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Your Dragon Age II Review *NO SPOILERS PLEASE*


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#2751
MOTpoetryION

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DW2511 wrote...

I really think this thread should be SPOILER FREE. I want people to post their impressions so I can decide on a purchase but I don't want to be spoiled.


Trust me DW2511

 IMHO If you get the game you wont be spoiled.Posted Image

#2752
Hensemanse

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I just read more reviews from the user base here and since I'm not english it can be hard for me to express myself to the fullest extent of what I want to say/write.

jmp0505 I fully share your review of the... 'game'. I can't remember when I've felt so down over a sequel to a truly epic and fantastic game (which I still play, compared to DA2 which has been shelved).

One last grief here and then I'm gone; It's not that I don't mind that developers or personnel comment on their own game, but to do it on a forum like this and in such a blatantly one-sided kind of way like some of the overzealous reviews in here makes me take a step back and alienate me further from EVER purchasing DA3 before ALL the reviews have been written.

Shame on you Bioware /EA

#2753
Guest_Brodyaha_*

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Overall, this was a very strong game and one that I enjoyed playing through a whole weekend when I was supposed to be working on tests.

GREAT
~Character development. I felt the characters seemed alive.  This includes:
  • banter/camaderie from NPC to NPC
  • characterization
  • friendship/rivalry
~Art style.  This included loading screens, the environment, the imagery...fantastic! The Deep Roads weren't boring!
~The story and the variables it could take within DA2.
~Dialogue system. 
~Voice acting all around.  The voices were fantastically-suited for each character
~Kirkwall.  It was a fantastically epic city.  It felt large, it seemed large, like right out of what you would read in a history book.
~The overall story.  Hawke is a character who happens to be at the wrong place in the wrong time and gets caught up in the political and social struggles of a city, instead of having to fight an arcane evil and being some special "chosen one." DA2's story was refreshing.

GOOD
~The romances. I think they were great for the most part, but a few areas here and there made it feel like the romance between Hawke and the LI was rushed, and not as well-developed as it could have been.

MEDIOCRE
~The music. Nothing particularily memorable, except the revised Leliana's Song.
~Clothing changes.  Some characters only change their clothing if you romance them. I didn't like that. Aveline is the only one with more than two upgrades.  Couldn't Anders get some more new clothes in the six years he and Hawke were together? Merrill?  Varric? I understand they're *poor.* but maybe Hawke could chip in?

BAD
~Retcons with characters and the justifications for them.  Leliana is alive, no matter what?  If I recall, I left her dead on a mountain top when she attacked me.  Anders was supposed to be dead for certain playthroughs in Awakenings. I recall some justifications for these, but I still think it's poor taste to retcon.
~Three-year jumps. It had great potential, and I liked the idea/concept, but they were weakly executed.  Instead of feeling natural, it felt like every time jump, everyone was mentioning, "oh, three years have passed! Lament/reminisce."  It felt awkward.  Obviously, Hawke is still friends with some of these guys, she wouldn't go three years without seeing them.
~Some characters did not benefit from the new art style. Alistair is one of them.

AWFUL
~The rush job on this:
  • There were a lot of noticable glitches. I could see Justice's glowing orbs from Anders' chest, for just one. Fenris disappeared for one quest, even though it was required that I take him in my party.
  • On that note, a patch is in production less than a month after release to fix over 100 glitches, with another patch likely on the way. Really?
~Forcing two characters I don't like into my house. People who have played the game know who.
~Reused environments. I understand that mountaintops and huge cities might not change a whole lot.  But the little caves I traipsed through in Sundermount are the same as in the Wounded Coast, which are the same as in the Bone Pit. I think there's a difference for reusing for the sake of reusing, and being lazy (or rushed, in this case).


I wasn't expecting a whole ton of cameos in DA2 from DAO.  Hawke is a different character, and it's not an extension of the Warden's story, so I wasn't disappointed.  i was, however, pleasantly surprised at how many references there were to DAO; it was more than i was expecting.

Overall, I'll be enjoying DA2 for a while.

#2754
IDIOT BOX

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Giving a full review would just be repetitive at this point as the issues themselves have been discussed to death. And I'm not a poster on these forums either, so this will probably be it for me, but I am a long time Bioware gamer. In fact, your games are basically all I play anymore. So I'll just mention this for the company, who I'm sure read these posts.

