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Your Dragon Age II Review *NO SPOILERS PLEASE*


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#2726
sympathy4saren

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TrooperOnasi wrote...


Let me start of by saying that I am a massive fan of Bioware and that DAO is one of the best, and most time-stealing, games I have ever played (KotOR will always rank first though).

So when I picked up my copy of Dragon Age II, loaded it onto the computer and started playing, I was practically biting my nails off in excitement.

And to me, expecting just a new and improved version of Origins, I believe I got more then my money's worth with the exciting fast-paced combat, the gripping narrative and fantastic graphics and voice-acting.

Prior to buying the game, and hearing how it was all mainly set in Kirkwall, I feared that I would get bored of the city quickly and yearn Origin's level of exploration: But I was so very wrong... I quickly came to love Kirkwall, and all of it's nooks and crannies, even to the point of being a bit sad when I would have to leave the city to explore the sorrounding areas.

Granted the game does have some problems, such as copy-and-paste dungeons, but in my experience I didn't find myself caring that much because I was just too engaged in the world.

Overall, I found DA2 to be a different beast to Origins, but one that I vastly enjoyed nonetheless, and I was very surprised when I saw that some fellow "Hardcore RPG" players were not experiencing the same breath of fresh air that I was.

Perhaps if Bioware begins work on a sequel (which I extremely hope they do), they should bring back a lot more "unique" explorable environments and a narrative where players can really feel that they are in control of the direction the story takes (as I know that that the whole frame-narrative idea did make some players feel that they weren't in control), but make sure that it retains the "new" feeling I got when playing through DA2.

As for me, I am currently wrapping up my second playthrough of the game and cannot wait for some downloadable content to be released.


Is it just me, or does this seem to obviously be a Bioware staffer? I could be wring, but...

General overview of how "great" the game is because it is "new"...an acknowledgement of the many stated flaws of the game, the common ones...a statement about the next game...then a sales pitch for DLC.

I don't know, could be mistaken, but it looks like that.

#2727
MGeezer

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My Review; A bit different from many.

I have been playing computer games since Wizardry 1 was hot new stuff for my Apple IIe. I have played every Bioware game for the PC, except ME2 (couldn’t finish ME1, so why play ME2).

So where does Dragon Age II stand?

This one goes on my short list of greatest games ever. My God this was good! It had great writing, great combat, glorious to look at in battle, sensational voice over, especially of the main character. This game reminded me most of Knights of the Old Republic 1—amazing to play—in spite of mediocre combat, ridiculous ease at base difficulty, but who cares when the basic characters, story, look and feel, and writing are this good .

The funny thing is, I see how lovers of DA:O would be disappointed. Yeah, hated the dumbing down of the characterization, the repetitive settings, the idiotic waves, the occasionally dumb boss battles…but, what a game! If I had thought DA:O was the greatest game ever—I would agree this is not a true sequel. But I just thought DAO was a nice game—thinking only that, I liked this better.

I loved a game with the guts to not have you save the world, to let you live in a city, to provide an interesting frame and narrative other than the usual, and to let you be you, and not the savior of the world.

I have already started a second game—and contrary to many—I find my second game with a different class and a different voice, far more different than what now seem to me the trivial differences in DA;O.

What can I say—I love this game.

#2728
SystemAdmin

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TrooperOnasi wrote...

 I quickly came to love Kirkwall, and all of it's nooks and crannies, even to the point of being a bit sad when I would have to leave the city to explore the sorrounding areas.



LOL

Just when I thought I've seen and heard all the stupid crap out there :) This is just awesome - an RPG fan who likes to stare at a same dull grey image, with no desire to explore and discover.  Wow i'm gonna cry.

Dude you may want to reconsider whether you like RPGs at all.  A good RPG would have lots of exploration in many diverse and interractive areas, instead of a small boring sandbox city like Kirkwall with nothing to do in it and nobody to talk to.  Have fun with it.

Modifié par SystemAdmin, 17 avril 2011 - 05:36 .


#2729
wojciec

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MGeezer wrote...

I have already started a second game—and contrary to many—I find my second game with a different class and a different voice, far more different than what now seem to me the trivial differences in DA;O.

What can I say—I love this game.


lol... And the trivial differences in DA:O were the selection of gender, class, race, appearance and completely different origins? Whereas in DA II you get the oh not so trivial appearance gender and class... ok.

Modifié par wojciec, 17 avril 2011 - 06:27 .


#2730
MGeezer

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wojciec wrote...

MGeezer wrote...

I have already started a second game—and contrary to many—I find my second game with a different class and a different voice, far more different than what now seem to me the trivial differences in DA;O.

What can I say—I love this game.


lol... And the trivial differences in DA:O were the selection of gender, class, race, appearance and completely different origins? Whereas in DA II you get the oh not so trivial appearance gender and class... ok.


Well, since in DA II you can choose gender, class appearance and different voice styles, but not different origins and race, there is still plenty of room for difference. Further all those choices in DA:O made surprizingly little difference in actual game play. Yes, you got a different origin, and you could do things in different orders, but what about actually what people say and do from minute to minute.  I  Think DA II may be as or more different. 

I really expected this game top be a one-off, one great play through, but then too similar--I am just not finding that so on myxsecond play-through.

#2731
dostunuz

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I have noticed a very irritating detail. My companions weren't look each other in conversations(party banter).

#2732
micdy

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For the story... really bad one.
i am just at Deep road for now, but so far, who i am and what happened?
i am just a nobody who flee ferelden to avoid fighting in the blight, and then i become a mercenary who accept to do any dirty work for money... Great.

the only reason i will complete it, is to see if something will happen about Morigan. since the end of Witch Hunt lets supposed we will hear from her again.

the kind of game i enjoy : rpg / adventure / strategy that all go well together. DAO was perfect for me, but when i have buy DA2 and start playing it i feel cheated by bioware.

still, it can be a nice game for people who like action game and are not big fan of rpg, but it should have been release with another name.

seriously for me a rpg can not be in only 1 city, you must have a world to explore and an interesting story...

