Your Dragon Age II Review *NO SPOILERS PLEASE*
#2601
Posté 04 avril 2011 - 02:15
Personally found it to be simply a great game in all senses. It is certainly different than DA:O, but I just don't find that a detriment. It has an interesting story, really compelling characters that bring the story to life in rather brilliant fashion.
The pace of combat is different anf somewhat faster than with DA:O, but I found it fun and a well done in that you can deal with much larger groups of enemies than before, and there is a better mix of secondary, primary and boss adversaries to tackle- and the use of bows and great swords are much better realised.
I have played it though twice now, and plan to play again- there is still a lot of depth I have to get to yet, just in terms of character interaction, and the type of weapon you chose to use.
What I hope is that Bioware can balance between chapters like DA2 and the larger and more epic feeling DA:O. There has to be room for both.
In all a great game, and would recommend to anyone to play it though completely- the more you play it the more complelling it gets.
#2602
Posté 04 avril 2011 - 02:34
It feels like you rushed this game way too much and didn't put the time in to have done what was really needed like actually making characters have a history beyond the beyond the events in the story being told, actually reflecting on all the decisions made in DA:O instead of taking a few then altering some so the outcome is how you wanted it done (maybe should have thought of that before you made hundreds of possible endings for DAO), and make a way to make the player actually feel like you are the main character, the thing that made DAO so cool is that you had the control to actually make it your character from the first second you logged in, not this just picking up where hawke left off feel i get in the intro of this game.
If i gave this game a rating it would be 4/10 and the only reason it isn't a complete and utter fail is because of the graphics and the combat engine improvements.
#2603
Posté 04 avril 2011 - 03:25
Lobato wrote...
Lobato wrote...
Lobato wrote...
wojciec wrote...
My opinion still stands. A dumbed down,
grossly oversimplified and hardly tested product is being greeted with
thunderous applause. Bioware knows they can continue such a process
because people will buy this crap ans ask for more. Moreover people love
the idea ov cutting out more and more rpg elements form an rpg game in
order to make it more action oriented.
OH MY GOD LOOK AT THIS IDIOT! :XxTaLoNxX wrote...
My only complaint thus far against this amazing game...
I
Needz MOAR! More cities, more story (at least give me a decent freakin
climax (nonsexual)), more DLC, just... MOAR plox!
Dragon Age for Dummies!
OMG another one:ladyofpayne wrote...
I thank Brave Bioware for fresh game!
New story WTHOUT Saving World.
Real man insted of mr. Pafos- Shepard.
Bisexual LI slap on tradition too.
Varric as companion.
ANOTHER:Commander89 wrote...
I
just loved the game. I had toughts about this Morrigan's son thing, but
this was far better. I was shocked and I wait for the next episode:) Ma
seraanas Bioware![smilie]../../../images/forum/emoticons/happy.png[/smilie]
Another for the list:
SoR82 wrote...
Nah they dont because they didnt do anyhting wrong and everyone loves the changes they told me so themselves!
#2604
Posté 04 avril 2011 - 05:49
I dislike the “spawning” of enemies, kill 1 group and another one appears out of nowhere.
The various dungeons all have the same design, which is incredibly cheap! Its like playing an old dos game like dune with 100 caves where they all look the same inside. I guess that’s why the game doesn’t require much HD space though.
The story takes place in the same city, it gets dull in the long run. I miss the travels.
The elves look terrible- I think the way they looked in the first game was excellent. Now they are walking lollipops with a deformed head, the brain is growing out their forehead or something. Elves are supposed to be beautiful creatures right? That impression is gone for sure.
The music didn’t work for me either, nothing like it was in the first game. I turn it off when playing.
I almost regret spending money on it. About the diablo thing, go to blizz website, diablo3 and see the gameplay video.
#2605
Posté 04 avril 2011 - 06:52
Story –
This must be the poorest story I have seen in a Bioware game. There is no proper interconnectivity among “Acts” in the game. There is no proper continuity (of the story) among these “Acts”. The player doesn’t get the feeling of the story while playing. If we compare this to previous Bioware games, those stories managed to bond the player to the game and this one fails to do so. Also the story lacks proper main goal that makes the story interesting. This is a major weak point in this game.
Game-play –
More “action oriented” game-play in this game, which is good. Instead of the slow game-play of DA: Origins, this introduces faster game-play which keeps the combats are much more interested.
