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Your Dragon Age II Review *NO SPOILERS PLEASE*


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#2901
Clolien

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Ok here go's...... i have to say on the whole i enjoyed DA2 BUT there where several things that where a big let down for me. The story i thought was very interesting i cant wait to see how the qunari invasion and mage revolt will pan out also the flemeth and morrigan and old god thing and the orlais invasion of Freleden.

Likes

-Combat System
(alot betta then DA:O granted it has been simplified but it needed it. tho the cross class combo was a good idea but maybe a little over powered)
-Friendship/rivalry system
-Skill tree
(vast improvement more for war and rogue classes)
-Graphics/remodeling of races
(i like the qunaris the arishok looked badass in the cutscenes tho the darkspawn where a little diapointing. the new animation for mage normal attack is very nice)
-Companion converstions
(Some of them are excellent especially Isabella and Aveline i chuckled a few times when i had them both in my setup.)

dislikes:-

-Storyline/quests
(Didnt feel like the story was told until the end of each act would have been nice for the arc of the story to be told as u do quest/engage npcs felt more like.... do x number of quests that have very little to do with the story as a whole before u get to the next bit. Side quests i found quite boring and repedative)
-Environments
(Granted they looked good but regurgitating the same areas over and over really made the game a chore at times and could well have contributed to the boredom felt while doing the side quests. When i found out the game was set in the FREEMARSHES i assumed it would incompass all or even some of the city states not just one and the surrounding area.
-Equipment/Companion armour upgrade
(Bad move i like to gear up my party not just one member of it. Sort of makes finding and obtaining nice loot obsolete unless it suits my class DA:O trumphs it there clearly there. Generic gear and accessories dont get me started also 'junk' section hmm whats the point???)

On the whole i enjoyed the game overlooking the flaws it obviously has more for the storyline than for the actual game itself. I do see some resemblance to ME2 in the way they have 'improved' the game possibly EA influence?? but i am glad i can at least change the weapons and accessories of my companions. I was expecting a whole lot more from this game having such an amazing predecessor hopefully Bioware heed the comments left in the numerous forums about the flaws the game has and take a step back to DA:O than take a step forward to a ME2 clone. Lets hope they put the time and care in to the next installment as the franchise and its fanbase deserve

Modifié par Clolien, 14 mai 2011 - 04:33 .


#2902
Freckle Face

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I don't really write reviews.. I'm not good at it. But I feel so strongly about the DA franchise that I want my voice to be heard, even if I'm just affirming things that others may have said before me (I haven't read anyone else's review so my apologies for any repeated complaints/opinions). So, I'm writing this in hopes that something I say might be useful in making DA3 (I know it hasn't been announced.. but it's inevitable) a great game.

When I first played through DA2, I had a lot of fun with it. The combat looked and felt a lot better (I played it on Xbox so I got lazy tactically and played it more hack-and-slash..) and was definitely more fun. The story was good, definitely dramatic and interesting. The frame narrative felt refreshing.

I did enjoy playing through DA2, and I even beat it twice. But once I put it down for a month and forgot all about it, when I eventually thought about it again I realized I just don't feel at all compelled to play it again. In fact, I don't just feel indifferent toward it... I really don't want to ever play it again.

Looking back, it feels like none of my decisions mattered much... whether I had a good relationship with the Arishok or not didn't matter at all. Whether I supported the mages or the templars didn't matter. It's the same outcome either way. This game doesn't seem to have the dozens of endings that DA:O had.. no ultimate sacrifice vs. reigning on the throne vs. remaining a grey warden. It's basically just different journeys to the same destination.. which was very disappointing.

However disappointed I am with DA2 as a game, I think DA2 has AWESOME potential in terms of setting up a KILLER DA3. One where the world is in turmoil, and maybe in addition to the political tumult there is a greater threat looming. It could be REALLY awesome.. so many possibilities. In that respect, I really like the concept of DA2 as a kind of "transition" between the amazing DA:O and a great, great DA3 that is kind of a return to the roots of the franchise. But as a standalone game, I think DA2 is just "okay." It was a fun game to play at the time, but looking back there's nothing that sticks with me.. not the way elements of DA:O have.

Here's a more specific break-down of my pros and cons....

DA2 likes:
*Combat
     *Better talent system (non-linear)
     *No more useless skills
     *MUCH better class differentiation (rogues vs. warriors)
     *Every class is equally fun to play.. even each specialization (archer vs. dual-wield, 2h vs. s&s etc) is equally fun
     *I kind of liked fights like in the deep roads, where you needed to interact with the environment to succeed, and
fights had different "stages." It made things interesting, at least. I could take it or leave it.
     *To me, combat is EASILY the greatest achievement of DA2. It made the game playable to me, despite a minimally compelling story with uninteresting characters... which is exactly the opposite of how I felt for DA:O.

*Voiced Hawke
     *I liked that Hawke was voiced, although in some ways I also liked that the Warden was not voiced. I can take it or leave it :)
     *I was worried that once I heard FemHawke's voice on my first Hawke, it would be weird hearing that voice coming from a completely different-looking Hawke. I was wrong, it sounded completely natural coming from both Hawkes. I attribute this to a well-chosen VA.

*Characters
     *To me, the most fleshed out character (taking into account how long he was in the party) was Carver... on one hand he respects Hawke ("But you're a talented warrior" "I'm not my brother/sister") and even looks up to him/her. On the other hand, he feels jealous and pushed aside. He cares for him/her, but also resents him/her. I really liked his character a lot, I wish he would have stuck around!
     *The Friendship/Rivalry system is a BRILLIANT concept. I was happy not to have to suck up to my followers just to keep them around!