I pre-ordered the game as a huge fan of DAO. The only time ever I have done such a thing. I will never do this again. Ever. I played it immediately after receiving it. I did not hate it, like many seem to, but I was at first a little disappointed and confused by the direction and drastic style changes here, and this increased the longer I played until it began to affect my desire to play. They, and the game itself, were not geared towards me, that's for sure. I still find this confusing after DAO's success. Your audience was already there. Just waiting....but I digress.

But you're Bioware, so I played it again thinking I may have missed something crucial. Honestly, I had to force myself to finish it, dialing down difficulty to focus on story, which still left me feeling hollow and disinterested. I still can't believe this. I started to feel left behind about half way through, like your games are no longer going to be what I originally bought them for. The reasons are well known, and DAO portrayed them fantastically. In fact, DAO brought me back to gaming after several years away. I'm concerned DA2 will send me packing again. If DA2 does well, as a fellow businessman, more power to you, but I can't follow if things stay the same. Good luck though.

#2755
CaptainBanana

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erynnar wrote...

Mysterygent wrote...

Came across this info on Wiki. Interesting.

"We were nearing the end of active work on design content for Dragon Age… Discussion on Dragon Age 2 began around this time and looking ahead I knew that I wasn’t going to be satisfied with what Dragon Age 2 would be. Party control/tactical combat are huge factors in my enjoyment of a role-playing game as is adopting the role of the hero (i.e., customizing my character). I was fairly certain Dragon Age would transition towards more of a Mass Effect experience, which while enjoyable is not the type of role-playing game I play."

—Brent Knowles, lead designer of Dragon Age: Origins

"During the pre-development of the game, Brent Knowles, a veteran lead designer who had been with Bioware for a decade and the central figurehead behind Dragon Age: Origins, decided to resign during the designing process of Dragon Age 2 and eventually left the company, stating “I’m not the same person I was when I started, and BioWare isn’t the same company.”[9] He later went on to clarify his decision to leave, elaborating "I never thought Dragon Age 2 would be a terrible game. It was just that a highly cinematic, action-leaning RPG wasn’t what I wanted to work on. That is all."

No wonder DA2 sucks.


Yep...not the kind of game I want to play either. Really I am sooo trying to talk myself into a mage runthrough, and hell's bells, just trying  to talk myself into going back and restarting at a certain point to finish my first playthrough again since I did something I didn't like).  I never had that problem replaying DAO. I am replaying it right now in fact.


Well there you have it.  I wish I read this before I purchased the game.
 
I absolutely loved DAO, I have played the game perhaps 2 dozen times and have tried all variations,  chasing Morrigan, chasing Leliana,  marrying the Queen ( who I wish they made more a part of that story).  I played as a human, elf, and dwarf...as a warrior, rogue and mage.  I loved it all and could not wait for the second version.  My first clue that something was amiss was the way Morrigan went out of the picture.  Very cheap, like "throw-in" short story after all the build up.   I expected much more expecially after I finished each game and the epilogue left so much unanswered and therefore many possibilities..

Like I said in my original post, Bioware lost its talent, and went cheap..in order to get something out there to make a fast buck.   When I finished DAO the first time I could not wait for the next version; and also like I said in my first post....now I could care less.

Really too bad......Bioaware had a good thing and I expect they will keep their younger players who reall don;t care that much about the story line but prefer the action.

#2756
CaptainBanana

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One last thing. You know what would really be nice is having Bioware respond to all of these comments just to see how they are reacting to them, and what if anything they are going to do about it.

I think I'll not hold my breath.

#2757
Otterwarden

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CaptainBanana wrote...

One last thing. You know what would really be nice is having Bioware respond to all of these comments just to see how they are reacting to them, and what if anything they are going to do about it.

I think I'll not hold my breath.


This has been the response so far from on high:

social.bioware.com/forum/1/topic/141/index/7076688

Muzyka: "It’s been polarizing to see the feedback, frankly. There’s been
a lot of people that have been really delighted about what we’ve
provided in Dragon Age II. People rating it 90 to 100 and really being
happy with all the features and the focus on action intensity and the
voiced protagonist and the way the story unfolds with the framed
narrative and a lot of the things that are quite innovative and
different.