Unfortunately the close-up camera doesn’t manage to follow the character automatically. Due to this the player has to manually adjust the camera during combats. Otherwise, sometimes the player can’t see the enemy he/ she are fighting. Also the player is unable to zoom out the camera to get a proper “tactical view” as in DA: Origins. Due to these reasons, the player doesn’t get the opportunity to “think like a general fight like a Spartan” (as mentioned by Bioware).
Further more; by removing the ability to customize the companions’ outfits Bioware has removed a “fun part” from the game. Even though Bioware mentioned that this helps the companions to come-up with their own personality/ personal image, as a player I don’t feel that all. Also upgrading the companions’ outfits is somewhat boring when comparing to customizing the outfits.
Also Bioware has used the same environment settings over and over again. So the player won’t get that “fresh feeling regarding the environment” when enters a new area, because he/ she has seen that environment setting hundreds times before.
Crafting is more simplified; even though someone can argue that as a negative effect, I am on the fence regarding that.
Also Bioware has used same character model for characters in any age group. This result no significant different between the character bodies whether they are young or old.
But, the decision to introduce a fully voice protagonist is an excellent idea. Because it is very interesting to hear Hawke talks (specially the sarcastic and funny dialogs). Also introducing facial expressions to the protagonist is a good decision. Talking about the facial expressions, I have to say that they didn’t reach the quality of Mass Effect.
Last but not least, there are considerable amount of bugs in this game. Even though we all know that catching every bug is impossible, Bioware didn’t manage to identify some of the “game breaking” and “quest breaking” bugs, which are so obvious.
Graphics – It is alright for a RPG. If you really interested for higher graphic settings go for DirectX 11 and “High resolution texture pack” (for PC).
Modifié par snfonseka, 04 avril 2011 - 06:53 .
#2606
Posté 04 avril 2011 - 07:08
If you took out ME3's equivalent, put it back in, now.
I really like this feature as I am sure a lot of us do
#2607
Posté 04 avril 2011 - 07:44
In DA:O u had a "noble-heroic" goal. Whats the goal now? Earn 50 gold? Also the next parts arent that great scenario-wise but going into them more would spoil. Depth in the other pcs is also gone. In the first part of DA, through ALOT dialogs, with many options, you got to "know" the other pcs, like them, disslike them. Their background wasnt poorly designed, there was alot to it. And ur actions towards them, or towards NPCs actually affected their respect towards ur character. They even spoke to u in a different way according to ur friendship level with them, which is something i miss from this game.
Whats with the appearences of the origins pcs in the game for 5 seconds each? To show us they still exist? To fill scenario gaps? I personally didnt find anything good about them appearing to "say hi" and leave.
Lack of humor in the dialogs between pcs is almost non existant. Sten vs Morrigan, Morrigan vs alistairs dialogs i really miss.
Im not saying its not a nice game, cause its the opposite. Its just not a good bioware game imo. They set up the standarts too high with Origins, and now it seems they forgot about them in their haste to release this one fast.
#2608
Posté 04 avril 2011 - 01:35
Dragon's Age 2 definitely meets your stellar standards and raises the bar for RPG makers everywhere. The final goosebump-inducing climax literally left me in complete, riveted awe, long after the final credits had faded. Days later, the stories are still vivid in my memory. Congratulations on knocking another home run clear out of the park.
I own every one of your D&D titles and want to thank you for literally years of intense, thrilling entertainment without parallel. Your writers, artists, designers and producers are without peer and your games are rightly held to be the best ever made by a huge base of worldwide fans. Please keep up the fantastic work - it brings tremendous joy and enrichment to lives everywhere!
respectfully,
Eric
Japan
#2609
Posté 04 avril 2011 - 04:50
ericthehalfabee wrote...
I just wanted to express my deep gratitude to the Bioware team - your creations are compelling, enduring works of art that are nothing short of pure genius.
Dragon's Age 2 definitely meets your stellar standards and raises the bar for RPG makers everywhere. The final goosebump-inducing climax literally left me in complete, riveted awe, long after the final credits had faded. Days later, the stories are still vivid in my memory. Congratulations on knocking another home run clear out of the park.
I own every one of your D&D titles and want to thank you for literally years of intense, thrilling entertainment without parallel. Your writers, artists, designers and producers are without peer and your games are rightly held to be the best ever made by a huge base of worldwide fans. Please keep up the fantastic work - it brings tremendous joy and enrichment to lives everywhere!
respectfully,
Eric
Japan
Well, I guess Bioware finally replied to this thread after all!
