takes away from the realism.

Not only that but Kirkwall is incredibly dull and lifeless. I don't mind being Champion of Kirkwall but seriously there has to be more effort put into the next entry.

Kirkwall is way way way too small to the main focus in a 40+ hour game. A 15 hour game ala Awakening? Perfect, But after going to Kirkwall 50+ times it gets utterly repetitive and dull.

Please don't rush DA3 out, i don't mind waiting 3-5 years. You can give us great DLC to fill that time. Look at the Elder Scrolls series for inspiration. This is a very established series that doesn't rush out their games and just look at the finished product. (I am excluding Oblivion because it suffers from repetitiveness as well)

Things I enjoyed about Origins

-the origins are great, the playthroughs are varied and makes people want to replay the game. People spend lots of money on these games. replayability is important.
-the party camp, everyone having one base makes it seem more personable and like everyone is a little family in a sense
-talking to the members anywhere. anytime
-lack of a dialogue wheel. i much prefer the origins way. ME has the wheel. leave it there.
-codex entries were everywhere and made the game so much more immersive.
-hidden secrets to find and discover on your own
-the writing is top-notch. Every person you talked to had a story to tell, and I love talking to random NPC's.
-so many options in story telling. and you really did make the story in origins.
-varied maps, bigger maps, more to explore and discover
-less linear

Things I liked about DA2
- the combat is better, but could be a tad slower still. but not origins slow, that's just too slow.
- the skill trees are better, leveling is more fun. i like being able to mix and match
- the companion quests are better executed. although i do miss the gifts.
- The Qun

.......and that's all!

Anyway, I am finishing DA2 for a 3rd time just to get my achievements, After that I may never play it again. This game was a HUGE disappointment in many ways.......I give it a 7/10 though because it's still got some bright spots....but that's still being pretty generous.