I posted on this thread beofe but since tried to play through a few more times, but never finished. As a result my opinion changed. Here goes.
Combat.
Faster, this is good.
Takes no effort, just put it on autopilot, you do not need to strategize, there are no tactics. Don't have to worry about casting the right spell at the right time, using the right ability on enemies at the right time. Just go on autopilot and forget it. The combat was better in DA:O, find a bottle neck on the map and cast inferno, or throw it on top the archers. There is no reason to adapt to the combat and use the right ability at the right times, the AI is sloppy and the combat is just a button masher. Abiities and tactics are not necessary.
Subscore 2/10. (You can go on autopilot, there are no tactics needed)
Inventory/crafting/enchanting.
Crafting. The crafting system on DA:O was not well done. But it is more realistic to have to collect the flowers each time you make a potion, they acutally thought this was a major improvement. I disagree, but the system in DA:O wouldn't win any rewards.
Enchanting: Same thing, this had taken a more serious down turn though. There are fewer runes, and no rune levels, and you can only use it once, if you take it off it is destroyed. This is an obvious and silly attempt at streamlining, Again DA:O, did not have a good enchanting system, but this makes a bad system worse.
FOR GREAT CRAFTING AND ENCHANTNG SEE NEVERWINTER NIGHTS 2. You could find a mithril vain, send a miner to collect it, buy an armor mold, then hammer yourself some armor on an anvil, each armor needs a different mold, and different metals add different qualities. Then find a few magical gems and enchant the armor. Each enchantment is a different recipe. This is enchanting and crafting done right.
Inventory. They made this like Mass Effect 2, I guess they thought it worked there so it will work here. Well the inventory system in DA:O was perfect, and if it ain't broke, don't fix it. And the fact that you can't change the cmpanions armor, or unequip the basic weapons is just insulting.
Subscore, 0/10 (Way too dumbed down)
Ease of use/ Learning curve.
Okay, the game is easy to play, moving the character and using the interface is easy, it is so easy that I could have a lobotomy and still understand. However, it goes too far, and loses major points for simply being too easy.
Subsocre 4/10 (Just too easy)
Overall gampley.3/10 (Too dumbed down)
Role Playing.
Skills And Atrributes. Skills are the same as before, so there is no need to go there. Attributes now have upgrades, this is good. But they are also more useless, the combat is easy, overall it doesn't matter what attribute you take because the mechanics are not complex enough to worry about it.
Subscore 6/10. (upgrades increases score).
class and Specializations. Too restrictive, you are a generic mage,rogue or warrior. The specializations make you more powerful, but they do not let you branch out and customize your character beyond the generic class. Moreover the companions do not get specializations.
Subscore 3/10. (Generic clases, no real customization)
Choices. The choices you make have no impact on the stroy. I heard how they said it was the most reactive game to date. But there are no decisions to be made, if you solve a quest one way in chapter 1. You get an aditional quest in chapter 3, that is about as reactive as the game gets. The most impact you can expect your average decision to have is how your party members respond.
Subscore 1/10. (Choices have no impact)
Overall Roleplaying score. 4/10 (Character creation and lack of choices lower the score)
Gaphics/Sound.
Sound is great, I have a surround sound system, DA2 makes good use of it.
Graphics. Again great, could have been a bit better. They reused alot of maps. But really, if you go in a warehouse 3 years ago and return today, would you expect the layout of the building to change? No, then I don't think it would in Dragon Age 2 either.
Graphics/Sound Score. 8/10 (Done well)
Plot.
Main story. Confused. Each chapter has its own story that is different from the others. The last chapter in particular is rushed. While I can accept this, even if the main story if the main story of each chapter is a bit different, they should have a common theme in common hinting to larger picture. It is not there.
Subscore 1/10 (loses several points because you have higher expectations from a Bioware game)
Side Stories/Quests. Several quests are find and return that have no dialog. That said, several character related quests are well done. Then there are the clean the gang quests that are just plain bad. Then there are some mage/templar quests that are good. This is a mix of good and bad, I think the good wins out by a bit, but not much.
Subscore 6/10 (The good slightly outweighs the bad)
Companions. Well Isabella,Merril and the downright taciturn Fenris are well done. Bethany is the better of the sibling, there is no doubt, Carver is not liking his older sibling much because he hates being in the shadow, but he also sided with the Templars which makes no sense since both his siblings are mages. The rest are pretty straightforward characters, nothing special, nothing bad. With the exception of Anders who for a possessed mage is pretty boring (there was so much they could have done with that one character alone).
Subscore, 5/10 (The lack of ability to talk to them much, especially after they move in when you would expect there to be more unique dialogue, forces me to lower the score.)
This one could have been so much better.
NPCs. The viscount, Meredith,Petrice, and Grand Cleric Elthina are all well done. Orsino not so much. Flemeth, as always, shines. This one category that is well done, but even though they shine, they are out shone more by First Enchanter Irving, Anora, Cailan, Loghain Mac Tyr, Duncan, Arl Eamon, and several others. As a result, this must be given a lower score.
Subscore 6/10 (Good, but not up to the standards of DA:O)
Overall Plot and Characters. 5/10 (subquests and characters improve the score)
Overall opinion.
The game is rushes, shallow, dumbed down, over simplified, watered down, and generally poorly done. Logically speaking, the plot would call for the character to become Viscount at one time. This would put the character in a position of authority, so they would be part of the events going on in the game instead of being swept up along in them.
Overall score.
4/10. Not as a good a game as my first impression thought it was. Way to oversimplified. The lack of a decent cohesive plot overshadows some arguably strong characters.
Modifié par gbvjh hm, 29 juin 2011 - 09:48 .