There are other people that were expecting more Dragon
Age Origins and more of the spiritual successor to Baldur’s Gate. Some
of them have expressed disappointment. It’s something we really take
seriously. We’re taking that feedback to heart and we’re seeing what we
can do to continue to surprise and delight our fans in the future.

We’ve actually attracted a lot of new people to the franchise. Dragon Age II
is selling faster than Dragon Age Origins. It’s probably part because
it’s drawing a lot of new fans in. And that’s exciting to us. But our
core fans are really important to us. I can’t emphasize that enough.
They helped get us to where we are today. They’re the core of what we
do, and we want to make sure we’re making games that satisfy them."

My reaction to that was:  abivalent and disconcerting, but really I prefer what abaris wrote...

Believe me, I'm at this game since 1990 and if some corporate executive starts to speak in tongues, there's usually some highly paid PR suit lurking in the shadows.


Modifié par Otterwarden, 20 avril 2011 - 11:00 .


#2758
Tommy6860

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Otterwarden wrote...

CaptainBanana wrote...

One last thing. You know what would really be nice is having Bioware respond to all of these comments just to see how they are reacting to them, and what if anything they are going to do about it.

I think I'll not hold my breath.


This has been the response so far from on high:

social.bioware.com/forum/1/topic/141/index/7076688

Muzyka: "It’s been polarizing to see the feedback, frankly. There’s been
a lot of people that have been really delighted about what we’ve
provided in Dragon Age II. People rating it 90 to 100 and really being
happy with all the features and the focus on action intensity and the
voiced protagonist and the way the story unfolds with the framed
narrative and a lot of the things that are quite innovative and
different.

There are other people that were expecting more Dragon
Age Origins and more of the spiritual successor to Baldur’s Gate. Some
of them have expressed disappointment. It’s something we really take
seriously. We’re taking that feedback to heart and we’re seeing what we
can do to continue to surprise and delight our fans in the future.

We’ve actually attracted a lot of new people to the franchise. Dragon Age II
is selling faster than Dragon Age Origins. It’s probably part because
it’s drawing a lot of new fans in. And that’s exciting to us. But our
core fans are really important to us. I can’t emphasize that enough.
They helped get us to where we are today. They’re the core of what we
do, and we want to make sure we’re making games that satisfy them."

My reaction to that was:  abivalent and disconcerting, but really I prefer what abaris wrote...

Believe me, I'm at this game since 1990 and if some corporate executive starts to speak in tongues, there's usually some highly paid PR suit lurking in the shadows.


Yes, and add the fact that aside from the forked tongue responses from official reps (Muzyka included), the sales facts belie their million sales figures as no more than hype when they only include the first two weeks as some indicator of popularity. If going by week six sales figures, relatively speaking, Origins on just the Xbox360 outsold DA2 on all platforms combined. Maybe the intitials for PR shoud represent "Publisher Rhetoric"

#2759
Kangaxx628

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My 2 cents..
Good - cross class combos, though to do it properly given the length of the cooldowns, you have to set the tactics otherwise the NPCs will fire off all their quality moves upon seeing the enemies. Varric, Merrill, Izzy

Bad - Lack of spells combos, arcane warrior, waves upon waves of enemies, long cool downs for spells and pots. Still no knock spell or bash open chests option. Combat becomes tedious on high levels w/ ridiculous HP of enemies. New Anders. Lack of apparent choice in ending. For how to do the framed narrative properly see Planescape:Torment

Ugly - Alistair, Zevran, art design of Hurlocks and Emissaries. Btw if golems are so rare why do I fight so many?

#2760
Toruscan

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i love this game and i think rthe graphic and all that is an improvement and what i am dissapointed about is that you cant equip your companions with better armor.

#2761
Shasow

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chriizo wrote...

i love this game and i think rthe graphic and all that is an improvement and what i am dissapointed about is that you cant equip your companions with better armor.


Odly enough, that's my FAVORITE part of the game.  And probably the only part I enjoyed.

Modifié par Shasow, 21 avril 2011 - 01:51 .


#2762
CaptainBanana

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Tommy6860 wrote...

Otterwarden wrote...

CaptainBanana wrote...

One last thing. You know what would really be nice is having Bioware respond to all of these comments just to see how they are reacting to them, and what if anything they are going to do about it.

