Your Dragon Age II Review *NO SPOILERS PLEASE*
#3126
Posté 08 septembre 2011 - 03:35
#3127
Posté 08 septembre 2011 - 11:06
I had heard lots of bad things about the game beforehand but decided to buy it when I saw it in a Game store last week.
Overall, I loved it - and way more than Origins. I've been playing RPGs since Ultima Underworld and can appreciate those who lament a "watering down" of the genre but I found the tweaks and streamlining all worked to this particular game's benefit.
I'm just going to list what I didn't like, you can assume I was OK with and/or liked everything else ;-)
- Somewhat abrupt ending, kind of a cliffhanger.
- A lot of major choices or decisions didn't seem to carry weight, you end up with the same outcome no matter what 'path' you take.
- I felt railroaded into making decisions I didn't want to make.
- Character creation felt somewhat limited in terms of appearance options.
- I would like NPCs to react and comment according to my decisions and developments in the game-world more.
- Certain female characters appear to have been designed by adolescent boys.
- Recycling of encounter/dungeon/cave/mansion areas - bad BioWare!
- Runes are destroyed when replaced on armour or weapons.
- Some issues with the romances felt like fan-service and unnecessary.
All that aside I thought the team did a great job, excellent DLC too (Legacy in particular).
#3128
Posté 10 septembre 2011 - 05:17
#3129
Posté 11 septembre 2011 - 04:34
Vasiliii wrote...
Ok so I know this is very late for a review, but I've just finished playing the prequel to Deus Ex (Deus Ex: HR) and thought this needed to be thrown out there..
Dragon Age 2 was probably the biggest let down of all game sequels.
I will write a review of this game later (I enjoyed it!), but I just had to point out the irony of calling DA2 the biggest let down of all game sequels after mentioning Deus Ex.
http://www.gamedev.n...iginal-deus-ex/
I especially like the part about choices not mattering. Is there an echo in the internet?
Modifié par MrNose, 11 septembre 2011 - 04:34 .
#3130
Posté 11 septembre 2011 - 11:51
_______________________________
First of all, I enjoyed playing DA2. Just thought I should put that out there. But I could have enjoyed it SO MUCH MORE!
Here are my issues
- Recycling terrain over and again
- The limited amount of animations in combat and dialogue. Watching Hawke make the same gestures and pace around the room got old after the fourth or fifth time, and combat with him making the same repetitive moves swinging his staff about in the same rhythm also got tiresome.
- The "dark" setting. I didn't consider DAO to be particularly dark. Looking back I suppose it was. But the mood in DA2 is simply contrived. Sure, it's not all black and white, but when you present a reasonable character and then make him go completely nuts (no spoilers, but if you've played, you know who I'm talking about), the issue just seems forced. It seems towards the end of the game nobody has any sense anymore.
- Level scaling. Level scaling is a cancer on CRPGs. I hate finding some nice item only to see it become obsolete next chapter.
- Items seemingly randomly generated. Having to sort through a few dozen belts all with similar benefits that don't really stand out much anyways is annoying. If I want randomly created loot, I'll play DIablo.
- The dialogue wheel. Yay! My character's personnality is now limited to three choices! Wooo!
- Wave combat. It kills strategy. Where before, I had to set up my dudes and prepare to cast spells like death cloud in certain places or maybe have my aura guy stand right there that's all sort irrelevant if enemies are just going to jump down next to you from the roof. If that were the case for some combats, I'd be fine with that. I'd even like it. But for all of them it's just annoying not knowing how many more you have to kill (like, when is this combat going to end already?) and not knowing where they're coming from (why can't I go on the roofs to find them, anyways?).
- Bugs. I bought the game early, and encountered some quest breaking bugs. I assume those have been patched out. Still disappointing.
- Rogues are just fighters, now. Maybe you could try making sneaking useful?
- Setting again. Why do I keep getting attacked by hundreds of bandits in the middle of the city? Where is the city guard and why are there still bandits after I've killed so many?
- The equipment for my character was pretty limited, and a lot of it looked pretty silly. Maybe if I'd spent extra money on DLC...
- Health. Injuries in DAO were interesting. A concussion would screw your mental stats, a torn muscle your strength. In DA2, all injuries are health percentage reductions. Blah. I don't remember if health healed automatically after battle in DAO, but the fact that it does really removes any fears of survival, and it makes healing spells much less appealing.
- classes. I'd have liked to have been offered a little bit more choice. I didn't want Hawke to be a blood mage or a spirit healer, you know.
I don't understand why devs think it's a good idea to remove beloved features from a game's sequel. If I made video games, my slogan would be "Add and improve, don't remove!"
I honestly can't think of anything Dragon Age 2 does better than it's predecessor, or anything it has its predecessor didn't. Even the graphics don't seem much different. I'd have been happy with another expansion for DAO.