#2733
Noone of Importance

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likes

General pacing and speed of the gameplay

Varric, very well done character, many other npcs are reasonably good but varric is a spot on one

connections to Origins and Awakening, makes it feel a cohesive world

the new look of the Qunari and their holding to their original motivations, they now look right without breaking their spirit

Dislikes

the sheer lack of maps, seriously 1 cave map, 1 deep road map, 1 mansion map, 1 sewer map, 1 warehouse map, i know that lots of different maps would take up lots of space but just one? Seriously? given the sheer volume of quests you can do a completionist like me finds it all old FAST, in ME2 (another awesome game) every side quest was a map of its own with no repeats at all, (yes less of them but still) this one major bug bear,

only three companions, if your gonna write such great characters who id like to have with me for their reactions and personality *(and hey the combat abilities dont hurt either) making me agonise over who to take is just mean,

Kirkwall too static - nothing seems to change at all so it seems less alive,

#2734
ArminW68

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Allright, I'm done with my second playthrough, very unlikely to ever make a third one and just had to add one comment:
This is actually a good game.
And I have rarely been so utterly disappointed.

Because this is just a good game - from the company that once used to make awesome.
It's so painfully mediocre in many aspects, it hurts to think it was actually made by BioWare.

I have rarely seen a product where it was so blatantly obvious to notice it's just a cheap sequel made by a company in dire need of some quick revenue. I guess it's time to start acknowledging the rumors about The Old Republic, the exploding development costs and the dire financial trouble it might put EA and BioWare into...

You can still notice that this game was made by very talented individuals. The story is actually good. I like the "smaller" scale, you don't have to save the damn world in every cRPG. The writing is excellent at times, the voice over good, and the characters very well done.
But I would be very surprised if more than about one third of the overall effort and resources (manpower, development time, planning, execution and beta testing etc.) went into this compared to it's predecessor DA:O. And I'm a bit pi$$ed that I still had to pay full price... ;-)

From the dumbed down RPG system to the limited choices, missing variety in both quests and enemies, the INCREDIBLY boring and tedious, totally uninspired boss battles, to all the dungeons copy&pasted to kingdom come, it's all been said, and it's all painfully dead on target. Not to mention the appaling bughive this has been, compared to previous Bioware products. A sloppy product that falls short of it's potential by about a mile...

And I'm starting to have extreme fears regarding Mass Effect 3, which is coming just as quickly after ME2, and might be just as rushed...
Gee, I hope not. Another letdown like THIS and the last company one my "buy new game without previous questions" list will be gone for good.

#2735
jmp0505

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Dragon Age: Origins was such a surprisingly wonderful game.  I had not been expecting a game with a story that pulled me in, I had not been expecting to come to enjoy the different characters in my party- which had me replaying the game, so I could see how deep their dialogue trees went, how frequently amusing the party banter was between different party make-ups.  My first unspoilered playthrough had an ending that I was not expecting, that actually choked me up - a rarity in video games.    DAO will remain probably in my top five list for a looooong time.

And then I bought DA2. I know there has been a boatload of hate for this game.  I don't get that worked up over a game - I avoided spoilers until the demo.  I ignored the warning signs in the demo, figuring it was an "on rails" experience.  I bought it day of release.  I played it into Chapter 3 I think, where the two ****s in charge of the Mages and the Templar's are gearing up for their power grab.  And then... I wandered off.  I have to say I am astonished - I played DAO so intensely for months, multiple play-throughs.  And it's "sequel"... barely kept my attentionfor a week. I've wandered off to replay ME1 and ME2, WoW, and even Puzzle Quest 2.  A new game with an IP that I thought was awesome could not hold my attention.  That is just so sad.

Instead of hating on Bioware for their colossal mis-step and misguided attempt to make a rather classic fantasy RPG setting into a slick extreeeeeme sci-fi-ish action game with a paste-over of "gritty" political story-telling that led down several paths but ultimately led the player nowhere interesting, I will actually offer my sympathies to the devs in the trenches.  I think there were some severely bummed out people at Bioware when they pushed DA2 out the door.  The reason I think that is because what made Origins so appealing to so many was that the game had "heart" - DA2, sadly, is kind of a hollow game. I suspect hearts got broken.  I've read some interviews that made me wince on behalf of the interviewees and the behind the scenes folks. 

The technical stuff aside- the bland to nonexistent color palette, the careless use of the same cave and interior settings with rarely an attempt to disguise them, the detached musical score, the various glitches, the ridiclous, distracting hyper-speed super loud no need for tactics combat, loading times,etc., the killer of this game for me was writing, and story. 

Phoned in character writing, the fairly bland "snappy" "modern" voice acting for the main character, the meandering unsatisfying story line.   Where did the DAO writing staff go?  Set-ups with the subtlety of an anvil dropping for various story lines. Party members with no depth at all, no chance to really interact with them as you walked through the same caves over and over. Abbreviated banter with only some bare bones attempts at humor.  No chance to really do anything for your party members - I guess I randomly found some relatively useless upgrades, but my party all remained boringly the same throughout the game.  And why should I care about their loyalty quests when I don't care if they come or go in my party? I once reloaded a save in DAO, because I had decided to kill Zevran at the ambush scene.  And I couldn't continue with it - I reloaded. He's hilariously droll to have in your party.  I could not ice a fictional character, because he had a good personality.   In DA2, Carver runs off in his teen-age snit mode to join the templars. *shrug*  (Actually good riddance. Christ, what a lame character and characterization.)  Isabela runs off with a heavy-handed plot point, er, relic - I genuinely didn't care if they came back. I had a scene in the fade where two party members abandoned me (fine,I knew they would be back) but at the time... shrugged.  Varric had some potential and was the only character I ultimately liked pretty well. It just feels like DA2 had no heart, no soul.  It's just a snappy action-oriented RPG game, and honestly, it was done better in Mass Effect 2. 
 