I think I'll not hold my breath.


This has been the response so far from on high:

social.bioware.com/forum/1/topic/141/index/7076688

Muzyka: "It’s been polarizing to see the feedback, frankly. There’s been
a lot of people that have been really delighted about what we’ve
provided in Dragon Age II. People rating it 90 to 100 and really being
happy with all the features and the focus on action intensity and the
voiced protagonist and the way the story unfolds with the framed
narrative and a lot of the things that are quite innovative and
different.

There are other people that were expecting more Dragon
Age Origins and more of the spiritual successor to Baldur’s Gate. Some
of them have expressed disappointment. It’s something we really take
seriously. We’re taking that feedback to heart and we’re seeing what we
can do to continue to surprise and delight our fans in the future.

We’ve actually attracted a lot of new people to the franchise. Dragon Age II
is selling faster than Dragon Age Origins. It’s probably part because
it’s drawing a lot of new fans in. And that’s exciting to us. But our
core fans are really important to us. I can’t emphasize that enough.
They helped get us to where we are today. They’re the core of what we
do, and we want to make sure we’re making games that satisfy them."

My reaction to that was:  abivalent and disconcerting, but really I prefer what abaris wrote...

Believe me, I'm at this game since 1990 and if some corporate executive starts to speak in tongues, there's usually some highly paid PR suit lurking in the shadows.


Yes, and add the fact that aside from the forked tongue responses from official reps (Muzyka included), the sales facts belie their million sales figures as no more than hype when they only include the first two weeks as some indicator of popularity. If going by week six sales figures, relatively speaking, Origins on just the Xbox360 outsold DA2 on all platforms combined. Maybe the intitials for PR shoud represent "Publisher Rhetoric"



Thank you for this post..

Well this is kind of what I figured.  Manangement deluding itself into thinking that DAO2 is another epic RPG game that rivals DAO. 

They are stating that "There are other people that were expecting more Dragon Age Origins "'

I can only speak for myself in saying that I went back and reviewed the various epilogues of DAO and what they implied.  DAO2 does not allow you to role play in this game, You are being led through until the end when you can decide who to side with. The acrobatical combat that is over in a heart beat is not realistic.  The scenery is boring, and the story line drags you through one combat after another until that becomes boring.

DAO2  reminds me of any shooter game like MOH where you are taken through many combat scenes until you reach its ultimate conclusion. Those ganes you can change weapons too. 

They sound like they are "speaking in tongues" however I can tell you this;  Unless they decide to return to making high quality RPG  Action games very soon, they will lose alot of customer base.

I also play Mass Effect and now I am wondering what the hell will happen with that.

#2763
Sevuz

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 The Graphic: :o 

Is nice but the
Screen-tearing and the many bugs are no good and it seems odd when you look
back on what Bioware have done before DA2. But seriously, the motion
capture
 of the characters movements is to be
redone. We have seen this since KOTOR and it is outdate as hell by now to reuse
the same body movements for that long.

 

BACK TO THE MOTION CAPTURE STUDIO! “L.A. Noire” is going
give you a run for your money if you do not do something about it in ME3 and DA3. The deep roads” was however much better made
this time around.

 

The Story: [smilie]http://social.bioware.com/images/forum/emoticons/angry.png[/smilie]

 

The 3-act storyline
feels more like 3 DLC packs that an actual full-fleshed retail game and the revisit
of the same area repeatedly does not help the in any favor. It feels rushed and
lazy and Bioware, if you reading this then I beg you not do something like this
ever again. Nice graphic and a few smart ideas and tweaks here and there do not
help a rushed game. A year or two more would have done the game to a much more full-fleshed
experience.

 

The 3-acts do not feel
that connected, as they should have been and some of the emotional moments in
the game are missing the tone and feeling to them.

 

The Sound and Voice acting: :o

Enjoy many of the conversations you have with the party members (some are though a bit over used then others)
and over all I really liked most of them so that is the games bigget plus.

 

The music score is
done nicely, but I missed that EPIC feeling you get from the trailer music,
which is awesome.

 

Game play: :huh:

The combat this time
is much more fun in my opinion, but the bold and random full-throttle almost
none stop attacking thugs is a lazy idea and you only fight the dark spawns on
few equations. The game gets repetitive many times the mobs hurdle towards you
all the time. They a brain dead mobs and that get boring fast. Come on we are
in 2011 and we have seen plenty of games with enemy AI that feel more real than
this.