Modifié par daymz, 04 avril 2011 - 04:51 .
#2610
Posté 04 avril 2011 - 07:26
very bad for a game and an embarrassment for a company like Bioware.
All enemies in DA: 2 were trained by Mystical Ninjas – their new training providing them with the
ability to appear out of thin air, and complete back flips in full plate armor.
Elves/Darkspawn – Seems people relate better to fish and zombies but then again it seems Bioware
wants to get players from all the different game genres out there. Sadly this game is nowhere as good
as Resident Evil and I’m still trying to figure out if they wanted fisherman to play the game.
Limited Dialogue/Interaction with Companions – What makes a great Companion? Well for me, it’s getting to know that
companion and learning about their past, challenges they have faced the mistakes they have made, and their motivations. People don’t want two dimensional stereotypes.
Lack of Race/Character Customization – The Origins was one of the greatest features of Dragon age. I can understand that EA has taken control and you will now cut corners/costs but you could have at least written Hawke as an elf, dwarf, or human.
Dialogue Wheel - Failing to match response chosen - Loss of persuasion, and special actions from previous games. Reason for the change is simple, it’s easier and lost costly to create the illusion of choice when your tone is the only thing that changes but the end decision is the same.
Inability to Upgrade Companion Armor/lack of Inventory – Another money saver and money maker. Since we see that additional companion armor is now being sold as add-ons in MEII. So it seems Bioware has decided to cut costs in this area and turn it into a money grab.
Lazy Side Quests – turn in random item to random generated npc - WoW, seriously Bioware are you trying to ruin your reputation.
Uninspiring Story – Plot Holes – very little choices affect the world around you – Consequences..What consequences? Choices made in the first game must carry over, or why even bother giving them. Again, it’s much cheaper for them to make a game that doesn’t reflect all the great possibilities you could have had in the original carry over to the next game. The only ones that do carry over, are gone and forgotten quickly.
Loot/Drops – 90% of which was vendored. Since Bioware decided to cut cost they could of also took the time to generate drops that would be useable by your class. Instead of getting mage armor for your warrior or rogue and warrior and rogue gear for your mage.
Crafting – Marginalized – why not just take it out completely and give the CoD crowd a Pill Dispenser in DA3
Equipment Rating – Not Accurate/Bugged – Basically useless, it’s a good thing I don’t need a game to tell me what’s good/bad
Trees/Abilities/Specializations – less variety – what happened to the Bard, Ranger, Arcane Warrior,
Shapeshifter, Battlemage, Keeper, Legionnaire Scout, and Spirit Warrior? The answer is simple, cost and time that Bioware is no longer willing to spend.
Dual Wield - restricted to the Rogue class. It seems warriors forgot how to in DA:2.
Companion Roles - Relying on just Anders to be a healer and locking companions to one fighting style is a grievous error. It forces the player to bring certain companions instead of leaving that choice to the player. In DA: Origins, we decided which character was the healer, who was the tank, the archer, and so on.
DLC at release – blatant money grab
Tactical Combat: Passed the game on Nightmare – No tactics required, nor did I have to use the cross class combos too win. I think Bioware meant that we nerfed healing, reduced taunt/aggro mechanics, and several other components to make it tougher. Yet, the mobs AI is dumber then bricks and easily exploitable.
Lack of Content - Not much to say here, the game has 30 hours of game play compared to its predecessor that has around 100 hours.
Little to No Replay Value – Choices in the game simply don’t matter, and doesn’t impact/change the journey in any way. The changes in dialogue depending on friendship/rivalry are not worth trudging through the game to here a few different lines of dialogue.
#2611
Posté 04 avril 2011 - 10:12
In the whole, I'll just point out the HUGE decrease in character development (yeah, I know, Hawke is Hawke and not some random guy; still, having a three choice range with EHIYOUKNOWSWORDISBAD icon-for-dummies is really really humiliating).
I could add more (DevilMayCry combat system, storyline straight as a line of coke, and so on), but considering what happened to some poor folk that suggested a Faustian agreement between Bioware and EA, I'll just keep my mouth shut.
But not that shut: let's face it, we all know where this is going. Towards high rating from console users, those who hold the money.
Because.. "When you press a button something awesome must happens!".
Modifié par Maenon, 04 avril 2011 - 10:13 .
#2612
Posté 05 avril 2011 - 12:42
Serpieri Nei wrote...