DA2 could have been a good sequel - probably for a lot of us it would not have lived up to DAO, but continuing the story of Thedas, if it had had the time and attention a good game needs, would have been satisfying.  Instead I am left with this huge... gap.  DA:Origins remains one of my most pleasurable gaming experiences in a long time, while DA2 will remain one of the most disappointing gaming experiences, and an incredibly disappointing follow-up to such a good, satisfying game.

tl:dr version :)   :  DA2 was disappointing, has no heart, felt abandoned by the writers. 

#2736
Yas1

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Overall, for me, DA2 was OK. It was nowhere near as good as DAO but sequels are rarely as good as/better than the original.

I was also disappointed by the fact that GAME screwed up my pre-order, so I didn't get my signature edition!!! 
So I then had to pay for the exiled prince DLC which I should hav got 4 free and I miss on all da extra stuffPosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted Image
Also the fact that most of the unlockables are only off da FB game which my PC seems to have trouble running. It plays 5mins then my PC turns off.

However, the new qunari are GR8. Loved them!!!! Also loved the new battle graphics and level up system. Party members and NPCs are pretty good. Don't like the new elves much tho, some look amazing but others, like zevran, look off. Also the genral surroundings aren't as pretty as in DAO but I guess sum sacrifices had 2 B made for the cooler graphics. 

Have 2 agree with jm0505 tho, DA2 had no heart, despite the cool upgrades with da qunari and battles, it just didn't have heart. Even more disappointed that I didn't get the signature edition I had preordered since b4 christmas and had been super excited about the week b4 it came out, was literally all I talked about. I was very disappointed. Posted Image

Modifié par Yas1, 18 avril 2011 - 12:20 .


#2737
Cutlass Jack

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sympathy4saren wrote...
Is it just me, or does this seem to obviously be a Bioware staffer? I could be wring, but...


Its just you. You are as wring as wring could be.Posted Image

#2738
Rompa87

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Cutlass Jack wrote...

sympathy4saren wrote...
Is it just me, or does this seem to obviously be a Bioware staffer? I could be wring, but...


Its just you. You are as wring as wring could be.Posted Image


And two wrings don't make a roght :D

Modifié par Rompa87, 18 avril 2011 - 03:56 .


#2739
CaptainBanana

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This game in no way compares to DAO.  I am seriously dissapointed.   Where before I could hardly wait for next release of DA; now I could care less.  From the story line,. to the graphics, to game play . I don't know if it was rushed, you lost your talented people, or you just got cheap and are just trying to make a fast buck, In any case this in no way rises to the standards you set with DAO.
Same old story.  Come out with a "Kick-A__" product and then start serving up inferior cheap stuff, yo make the money.

#2740
Delta1038

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Likes:
*Combat is faster paced and I can actually control the attacking directly
*Graphics are pretty
*Much like like DA:O the companions are very entertaining
*There are a few very strong emotional moments
*Feels very personal

Dislikes:
*Not even remotely epic, I'm sorry but this game feels like just a day in the life of a guy who gets somewhat impressive at a few things
*The copy pasted world is just so boring and repetitive, seriously why is it like this?
*The world is tiny, all I get is Kirkwall and a little bit of the surrounding countryside. Whoop-dee-doo
*The Music doesn't feel as epic as the first one
*The story feels like there is no urgency or sense of importance, rather just a whatever I feel like doing from minute to minute,

Overall it is a solid game, the action really is far more impressive than the first one and the characters are a lot of fun. But this game feels not even remotely close to the epic adventure of the Warden. Nothing Hawke does feels like it has any grand impact or overall impressiveness, at least not anything that any other half-way skill person could do. It is good enough for a playthrough but I couldn't care less about replaying, there is no motivation to and I already sold it.

#2741
Chelonius

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I am also very dissapointed. This is not a CRPG; Bioware lost its soul.

Likes:
*Storyline is acceptable, if not BGII or DAO level.
* NPC bickering, joking, and commenting at various points

Dislikes:
* Unable to customize your party members (breaks immersion)
* Limited choice of hero
* Frequent reuse of areas..just throwing an unopenable door here and there to change it
* Mobs spawning in on top of you (breaks immersion)
* Civilians/bystanders don't react ...steal their coins right in front of them and nothing happens. Have full-on fights with them in the middle, spells going off all over, and....nothing. (Breaks immersion). They just continue their scripted butt-scratching.

I feel sorry for the team that was forced at gunpoint to release this before they had time to actually make it.

#2742
Iamnotahater

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Bobby Knight summing up my thoughts on Mike Laidlaw and Dragon Age 2 (bioware). perfectly.

Modifié par Iamnotahater, 19 avril 2011 - 01:50 .


#2743
Sacred_Fantasy

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javierabegazo wrote...

Evil Chris here. I am hijacking this thread to be more than just initial impressions.

We would like your DragonA ge II reviews here. The good and the bad. What you liked and what you disliked. We want to hear from you.

Please keep in mind that simply posting "BEST GAME EVAR!1!1" is not useful neitehr is "THIS GAME SUCKS!".

Also, please do not post spoilers here. There will be a thread in the Gameplay Discussion forum for detailed, "spoilerific" reviews

So please, post your SPOILER FREE reviews of Dragon Age II here.

Thanks :)



:devil:

Ok Chris. I haven't give my review yet even though I've played the game on day 3 after it release.

