1. VPC - I must admit that it wasn’t until I played ME2 that I realised how engaging having a VPC can be.
2. RIVALRY/FRIENDSHIP – I found this much better than the Approval/Disapproval system of DAO where if you weren’t a good guy all the time people would disapprove and you’d have to buy their approval with gifts. In DA2 it allowed you to handle a situation how you saw fit and not be motivated by how your companions would respond.
3. IMPROVED COMBAT MOVEMENT – I did enjoy playing as a mage and still having melee attacks with the staff when enemies got to close, if anything it made me want to get in the action more and not be such a long range damager. I’m also enjoying the fast paced attack style of the rogue and I can see a difference between the rogue and the warrior in their fighting style rather than just the weapons that they can use. ETA: I do miss the "kill" annimations that where in DAO and I just finished a warrior play through and found it a bit boring combat wise, so I think I'll stick to a mage next time.
These are the things that didn’t quiet do it for me:
1. ROMANCES – I was really disappointed in the lack of a strong male character to romance as a female, both Anders (Friendship Romance) & Fenris (Rivalry Romance) had their issues that they continued to whinge about it at every opportunity, neither really stood up to the plate and swept Hawke off her feet. Even Alistair in DAO, for all his inexperience, found the guts to tell the Warden how he felt and do something about it. Part of this is most likely due to the fact that there wasn’t much build up or banter to actually form a relationship from, I really missed just having a chat (and maybe a kiss or a night together) with the companions and getting to know their back story that wasn’t necessarily part of their main story. Plus I wasn’t a fan of the PG romance scenes!
2. MAPS/AREAS - As stated many times on this thread, but I feel it is still worth mentioning, the reuse of maps, the lack of expanding area to explore and the lack of detail in the levels was something I wasn’t expecting from DA and something I was very disappointed in.
3. NARRATIVE – I felt that having DA2 as a narrative it lost a lot of the RPG aspects and felt more like a “choose your own adventure” book where the ending is already set in stone you just decide how you get there. I didn’t see how any of the decisions that where made throughout the game actually impacted the ending, which was very disappointing.
4. STORY – it wasn’t anywhere near as epic as I was expecting and the final act left me a bit cold. I didn’t really want to side with either party as neither had really proven themselves worthy of having Hawke as their ally. While there were hints of what the story was leading to it all came about very suddenly, like we missed something that happened between Act 2 and Act 3. There is potential of having a story span over 10 years but I wasn’t expecting the big jump in years and I think this meant there where holes in the story and some of the tensions where lost. Plus no epilogue? What’s the point of playing if you don’t see where your choices take you? Fair enough you want a cliff hanger ending but at least tell us what happened to the people we helped along the way.
Things that I would like to see in the future:
1. Some sexy armour options for the females!
2. More realistic kills.
3. More cut scenes during fights, like the one triggered for the rogue at the end of the Wayward Son quest.
4. More loving!
All in all I did really enjoy this game, was it as good as I was expecting … probably not, but that won’t stop me from having a few different play throughs.
Modifié par Red_Jezzabelle, 21 juin 2011 - 07:07 .





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