 

The quest system is a
bit of a mixed bag. The main and second works well enough and the site quest
brings more that than just the same lazy quest **** we have seen so many times.


The setting in Kirkwall
did not bother me, but the REPETATIV use of the exactly same areas and dungeons
multiply times is the worst thing you can do to any game.

“Dragon Age: Origns”
did not have this problem and I (and MANY OTHERS) cannot understand why anyone
in Bioware OR EA thought this was a good idea to begin with. Was it really that
impotent rush Dragon Age 2 out this fast really?


The Final Verdict: :police:

 
This is not bad game,
but is not Biowares best game to date (not even close) and that is a shame when
you feel that there was deep beneath all its flaws is hiding a great game that
could have been so much more. Bioware! You need to be careful  if you do not wish to kill you
fan group, because this is was a BAD move.


7 / 10 :bandit:


I would give a lower
rate but I did enjoy myself for the most part and I know that if this had been
given a year more development it would have been a much better game.

Don't make an other Final Fantasy 13 wannabe PLZZZZZZZZZZ!

PS. here is a few links, give them a watch

http://www.blistered...i-angry-review/

http://www.blistered...ge-reviews-da2/


Modifié par Sevuz, 21 avril 2011 - 11:37 .


#2764
Maldras

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First, thanks to the devs for their efforts with this game. Some of my comments might be critical, and necessarily so, but overall I believe that BW devs are devoted to creating great games. I (38 y/o and long-time gamer) have played almost everything BW has published and was a stalwart fan, but am becoming cynical post-acquisition.

Summary: DA2 was a quick romp that I enjoyed, although it pales in comparison to previous titles [insert almost any here] and I characterize it as an action-RPG. I don't necessarily feel that is complimentary for a BW title.

Overall I am concerned about the direction BW is taking with its product. I feel BW moving in a direction that is less suited for my tastes. If it meets BW's commercial objectives then I won't argue with it, because BW is a business and they should know your demographics. BUT, I might not pre-purchase anymore and will wait for critical reviews if this direction continues. No praise, no blame -- those are my needs and I am only one consumer. In business terms, BW's brand equity is dimishing quickly with me.

Story: I enjoyed my first run, and unlike many I felt tied to the character development. I will rank it a "B". My second run (rogue) was enjoyable due to mechanics but the lack of diversity in story made it a "C-".

But, if I were given a choice of a title like Borderlands or even Torchlight versus DA2, I would choose the former. And I am not an FPS fan. Why would I choose them? Because, if BW are moving to the gratuitous -- and I feel that they are -- then I will choose something that excels in that facet.

Pros
- Better developed combat mechanics for rogue and warrior
- A cohesive and engaging storyline (for 1 run I liked it)
- Improved graphics (but also some cons, see below)
- Improved item looks for advanced sets
- Varric and Fenris as NPCs
- Radial -- it actually really worked for me

Cons
- Weak replayability (and at US$60?!)
- Poor system optimization (I run 3 rigs, from normal to very high end, and found optimization poor on all machines)...also, performance farged more on patches...BW is a blue chip organization, and I expect better from blue chips like BW and Blizzard
- Lazy interior design -- same instances used multiple times (e.g., warehouses, caverns, etc.)...what I really want to know is who's decision was it to close off a niche with a fully built wagon, on the inside of the niche?!
- Weak mob diversity
- Weak mage development over DAO (although I like Force mage, the other specialties were drab to me)
- Generally OP versus "difficulty"
- Zerg combat versus tactical combat (there was some of the latter but to describe it as tactical is ambitious)
- General feel that is was rushed

I hope that this was an anomaly and not foreshadowing. I would suggest an open letter to fans discussing some of the common criticisms and discussing your corrections.

Regards,

- Dras

PS  BW has provided so many great gaming moments for me, including the years I spent in PWs using NWN toolset, that I hope that you take these as heartfelt and constructive.

Modifié par Maldras, 21 avril 2011 - 01:48 .


#2765
Maldras

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I have been involved with a few companies that were bought out and the quotation below sounds so much like a senior employee that is tied in with some type of golden handcuff. It just makes me more cynical.