Here's what I like:
1. Voice Actor:  I believe both male and female actors voices are suitable for my character. Overall, male subtle tone match 90%  and female sarcastic tone match 75% of  a person I envision in my mind. 

2. Rise to Power theme: It's nice not to save the world and involved in more personal story. I find it's more realistic. Next time please focus more on how to rise to power than to stage out world changing course for next sequel. It's irrelevant theme. Stronger personal goal is required to drive player to pursue their action since the story is suppose to be personal. 

3. Time Frame: It's an interesting concept to show how everything changes including merchants, common folks, nobles and viscount as the time passes. Especially in the course of a decade. Shop demolished and replaced by newer design. Roads been added up. More buildings and people. Street look different etc... It's would be more fun if it's not done to show that it's already written in stone. More different paths and endings would turn the story awesome.


What I dislike:
1. Incoherent voice tone: 100% Subtle tone been used in investigate option kill the personality of my sarcastic/aggressive character for both male and female. It's obvious when you switch dialogue option between investigating and normal conversation.

2. Facial Expression: I envision Christian Bale as my character when I'm in subtle mode. I expected an emotionless and cold looking eyes. When I joke, Alistair style of facial expression is the one I've preferred. The Warden works very well for me because emotionless blank looking eyes is exactly the type of person I picture for someone who is having difficult time due to his family been murdered and he seeks nothing else than revenge. I dislike Joker style of facial expression with no regard of every hardship he suffered as his background story. Hawke expression is Joker style of expression. It's unacceptable.

3.  Paraphrase and character speaks without player input: Both of this lessen my control over Hawke making it difficult to accept Hawke as my character.

4. Third person narrative story-within-story. Turn me into an audience. I loose the ability to play the character in first person narrative. This disconnect me from the world, my immersion and I don't enjoy it. I don't want to watch Mark Hamill played Luke Skywalker in Star Wars. I want to be Luke Skywalker narrating my own story. Only then it can be truly personal and involving. Become an audience to Cassandra and Varric is not personal and involving experience. Imagining what would Hawke do, is not fun. Inserting myself into fantasy Hawke body  is fun. Listening/watching to interrogating tale only from outside my monitor is not fun. Doing actual adventuring/journeying inside fantasy world is fun. Too much details is missing. Also, The character lack of flesh out or exposition at the beginning to properly connect it to players. Hence, making it not personal anymore.

I'll add more when I have more time and idea. I'll be back.

Modifié par Sacred_Fantasy, 19 avril 2011 - 02:37 .


#2744
AdamCMelb

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I had really looked forward to DA2 as I was a big fan of DAO. Overall, I though the game was highly playable but quite underwhelming in light of its predecessor and it compared unfavourably to Mass Effect 2 as well. (All played on PS3.) First up I have listed my more straightforward gripes, which echo some of the general criticims doing the rounds:
  • The story was simply less compelling than DAO, despite being far more aligned to the rich mythology of Thedas.
  • The story, and game, were also highly episodic, and plotlines did not hang together at all well narratively.
  • The tone was less dark than DOA, which was one of that game's great defining characteristics.
  • Graphically, DA2 was superior to DAO, but only to an extent. ME2 on PS3 looked vastly better.
  • Again, graphically, some stuff was just unprofessional. Enemies falling from the sky - really?
  • Speaking of which, did every defeated enemy have to liquidise into a puddle of bloody gore? Pretty immature.
  • Side quests were not interesting or immersive. At all.
  • So many aspects of DAO, and the DA mythology were underused - the Fade in particular.
  • I preferred DAO's class, skill and inventory system. DA2's are unwelcome ME2 influences.
  • I didn't get the same sense of influencing events as I got from some other RPGs. Rather, many choices seemed superficial.
However, some more positive aspects of the game were:
  • The characters remained solid and fun, with hilarious companion banter.
  • The character quests were the most engaging aspect of the game narratively
  • The combat was more frenetic than in DAO, which I enjoyed.
  • Kirkwall looked good.
  • Voice acting was strong, and the dialogue wheel was an excellent inclusion.
As you can see, more bads than goods. Speaking more to my experience of DA2 - as well as my personal tastes and preferences - here are a couple more points:
  • As a gay male player, Anders was a horrifyingly unsatifying romance interest. I would have dumped him immediately if my rivalry or friendship scores with Fenris were sufficient to pursue a romance with him. Anders was like some sort of gay marriage activist, and the parallels with homosexuals and mages in the game were not clever.
  • The whole idea of these companions having normal lives (Aveline with the guards, Anders as a healer, etc) just didn't work. Another unwelcome ME2 import.
  • While the ending left me hanging for more, so many of the plot threads established in DAO and its expansions were not properly addressed. This was frustrating.
There concludes my extended two cents.

#2745
Jills Toy

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TrooperOnasi wrote...


Let me start of by saying that I am a massive fan of Bioware and that DAO is one of the best, and most time-stealing, games I have ever played (KotOR will always rank first though).

So when I picked up my copy of Dragon Age II, loaded it onto the computer and started playing, I was practically biting my nails off in excitement.

And to me, expecting just a new and improved version of Origins, I believe I got more then my money's worth with the exciting fast-paced combat, the gripping narrative and fantastic graphics and voice-acting.

Prior to buying the game, and hearing how it was all mainly set in Kirkwall, I feared that I would get bored of the city quickly and yearn Origin's level of exploration: But I was so very wrong... I quickly came to love Kirkwall, and all of it's nooks and crannies, even to the point of being a bit sad when I would have to leave the city to explore the sorrounding areas.

Granted the game does have some problems, such as copy-and-paste dungeons, but in my experience I didn't find myself caring that much because I was just too engaged in the world.

Overall, I found DA2 to be a different beast to Origins, but one that I vastly enjoyed nonetheless, and I was very surprised when I saw that some fellow "Hardcore RPG" players were not experiencing the same breath of fresh air that I was.