Oh well. Here's to hoping for Dragon Age III
#3131
Posté 12 septembre 2011 - 09:04
*Voiced hero and the sarcastic personality
*New badass qunari
*New combat system ! in the origins it was too boring nice job !
*New talent tree
*surprising answers ! the dialogue wheel doesn't really show What you expect
*Companions except sebastian *shudders*
*and Fenris<3
there are a lot more that I liked about DA2 just cant remember i liked it more than DA:O
but if it had more places and a better story and if our choices meant in the story and we could choose the race it whould have been epic
and i liked to have more options for answering and Oh why nobody cares that hawke is a bloodmage ?!:happy:
Though I always liked to have a vampire race for my character !
#3132
Posté 13 septembre 2011 - 05:53
Likes: combat was amazing. way better improvment. the start toggle and new graphics are very nice along with the gear in the game. looks really good.
I liked the companion quests alot, to get in depth with the other characters although I would rather to be able to talk with them whenever i am in the mood to build a friendship and have chat options. there are not many.
I was very impressed with the game when i just started it, like the begining just dragged you in because you are in combat right away and got to see how awesome it is for each class. good idea for an intro to have emediate combat intro
I like how the hero now has a voice. and the humor is pretty funny. altho Ide like to see more chat options for good,bad,and funny.
Dislikes:
I didnt like how every quest was so bland, most of them are like"omg my kid this and that" like whats with all this parent kid missing killed etc stuff. i dont like this let alone having it in every second quest. you can surrely come up with more ideas for quests, like the hero herself fighting dragons and creatures, or looking for something for a quest or kill bandits etc. or more like helping a party member with getting a proffession I liked the quest where we helped Aveline become captain, it wasnt long but it was fun and exciting story.
Not enouph creature diversity. same models creatures, we also need more dragons! like alot more. Have quest where u can go to sites that have like dragons flying up above, danger etc. this is exciting. use the imagination.
same areas, were stuck in the same city and caves. enouph said.
I didnt like how we couldnt upgrade our parties gear only weapons.
half of the time i didnt know witch quests i was doing i just went to every map point and did the quests as they showed in the game. so many i cant keep track! it would be nice to have quests that led up to other quests.
not enouph companion quests to be in to that part of the game.
I cant stand how every quest is like, you have to reward me or else" I feel more like a begger than a hero most of the time, and even if i choose evil/bad options Ide like to do it out of choice and not have everything, money money money! it kinda takes the feel out of the game.
this is all i can think of that stood out the most in the time i played it. I did enjoy it above all else but there is much room for improvement. thanks! hope you enjoyed this post and take a good look at the points i made for both likes and dislikes. i would give this game 2.8/5
#3133
Posté 15 septembre 2011 - 05:57
I must admit that as a huge fan of the dynamic social story style Dragon age orgines, i cant say im more then disepointed of Dragon age 2. I thougt you would spend more time into making the game storyline even more dynamic, instead you brought us three diffrent alternetives in conversations, and they wherent even good, it where like "good hearted hero kind of guy option", "charming unserius and a bit stupid option" and "Im always angry, a bit crule/evil, and always whant to get the Job done by any cause". And in the end i just ended up taking the same alternetive every time so i wouldnt feel like my character was schizophrenic.
but the combat where pretty good, i got a bit disepointed with the fact that your oponents exploded into milions of pieces everytime i cut them down, it doesnt look to good the 99th time that happens in a row,
and i didnt like the spam of constant enemies that takes ages to kill, and gives you the feeling of " everytime i acomplish killing a horde of enemies it takes 3 sec and i have to do it all over again" i would like you to work making dragon age more of a Dynamic story Rpg, chape your Characters Desteny kind of game, instead of multiple 30 minute battles with few options kind of game
I would like to add that im a big fan of the Dragon age games, Dragon age 2 just didnt add up to my expectations, but still 2 thumbs up for trying
#3134
Posté 17 septembre 2011 - 05:06
Parmida wrote...
I liked:
*Companions except sebastian *shudders*
*and Fenris<3
Yes, Sebastian was not a BI, and Fenris was a stereotypic one, but..
You are so harsh.
Sebastian believes in Maker.
#3135
Posté 18 septembre 2011 - 08:51
Dragon Age: Origins was one of the best games ever created with full-scale castles, awesome tactical combat, excellent dialog and some of the best writing seen in any video games. Beyond that it had memorable characters and was pretty much the best RPG ever created since Baldurs Gate II ( and was the actual spiritual successor). Bioware, instead of continuing this tradition decided to take A BIG ****ING **** on everyone who enjoyed the original and instead created the game based upon the retard-infested Call of Dutymarket and alienated everyone who liked the original. In turn, you get awatered down, poorly written, uninteresting stinking **** fest which tests not only your patience but your ability not stomp on small animalsuntil they are dead. Dragon Age 2 is not just a let-down because of itspredecessor but it is an all around terrible ****ing game even on it's own right.