*Story
     *I LOVE the plot line with Hawke's mother towards the end. Easily the best and most moving part of the game for me.
     *I like that you could play through the game quickly, only doing the "bare bones" quests, or you could explore everything for a deeper experience
     [EDIT 5/16]*I feel that I should talk more about the story itself. I liked the general concept for the story, a lot. Placing us in the highly politically-charged atmosphere of Kirkwall gives us as much information about Thedas as putting us in the middle of a blight (or possibly even more). It is a great way to continue fleshing out this world. The conflict between mages and Templars was really interesting in Origins, and I think that while both sides weren't always represented perfectly (for instance, it seemed that there were no mages in Kirkwall who, even though they faced extreme injustice, absolutely refused to turn to blood magic. Surely there had to be SOME amongst the mages in Kirkwall who would rather die unfairly than prove the Templars right by turning to blood magic [e.g. a martyr]... but I don't remember any), the feeling of tension and build-up of tension was mostly good. While some aspects could have been better executed (EVERY MAGE is a blood mage/abomination waiting to happen, some things re: the final bosses at the end came WAY out of left field [the mages and, to a much lesser extent, the sword] and should have been either foreshadowed somehow or more fleshed out, respectively, to avoid the WTF moment. Also, almost EVERY character [even Hawke] could have been fleshed out a LOT more, etc.)
     [EDIT 5/16]*In short, I think that the story itself, at its core, is a good story. What I take issue with is the fact that none of my big choices seemed to matter at all (more on that later). I know you had a very specific story to tell, and didn't have a good way to give multiple endings/scenarios reflecting different player choices... but in that case, I (as a gamer) would rather play through that rather linear story in a DLC or even expansion leading up to a different DA2, one that takes place immediately after Hawke disappears... think Mass Effect 3 with the Mass Effect 2 "Arrival" DLC. Overall, it just didn't seem as fun knowing what happens is gonna happen regardless of what I do to either prevent it or hurry it along. If I want to sit back and simply be told a great story, I'll go back to playing Final Fantasy. I understand the "illusion" of choice, but here there's barely even any illusion. I saw a review that compared it to being able to choose between door A, and door B. Picking either means you fight Person X, but picking door A means you wanted to. That's how I felt playing DA2. I want to have a noticeable effect on the world around me, and I was hoping you would take a step forward from Origins in that respect.. not three steps back. :(

DA2 dislikes:
*Combat
     *Healing (magical and potion) was nerfed... hard. I wish that cooldowns varied with the difficulty you were playing... i.e. easy has a very short/no CD, and it goes up from there.
     *I don't at all like that you took away companion armor customization.. so much good equipment was wasted!
     *I REALLY don't like that enemies keep coming in waves... fights lasted way too long and got really boring/tedious. Especially when I was just trying to pass through an area at night and I kept having to fight a crap ton of enemies that I accidentally aggro'd because I didn't know where they were. I guess that's more realistic (except that they come wave after wave after wave.. after wave..), but I much preferred DA:O's system of having x number of enemies in each place, and you can see them ahead of time (and therefore, avoid them in some cases).

*Voiced Hawke
     *The system for Hawke's personality was a double-edged sword. It was cool that if you chose mostly sarcastic remarks, Hawke's non-chosen dialogue would reflect that. However, it also meant that Hawke really only has 3 rather basic personality possibilities... it was more challenging to make a nuanced PC.
     *Although there were still a pretty good amount of dialogue options, I felt that there were a lot less than in DA:O. I also felt that they were more polarized, like Mass Effect's Paragon/Renegade system. Sometimes my nice Hawke had to take a stand, but she couldn't do it without suddenly sounding like a ****. It was a little jarring...
     *Sometimes what Hawke actually said (compared to the summary) was not at all what I thought would happen. I know that it might get old/repetitive to have players select the response from a list (like DA:O) and then have it read verbatim by a voice actor... but there has to be something in between that and DA2's system. If it comes down to it, personally I'd prefer having more control over exactly what my character says than hearing an actor say it aloud.

*Characters:
     *When I heard that you could steer the NPC's one way or another in regards to their personal quests (i.e. telling Fenris to pursue his master or to move on) I thought that sounded like a great way to demonstrate Hawke's influence over the people around him/her. However, no matter what you picked the outcomes seemed to end up the same (e.g. when you tell Sebastian to reclaim his place as king and nothing happens). Just seemed like an empty gesture from Bioware.
     *I can't name one character that I felt/feel attached to. Not even Hawke. That is a problem.
     *DA2's characters are just nowhere near as well-developed and compelling as DA:O's characters. Not by a long shot. Easily the best part of DA:O to me is the characters (not just Party NPCs, but people like Loghain, Eamon, Irving etc.). In DA2, this is one of the biggest let-downs for me. Meredith, Orsino, Gamlen... they all seem like 1D stock characters with basic motives and shallow personalities. I miss Loghain, where you could make equally compelling arguments that he was an evil, scheming mastermind and that he was just a man gripped by paranoia, trying to do what was best for the country he loved. What a complex character. With Meredith, yes she feels conflicted about her stance towards mages... but only very slightly. And we never get any real insight into her (or any other) character.
     *About the romance. As a disclaimer, I have to say that I only romanced Anders. That said, it felt really sudden and shallow. One thing I loved about DA:O is that there were so many conversations building up to a romance, and each one meant something. Each one felt necessary, and like it added something significant to your relationship with that NPC. I have to say that at least with Anders, it felt like almost immediately after you meet him you can trigger the
romance, and then the next thing you know he's living in your house. I understand that in "reality" this takes place over the course of a few years, but since we don't get to see what goes on for those years in between the acts, it ends up feeling very rushed. Or, at least it did to me. One of the drawbacks of a storyline that jumps ahead 3 years at a time, I guess.
     *Even relatively minor characters in DA:O had depth and felt alive. In DA2 they just felt like characters.
     [EDIT]*One thing I will say regarding the party makeup. My first playthrough, I accidentally skipped Isabella and Fenris. I thought I had done all the side quests... turns out I was wrong. I was frustrated that they were so easy to miss, and looking back I'm also frustrated that many of the other companions are almost mandatory. I remember a playthrough of Origins (my "evil" character) where I had killed Zevran, told Morrigan to leave, told Leliana to get lost, left  Sten to die, killed the dog, confronted/killed Wynne... you get the picture. If I wanted it, it could have literally been Alistair and me, against the world. He was the only character that would have followed you anywhere, no matter how low his approval (up to a certain point in the game, ahem). And while you had the choice to turn any and all of these characters away from your party (even Morrigan, a huge part of the game), it was pretty damn hard to miss any of them. Again... there was a huge degree of CHOICE, and of control, in Origins that you just don't get in DA2. All the player's control/choices are left up to Bioware to dole out as they see fit. I did not enjoy this aspect at all.