Recycling is great for the environment - However Recycled Environments/Instances/Beastiary is
very bad for a game and an embarrassment for a company like Bioware.
All enemies in DA: 2 were trained by Mystical Ninjas – their new training providing them with the
ability to appear out of thin air, and complete back flips in full plate armor.
Elves/Darkspawn – Seems people relate better to fish and zombies but then again it seems Bioware
wants to get players from all the different game genres out there. Sadly this game is nowhere as good
as Resident Evil and I’m still trying to figure out if they wanted fisherman to play the game.
Limited Dialogue/Interaction with Companions – What makes a great Companion? Well for me, it’s getting to know that
companion and learning about their past, challenges they have faced the mistakes they have made, and their motivations. People don’t want two dimensional stereotypes.
Lack of Race/Character Customization – The Origins was one of the greatest features of Dragon age. I can understand that EA has taken control and you will now cut corners/costs but you could have at least written Hawke as an elf, dwarf, or human.
Dialogue Wheel - Failing to match response chosen - Loss of persuasion, and special actions from previous games. Reason for the change is simple, it’s easier and lost costly to create the illusion of choice when your tone is the only thing that changes but the end decision is the same.
Inability to Upgrade Companion Armor/lack of Inventory – Another money saver and money maker. Since we see that additional companion armor is now being sold as add-ons in MEII. So it seems Bioware has decided to cut costs in this area and turn it into a money grab.
Lazy Side Quests – turn in random item to random generated npc - WoW, seriously Bioware are you trying to ruin your reputation.
Uninspiring Story – Plot Holes – very little choices affect the world around you – Consequences..What consequences? Choices made in the first game must carry over, or why even bother giving them. Again, it’s much cheaper for them to make a game that doesn’t reflect all the great possibilities you could have had in the original carry over to the next game. The only ones that do carry over, are gone and forgotten quickly.
Loot/Drops – 90% of which was vendored. Since Bioware decided to cut cost they could of also took the time to generate drops that would be useable by your class. Instead of getting mage armor for your warrior or rogue and warrior and rogue gear for your mage.
Crafting – Marginalized – why not just take it out completely and give the CoD crowd a Pill Dispenser in DA3
Equipment Rating – Not Accurate/Bugged – Basically useless, it’s a good thing I don’t need a game to tell me what’s good/bad
Trees/Abilities/Specializations – less variety – what happened to the Bard, Ranger, Arcane Warrior,
Shapeshifter, Battlemage, Keeper, Legionnaire Scout, and Spirit Warrior? The answer is simple, cost and time that Bioware is no longer willing to spend.
Dual Wield - restricted to the Rogue class. It seems warriors forgot how to in DA:2.
Companion Roles - Relying on just Anders to be a healer and locking companions to one fighting style is a grievous error. It forces the player to bring certain companions instead of leaving that choice to the player. In DA: Origins, we decided which character was the healer, who was the tank, the archer, and so on.
DLC at release – blatant money grab
Tactical Combat: Passed the game on Nightmare – No tactics required, nor did I have to use the cross class combos too win. I think Bioware meant that we nerfed healing, reduced taunt/aggro mechanics, and several other components to make it tougher. Yet, the mobs AI is dumber then bricks and easily exploitable.
Lack of Content - Not much to say here, the game has 30 hours of game play compared to its predecessor that has around 100 hours.
Little to No Replay Value – Choices in the game simply don’t matter, and doesn’t impact/change the journey in any way. The changes in dialogue depending on friendship/rivalry are not worth trudging through the game to here a few different lines of dialogue.
Please bioware read this if you care anything for the opinions of your community. Or even visit these boards.
Especially the lack of choices that matter, the same boring city and recycled environments for the entire game, stereotypical characters (especially companions) and boring, too few and ridicolously stupid dialogue and dialogue choices completely ruined the game.
Bioware used to be my favorite rpg developer since Baldur's Gate but apparently they too have been utterly destroyed by either their own greed and stupidity or ea's (hopefully the latter since it would be sad to see bioware destroy itself). I would also like to quote a particular user about the relationship between bioware's soul and ea but as I want to continue ranting on this forum in the future so I suppose I wont.
Modifié par Archyyy, 05 avril 2011 - 12:43 .
#2613
Posté 05 avril 2011 - 12:52
The first half of the game was so awesome. Was like playing a movie. The mage has so many awesome powers, Was wishing there were more weapons besides the staff, for her.javierabegazo wrote...
