First of all, i will try to do an objective review of my experience on this game saga, but also English is not my native language so sorry if i have some grammar or syntax errors. My main motivation to write this was that after finishing the game i saw on the internet that Bioware was already on the way to DA3, so i wanted to share my thoughts and review so they can have it in mind in the develop of this game. Also this is the first time i write a game review.
Ontopic: I have to say that im extremely disappointed with this DA2 release in several points...
1) Storyline: When i first played DAO, i was very excited to know about the story, it was very interesting, everything has sense and a meaning, i have to say that was the main factor that kept me playing for hours and complete it 4 different times. Why? because in DAO you had a great storyline, you had a propose a final goal to achieve, you had lot more of breaking decisions to made that will def change the way you play it (i.e.: dismissing party members if your relation wasn't good enough or just you didn't liked them) like you can do in real life.
The dialogue lines were coherent, like a real conversation if that fantasy world could really exist somehow. The motivation and actions of the NPC were real, correction, believable stories (like Logain's or Howe's), like attempt of murders, poisoning, plots etc..to archive the power thought this and that...let’s face it, this same storyline with a movie production team like the one of The Lord of the Rings could definitely be a Hollywood hit, even a 3 or 4 movies saga if it’s well made
The option of importing your decisions in DAO to DA2 its nice, but really, how does affects you any of the calls you made in the storyline of DAO in DA2?? To be honest besides a few dialogue lines with certain characters and that Alistair Quest in ACT 3 which is ONLY a dialogue quest...please someone tell me what else i did in DAO relates directly with what i can or can't do in DA2 ?? im talking about something significant...and its nothing there. Why i mention this? because the idea to continue my story in DA2 was my main motivation to play DA2 and i have seen nothing related with my Grey Warden that could def change my way of playing DA2.
In other hand, DA2 was the second part of a saga where the main element were the Grey Wardens, and i only saw a few of them in the game that are not the main character. Also to the story matters none if at the end they grey wardens that appear on it, are grey wardens or not...if you remove the grey wardens "tag" to their backgrounds you still have the same story and game only that completely unrelated game with DAO and what you did there. do i am wrong??
The only story i seen in DA2 was a the arrival of a normal character to a new city (woman in my case) and the story of how she made her way thought the years in this new city...and how she ends fighting against a very defined "evil" character (Meredith) which is like a badass cop who became even more hardass and "evil" after she "magically" obtains a sword made from the pieces of a liryum icon from Varric's brother what made her even more crazy but with super powers like jumping like 50 meters long and flying like superman (yes, we saw it at the final battle...wtf ???) ...when did she got the sword ? why those powers, with which end?? how ?? nothing of this explained. Also, in DAO existed dragons, dark spawns, creatures, etc.. but hits creatures, they all behave, moves, attacks, as if besides all the fantasy behind they existence, they really were able to all stuff they do in the way they do it. Maybe im talking about a little of physics here...not for grabbing a rare sword you could just flying and jumping like 50 meters longs...i think those kind of none senses removes life to the game, to the story at makes it a baby fantasy kids game.
2) Graphics:What can i say, this is the only half positive point i can give to this game. Why half ? because despite the increased textures quality and def, fxs, blablabla which if you have the proper hard you will def enjoy, i seen a very huge lack of imagination here. For example, when you go to a Cave...THEY ARE ALWAYS the same cave!!! with some doors open one time, and another time closed...a lazy copy/paste only ?? very very disappointing also. When you enter a secret hidden temple, it’s just like the Deep Roads ??....talking about the Deep Roads, i remember in DAO the Deep Roads were REALLY deep and with a fantastic atmosphere which i never seen in DA2, was very short way, very poorly made and again, copy/paste...copy/paste. At least if you are reducing the game to 3 big maps which is not bad, it’s just what it requires (day, night, mountains) put a little of effort and make every space different avoiding the so obvious copy/paste, that coulded really made a difference in this game.
Another point i really didn’t enjoy it was the cartoon graphics of characters, items, equipment and creatures...the graphics of the dark spawns were awful and their movements were like a parkinson dancing team, all shaky and imprecise which were very different from DAO where they were brutal, calmed down when they should and all crazy when they have to be like that.
Equipment, i don't know, i don't buy that a little just like Fenris could take an Axe which is bigger than whole torso and move it like if where a tree stick...again the whole game feels way too cartoony for my taste. Seems that this "consolation" of the game made Bioware to sacrifice a lot on the game for nothing, because people bought this game because of the success of the previous one, or at least the 80% of the people did it for that reason...