Now, from a business perspective, if they really are growing their audience then they are doing something that they are paid for, and that is fine. What concerns me is how their so-called feedback is being interpreted and presented internally, and for their sake how loyal the so-called new customers are.

The question is, how do you grow your audience (i.e., revenues) without moving too far away from your core skills. I think it will be interesting to see how Blizzard's D3 is received by its core customers. Maybe an example there?


CaptainBanana wrote...

Tommy6860 wrote...

Otterwarden wrote...

CaptainBanana wrote...

One last thing. You know what would really be nice is having Bioware respond to all of these comments just to see how they are reacting to them, and what if anything they are going to do about it.

I think I'll not hold my breath.


This has been the response so far from on high:

social.bioware.com/forum/1/topic/141/index/7076688

Muzyka: "It’s been polarizing to see the feedback, frankly. There’s been
a lot of people that have been really delighted about what we’ve
provided in Dragon Age II. People rating it 90 to 100 and really being
happy with all the features and the focus on action intensity and the
voiced protagonist and the way the story unfolds with the framed
narrative and a lot of the things that are quite innovative and
different.

There are other people that were expecting more Dragon
Age Origins and more of the spiritual successor to Baldur’s Gate. Some
of them have expressed disappointment. It’s something we really take
seriously. We’re taking that feedback to heart and we’re seeing what we
can do to continue to surprise and delight our fans in the future.

We’ve actually attracted a lot of new people to the franchise. Dragon Age II
is selling faster than Dragon Age Origins. It’s probably part because
it’s drawing a lot of new fans in. And that’s exciting to us. But our
core fans are really important to us. I can’t emphasize that enough.
They helped get us to where we are today. They’re the core of what we
do, and we want to make sure we’re making games that satisfy them."

My reaction to that was:  abivalent and disconcerting, but really I prefer what abaris wrote...

Believe me, I'm at this game since 1990 and if some corporate executive starts to speak in tongues, there's usually some highly paid PR suit lurking in the shadows.


Yes, and add the fact that aside from the forked tongue responses from official reps (Muzyka included), the sales facts belie their million sales figures as no more than hype when they only include the first two weeks as some indicator of popularity. If going by week six sales figures, relatively speaking, Origins on just the Xbox360 outsold DA2 on all platforms combined. Maybe the intitials for PR shoud represent "Publisher Rhetoric"



Thank you for this post..

Well this is kind of what I figured.  Manangement deluding itself into thinking that DAO2 is another epic RPG game that rivals DAO. 

They are stating that "There are other people that were expecting more Dragon Age Origins "'

I can only speak for myself in saying that I went back and reviewed the various epilogues of DAO and what they implied.  DAO2 does not allow you to role play in this game, You are being led through until the end when you can decide who to side with. The acrobatical combat that is over in a heart beat is not realistic.  The scenery is boring, and the story line drags you through one combat after another until that becomes boring.

DAO2  reminds me of any shooter game like MOH where you are taken through many combat scenes until you reach its ultimate conclusion. Those ganes you can change weapons too. 

They sound like they are "speaking in tongues" however I can tell you this;  Unless they decide to return to making high quality RPG  Action games very soon, they will lose alot of customer base.

I also play Mass Effect and now I am wondering what the hell will happen with that.



#2766
TownGuard 23

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My biggest concern here is that I think there are two big issues with the game, the changes from DA:O and the rushed/lazy implementation, and that the two are getting mixed up. For example, I preferred the combat in DA:O because I felt I had much more control. But then again, I'm never going to be entirely happy on that front unless somebody finds a way to make 2D viable and sexy to our current jaded palates. Bioware and EA can write some of this off with a degree of justification as the grumpy unpleasable fanbase along the lines of the No Mutants Allowed crowd when Fallout 3 cameout. But I could have lived with the combat -- the gamebreaker for me was the enemies came in waves and out of nowhere, which combined with the pace made careful tactical protection of your archers and mages wasted effort. I'd submit that if this was a design choice, it was a bad one for both the narrow and the broad market, and I suspect it was a time/money driven one. Heck, I liked the third person voiced approach a great deal and (most of the time) the conversation wheel. My bad reaction to it was solely based on the negative effect It had on story depth and replayability -- I liked playing all the origin stories in DA:O and if there had been similar choices you could make in the game as Hawke with a similar persistent effect I wouldn't lament the lack of pointy ears overmuch.