Evil Chris here. I am hijacking this thread to be more than just initial impressions.
We would like your DragonA ge II reviews here. The good and the bad. What you liked and what you disliked. We want to hear from you.
Please keep in mind that simply posting "BEST GAME EVAR!1!1" is not useful neitehr is "THIS GAME SUCKS!".
Also, please do not post spoilers here. There will be a thread in the Gameplay Discussion forum for detailed, "spoilerific" reviews
So please, post your SPOILER FREE reviews of Dragon Age II here.
Thanks
Casual is a little to hard. I like to relax when playing a game. That's why I love RPG's. DA2's casual is to hard. I hate dying. It interupts the flow of my game, and makes me mad, I tend to change games for awhile. I still have'nt finished this game, I can't get through a certain point. Replay is a big part for me buying a game.
I miss not choosing what to be, like DAO. I enjoyed playing as an Elf. The differerent stories from DAO, made it have replay value.
It seems so much was cut, all the different places, casual, and the romancesare really hard, half the time my hero ends up alone.
There was some scenes that made me cry, but trying to be the Hero is hard, when you keep dying. The caves did look the same, I kept thinking I was in the same place over and over.
OK I am done, I feel bad to complain so much, but I can't seem to get through my game, and I would just love to see the ending.
I rate this game a 7.5 , on gameplay, but a 10 on the storyline I have seen so far.
#2614
Posté 05 avril 2011 - 12:58
Review - End game spoilers, read only if you have played Dragon Age 2
Dragon Age fans, in general, dont believe the sped up combat system and a voiced player character subtracts from the game, simply because it attracts another type of player - it undoubtedly adds to the experience and I think that BioWare need to understand this fact. Every time Mike Laidlaw expressed how ' sped up combat visuals, a voiced PC.. this runs the risk of being a little too different for our Dragon Age audience ', I felt like smacking and telling him to wake up, that this is a step forward and we realize as much. What he should have actually been defending in his intervews were the insulting amount of re-used enviroments. But apart from that, we've got one hell of a game people =D
Story
How exactly do you continue the Dragon Age sega after such a flawless introduction to a series ? Well, to start, I think I speak for all who played Origins before this game when I say that we all reluctently stepped into the boots of Hawk. Up until the last few moments of Dragon Age 2, you will feel teased by this sequel.. telling yourself, yeh.. the story is great and everything, but It's not a true sequel to Origins. The clif hanger at the end will slap your doubting head into oblivion and have all fans of the Warden jumping with joy - (although, there is still that sense of , 'hmmm.. could they really pull off a return of our Warden ?' ) But things are looking good so far in terms of the return of our blight fighting hero =D
8/10
Gameplay
This is where the game shines - big time. It's awesome. The combat looks like what you would see if you dropped a box of un-stable fireworks, the spells and abilities feel more rewarding this time around due to how badass they look and feel.. and seeing disembodied limbs and blood splattering around the battlefield never gets old. The tactical gameplay remains the same for the most part - one irritating thing about the console version though is the fact that you are FORCED to button mash between talents being performed. Why ? WHY ?! This ticked me right off.. I'm pretty sure button mashing is somthing 99% of us try to avoid, BioWare knows this, but they dont give us an auto attack option? I was baffled to be honest, I thought that the demo version only lacked an auto attack feature and was not pleased to find that you couldn't change that after purchasing the full game.
The dialougue system works like a charm. No more reading serveral lines of speech and deciding which one to say - word for word. Your emotions / mood are indicated by an assisting icon to your speech, this proves to be popular with everyone who played the game - It's just a shame we're not given the option of directing the voice of our Warden ( Pray some day we will! )
9/10
Presentation
Yikes! Well the score and the graphics are good. The new art style is easy on the eyes to say the least and works rather well.
With that out of the way. The enviroments in this game are embaressing on BioWare's behalf. The character of locations such as Orzammar, The Bracillian Forrest & Redclif in the first game are not near matched in DA II. Kirkwall is empty, It doesn't feel like a capital city, it is confined and there is little to explore in it. The re-use of dungeons as I mentioned before, is insulting. I don't like to look into things but were EA rushing BioWare to the extent that they had to put an unfinished game on the market ? You visit the same mansion under a different title and location at least 4 times throughout the game. Almost every dungeon is the EXACT same, no exaduration.. the same corners, the same entrances and exits.. you get the point. Then there is the wounded coast, a beach-like area with no landmarks.. just sand dunes everywhere =\\ it will depress you, and Soundermount, a Dalish settlement, won't leave the lasting impression the Bracillian forrest did. There's so few areas in this game, you just revisit each of them when they are all explored.. which is in the first few hours.. picture this for 40 damn hours - it's disgraceful.. Fighting enemies in the same empty streets every time you visit them is simply dis-heartening, BioWare should be ashamed with such lack of effort.