3) Gameplay:Again the "consolation problem"...it’s nice the combat speed and movements were increased, but one thing is increase them and another thing is convert a super successful RGP game into an Arcade/Adventure/Action just to fit the playing style of PS3 and Xbox....This DA2 has almost nothing of the strategy that DAO had and again zero credibility in all the players actions, movements, attacks, etc...That thing that with only one Sword hit to attack 3, 4, 5 enemies...come on. In DAO when you selected a player, you had to attack an specific type of enemy with that character or your character could easy die, besides you selected a warrior and click on an enemy and the character attacked only that enemy and no one else around it, unless you used an specific skill that allows you to hit multiple targets. Nothing of this is seen in DA2, you hit everybody all the time with almost every attack, except for arrows and mages normal attack.
Another thing, is the ridiculous spawn of the enemies. In DAO you arrived to an area, you saw all the enemies on it and that was it, all you see is what you get. Despite you choose different difficulty levels, which only made bad guys harder to kill, not magically fabric more during combat! In DA2 you choose higher difficulty and you have more enemies that spawn from the air and literally jumps into battle ?!?!? you are in a cave and people start falling from the sky and appearing form nowhere ?!!!? why not to spawn 100 of bad guys at once and let you choose how to deal with them with no freaky or unreal surprises ??? at least if you made bad guys appear from nowhere, made them spawn from a far point at the map that the main player do not see and then make them come into battle as if they really join into battle...just an observation that really removes one more time reality that the previous release had and this not!
The story of the game happens over the years and i always notice that all you party members are always with same cloths over the years! except for Anders, Aveline and one more i think...the rest of them you can't change their looks...thats pretty lame, even that was a very nice part of the DAO to really customize you party and how they look....even to the dog! Now you have really lack of items, armors...very poor loot in all the cases except a few bosses...pretty boring to play all the game with only 2 o 3 different weapons and armors. That didn't remove reality from the game that others things, but it really removes a lot fun and pleasure to really choose well you combat armor and weapon for each character. I know maybe its decision to maintain the party members stetic but as you changed this system for an upgradable one, at least with each upgrade you could add some visual aspects to their cloths and armor...that coulded help a lot to the visual improvements, but anyway, not happy with it at all.
The dialogue system. A huge improvement and one of the things i like most is that this time the main player has a voice!! great for that, was the only thing i didn't liked on DAO which DA2 has. BUT and there's always one, putting mod balloons right next to every dialogue ??? what are we 5 year old kids ?? learning to speak and what to say ? Dragon Age claims to be a non-linear game where you actions have consequences. Great for you! Now what if you respect that marketing line letting people really decide for themselves if their dialogue line is the correct for X conversation and let the user really think that what they choose to say wasn't an offence to X character even if it was ??? like it was in DAO, you had like 4...even 5 things more to response to X guys and you never know (unless it was too obvious) which answer could be the correct one, and that was great, because you had to think before speak! now you just look at the balloon and you can be always sure that your answer will be the perfect one to always be friendly, aggressive, romantic, that could lead in a different situations or you will just gather info...Again, it makes the games faster for the 12 year old boys that plays in consoles this new action/adventure game which was wrongly turned into a Diablo all time click killing game...
To be honest, im deeply doubt that the very same team who developed DAO was involved in DA2 developing, Anyway, if i choose to Buy this game without never ever played DAO i could say that it’s a very good game very well achieved. But as we most do played DA2 because of DAO i could say that Bioware really miss the path in here.
I just finished the game in nightmare (i always plays all games in the hardest difficulty possible, even if the first time i play it) and i like the increased dif level, it is much harder than DAO, but i really doesn’t feel the need to play it again with another class, because i have practically discovered all in one time...it has nothing else to show. DAO was about it, to discover different reactions to you, with different characters genders, race and origins and every time i found new things i didn't before because of the variety of maps, items, choices, characters, dialogues...
I don't know, i hope you Bioware guys read this if you are developing DA3 and read it as a constructive review, despite of my language and writing skills this is a forum and could sound harder than it is. AND I ONLY WRITE THIS BECAUSE IF YOU DO A GAME LIKE DAO YEARS AGO, NOW DAYS WITH NEW TECH YOU CAN DO IT EVEN BETTER!!!
And i hope in DA3 you really do it. I Hope you don't ruin again a great RPG game in the same way just make it playable in a freaking PS3, Xbox or whatever who already haves thousands of games to choose...and def i hope that you don’t destroy this game with a multiplayer platform like WoW or Linage...
Modifié par nexus01, 08 juin 2011 - 05:15 .