I really liked the main story, full stop, and liked it a great deal more than that of DA:O, both MEs and (by a wide margin) the modern Fallouts. Again, I think the fault here is not so much the changes or the core idea as the implementation. DA:O was a largely pedestrian story, but the ludicrous level of detail in the broader world and the wonderful level of interaction with your companions made up for it. I thought the shades of grey and complicated moral choices in DA2 were great, I didn't mind the limited scope per se and I thought the framing devices were brilliant -- but I didn't care as quarter as much about Merrill as I did about Morrigan, and the only companion that came close to the gang from DA:O in depth was Verrick. That's kinda important, but unlike others I think thats clearly an issue of insufficient interaction and dialogue given to the characters rather than failure to create good characters in the first place. And the broader story seemed to suffer greatly from missing content: The Quanari were fascinating, but I felt that plot lacked some linking detail and dialogue so the final resolution seemed a bit out of place.

The appalling immersion breaking reuse of areas has been commented on ad nauseum, but Bioware please bear in mind that if you have any hope of getting into the broader market for console gamers, this is suicide. The people who play the big FPS titles are used to multiplayer, which means they take maps VERY seriously. I actually liked the streamlined inventory system, and while I miss the codex entries on every item I can live without them -- but its seems like sheer laziness to not even come up with anything other than "Ring" and "Superior Plate Mail" for powerful items. Is a name that hard?

My concern is that with all the bad reviews and negative sales Bioware will not only avoid the stuff that worked (at least for me) in the sequel but will be forced for financial reasons to make it even more rushed, and the failure will be blamed on the genre not the unrealistic time frame. You're not going to please all of the old school people, perhaps (although more effort would be appreciated there) but for God's sake don't ruin good ideas and good IP by rushing. ME2 didn't please everyone but it certainly pleased me. DA2 wasn't even close to ME2 quality.

#2767
Maccyds

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BIOWARE, READ THIS REVIEW FROM AN OLD MAN WHO HAD TO ENDURE SUCH A LOVELESS, 
HEARTBREAKING GAME!

To give this game a review on its own merits, I'd give it at least a 6 due to re-used areas, game breaking bugs(still not fixed in the patch) and an astronomically weak story(not what I expected from a Bioware game). But reviewing this game when comparing it to origins... Oh my... This game could've been great, even better than origins, but no... they had to change the formula and eradicate all commendable feelings I had towards the Dragon Age series. I read all the books, and I played about 15 playthroughs of origins so I could see and do everything. I was looking forward to Dragon Age 2, even though I dislike the voiced protagonist and radial wheel, I still knew(thought) it would be an amazing game as it's BIOWARE! The game through the post, and I immediately started to play it. "Hmm, graphics seem better, but the combat seems a bit too lairy... reminds me of the fighting in anime" is what I first thought. I found it withstandable at first, but as I ventured deeper and deeper into the city of Kirkwall, I found out just how repetitive the gameplay is. Everywhere I walk, Bandits overwhelm me! I commited mass genocide in Kirkwall, no doubt, but the thing that strikes me is, if so many bandits fill the streets, why so few NPC's?! It's just mindboggingly stupid and numbs my intelligence everytime I go back to play it. Oh yes, the combat was too much for me, i'm afraid, I can't even complete Dragon Age 2 without being bored to death due to the repetitive gameplay, the ABSOLUTELY ATROCIOUS voice acting, seriously, whoever chose the man to voice Hawke, the protoganist, should be fired, because he obviously cannot act. My nephew can act better than the tripe that he performs in this pathetic game. Yes, this game is pathetic to follow up on the amazing origins. I give it a 3/10 which is justified in every manner. I may be old, but I play games for fun, tactical combat and a momentous, inordinate story, which I did not find in Dragon Age 2. I have to stop now, before my poor heart gives way. Shame on Bioware for making an old man like myself have to endure such a loveless game. I've been reading the forums quite a lot, but just made an account to tell you Bioware that you have failed. Thankyou for reading.

Modifié par Maccyds, 22 avril 2011 - 12:15 .