7/10
Overall score: 8/10
Conclusion
Dragon Age II is not a great game until the third act, It's a good game until then, and that is counted after trying to ignore the streamlined elements and insulting re-used enviroments. All in all, it's a worty sequel - just not a better one.
Modifié par RadiioPigion, 06 avril 2011 - 12:04 .
#2615
Posté 05 avril 2011 - 01:42
Things I liked:
References to DA:O - general and specific to my imported save - these were my favorite part of the game. I loved keeping an eye out for these gems and piecing them together.
Framed narrative was a very interesting way of telling the story.
Combat - not too fast, still tactical, still had to think, loved the challenge on Nightmare. Thanks for making nightmare more difficult than it was on DA:O. Could have done without the mobs appearing from thin air behind me though.
Skill trees - great improvement from DA:O
Liked the story, but was Hawke really a world-changer? I didn't get that from the story.
Things I didn't like:
Need more customization in companion's armor.
Why remove the Heroic Accomplishments? I specifically liked the "% Complete", but base it on content experienced (like in Red Dead Redemption), not on achievements (like in DA:O).
I still wish there was an optional combat log, those numbers fly by too fast
Why remove the Fatigue system? I thought that was an interesting system.
Wish there was a dialogue log, in case I miss something.
Please add more details to quests in the journal. Don't just put current status or objective, include past events of the quest so I can be reminded of my interactions in the past. It's hard to keep track of so many events without help from the quest log.
The DA:O achievement GUI was easier to navigate than DA2's.
Graphics are MUCH better, but still tons of clipping, and hair still looks like plastic.
Thanks for the great game.
Modifié par johnny71181, 05 avril 2011 - 01:44 .
#2616
Posté 05 avril 2011 - 02:12
daymz wrote...
ericthehalfabee wrote...
I just wanted to express my deep gratitude to the Bioware team - your creations are compelling, enduring works of art that are nothing short of pure genius.
Dragon's Age 2 definitely meets your stellar standards and raises the bar for RPG makers everywhere. The final goosebump-inducing climax literally left me in complete, riveted awe, long after the final credits had faded. Days later, the stories are still vivid in my memory. Congratulations on knocking another home run clear out of the park.
I own every one of your D&D titles and want to thank you for literally years of intense, thrilling entertainment without parallel. Your writers, artists, designers and producers are without peer and your games are rightly held to be the best ever made by a huge base of worldwide fans. Please keep up the fantastic work - it brings tremendous joy and enrichment to lives everywhere!
respectfully,
Eric
Japan
Well, I guess Bioware finally replied to this thread after all!
LMAO well, I think bioware has already proven that anyone saying anything good about DA2... (cough) DA1.5 is a bioware employee... or at least on their payroll.
when 9 out of 10 people says the game is broke then someone has hot to fix it. Not try and focus everyone's attention on what was "good" about it.
#2617
Posté 05 avril 2011 - 04:55
Lobato wrote...
Lobato wrote...
Lobato wrote...
Lobato wrote...
wojciec wrote...
My opinion still stands. A dumbed down,
grossly oversimplified and hardly tested product is being greeted with
thunderous applause. Bioware knows they can continue such a process
because people will buy this crap ans ask for more. Moreover people love
the idea ov cutting out more and more rpg elements form an rpg game in
order to make it more action oriented.
OH MY GOD LOOK AT THIS IDIOT! :XxTaLoNxX wrote...
My only complaint thus far against this amazing game...
I
Needz MOAR! More cities, more story (at least give me a decent freakin
climax (nonsexual)), more DLC, just... MOAR plox!
Dragon Age for Dummies!
OMG another one:ladyofpayne wrote...
I thank Brave Bioware for fresh game!
New story WTHOUT Saving World.
Real man insted of mr. Pafos- Shepard.
Bisexual LI slap on tradition too.
Varric as companion.
ANOTHER:Commander89 wrote...