Perhaps if Bioware begins work on a sequel (which I extremely hope they do), they should bring back a lot more "unique" explorable environments and a narrative where players can really feel that they are in control of the direction the story takes (as I know that that the whole frame-narrative idea did make some players feel that they weren't in control), but make sure that it retains the "new" feeling I got when playing through DA2.

As for me, I am currently wrapping up my second playthrough of the game and cannot wait for some downloadable content to be released.



Is it just me, or does this seem to obviously be a Bioware staffer? I could be wring, but...

General overview of how "great" the game is because it is "new"...an acknowledgement of the many stated flaws of the game, the common ones...a statement about the next game...then a sales pitch for DLC.

I don't know, could be mistaken, but it looks like that.

I happen to agree with sympathy4saren. I'm not a Bioware employee but do like the improved graphics, speed of game play, voice acting, dialog, etc. over DA:O. I've made a few comments on other forums discussing what I don't like and it pretty much boils down to what sympathy said...the overall feel of having control and not as much exploration.

#2746
erynnar

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Mysterygent wrote...

Came across this info on Wiki. Interesting.

"We were nearing the end of active work on design content for Dragon Age… Discussion on Dragon Age 2 began around this time and looking ahead I knew that I wasn’t going to be satisfied with what Dragon Age 2 would be. Party control/tactical combat are huge factors in my enjoyment of a role-playing game as is adopting the role of the hero (i.e., customizing my character). I was fairly certain Dragon Age would transition towards more of a Mass Effect experience, which while enjoyable is not the type of role-playing game I play."

—Brent Knowles, lead designer of Dragon Age: Origins

"During the pre-development of the game, Brent Knowles, a veteran lead designer who had been with Bioware for a decade and the central figurehead behind Dragon Age: Origins, decided to resign during the designing process of Dragon Age 2 and eventually left the company, stating “I’m not the same person I was when I started, and BioWare isn’t the same company.”[9] He later went on to clarify his decision to leave, elaborating "I never thought Dragon Age 2 would be a terrible game. It was just that a highly cinematic, action-leaning RPG wasn’t what I wanted to work on. That is all."

No wonder DA2 sucks.


Yep...not the kind of game I want to play either. Really I am sooo trying to talk myself into a mage runthrough, and hell's bells, just trying  to talk myself into going back and restarting at a certain point to finish my first playthrough again since I did something I didn't like).  I never had that problem replaying DAO. I am replaying it right now in fact.

#2747
MOTpoetryION

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I will make my reveiw in a emotionless constructive way As i can. I will not respond to anyone to defend my veiws.So dont bother. this is IMHO what i think. because If i get started it will not be a pretty sight. Let me start with, im playing witcher for the first time. And the Day And Night cycles as well as the lightning and weather. would of been epic even for DAO it would of made both games much better IMHO.

Now the good and bad IMHO im on a PC

Good
1. New game engine= Such a great job in coding the game compaired to DAO .No major issues like the memory leak (loading screens getting longer and longer) and no mismanagement of our CPU's (Running at 100% all the time) DA2 runs so much smoother Kudos to you bioware on that part .
2 battles=They had a better tempo faster. I liked the feel of battles more(less pausing ya)
3.storage chest
Well thats about it sadly for the good part

Bad

1. Fedx quests =completing quest from just picking something up is bla
2.Red flashing lights=Show were traps are(in an age where they are still using fire for lighting)weak
3.PC's detachable camera= I Missed it so much.
4.Reused Maps=Unexceptible in this day and age of gaming.
5.Companions= i felt nothing for these characters (except betrayal) unlike DAO i felt like they were real freinds
6.Puzzles = Or i should say the lack there of(They were one of the great things about DAO)I miss them alot
7Gift giving = being TOLD give that to her(instead of figuring out who it should go to)It felt empty
8.Builds  = The loss of ranger.shapeshifter ect ect. Greatly reduced replayability
9.Armor = having 2differnt requirments also reduced different unique builds,cant equipt companions
10.Enemys = Dropping from sky(better if they came out of windows or doors)seemed like lazyness
11.Ememys = Exploding into blood and parts And sinking into ground while looting (shakes head)
12.Attacking = the rouges 15 foot high in the air jump attacks , very unrealistic
13.RPG = more like a PPG(Puppet) Our choices changed nothing in the world,was all predetermand
14.Spells = To many gone replaced with meh ones.
15.Group camp= Loss of one was a pain to use storage chest and equip companions
16.Star system=does not work as intended,lists SAME belt with different # of stars.
17.Day/night cycle & weather=witcher surpasses it by light years(instead of the god button: let there be light, click)
18.development=Was rushed and it showed, not the level of detail we expect of bioware.
19.Bosses = Some were to OP it made it not fun more tiresome annoying
20. pickpocketing = Its gone and missed . It was another cool feature i thought
21.Codex = Doing thing that destroys parts of it.  e.g blood mages  left me thinking now that mages are born knowing blood magic spells  And all it takes is being cornered  and a cut of the wrist.= instant blood mage.  And i also now think that they only go to the tower just to learn the spells for good helpful magic. It does not compute.

IMHO Bring back the puzzles ,choices/effects, different maps,pickpocketing .some of the different builds. And more time spent on companin depth, details and polish. And more time spent on the game in general and the  REAL RPG and combine it with the new game engine.  And  the few good things about  DA2  And you might actually be able to save DA3 .

ps.  And dont let that guy do anymore interveiws .Or say things that makes alot of us feel like we are easyly replaced ,unwanted/disposable fans.   Believe it or not we are more then just wallets and purses. 