*Story
     *I was very disappointed at how little the choices from DA:O matter. VERY disappointed. Basically it felt like
the only thing that matters is who you put on the throne, and even that only matters for what cutscene you will get in Act 3 or whatever. I know that you were trying to make it so that you don't have to play DA:O first, but shouldn't your priority be to make DA:O players feel like they didn't waste their time carefully making their canon playthroughs? We're the ones who spent the time (and money, buying all that DLC) into developing our Warden with the expectation that it would mean something later on. If some schmoe off the street wants to play Dragon Age starting with the sequel, that's his problem.... lol. He should have a good experience, of course. But I think this could have been accomplished by having the 3 "stock" DA:O stories, which essentially assumed that a player would have made mostly good, mostly neutral, or mostly bad choices. If playing from these 3 stock stories feels shallow compared to the experience of someone who played DA:O and shipped in their games, it should just serve as motivation for that person to play through Origins so they can experience a fuller, more satisfying DA2.
     *The frame narrative idea was innovative and has potential, but I don't like it for DA. I think that all the skipping ahead felt, to me, like parts of the story that are forever lost to me as a player. Like things happened in Hawke's life that I had no influence over.
     *In my opinion, a good idea for DLC for this game would be focused on events that take place in between the acts of this game. Something to explain what went on that was skipped over, and which might help to make up for the fact that I feel like I was deprived of important character/plot development

*Setting
     *FOR THE LOVE OF GOD, AND ALL THAT IS HOLY... please, please don't create such a limited setting for any other game you ever make, ever ever again, ever. EVER! Please!! It was SO boring to be exclusively in/around Kirkwall the first playthrough... it made subsequent playthroughs almost unbearable... which is the big reason I only played through twice (I'm currently on my 6th DA:O playthrough and it STILL hasn't gotten old!)
     *Recycled areas.. 'nuff said
     *I understand and appreciate that DA is about a time/place and not a person, but I think that DA2 and DA:O just feel disjointed.. like two different games entirely. I wish there was a strong common thread between the two games. They don't even feel like they're in the same world to me. The first was all about the blight and Ferelden, the second is just about Hawke and Kirkwall... with the Blight being extremely briefly mentioned and having seemingly no impact on Kirkwall (besides some refugees, big deal).
      [EDIT]*Day vs. Night in Kirkwall seemed gimmicky.. I would have much rather had a different place to go than a different time of day to go to the same old places over and over.

*General
     *From everything everyone was saying about this game, Hawke is supposed to be someone who changed the world. But from playing, I got the distinct feeling that Hawke is a reactive figure, rather than a proactive one... rather than causing change, s/he just happened to be in the right/wrong place at the right/wrong time and just reacted as any capable person would. Whereas with the Warden, I felt totally in control of his/her destiny and the destiny of those around him/her, and truly felt like I was what was driving the story forward. That, to me, is a much more compelling reason to play than to simply discover what, in theory, has already happened.
  



From the first time I played DA:O, I literally couldn't put it down. I would wake up around 7 or 8am (I was on winter vacation at my parent's house, sleeping on the couch because there aren't any extra beds there.. they are SO LOUD in the mornings I could never sleep past 8), start playing, and keep playing until it was literally 4am... and even then, I would only stop playing because I knew I probably should get at least a couple of hours of sleep. Then the cycle would start over again the next day at 7 or 8am. I would save the game before all the major conversations, and I would reload just so I could see all the different outcomes. Sometimes it would take 45 minutes (it drove my sister CRAZY!!! ;)). I was obsessed.

When I first played Dragon Age 2, it was enjoyable but I would only play for a few hours, then go maybe a day without playing and eventually come back to it. I don't know if it's that it's "too different" from the first or what, but I do know that it's just not the same. Whatever drew me into DA:O is just not present in DA2. I do have very high hopes for DA3, though, as mentioned above :)

One thing I will say, as an aside... it would be nice if, in DA3, one of your companions is a childhood friend that is romanceable. Something like the Ser Gilmore mod, I guess. :)

Overall, if I had only one sentence to summarize this game, it would be:
"Dragon Age 2 is a pretty good game that is not NEARLY as good as it could have, or should have, been."

Modifié par Freckle Face, 16 mai 2011 - 02:01 .


#2903
Tommy6860

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Freckle Face wrote...

<snipped>

"*General
     *From everything
everyone was saying about this game, Hawke is supposed to be someone who
changed the world. But from playing, I got the distinct feeling that
Hawke is a reactive figure, rather than a proactive one... rather than
causing change, s/he just happened to be in the right/wrong place at the
right/wrong time and just reacted as any capable person would. Whereas
with the Warden, I felt totally in control of his/her destiny and the
destiny of those around him/her, and truly felt like I was what was
driving the story forward. That, to me, is a much more compelling reason
to play than to simply discover what, in theory, has already happened."


Overall, if I had only one sentence to summarize this game, it would be:
"Dragon Age 2 is a pretty good game that is not NEARLY as good as it could have, or should have, been."


Excellent and well thought out review, this one (highlighted) paragraph speaks volumes to me. One of the best reviews I've read (not that I have read them all though). I disagree with a good many of your points (you liked more elements in the game than I did), but that is more out of perspective and taste, than what's real to a gamer's own eyes. I think your most outstanding point is how you had little effect on the game ending and the plots (not in your words) and more than naught, even for the action gamers who appreciated the change in combat style, noted this lack as one of the game breaking elements for them as well.

I only hope that the devs take note especially on this aspect of the game, because I've read that aspect here by gamers more than any other complaint. I think had I been able to change the game with my choices, the feeling for the game may have been improved. To the last statement, I didn't even get that much feeling from the game, bit I agree with the gist of it.

#2904
Freckle Face

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Tommy6860 wrote...

Freckle Face wrote...

<snipped>

"*General
     *From everything
everyone was saying about this game, Hawke is supposed to be someone who
changed the world. But from playing, I got the distinct feeling that
Hawke is a reactive figure, rather than a proactive one... rather than
causing change, s/he just happened to be in the right/wrong place at the
right/wrong time and just reacted as any capable person would. Whereas
with the Warden, I felt totally in control of his/her destiny and the
destiny of those around him/her, and truly felt like I was what was
driving the story forward. That, to me, is a much more compelling reason
to play than to simply discover what, in theory, has already happened."


Overall, if I had only one sentence to summarize this game, it would be:
"Dragon Age 2 is a pretty good game that is not NEARLY as good as it could have, or should have, been."


Excellent and well thought out review, this one (highlighted) paragraph speaks volumes to me. One of the best reviews I've read (not that I have read them all though). I disagree with a good many of your points (you liked more elements in the game than I did), but that is more out of perspective and taste, than what's real to a gamer's own eyes. I think your most outstanding point is how you had little effect on the game ending and the plots (not in your words) and more than naught, even for the action gamers who appreciated the change in combat style, noted this lack as one of the game breaking elements for them as well.