I
just loved the game. I had toughts about this Morrigan's son thing, but
this was far better. I was shocked and I wait for the next episode:) Ma
seraanas Bioware![smilie]../../../images/forum/emoticons/happy.png[/smilie]
Another for the list:SoR82 wrote...
Nah they dont because they didnt do anyhting wrong and everyone loves the changes they told me so themselves!
Er you place what I said with that lot? Maybe you should try rereading and the context it is in... somehow i think you kinda missed what I was getting at.....
#2618
Posté 05 avril 2011 - 01:30
While I'd love to be able to boast I work for Bioware, I'm not so lucky. Actually, I have no connection with them whatsoever.
Until you're capable of creating something one one THOUSANDTH as amazing as the least of the Bioware titles, you really come off as an overly-opinionated baby, IMHO.
Modifié par ericthehalfabee, 05 avril 2011 - 01:32 .
#2619
Posté 05 avril 2011 - 05:57
ericthehalfabee wrote...
DS:
While I'd love to be able to boast I work for Bioware, I'm not so lucky. Actually, I have no connection with them whatsoever.
Until you're capable of creating something one one THOUSANDTH as amazing as the least of the Bioware titles, you really come off as an overly-opinionated baby, IMHO.
Bioware created something one one THOUSANDTH as amazing, it's called Dragon Age 2.
Therein lies the issue.
And he probably is highly opinionated, we all are, that's why we're bloody well posting here!
#2620
Posté 05 avril 2011 - 07:05
daymz wrote...
Bioware created something one one THOUSANDTH as amazing, it's called Dragon Age 2.
Therein lies the issue.
And he probably is highly opinionated, we all are, that's why we're bloody well posting here!
Sorry, and you said your great accomplishment that entitles you to make such sweeping judgements was what again?
#2621
Posté 05 avril 2011 - 07:46
Apology accepted.ericthehalfabee wrote...
daymz wrote...
Bioware created something one one THOUSANDTH as amazing, it's called Dragon Age 2.
Therein lies the issue.
And he probably is highly opinionated, we all are, that's why we're bloody well posting here!
Sorry
Ok, seriously...
ericthehalfabee wrote...
daymz wrote...
Bioware created something one one THOUSANDTH as amazing, it's called Dragon Age 2.
Therein lies the issue.
And he probably is highly opinionated, we all are, that's why we're bloody well posting here!
Sorry, and you said your great accomplishment that entitles you to make such sweeping judgements was what again?
Praise and criticism are opposing ends of a scale, if I cannot criticize Bioware and DA2 then you cannot praise them either.
In any case, I love Bioware's previous work. It's that very reason why I'm so very disappointed and angry with them for producing such rubbish as DA2, when we know well what they could've done had they bothered.
#2622
Posté 05 avril 2011 - 09:17
SoR82 wrote...
Er you place what I said with that lot?
Maybe you should try rereading and the context it is in... somehow i
think you kinda missed what I was getting at..... [smilie]../../../images/forum/emoticons/whistling.png[/smilie]
Oh my god, if that was a sarcasm you can have my apologies!
ericthehalfabee wrote...
DS:
While I'd love to be able to boast I work for Bioware, I'm not so lucky. Actually, I have no connection with them whatsoever.
Until you're capable of creating something one one THOUSANDTH as amazing as the least of the Bioware titles, you really come off as an overly-opinionated baby, IMHO.
Ooooo you dont fool me you work for bioware,a and you are soooo pissed!
Modifié par Lobato, 05 avril 2011 - 09:17 .
#2623
Posté 06 avril 2011 - 03:26
Baldur's gate 1 and 2 were awesome. DA:O was AMAZING. DA2 is just a slap in the face.
I realize my post isn't very constructive nor is it meant to be. A big fat FU is more deserving I think. Still pissed it took you 9 months to fix origins.
Before all the fanboys flame me, this is my last post on these forums. Done with bioware. It was fun while it lasted.
#2624
Posté 06 avril 2011 - 05:45
Main Story - I thought the story was interesting and fun, if a little disjointed. In the third act i felt forced into making a choice between two undesirable extremes, neither of which felt satisfying. It seemed to me a simple assassination would have been the best course of action for everyone, I also didn't enjoy the cliff hanger ending. It felt abrupt and unfulfilling. I much preferred the DAO endings which described the futures of all your companions whom you'd grown invested in. Also, while I enjoyed getting out of Ferelden to see more of the DA world, the small scope the game, ie a single city, seemed constrictive.