So everyone enjoyed the first game and it had incredible reviews with a metacritic score of 91 and incredibly high user score. The exact ****ingopposite in this case with a score of 84 and a 3.0/10 for user reviews.You know some reviewer bull**** going on in the sense of PC Gamer beinga ****ing paid-off review site which will suck any game developers dick when they get enough money.
Dragon Age 2 had a lot to live up to when it came to the first game, however, if it kept most of the formula the same, improved some of the problems and graphics, and wrote a great continuation, there would have been no problem with the game being at minimum equal to the first. However, the real story is "STREAMLINED" it which basically means they took out everything EVERYONE liked and left the game as a hollow shell of what its predecessor and basically took a **** on all of its fans whosupported them by purchasing. Here is a straight forward list of why this game is a piece of ****
Sh*t Graphics:
The graphics in this game are a ****ing step back considering that theyare incredibly bland and uninteresting. The art design took a style to become more cartoony and JRPG looking and is a mash between western and and JRPG styles which comes off looking like **** on the overall scale. Different armors in this game simply look like a blend of stupid genericpieces of sharp metal rather the VASTLY unique different looking armorswe were offered in Dragon Age Origins. Beyond this, the textures (even with the High-Res Texture pack which you have to download separately) are absolute ass and when tessellation is enabled the game runs like **** and yet still manages to look worse than the first game. It is like they outsourced the development of the assets to some **** Chinese company who is better suited at putting poison in ****ty toys to kill small children.
Woefully Retarded OTT Animations:
Dragon Age Origins had excellent combat animations with the standard fighting moves being fancy enough to look actually real and vicious while still keeping a gritty tone to them. THIS GAME ****S THAT IN THE ASS. Now you get mages shooting fireballs from between their legs while doing blackflips and Hawke is doing whirlwinds left and right and hitting thousands of enemies at once in ridiculous flashy and stupid looking animations. Yeah, way to keep the serious ****ing tone of the game when my rogue is jumping around the game like a ****ing monkey stabbing people all around the map. Way to go dip****s
"Streamlined" Combat:
Basically, all that Streamlined combat means is they made it ****ing easy for dip****s who don't actually know how to play a game, i.e. Console players with stupid controllers. I was playing on Nightmare and the game requires absolutely no tactical thought or pausing at all. The spiritual successor combat of Baldurs Gate had a big **** rammed down its throat and we basically got a ****ing BUTTON MASHER. You just press your stupid moves to kill darkspawn and/or various humans and the flashygraphics just play and somehow everything ends up dead. The stupidest part of the combat is you attack groups at a time, so enemies with ****ing RESPAWN in front of you while in the middle of battle. That's right, to attempt to add some sort of stupid challenge, Bioware decided to make it so random enemies willl just POP OUT OF THE AIR and attack you in another group. If you play with the combat for more than 30 minutes you will become absolutely bored because even the flashly graphics don't help the game when it is a ****ing BUTTON MASHER.
Terrible User Interface:
Gone is the beautiful wood looking interface that you got in DA:O that was functional and extremely usable and was instead replaced with WHITE ON BLACK. The inventory which used to be a detailed Tome that you would open is not replaced by WHITE TEXT ON BLACK BACKGROUND. It looks like a ****ing iPad reject interface that Steve Jobs would have pissed out if he was a retarded down syndrome infested child. They clearly did NO usertesting and instead with their 12 month development cycle, just farted out the first thing that came to mind and everyone suffers for it.
Boring Characters and Dialog:
The first five minutes of the game you are stuck playing as a Human considering that ALL the origin stories are now gone which added replay and differences to the game and you are stuck with ****ty human companions. One of them is your sister who DIES thankfully because her writing was terrible. You get a stupid dwarf who looks like some fat mobster from the 80s wearing a sweat suit with his chest hair flaring out. Yeah, that is great character design. These characters have absolutely NOTHING interesting to offer the game, nothing they say is even remotely interesting, their backgrounds are bland, and beyond that the love story in this game is LAUGHABLE. Beyond that, they replaced thestandard text with a dialog wheel FOR RETARDS. Seriously the whole ****ing game the only replies you can make are HAPPY, FUNNY, BAD. Oh wow, how INTERESTED, yeah it really sucks me into the game when my stupid replies are the same stupid set of three options everytime. Whoever did the writing for this game needs to have his ****ing eyes swatted by a cat because no matter which characters speaks it is just souninteresting that it makes my testicles hurt.