I only hope that the devs take note especially on this aspect of the game, because I've read that aspect here by gamers more than any other complaint. I think had I been able to change the game with my choices, the feeling for the game may have been improved. To the last statement, I didn't even get that much feeling from the game, bit I agree with the gist of it.


Thanks very much :) It was so long I worried no one would ever read it!

#2905
Tommy6860

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Freckle Face wrote...

Tommy6860 wrote...

Freckle Face wrote...

<snipped>

"*General
     *From everything
everyone was saying about this game, Hawke is supposed to be someone who
changed the world. But from playing, I got the distinct feeling that
Hawke is a reactive figure, rather than a proactive one... rather than
causing change, s/he just happened to be in the right/wrong place at the
right/wrong time and just reacted as any capable person would. Whereas
with the Warden, I felt totally in control of his/her destiny and the
destiny of those around him/her, and truly felt like I was what was
driving the story forward. That, to me, is a much more compelling reason
to play than to simply discover what, in theory, has already happened."


Overall, if I had only one sentence to summarize this game, it would be:
"Dragon Age 2 is a pretty good game that is not NEARLY as good as it could have, or should have, been."


Excellent and well thought out review, this one (highlighted) paragraph speaks volumes to me. One of the best reviews I've read (not that I have read them all though). I disagree with a good many of your points (you liked more elements in the game than I did), but that is more out of perspective and taste, than what's real to a gamer's own eyes. I think your most outstanding point is how you had little effect on the game ending and the plots (not in your words) and more than naught, even for the action gamers who appreciated the change in combat style, noted this lack as one of the game breaking elements for them as well.

I only hope that the devs take note especially on this aspect of the game, because I've read that aspect here by gamers more than any other complaint. I think had I been able to change the game with my choices, the feeling for the game may have been improved. To the last statement, I didn't even get that much feeling from the game, bit I agree with the gist of it.


Thanks very much :) It was so long I worried no one would ever read it!



You're very welcome, and don't worry, say it like you feel it, as long as it is pertinent and respectful. I'd like to think those really interested, especially in role playing games, that detailed aspects of the game from another's perspective as a whole, would be more important to them, regardless of the length of the review (or post). Not only that, since your personal review was well written and though-out, while more importantly, devoid of ad hominem and fringe subjectivity, the devs will take this kind of review into consideration (they've stated that in so many words here before). Had you gone on a rant, most times they just skip the review as more of the personal frustrations that are rife in these forums. I would have skipped it too, but it was a good read, and thanks for the review since I didn't say that before.

:wizard::wizard::wizard:

Modifié par Tommy6860, 15 mai 2011 - 05:13 .


#2906
Freckle Face

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One other thing, Bioware.. if you're reading these. Re: the companion armor. Please, PLEASE don't make it like JRPG's, where the overall look of the characters remains the same, but the equipment changes. I like DA:O's system where I equip them and control how they look (Oghren in the Legion armor was too cool). It would be AWESOME to simply have more variety in equipment, and the look of equipment. Maybe have equipment that, by its stats, are more suited to a certain role (and thus to a certain character, such as your tank or Alistair/Justice/Aveline). That, to me, seems like a good compromise of ultimately leaving control with the player, but giving him/her options that will differentiate characters.

Also, keep in mind that my interpretation of your characters could differ from your interpretation, and that should be encouraged not stifled. Maybe I don't want to only see Aveline as a captain of the guard, or Isabella as a sl*tty pirate. I would like the freedom to make those choices myself, as described above. Thanks for considering :)

Modifié par Freckle Face, 15 mai 2011 - 06:04 .


#2907
OstagarSurvivor

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Pros+

+Loved the voice acting
+Fighting with the staff as a mage is a great idea
+Love the new qunaris, especially the Arishok
+Everything Varric

Cons-
-Why
use the same area so often :( I didn't even take side-quests into the
Wounded Coast after a while out of boredom, I just wanted the game to
finish.
-The graphics...I remember hearing Bioware wanted to make
the graphics of the second game better...then what's wrong with the
elves? The women's hands? The NPCs faces?? And the color brown...so
much brown.
-The combat. I'm not a fan
-The ending...it left me
speechless. Like Bioware didn't know how to end it. He disappeared.
Really? After all that happened? I wish I could've left Kirkwall long
before the ending! Which brings me to my next point.
-Stuck in
Kirkwall for the duration of the game. I can't get in at first. Too
crowded. Finally get in: 3 persons in an alley talking. Empty streets.
People in the same place for 7 years. Nobody ages. Bioware, a timeline
narrative is fine, it was a good idea. But using this medium to carry
the story and have the environment be so...static, so dead, so
un-evolving, it's just lazy. I didn't feel for a second that I was 7
years in the future in the final act, nothing changed.
-''Actions
have consequences, you will shape Thedas!'' I remember being promised
this back in 2010. Really Bioware? I chose between two factions. The
other wanted me dead. I beat one of two possible final bosses. Is this
what you call non-linear plotline? Because if so, I've played
revolutionary non-linear games back in the early 1990's on the SNES.
7th Saga back in 1992 was more non-linear than your game. Also saving a
pirate from a qunari and killing an abomination/crazy mage isn't what I
call world-changing.
-Nothing was epic. I'm not saying it would
have been epic had the game have a huge dragon as a final boss, thats
just cliché. But gathering money for an expedition? Doing fetchquests
in the same cave for hours? Being stuck in a lifeless city beating a
bunch of qunari landstuck over the honor of a overtly sexual pirate
with boobs out of japanese hentai? Not you Bioware, not you...
-Hawke. Didn't care for him. Didn't care for his annoying family.
-Over the top moves as rogue Hawke. If I want to ninja backflip I'll stick to action games.
-The waves...what were you guys thinking?? And did I see armored soldiers DROP from the ceilling? Was this a conscious design choice or just lack of development time?
-Much too easy. Yes I tried on hard, but the enemies just had more health (especially the bosses), their AI stayed the same.

#2908
Primalrose

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--------------Pros---------------

- Companions. Fenris and Anders were my favorites. Varic was great too. I loathed Merril but at least you felt some measure of emotion for the ones you disliked too, which is a good sign. Basically, they were pretty well fleshed out and their personal stories were well developed. 

- The romances. They felt more natural this time around, especially with the ability to pursue a romance even if your goals conflicted.  I enjoyed my complicated romance with Anders. 

- Certain quests. Certain individual quests were quite compelling and raised interesting questions of morality.  I forgot the name but that one involving that mage qunari did not unfold as I expected and was pretty interesting.

