dragon age origins 9.0/10
dragon age 2 7.0/10
dragon age 2 took a big leap backwards from the good forward progress Origins made.
Modifié par corkey sweet, 03 août 2011 - 07:32 .
Modifié par corkey sweet, 03 août 2011 - 07:32 .
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Modifié par Shuma Gorath II, 04 août 2011 - 08:08 .
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Shuma Gorath II wrote...
**reposting** - so people knows its meShuma Gorath
After playing the game I’m glad that I waited to buy it used. Here are my gripes with the game. Some advice Bioware taking away player choice is never a good idea and will not be seen favorably.
Combat Mechanics: I spend more time watching my companions and Hawke auto attack then actually using any active abilities or reacting from the tedious wave system that offers no challenge. Next time, you’re going to use such a weak mechanic I suggest that each wave is made up of different units and employs different tactics against the player. Also no more ninja’s and paratroopers.
Recycled Maps: The overuse of maps and the lazy approach to make them “artfully done” was very redundant. Did Bioware believe by blocking some access points that people wouldn’t notice this? I expect to see this from independent developers or companies that are starting out. Not by a company that is known for making triple a games.
Elves: Seriously Bioware what did you do to them? Did you purposely make them grotesque so everyone will want to be human in upcoming games? My god have you seen what Merril looks like when you romance her.
Darkspawn: Mutated Clowns or Army of Undead? What was wrong with them in Origins?
Race Customization: When I live in a world that has Elves, Dwarves, and Quanari. The game has to offer the player the choice to be one of these races just like in Origins. Humans are boring and if this is not rectified in DA3 my gaming groups and myself included will be looking elsewhere for our RPG’s.
Restricting Weapons: Dual Wield and Archery restricted to the Rogue class and are unable to use swords. Sorry but this makes no sense, and restricts the player from building the character he wants to have.
Abilities/Specializations: You went overboard on your streamlining and created a game very similar to an MMO where we rely on auto attacks while specials refresh. You attempted to make this into an action RPG but you don’t have a clue on how that works. So it’s time to bring back all the active abilities and specializations that were available in Origins and awakenings. In DA3, we need to see the Arcane Warrior, Battlemage, Legionnaire Scout, Keeper, Shapeshifter, and Spirit Warrior return. Also Blood Magic needs to be able to mind control in dialogue scenes and be able to summon Demons just like the NPC’s. And since you decided to throw your lore out the window, we expect to have teleportation as well.
Party Role: The player is the leader and he is the one that issues the orders. If he wants a party member to fill a combat role and change his weapons or specialization it’s not difficult for a leader to do. Unless you want to force players to take specific companions while the others sit on the sidelines because the group already has a healer, a trap finder, a tank, controller, or ranged dps.
Companion Armor: Just like the player chooses the best gear/weapons for his character to face the different challenges in the game. The same goes for the companion because unlike the player they are not capable of understanding concepts like fire resistance, elemental damage, bonuses, stat increases etc..and until party members are capable of understanding and making choices based on the information available this has to be left to the player.
Companion Interaction: The cast of teammates feel like shallow sketches, rather than fully-fleshed characters. Meetings and events with them happen quickly and at no point did I feel connected with any of them. Heck they spent more time with the Malbari then me. The companion quests are tossed at the player with no buildup or foreshadowing, and the so called growth of the characters are mechanical or non-existent. On top of that, you can only talk to them when the game feels it’s necessary. At least we weren't insulted with companions doing calibrations for most of the game.
Story: The frame narrative destroyed any plot that DA2 had and made it into three short stories that were so disjointed that it made the player feel like a spectator. Player’s also want to see their labors come to fruition. Why is it that we don’t take part in Aveline’s wedding? Why is taking over the mine pointless? Why do we not get any opportunities to get to know our family?
Fetch Quests: Seriously returning people’s pants and ribcages.
Crafting: Please rename it to in store shopping because that’s what it has become.
Setting: Trapped in lifeless city where nothing changes over a 7 year timeline. Templars and Guards don’t react to an apostate mage roaming free in the city. Getting mugged in the city must be a daily occurrence since it doesn’t seem to get a reaction from any of the guards or merchants. The lack of change is extremely disappointing.
Replay Value: Choices simply don’t matter in DA2 and don’t impact the game in any way meaningful. The game has very little content to begin with and can be beaten under 30 hours. No Incentive to go back into the game and be the Diplomatic, Sarcastic or Rude Hawke since the story plays out the same no matter what you do. Heck Bioware didn’t even try to give you an illusion of choice.
Dragon Effect: It’s clear that Hawke was supposed to be a mediaval version of Shepard but he fails in so many ways that many have come to call him the poor man’s shepard. Hawke has more in common with a placeholder in a book then the most important person in Thedas. I can’t believe how many of the cinematics were cut/pasted from Mass Effect. And the introduction of the dialogue wheel that fails to match the responses chosen. I’m surprised we didn’t get paragon and renegade interrupts but that would of required new cinemantics and DA2 is clearly a game where corners/costs were cut and rushed into production.
Modifié par shnellegaming, 20 août 2011 - 03:07 .
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Modifié par szarozielony, 21 août 2011 - 12:13 .