Combat - I hated having to spam the A button to attack. It's annoying and serves no purpose I can tell. At least give me the option to auto-attack. I found that I enjoyed combat more once I dug into the menus and turned back on all the interface that had been stripped out of origins, such as the colored ground circle icons, and effects and damage numbers. I'm glad those were retained as options for those of us who enjoyed them.
Enemies - It was very annoying when they would spawn out of thin air or right behind you. Walking up to a group of 5 enemies and suddenly having another 30 appear from an area you were just in is just stupid. Combined with the action-oriented A-button mashing combat, I found most casual combat encounters to be more of an annoyance than an addition.
Maps!!!!!! - More. More. This was one of the very first things I noticed. There are only one or maybe two maps for any location. Each different place just has various pathways blocked off or opened or entrances from different sides. I don't know how difficult they are to make but it FEELS lazy. That's one area where I just scratch my head and say "really?" You couldn;t have taken an extra week and pumped out an extra cave map or two? A second warehouse? Or maybe another sewer map? I know map recycling happens in every game but here it was SO obvious. Maybe it was the minimap that gave it away so much.
Companions - I found some of my companions very fun and likable for the most part. I understand not being able to customize their armor, but I'm not sure I like it. I don't like that I can only enter into conversations with my companions at predetermined points. I miss being able to chat with them whenever I felt like it. Playing as a rogue, I felt forced into taking certain party members with me. Aveline is the ONLY character that can wield sword and shield? Well, I guess she's my tank and has to come along a lot? Anders is the ONLY mage that can learn healing spells? Sorry Merrill, even though you're funny, I have to trudge around with mopey, formerly funny Anders all the time. I enjoyed Varric and Isabella a lot. The seemingly infinite amount fo side conversations to be had between my companions was a constant source of amusement.
Dialog - Love having a voiced PC and dialog wheel adapted from mass effect. It lets conversations flow. I also enjoyed being able to have a sense of humor to hawke and be snide from time to time.
Eluvians - What the Eff are they, what do they do? Did I not finish that quest all the way or does it end with it broken?
Bugs - At least three quests were unable to be finished due to bugs.
Equipment stars - Could be a good idea if it functioned properly, which it does not.
DLC - Day one character DLC feels like a ripoff, like you're askign me o pay $67 for the full game instead of $60
Modifié par testa SKULLS, 06 avril 2011 - 05:46 .
#2625
Posté 06 avril 2011 - 09:25
ABOUT COMBAT
Love the new mage combat staff and battle animation! this would be the
main (read : only) reason IF I ever going to play DA2 again, IF being the key word.
But honestly , with all the body exploding and 'fast as hell' battle
I don't even know what my party member was doing most of the time.
ABOUT STORY
I feel great when I finish DA:O, I feel satisfied when finish DA:A
I just don't feel anything about DA:2, really, and I meant that as compliment.
ABOUT COMPANION
I love the frequent banter of different companion,
makes the atmosphere more lively.
But truth be told I don't really like half of DA2 companion attitude and personality.
If there is option to
' smack some sense to this companion ! '
or
' dude ! chill ! '
I will click it all the time ....
ABOUT ROMANCE
Hate it, pure and simple ...., a few times of clicking hearts icon and it is done.
Seriously , why even bother putting this in game anyway?
ABOUT EQUIPMENT
What The Fxxx with 'armor restriction : Hawke/main character' crap ?! ...
Who ever brought up the idea to do that is either insane or stupid.
Really like 'sell all junk' button, save me the trouble of sorting them out.
To be fair, the new design for battle mage staff is really cool.
ABOUT MAPS AND DUNGEON
Same old maps to be use again and again, for a game with this high
price tag I was expecting more variation, and I DO MEAN MORE !
And what's the deal with enemies spawning from thin air ?!
Maybe If it was
Dragon Age : Alternate World
or
Dragon Age : Champion of KirkWall
or
Dragon Age : Hawke's Chronicles (actually , I think this one is pretty good)
Maybe I might have been more merciful, but NO!
This in Dragon Age 2 for crying out load!
It deserve every critics that come and beyond that. <_<
Dragon Age 2 spent to much resource on game cosmetics, it almost spend none
on the key elements that made Dragon Age : Origins a great game.
Because of that more and more people will remember Dragon Age 2 as just
"Another Epic Failure" of a game that could have been a Legend.
Regards
Edriano
Modifié par Edhriano, 06 avril 2011 - 09:48 .





Retour en haut