- Party banter. Well very done, better then DA: O and funny all around


--------------Cons---------------

- A story that felt more like a pointless prologue that only became somewhat interesting right toward the end. ACT I felt particularly aimless and dull and I almost put down the game. Honestly, I would have hadn't the game developer been Bioware. I also felt the real story should have started right after DA2 ended. =/ 

- A stupid villain we never even get to meet until right near the end of the game. As a result you have not cultivated any emotional investment in them and is pretty forgettable. A lousy plot device (which goes back to the bad story) is used as a deus-ex machina kind of excuse to make the villian insane and bad. 

- Monotonous combat system. In short, 'streamlining' felt more like stripping away the combat system till it was a mindless button mashing extravaganza.  Waves of enemies appearing from out nowhere, in the exact same manner for every fight got old very quick. So much for variety and use of tactics. Combat animations felt a bit too cartoonish this time around. 

- Crappy inventory system - Generic, bland icons for all items. Lack of customization  with gear. I didn't mind the decisions for keeping iconic outfits for the companions, but a lack gear customization for my own was a huge disappointment.  

- I can't help but state the obvious...the copy-paste environments. In fact out of almost everything, this one probably made me mad the most. I cringed many times when I realized I was traversing the exact same interiors and exteriors but with different locked and unlocked doors. 

- Lack of atmosphere. A brothel that didn't not feel like a brothel. Complete and utter lack of civilians in a city that's supposed to be too full to let in more refugees. Lack of changes to indicate the long periods of time that passes. I could yarn all day about the lack of effort put into making the atmosphere appropriate, but you get the idea. 

Modifié par Primalrose, 15 mai 2011 - 12:35 .


#2909
bjarne38

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javierabegazo wrote...

Evil Chris here. I am hijacking this thread to be more than just initial impressions.

We would like your DragonA ge II reviews here. The good and the bad. What you liked and what you disliked. We want to hear from you.

Please keep in mind that simply posting "BEST GAME EVAR!1!1" is not useful neitehr is "THIS GAME SUCKS!".

Also, please do not post spoilers here. There will be a thread in the Gameplay Discussion forum for detailed, "spoilerific" reviews

So please, post your SPOILER FREE reviews of Dragon Age II here.

Thanks :)

WELL how can i say it without making you cry.

Bioware  has completely forgotten how to make  good or even decent  role playing games, i could say you sux very badly but that would be an understatement, you are worse than that & far beyond redemption, you should actually shut down game making & go toy  with lego instead  or fire your game architects & hire some new.

Ever since you apparently skipped wizards of the coast & aligned yourself with EA Games, its been going further & further downhill with game making, i really wonder how you could get the title game of the year & the most bloody etc, Im thinking you probably forgot a ord in game of the year, The *worst* game of the year, even old school chess is more  fun than this & old school chess is amongst the most dull & boring ive tried.

First DA oprigin i completed in 41 hours Da 2 i completed in 27 hours. Da 1 has alot more  gameplay than Da 2 & is alot more fun if i can say that, as none of them isnt fun in any way , you call the game  for the most bloody, most shhot*em*up has more blood or the exact amount as your game, the only EPIC thing about this is that ppl actually plays it.

Furthermore i find it very annoying i cannot contact you for  compliants  neither Bioware nor EA, has an email adress that works, bad ....

Either re create Baldurs gate with now a days  graphich details or skip  game making & try something new, newspaper boys are mostly always wanted, &  im sure that not even you can screw up  that job.

So my conclusion is : ill never ever again buy any of your products, but i will tell all i know, never to trust you & never to buy your games.

sincerely yours Denmark.



:devil:



#2910
TakezoDunmer2005

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Thanks to all (Especially Freckle face) for the highly informative information, I was on the fence about whether or not this was worth a purchase.

And I have to say that there is only two circumstances in which will prompt me to purchase DAII (or any future Bio-ware effort for that matter!) And that would be a release of an official, or unofficial tool-set so Modders could fix this sequel ala' "SWKoTOR 2"

And secondly, If and when the Devs break off and start their own company, seek employment with another publisher or join up with obsidian. Because I don't see this trend of rushed development vs release time stopping anytime soon.

Modifié par TakezoDunmer2005, 15 mai 2011 - 09:06 .


#2911
Sharpy33

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I disagree with the majority of complaints people have with Dragon Age II over Dragon Age Origins such as the combat, story, graphics, and characters

I hated the combat in DA: Origins as I played it on the Xbox 360 (Don't tell me to play the PC version as I don't like playing games on the PC) as I thought it was slow and sluggish. I thought the combat in DA: II was fast paced and alot of fun (being a Mage is a blast)
I really liked the story in DA II because of the political issues, unique plot, and unexpected plot threads. Don't get me wrong I liked Origins story alot but I felt Origins plot was too much of a Bioware typical plot (saving the world and all) and the the game had the typical Bioware story structure.  (Intro-become a Warden/Spectre/Jedi-go to four locations-Ending) 
And I liked the graphics in DA II as I thought it was more colorful and unique than DA Origins, I thought Origins looked horrible (again I played on 360) and don't give me the excuse that Origins looked alot better on PC after all this is the same company that brought us Mass Effect on 360 which looked amazing back in 2007(And still today it looks good) two years before Dragon Age Origins came out!
The characters in DA: Origins were great (Alistair and Morrigan especially) but I prefer DA II characters like Anders and Varric over Origins companions like Wynne and Oghren

I agree with the complaints of DA II and the over recycling of Dungeons, locations, and inventory system, but don't we all love Bioware games because of the story and combat and not because the inventory system and variety of dungeon layouts?

#2912
VKmasa

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Dragon age 2

What the hell happened BIOWARE, did you fire everyone who
worked on Origns and replace them with monkeys or something?
I played and completed DA:Origins around 6 times but this
game i struggled to get through even once.

Cons
Terrible characters.
Story was utter crap.
Recycled maps over and over!
Not being able to quip party members = Lazy
Dumbed down combat, plays like Dynasty Warriors (Button masher)
Tiny world compared to Origins
Less character interaction/conversations
Terrible ending, game was over way to quickly.