And last  if the DA3 game is epic enough you WILL get those new fans you were after. In FUTURE sales when they get a few years older.  When they start looking for more mature games with depth. That makes them use their brains  instead of just a slash and dash /button mashing game.  You  are trying to appeal to to many age groups/players i think . This game is not progress its regress. This post  is IMHO

Modifié par MOTpoetryION, 20 avril 2011 - 04:47 .


#2748
Attritionz

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I'm probably in a minority of people that picked this game up first and played DAO second. I loved DA2 so much that I went out and bought it's predecessor. I'm through the first incarnation and working on Awakenings, but here's my feeling in a nutshell: I'm just going through it to better understand the world and I really just want it to end so I can do more playthroughs of DA2.

I might do a more proper review later, but I'm just sayin', I like DA2 more.

#2749
Robtachi

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Okay, I admit I'm not totally sure this is considered P.C., but this is the in depth non-spoiler review I wrote for Dragon Age II for my startup blog which places a more critical eye on the video game industry as a whole.  The reason I'm posting it here is because it is very much written from the perspective of a dedicated Bioware and Dragon Age fan, like all you guys.

The Premise
You are the Champion.  That’s what the wise-talking, hairy-chested dwarf Varric is telling Cassandra Pentaghast – an inquisitor and “Seeker” of the Holy Andrastian Chantry, acting as the invisible arm of
the religion, operating in its shadows to constantly ensure its survival and well-being.

Apparently things are not going very well for them. The religion is shaken and on the edge of collapse, and Varric has been conveniently coerced into explaining how we got this far.  He begins spinning the tale of your character, Hawke, who is fleeing with his family from their Fereldan home in Lothering as the Darkspawn blight the land and raze it to the ground.  What transpires in his tale spans the better part of the next decade.  The plot is interesting, but it suffers from pacing issues in certain places (it lags particularly badly towards the end of Act 1 when your primary concern is simply running enough errands to reach a certain monetary benchmark), and does not have a world-engulfing epic feel a la Origins until nearly the very end, being that much of it revolves specifically around Hawke’s rise to prominence.  Quests and sub-plotlines that foreshadow the greater world conflict are woven into the fabric of the plot throughout the game, but not quite efficiently enough – much of the time they are simply too short and simplistic to feel as significant as they truly should have been.  It also ends on a big time cliffhanger as far as how the conflict in Kirkwall affects the world around it, so while there is definitely a
satisfactory development in Hawke’s near decade-long ascent, you are left feeling as if his/her story was used as a bridge between Origins and whatever the presumptive Dragon Age III’s grander plot might be.  The jury will just have to remain out on that until the next installment hits.

The Gameplay

For those of you who didn’t read our preview of the DAII demo, I stress once again that the single most significant development in this iteration of Dragon Age is the combat; not necessarily in its mechanics, but in the experience as a whole.  Simply put, it is pure, straight up, five thousand degrees celsius blood to the head and all outer extremities.  For all of Origins’ virtues, its combat system took the “spiritual successor to Baldur’s Gate” thing a little too far, with what amounted to a somewhat sped up version of the point-and-click attack interface of the outmoded Infinity and Aurora engines.  DAII fixed all that, while still remaining true to the style of combat these games were meant to have.  Basic attacks and activated talents alike execute the instant you enter the command, with blazing speed and precision, in a satisfying whirlwind of slashes, explosions and flying body parts (mostly not your own).  Rogues eviscerate enemies in close range single combat with lightning fast slashes from two weapons, or a punishing volley of arrows from a range.  Warriors obliterate waves of foes from the front lines, cleaving a path with two-handed weapons or defensively backboning the party via the sword and board.  Mages decimate large areas or individual combatants with a terrific array of spells, but with the added bonus of being able to attack in melee in addition to ranged arcane bolts.  Have I mentioned before how much more SENSE Dragon Age II’s combat makes?  I have?  Well I’m doing it again.  It all happens so fast, that you almost feel Dragon Age has evolved into a hack and slash (albeit an incredibly satisfying one).

Almost.

All of the machinations, calculations, strategic implementations and statistical randomness we dedicated nerds have come to expect in a fantasy RPG, from Bioware in particular, are still there, feverishly spinning those hamster wheels behind the scenes to keep your battle experience humming.  There is still tons of value in building your Rogue to backstab from stealth, with all the cunning bonuses that can increase your critical damage exponentially.  Spell combinations from Origins not only make a return, but are expanded and improved in the form of cross-class combos which utilize each class’ unique abilities to finish attack chains in devastating ways.  For example, a warrior can obtain a passive ability that has a chance to “STAGGER” an enemy with each strike.  Once STAGGERED, the Rogue can automatically cause critical hits, which in conjunction with another passive ability, can “DISORIENT” the target.  A Mage who has the Crushing Prison spell and its upgrade can cause 200% damage and paralysis to a DISORIENTED enemy. Despite the complicated weaving of statuses and passive bonuses based on activated and sustained talents, it all happens in nearly the blink of an eye.  That is pure combat genius.

As fulfilling as the heat of battle can be, it is, for better or worse, the best single aspect of a highly anticipated sequel.  To all of us who were so geeked up for this release for a bevy of reasons, that can only mean disappointment.  Dragon Age II suffers from an occasionally crippling sense of repetition, with the salaciously engaging combat sometimes the only break in the monotony.  Tons of side quests entail simply seeking out a random denizen of Kirkwall and returning a looted piece of junk to them for an arbitrary amount of gold and EXP.  That may have flown in Act 1 when you are actively trying to scrape together every sovereign you can get in order to move up in society, but after that point there is no excuse for including that kind of mundane minutiae when players might be better served by longer quests that tie into main plot lines or perhaps improve upon DAII’s lack
of effort in uncovering more about the expansive new realm of Thedas in which all things Dragon Age take place.  One of DA:Origins greatest assets was that even when it wasn’t actively telling the story, Ferelden and the rest of Thedas was unfolding before your eyes in every quest, every race you encountered, heck, every item description of some unique treasure picked clean off the fresh corpse of a boss – item descriptions have been done away with completely for some unfathomable reason.  One can understand these aspects not appealing to a more general audience which Bioware is clearly trying to reach, but why remove them completely?  Item descriptions and Thedas lore can easily be ignored by the masses without diminishing their gameplay experience, but it does
increase the enjoyment for players like myself who like to immerse themselves in the environment. 