#2768
Crimson_D-bag

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DA2 sucks for all the above reasons +some (one weapon set?!, terrible) Its looks like BW lost some key players and can't turn out quality anymore. Or mabey in an effort to "maximise profits" they got lazy, killing huge portions of the fan base. I hope good things for ME3 cause honestly i ended up playing the second one first and really enjoyed it for what it was(good TPS with some decent story and marginal rpg elements). I did end up playing ME1 about a month later and while i liked the more in depth skill development(No stats tho) to some degree the inventory system and the exploration aspect, i thought the combat was chunky and awkward. Combine deeper rpg elements with good tactical gameplay and ME3 should be epic. Cruising around in the hammer head On improved ME1 style terrain whould be sic! Although it does seem pretty quick to be launching the third game, hope its good!!! Oh ya DA2... lame.

Modifié par Crimson_D-bag, 21 avril 2011 - 09:24 .


#2769
yaw

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Vagabond_142 wrote...

I'll join the minority that LOVE this game. Been playing a couple of hours now and I have to say that they pegged it. DA:O, while an excellent game, at times got to the point of being a little tedious, where you couldn't advance without doing 2 hours of piecemeal roleplay to get to the point you wanted to be. So far in DA2, it's wham-bam-thank-you-maam, great pacing, GREAT dialogue and GREAT music, and excellent, smooth gameplay. Excellent game.


Sigh.

You considered roleplay to be long and tedious, and prefer fast-paced wham-bam action?

While I'm glad you enjoyed the game, surely you'd be better suited playing action games? FPS's? 

#2770
KilrB

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I would love to post my review of DA2 but my disc was defective.

Instead of the awesome RPG I payed for it installed a ported console fighter that was all flash and style, and utterly devoid of any roleplaying.

#2771
wojciec

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KilrB wrote...

I would love to post my review of DA2 but my disc was defective.

Instead of the awesome RPG I payed for it installed a ported console fighter that was all flash and style, and utterly devoid of any roleplaying.


touché sir, touché.

#2772
PhazeLord

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I'll spare a long review and just add my voice to the chorus.

DA2 feels like any generic fantasy console action game. Also, a lot of the Bioware explanations for the changes in style/features feel like excuses for why corners were cut.

My fault for not playing the demo... (I didn't want to spoil anything and before this Bioware had a 100% success rate in my eyes)... but I'll surely be trying before I buy on future releases.

My recommendation to a couple of friends that haven't bought the game is to "save your money for something better," vs. DAO where I was telling them "you have to buy this game!"

Game isn't awful, but I'll only give it about a 6/10. Would've given original DAO 9+/10.

Modifié par PhazeLord, 22 avril 2011 - 10:00 .


#2773
Deltacommand

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KilrB wrote...

I would love to post my review of DA2 but my disc was defective.

Instead of the awesome RPG I payed for it installed a ported console fighter that was all flash and style, and utterly devoid of any roleplaying.


Well said.[smilie]../../../images/forum/emoticons/smile.png[/smilie]
BioWare should consider putting this on their website background, between the "94% - PC Gamer" and the "Dragon Age II is what video games are meant to be." quotations.

#2774
Hensemanse

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@Deltacommand You mean 'We paid a well respected Game magazine to give us a good review even though we knew our title sucked donkey balls'.

Yeah I get it. 2 respected institutions inside the PC world gone with the wind. What a sad sight that is :(

Ps. I don't hope that you Bioware are ever going to use the DA2 bundled with ME as proof for 'Look DA2 almost sold the same amount of copies as DAO'. That would cause me to be a stalwart opponent of you as a company for a long time to come.

By the way when is the real Dragon Age 2 title due? I can wait a couple of years for a product that lives up to the true Bioware legacy, and I'm willing to let this cesspool of toxic waste you call DA2 be forgotten with no hesitation whatsoever.

#2775
Deltacommand

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Hensemanse wrote...

@Deltacommand You mean 'We paid a well respected Game magazine to give us a good review even though we knew our title sucked donkey balls'.

Yeah I get it. 2 respected institutions inside the PC world gone with the wind. What a sad sight that is :(
.


Well.... Without wrapping my comment in silk....yeah, that is what I meant. :D So much for the credibility of two sources...
There a lot of arguments/flame wars because of Dragon Age II, not just in The West, but here in Hungary (Middle-Europe) as well. So that is the reason why I tried to be more discreet.