Verdict: 4/10

#2913
rolson00

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heh funnest review ever my favourite part

The conversation options with a heart symbol really would have been better represented by someone shaking a vertical fist over a horizontal arm, shouting, “WUUURRGGGHH!” Hawke’s predatory attempts to convince people to **** her are so far from any notion of “romance” that they’re only laughable. Which is all the more awkward when you’re saying them to someone who’s being tender in response. Poor Anders. It’s bad enough that they emasculated him to become such a weedy drip, but I wonder if he felt he had any choice about shacking up with Hawke once she set her sights on him.


if you want to read the review click here

#2914
Black-Xero

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Sharpy33 wrote...

I disagree with the majority of complaints people have with Dragon Age II over Dragon Age Origins such as the combat, story, graphics, and characters

I hated the combat in DA: Origins as I played it on the Xbox 360 (Don't tell me to play the PC version as I don't like playing games on the PC) as I thought it was slow and sluggish. I thought the combat in DA: II was fast paced and alot of fun (being a Mage is a blast)
I really liked the story in DA II because of the political issues, unique plot, and unexpected plot threads. Don't get me wrong I liked Origins story alot but I felt Origins plot was too much of a Bioware typical plot (saving the world and all) and the the game had the typical Bioware story structure.  (Intro-become a Warden/Spectre/Jedi-go to four locations-Ending) 
And I liked the graphics in DA II as I thought it was more colorful and unique than DA Origins, I thought Origins looked horrible (again I played on 360) and don't give me the excuse that Origins looked alot better on PC after all this is the same company that brought us Mass Effect on 360 which looked amazing back in 2007(And still today it looks good) two years before Dragon Age Origins came out!
The characters in DA: Origins were great (Alistair and Morrigan especially) but I prefer DA II characters like Anders and Varric over Origins companions like Wynne and Oghren

Another post that I agree with.Well done.

#2915
Twollie

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Overall: Valiant effort....or something to that effect. Overall, the game is good, until you begin to dissect various parts and you discover that it was alright, but really not the best it could've been. Let's break this down.

Pros:
1. Character/character development-very in depth, seemed like most of the time was spent on them
2. Interesting quests-variation in type and some very emotional
3. Dialogue screens-it was nice to know what kind of response your character would give, based on the symbol
4. Voice for Hawke-I hated being called 'you' by other characters in DA, it felt awkward
5. In depth talent tree/less useless talents/all specializations unlocked-it was nice to not need to unlock a specialization just from talking to someone, and the talent trees were so much better this time around
6. Combat-was much more interesting, new moves were awesome (rogue), and (rogue) didn't feel so useless
7. The rival and friend-SO MUCH BETTER. I hated having to change my point of view on something, for fear that I would upset someone in my party. It was nice knowing that we could differ on something and that they would just be a rival instead of leaving

Cons:
1. Confinement-it's probably been attacked a ton, but seriously. It was baaaad. After playing through Act 2, I was bored with the surroundings. The outskirts added some relief, but hardly.
2. Night gangs-Being attacked by a few thugs at night? Makes total sense. Attacked by fifteen or more? Totally ridiculous. Especially when they're jumping from the roof tops, and attacking from across the map just because some of the thugs attacked.
3. Attackers to Party ratio-It seems a little insane to me that in this type of environment, the main character would only choose to keep three people with her at a time. Would they keep ten at a time? Maybe not at a time, but would having five in a party make a little bit more sense? Especially when fighting the High Dragon, who keeps summoning it's little lackeys to do it's bidding.
4. The revival of a few characters-this seemed to be an attempt to prove that this was in fact DA2 not Dragon Age: The Other Game. They were only there for a few minutes, and it didn't seem plausible. Especially when according to my imported game, that one of them was definitely still in my party.
5. The lack of importance to decisions-I only read a few reviews and I agreed with this one so much that I had to repeat it. It seemed like no matter what, you would end up the same, so who really cared?
6. Every character has a fatal flaw-It seemed like every character had ONE major event that shaped them and changed them in a drastically dramatic way that they never let you forget about. It was nice learning about their pasts, but they always just had one event to repeat and repeat. (Ex: Fenris (who I adore) would never really shut up about mages. He had mages on the brain 24/7)
7. Combat-Now, this was also on pros so let me explain: While the combat was more exciting, it was so much easier to just sit there and hack and slash. Some people might prefer this, but it seemed to take some of the tactics and intelligence out of combat
8. Lack of Dragons-There might have been more dragonlings (going back to the huge gangs), but there were only a few actual dragons (who were the actually challenging fights-not to mention one was a character *ahem*)
9. Lack of Grey Wardens-At the beginning I thought "The Champion" sounded awesome. But towards the end I realized that Hawke was really just a figurehead (yes Hawke achieved several things, but if it hadn't been Hawke it would've been some other hero type), and simply did a bunch of deeds that saved a floundering city. I missed the Grey Wardens, I wanted to know what happened to them after the first one. Did they all die? Did they find the others in Orlais? No?
10. New Start Menu-I personally hated the new start menu. Some people liked it, but it drove me nuts. I loved the DA menu because it was a lot like KOTOR's menu, so I was used to it. I hated having to go back from the level up to get to the inventory, etc,etc.
11. Static Armor for Characters-So much wasted armor that my character couldn't wear because she wasn't a mage or warrior or whatever it required. Everytime I thought 'that'd be perfect for ____', but they couldn't wear it.

Summing Up:
Is there more I could go on about? Yeah probably. I just wanted to get my thoughts out there for now though, because those are the most pressing pros and cons I could think of. I love Dragon Age, and I want to see the games just keep getting better and better. DA2 fixed some problems that DA had, but it also ran into new ones that I think they can fix for the third one.
Pretty much, this game felt rushed. It seemed that the characters had been well thought out, but other than that the location and corresponding quests had a lack of....interest. Hawke him/her-self is a little flat compared to the party members.
Bring back the Grey Wardens, dragons, full continent access, and important decisions.
Keep around the rival/friend, in depth characters, and in depth talent trees.
The game is good for one or two play throughs, but after that you start to notice the annoying aspects, unlike the first which kept interest over multiple playthroughs.
:)

#2916
Freckle Face

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Twollie wrote...

9. Lack of Grey Wardens-At the beginning I thought "The Champion" sounded awesome. But towards the end I realized that Hawke was really just a figurehead (yes Hawke achieved several things, but if it hadn't been Hawke it would've been some other hero type), and simply did a bunch of deeds that saved a floundering city. I missed the Grey Wardens, I wanted to know what happened to them after the first one. Did they all die? Did they find the others in Orlais? No?


Totally true... when you see the Grey Wardens very briefly in the 2nd or 3rd act, I was so happy to see them. They felt like old familiar friends. And when they left I was like, wait, no, come back!! 