And therein we have uncovered Dragon Age II’s biggest flaw: lack of immersion.  Dungeon and residence maps are reused ad nauseam to the point of infuriation, and these locales change in insignificant ways, if at all, over time save for the enemies and loot found inside.  None of these maps are particularly large or possess
multiple layers to discover, unlike Origins and pretty much every Bioware RPG since 1997, which strips the game of the customary  wonder and reverence we feel navigating through a vast dungeon for treasure and quest alike.  What remains is something that feels shallow and superficial; a cave is just a cave, never a brilliant disguise for the entrance to an ancient ruin or secret stronghold of foes unseen.  It all generally amounts to running down a few different hallways picking up loot, hacking your way through waves of enemies until you hit your quest marker.  No puzzles, no intrigue, nothin’.  Perhaps more egregiously, Dragon Age II sells you on the promise of discovering a new region of Thedas, the Free Marches, and never delivers on that promise.  For all the verbal pomp and circumstance about the myriad locations that make up the Free Marches – Kirkwall, Starkhaven, Tantervale, the Vimmark Mountains, the Planasene Forest, Cumberland, Ostwick, etc. – all the game’s quests take place within the confines of Kirkwall or its immediate surrounding areas.  You have every reason to be curious about and venture afield to all of these places, yet you will invariably trot past the same filthy Kirkwall back alley more times than you care to count.  Kirkwall is a fantastically constructed city pulsing with activity, and all the compelling class tensions and bureaucratic bullcrap you’d expect from a bunch of squabbling nobles, templars,
soldiers and mages.  It dwarfs every city/settlement from Origins in size, scope and depth, which makes one wonder further why similar care couldn’t be given to constructing the rest of the world around Kirkwall.  However, even we have limits to our appreciation for that kind of thing, and said limit is reached and far exceeded by the end of the game.  You will be begging for any excuse to explore what lies beyond, and will be left wanting.  Furthermore, aside from your own personal gains, Kirkwall never seems to change very much despite the plot spanning the better part of a decade.  Six years later, the same stores, taverns and merchants are still glued to their spots, though they at least have the decency to sell new things.  Is it so hard to fathom that in that time, a store is looted and burned, or a merchant who used to occupy the square is no longer there because he lost his
membership to the Merchant’s Guild or perhaps was overrun by Darkspawn while traveling with his caravan?  DAII really falls flat on its face when attempting to depict the passage of time.  In fact, that passage istotally superficial in a way that from time to time makes you acutely aware of the fact that you are playing a video game.  Add all of these shallow components up, and you get an experience that, though entertaining, lacks the depth and immersion that we come to expect from such an epic title.

There are other more minor gameplay changes from Origins to II, such as fixed armor for party members and a Friendship/Rivalry scale indicating your companions’ feelings towards you rather than Approval/Disapproval.  I didn’t find these tweaks affected my experience too much and if anything the Friendship/Rivalry thing is a little more intuitive than its predecessor given there are no innate consequences to racking up either one with a party member, whereas in Origins there was absolutely no reason not to seek the approval of your allies.  Party member interaction is handled quite differently, with fewer gifts available, all of which are event-triggering, and conversations on the whole are pared down quite a bit.  Part of me definitely misses the ability to stop and conversate with a companion whenever I feel like it, but for the most part the interactions are satisfactory and I can admit that it was not really a big issue for me.  The companion quests are actually more engaging in this second installment than in the first, for the most part, so you get a lot of enjoyment out of seeing your party
members develop over time.  Some of the romance options can feel unrealistically forced or quick to initiate, and like in Origins, I’d have liked to see more interaction after the romances initiated and/or concluded, but for the most part its more of the same good stuff we’re used to.  Have full confidence that you will form attachments to certain characters just like you always have with these games, and enjoy.

Audio/Visuals/Presentation
Visually, Dragon Age II is the game that Bioware fans and dedicated gamers deserved and should have had the first time around.  Character models are much improved, with greater care given to showing the crucial differences between the races of Thedas.  Elves no longer simply look like short, pretty humans and instead have much slighter frames and distinctly different, ethereal features.  The Qunari look downright awesome – hulking masses of pale-skinned bulk, clad in intimidating horns and scowling expressions that always conceal their inner turmoil.  They are totally unrecognizable from before, but they are so much improved that it’s irrelevant.  The game has thankfully cast off the constant brown and gray film that covered everything in Origins, and colors are richer and more vibrant.  Textures and details on armor, clothing and objects are universally improved though they could still stand to be pumped up in resolution.  In general, the scenery in every area you visit is by and large improved over Origins.  I unabashedly admit to stopping at the docks of Kirkwall to stare at the reflection of the Gallows rippling in the murky water.  The game’s interfaces are also pretty uniformly improved, with menus, skill trees and character details streamlined in a manner that makes it much quicker to digest the same amount of information.  Conversation is handled with the dialogue wheel, a la Mass Effect, but with added icons to better
indicate the tone of the choice you are making.  Aside from some silly instances in which the spoken line doesn’t really end up reflecting what you thought you were choosing, the new dialogue system works very well and comes with the added bonus of affecting how your Hawke approaches certain scripted events based on your tendencies in conversation aggregated over the course of the whole game.  The voice acting and writing was typically stellar, as we have come to expect of everything Bioware puts out, and the music appropriately augments your experience as it should, though the choice to have Florence + the Machine collaborate on a main theme for this game was almost comically erroneous.  What exactly about a fantasy RPG with Dungeons and Dragons
roots screams “contemporary indie rock/soul”?  Somebody on the dev team must have won an office pool for that decision to go through.