#2917
Realmzmaster

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Freckle Face wrote...

Twollie wrote...

9. Lack of Grey Wardens-At the beginning I thought "The Champion" sounded awesome. But towards the end I realized that Hawke was really just a figurehead (yes Hawke achieved several things, but if it hadn't been Hawke it would've been some other hero type), and simply did a bunch of deeds that saved a floundering city. I missed the Grey Wardens, I wanted to know what happened to them after the first one. Did they all die? Did they find the others in Orlais? No?


Totally true... when you see the Grey Wardens very briefly in the 2nd or 3rd act, I was so happy to see them. They felt like old familiar friends. And when they left I was like, wait, no, come back!! 


What would be the purpose in bringing back the Grey Wardens? There is no Blight. The Grey Wardens aret back to fighting darkspawn and waiting for the next Blight. The Grey wardens are an apotical group and would not involve themselves in conflicts that do not involve a Blight or darkspawn.  I would prefer exploring the civil war between mages and Chantry with the Quanri and Tevinter waiting in the wings.

#2918
girofmagic

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Wow,so much changed..

First off I'd like to say the graphic in the game play is done well. The interface tho isn't what I'd expect, I thought it looked way to futuristic for the game I was playing. I also hated the fact that armor was mostly made specific to my character. The maps didn't feel like you were exploring the era you were in. IMO the interface was much better in DAO.

I found it hard to get into the story as well. DA2 had to many quest that just popped up every time you went to an area to solve another. It was so confusing on what to do next. I didn't feel submerged in the story as I did in DAO. The only thing it made me do was to try and complete an area in hopes that was the end.

The characters were not my favorite, not really getting to know them and the dialog I felt was way to simplified for my taste. The answers didn't always go with what I would have said in many cases.
I loved the idea in DAO whith trying to have conversations in getting to know each character.
After trying to talk to them several times in DA2 and them saying the same thing over and over I just stopped talking.

The combat, I didn't like every area after first wave, I'd pause and wait for the next set to always pounce on me. It was very repetitive. Felt like the whole time it was made especially for a console.
No strategy involved. Thought it was hilarious you called the loot junk. :D No need to wonder how much money it would bring in cause its all junk!

Now for the good... I thought the acting was done well in the game.It gave the people some character to the story. I liked the way some of the npc's went about their business during the game.


Liked the night and day idea but maybe make it into a transition in the game instead.

Loved the whole idea that my DAO save can be imported to seem like the story is continuing and making a difference for the world.

Over all, the game was a average to me. I need to love the characters and be submerged in the story for me to give it above average. I just feel too many things were left out that made the first DA better. Its still a game to be played through tho to at least continue the story foreward.


In hopes of a better DA3 :)

#2919
Freckle Face

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Realmzmaster wrote...

Freckle Face wrote...

Twollie wrote...

9. Lack of Grey Wardens-At the beginning I thought "The Champion" sounded awesome. But towards the end I realized that Hawke was really just a figurehead (yes Hawke achieved several things, but if it hadn't been Hawke it would've been some other hero type), and simply did a bunch of deeds that saved a floundering city. I missed the Grey Wardens, I wanted to know what happened to them after the first one. Did they all die? Did they find the others in Orlais? No?


Totally true... when you see the Grey Wardens very briefly in the 2nd or 3rd act, I was so happy to see them. They felt like old familiar friends. And when they left I was like, wait, no, come back!! 


What would be the purpose in bringing back the Grey Wardens? There is no Blight. The Grey Wardens aret back to fighting darkspawn and waiting for the next Blight. The Grey wardens are an apotical group and would not involve themselves in conflicts that do not involve a Blight or darkspawn.  I would prefer exploring the civil war between mages and Chantry with the Quanri and Tevinter waiting in the wings.


You're right, of course. I was just saying that I really feel attached to the Grey Wardens, no more and no less.

#2920
Noone of Importance

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there were many goods in this game, they were overshadowed by the flaws

the bland side quests,
the overused maps,
the obvious rush that made this sub par in comparison to all other bioware titles so far, this is the poor stunted child of the family ESPECIALLY next to Dragon Age Awakenings which was much shorter but felt more interesting and more like a story with characters rather than a simple list of stamped out quests,

but the biggest problem that makes this game PALE next to me2 and DA:O
its not a story, its vignettes of three stories EACH have massive potential, a Redemption from delving into things best left alone, a clash of cultures that are forced to interact with hate and distrust on both sides, a fundamental social flaw with entrenched problems that due to personalities will boil over and cause something fundamental to switch, ANY of these could have been a three act story that would have been compelling and incredible but each felt cheated of its potential

i bought all the DLC for DA:O, i got it all for ME2, i wont bother with anything i have to pay for in DA2, its not worth it,

please do it better for DA3, pick a tale, be it redemption, cultures clashing, Social reform, ANYTHING just please stick to that tale and focus on that story and how it changes people as it develops

oh but dont change the Qunari at all, look, tone, mentality, everything PERFECT keep em as they are now well done

#2921
Twollie

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Realmzmaster wrote...

Freckle Face wrote...

Twollie wrote...

9. Lack of Grey Wardens-At the beginning I thought "The Champion" sounded awesome. But towards the end I realized that Hawke was really just a figurehead (yes Hawke achieved several things, but if it hadn't been Hawke it would've been some other hero type), and simply did a bunch of deeds that saved a floundering city. I missed the Grey Wardens, I wanted to know what happened to them after the first one. Did they all die? Did they find the others in Orlais? No?


Totally true... when you see the Grey Wardens very briefly in the 2nd or 3rd act, I was so happy to see them. They felt like old familiar friends. And when they left I was like, wait, no, come back!! 


What would be the purpose in bringing back the Grey Wardens? There is no Blight. The Grey Wardens aret back to fighting darkspawn and waiting for the next Blight. The Grey wardens are an apotical group and would not involve themselves in conflicts that do not involve a Blight or darkspawn.  I would prefer exploring the civil war between mages and Chantry with the Quanri and Tevinter waiting in the wings.


Oh I know, the Blight is over. It just would've been nice to have some sort of closure for that. And I liked the civil war exploration, but it would've been nice to maybe have a different outcome besides one side or the other. Maybe a chance to reunite? Change? Not just hack at each other? But yes the change of conflict was a nice break from the typical apocalyptic problem.

#2922
daikonite

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Overall, I enjoyed Dragon Age II a lot. Comparing DAII to DA:O feels like comparing apples to oranges to me. I liked each individually.

Story
+ Every rpg is about saving the world from the Evil Nemesis, so I appreciated the attempt to do something
   different
- Ending too open ended. Hawke's story seems incomplete.
- Wish there had been more relationship building with family to make certain plot points more impactful

Characters
+ All characters being protagosexual was very convenient. I could check out all the romance storylines w/o

   having to switch gender/make a new chara
+ Party banter
+ friendship/rivalry
+ Companion home bases
+ Both default hawkes visually appealing
- Not enough interaction with companions. Would have liked to have more random conversation opportunities
   when I dropped in at their houses or something.
- On a related note, romances felt a bit rushed. Sleep together -> I love you -> Let's move in together! in one
   evening!? lol Although this was more the case for some characters than others. Also, even after a character is
   successfuly romanced, there wasn't too much of a change in behavior/interactions. In DA:O you could sense a
   change in tone as the relationship progressed.
- Can't tweak default Hawke. And how come default female Hawke's hair is unavailable for custom Hawkes?

Combat
+ Faster pacing/more stylish
+ Can be successful with many different party compositions
- enemies keep randomly falling out of the sky (!?) behind me. This makes tactical play seem futile.

Inventory
+ "sell all junk" button
- Can't equip companions

Dialogue Wheel
+ Like the dominant personality idea
- Paraphrasing differed too much from actual spoken dialogue
- Miss persuade and intimidate options. Now you need to rely on Varric and Aveline for those.

Misc
+ Better graphics
+ webbed skill trees
+ Letters - some of the random junk mail was quite funny. Also liked hearing from former acquaintances.
+ storage chest
- Recycled maps
- Would have liked if the city evolved more over time
- don't like female hawke's stand/run animation. too exaggerated.

#2923
TheShadowWolf911

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Likes: qunari look awesome.
Dislikes: no more race choice, framed narrative, not enough customization, not enough RPG elements, elves look stupid, hate being a human, plot doesn't pull me in at all

Edit: Anders was changed too much, i loved him in Awakening finding him hilarious, here? nope, just a angst filled mage. also why is he Bi when he was straight in Awakening? Im all for gay romance, but he was clearly disturbed when Ohgren made a gay joke in Awakening.
Oghren: 'acting like Anders.....as he sees him' oh no mr. Templar, what are you gonna do with that sword?
Anders: Eww
This states he did not like that thought, meaning he probably wasn't attracted to men.
again, no problem with gay romance cause for example Zevren was attracted to everyone, which he was written as such from the begining, which made sense, Anders however wasn't, you can't just alter a character's very being just to please fans, if you wanted to make a bisexual or gay mage, you should have used a different character, not alter Anders to please fan.
and don't get me started on his actual personality.

i could go on

Modifié par TheShadowWolf911, 19 mai 2011 - 09:18 .


#2924
ref

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Here's a short review before I list my likes and dislikes about Dragon Age 2: Dissapointed to say the least, did not even come close to how much I enjoyed and quality I expected from Origins.

Pros:


- Inon Zur, in my opinion, did a much better job on the soundtrack in Dragon Age 2
- Few interesting characters (again, in my opinion) Fenris, Varric, Meredith, Merrill.
- Combat animations
- Combat screams and pain sounds

Cons:

- Reused areas:  In the third act I just wanted the game to end because I was getting sick of seeing the same place over and over again. This is the reason I use for why I simply will not replay the game.
- Inventory system:  IT WAS FINE IN ORIGINS.
- Skill system: I miss support spells (Regeneration, Rejuvination, Mass Regeneration) and having to micromanage those abilities in Origins encounters. I will agree that there was a lot of useless abilities in Origins, but I still found it fun and liked having all those choices
- All the DLC: What was the point of putting loot in the game, there was already an entire games worth of DLC
- Combat: While I didn't mind it, I didn't like it as much as Origins. Playing on PC Nightmare, all it consisted of was focus firing. I never felt like I had to use my spells, as focus firing auto attacks still killed everything very fast.
- Act 3.... nuff said.
- Voiced hero "Hawke" in general: Didn't feel that connected with my Hawke as I did my Warden, I didn't like either of the voice overs to be honest, they both didn't fit that well. That's my opinion however.
- Dialogue wheel: Hated this... hate the paraphrasing, and the little "icons" to show what they mean. No more "Good" or "Evil" choices or "Persuade" this replaced with having specific comanions commenting, was a bad idea. Not everyone is going to have these people in thier party to get out of sticky choices, ect.
- The respawning groups in every city: Again, got really sick of killing these over and over and over just to get to a side quest or main quest every time...
- Graphic style: It was alright, however Origins looked a lot better with a texture mod.... BY FAR. It also ruined the charm of characters I loved in Origins (Zevran and my poor Alistair....)
- The female running animation
- Anders: Not good at all in Origins, loved him in Awakening, his new voice actor and style ruined it and he just wasn't as awesome or funny as the Awakening Anders. (Not to insult Jennifer for her writing, but I really felt David wrote him better)
- New elves look: Some looked cute, others looked deformed and disturbing (Merill's neck..).
- Cant equip companions
- Choices: Did not feel they made that much of an impact, would have liked to see the city change more because of those.
- Did not feel like a "Champion". Felt like a sheriff.

If I had to give DA2 a rating, I'd give it a 6/10. On it's own, it's an above average game. Compared to Dragon Age Origins in terms of quality, it's not even combarable, that is my opinion.

Modifié par Refara, 18 mai 2011 - 07:43 .


#2925
john_evans161

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 My review, by John

Played game for 4 hours.

Loved Dragon Age Origins, played it many times.

Dragon Age 2 is dumbed down to the point where it has lost all of the original fun. I see a trend of companies selling out to the console market, and this is just another sad example of that. It seems that wherever EA goes, Console ports follow. I have lost all respect for Bioware, and will not be endorsing them any further, because giving them money will only lead to the further decline of PC gameing. Thankfully the replacement company CDProject has come to the rescue this year, because otherwise we would be stuck with this horrible non RPG RPG.

Why I didnt like it: dumbed down gameplay, lack of characters that I care about, boring graphics, lack of connection with the origins story. Just a boring boring game. 

I did not real any reviews before coming up with these opinions, these opinions are all my own, just turns out that everyone else agrees with me. The only place you will find any praise for this game is in forums where you are not allowed to express your opinions, which is what Bioware has tried to do with its forums. 

R.I.P. Bioware