Overall
Dragon Age II is a mixed bag of important improvements and deflating letdowns.  Perhaps its simply because the game experienced such a massive amount of hype building atop an already terrific foundation, butmfor all the improvements in combat, visuals and style, the game suffers from a severe lack of depth at times that can irritate and discourage even the most devoted RPG fans.  Reused maps, a total lack of exploration and frequently shallow, mundane side quests make for a game that feels as if it was gutted of much of its content to either meet a short development cycle or attempt to appeal to the more general gaming populace, or both.  It is an unfortunate and disturbing trend, if true, that Bioware, now owned by a company notorious for alienating dedicated fan bases in favor of a fatter bottom line (read: EA) is trying to change what we love about western RPGs so more copies of Dragon Age will fly off the shelves.  I don’t speak for everyone, but I don’t think RPG fans play games like DAII because they can transcend genres.  They play for the intensely immersive experience that these games typically (or used to) provide, and it has been cruelly stripped away from this entry in the Dragon Age franchise.  Dragon Age II was enjoyable if not epic, and if you have enough fun to see it to completion, chances are good that you’ll find reason enough to replay it at least once more to experience some of the rest of what it has to offer.

EDIT: I originally was not going to address this with a massive patch pending, but I decided I would be remiss to not mention the myriad of bugs, glitches and freezes that Dragon Age II suffers from (and our updated rating reflects this).  This game, so highly anticipated and downright loaded with incentives to pre-order or buy on the ship date, is absolutely riddled with programming flaws, including but not limited to crashes/freezes during cutscenes, bugged, impossible to complete quest lines and romances/friendships, activated and sustained talents that literally do nothing (Goad, Armistice), companion buffs that stack over time and end up debuffing Hawke if/when they are taken or forced out of your party, among many, many others.  It is obvious to anyone with a set of thumbs and two eyeballs that this game was rushed and shipped in an incomplete state, something that
neither EA nor Bioware have to this point taken much responsibility for or acknowledged the very harsh yet honest outcry this has caused among Dragon Age’s fan base.  We were able to finish a couple of playthroughs without experiencing any of the bugs/glitches that are allegedly game-breaking, but there is ample evidence that the game shipped with several, and it is something of a delicate minefield avoiding the serious problems.  Hopefully this very large update fixes many of the issues preventing some gamers from even completing the game, but there is still no excuse for rushing and releasing such an unfinished product, particularly without offering any
compensation.  Buyer beware.

Rating: Dragon Age II 8.1/10

Frame of Reference: Dragon Age: Origins 9.2/10



Review posted here: pulsegaming.wordpress.com/2011/04/12/review-dragon-age-ii/

Modifié par Robtachi, 20 avril 2011 - 05:48 .


#2750
Hensemanse

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I can't even begin to say how sorry I've been for purchasing this... 'game'.

It feels like BioWare/EA jumped on the WoW wannabe bandwagon and has tuned down every little aspect of what I personally always have liked about RPG's and like one of the 150% pro guys I've been playing RPG's since the MUD days as well I just take the opposite stance thankyouverymuch.

Pros: Talent Tree (wonder where they got that idea from /sarcasm off) is a nice touch. Hardly original but shows that BioWare knows where the MONEY is at and that's far more important than gameplay on a whole.

Story is really ok but you really need to know your game. Like Thalinor00 wrote I feel like I'm jumping back and forth in a movie that hasn't found it's way yet or simply don't know(?) Some more time to think about what the game should accomplish, other than cash-in from the success of DAO would have done this...Title a lot of good.

The Music score is really good also I can't say anything bad about that.

Cons: The new combat system or lack of same rather. Yes the combat has increased in speed but I never actually feel I'm playing a RPG like the old BIOware titles (up to and including DAO) where tactics play a role in the outcome of the battle. It seems like the entire engine was first made for the game console market and because of Time constraints(?) they migrated the very same system to the PC. It makes tactics a thing of the past unless you play on hard or nightmare level. At times I feel like I'm Superman incarnated with the hilarious jump routine that a rogue gets (only played rogue and will never ever replay this utter sh.te of a game), and don't get me started on the explosions that enemies tend to go through when delivering the killing blow (eat your heart out Chuck Norris).

The GFX. I seem to be in total agreement with the most of the community about the steenking awful darkspawn models that most people tend to hate but I can't say that I'm totally fond of the human models either. The new elf models are very RP'ish from-a-Tolkien-kind-of-perspective and I really like their new look. Being danish I find it hard to comment on their welsh accent, it's just all english to mePosted Image

The Skill system: Why on earth did you drop the DAO setup? Here I actually thought 'Wow it doesn't get much better than that' and I could 'feel in character' of the rogue that progressed from being the skullduggery bastard that snuck up from behind, early in the game, to a smoothtalking SoB through Coercion later in the game. All that added to replay value and DAO2 will never have any kind of replay value to me whatsoever, even the DLC seems c***.

The very Linear storyline only adds more fuel to my curious suspicion of a rushed cash-in title and the entire 'feel' of being in charge of a 'character' that you feel no connection with whatsoever makes the overall experience very very disappointing to say the very least.

I find no love for this title but I will say this: If you're a World of Warcraft player that is looking for the same WoW experience in a single player game then THIS title is definately it. It's 'RPG Lite' and it does this very very skillfully.
 
On the other hand if you're an old timer that don't mind if a game takes a heckuva lot of time with lots of lore and in game depth and first and foremost character development the old fashioned way (i.e like the older BioWare titles), then stay well and true away from this until you can get it for 10 quid on Steam.