Kirkwall is ****ing dead:
The whole game takes place instead the city of Kirkwall which is about as interactive as a dead gold fish. The city is just a repeatable sea ofbrown that you run through THE WHOLE ****ING GAME. There is literally NO ONE in the city that you can talk to and interact with. You just run around a CORRIDOR city. Seriously the game feels like you are running down a ****ing corridor the whole time instead of actually exploring bigcity areas. You end up going to the same ****ing areas multiple times just to do the same boring 50 quests over and over. That is pretty much all the game consists of is you going, I NEED MONEY, and doing 50 ****tyside quests that appear in the same pre-fabricated area. Yeah, that is about as interesting as counting blades of grass. There is NO interactivity in this game whatsoever.
The Story is Atrocious :
Seriously, this game has absolutely nothing to ****ing do with the previous two games which were released (Origins/Awakening). It is just you running around as Hawke going I NEED MONEY TO DO STUFF until some bull**** happens that you don't care about. The narrative isn't interesting, it isn't gripping. Hell, I've taken a dump that was my gripping in this game as I thought I might die, in this game, you are expecting a story to be like a million dollar fireworks show but instead you get ****ing snakes and sparklers.
That pretty much covers everything as they ****ing gutted the original game to release a turd in disguise to swindle people out of their ****ing money. This is MORE than obvious when there is a **** ton of ****ing DLC which comes out on DAY ONE instead of being included with the game. This was just a bull**** money grubbing scheme to help fund their stupid MMO. Bioware ****ED DRAGON AGE and ruined the whole ****ingseries. They literally have one option which is to pretend this sequel never ****ing existed and release a NEW and BETTER Dragon Age 2 instead of this ****.
0/10
Now as a quick side note, it is obvious by looking at Metacritic that the reviews were paid off. With sites like PC GAMER AGAIN stating that this is better than the original in every single way. **** YOU PC GAMER,you **** sucking low ****ing ****s. You are the bane of real reviewsand help to **** people out of money by causing them to buy **** instead of providing real reviews to people. You are the lowest, greedy,****** swapping dick sucking ****s and you deserve to have your ****ing****ty headquarters burned down where you print your bull**** greedy lies on paper.
Seriously, look at Metacritic, the game is scoring 7 and 8s with only ****ty review sites like XBOX Magazine giving it 9s and 10s. The Escapist is another ****bag as well who praised the game with LIES. You can smell the ****ing money just changing hands. Bioware must have spentall their ****ing money paying off reviewers instead of actually
putting it into the game. If you look at the users reviews they are almost UNANIMOUSLY negative against the game on PC, PS3 and 360 because real users are NOT PAID OFF like those ****ers writing this ****. All review websites should be on your ****ing **** list. **** you guys. Dragon Age 2 was ****ed by Bioware and we the consumers got a big ****ing dick up the ass. This game is a ****ing abomination.
Modifié par DalasCeleste, 18 septembre 2011 - 08:59 .
#3136
Posté 19 septembre 2011 - 08:54
Good points:
- Good animations, though some of the female 'girly' actions were OTT. But I love the fact that the companions had their own unique walking cycles and posture (Isabela swaggered, Fenris slouched, etc). Some of the facial animations were a little off, but overall an improvement to the wooden blankness the Warden sadly suffered from. No complaints about FX either.
- Characters looked good for the most part, but I would've liked more consistency with the before/after romance costumes. Merrill goes from a very Dalish ensemble to white armour, why? It struck me that Anders' should've had a brighter costume after the romance since there was less reason to try and blend into crowds.
- Weapon/armour/robe concepts were quality, as always! I particularly like the blade on the staffs, made them much more badass than the lame wooden things in DA:O. Could we maybe have option to dye clothing/armour though? There was a DA:O mod for it, so I don't see why not.
- Vastly prefer friendship/rivals to like/dislike. But I think there should've been a starting 'neutral' zone in which you really have to push towards one or the other. In the game the first talk with Fenris (which always ends in rivalry, I think) can send you hurtling down a rocky relationship even when you try to make peace with gifts etc.
- Streamlined combat. I'm not a tactician, so I don't like pausing and planning, the faster pace suited me just fine. Not all of us want to play a game of chess. But tone down the somersaults and such a bit, it's not very realistic.
Bad Points:
- Anders. I could write a lengthy rant about this but I'll keep it short: wished Gaider had written him (though I understand he probably didn't have the time). Can detect nothing of the charmingly lazy apostate who covered his insecurity/pain with humour – not as though he's changed with his new head-tenant, but that he's actually a different person coincidentally called Anders. A character should stick with one writer for consistency.
- I miss chatting with my companions whenever I feel like it! The limited dialogue meant the characters felt less intricate than DA:O.
- Environments. Kirkwall was bleak. I know it was meant to be bleak, but it makes for unstimulating gameplay, a few splashes of colour wouldn't have gone amiss. And needless to say, don't use the same cave layouts over and over again.
- The element of choice, or lack thereof. No matter who Hawke sided with it ended in exactly the same way, and it feels like all the player's input has been a complete and utter waste of time.
- The scale. Limiting progress to one city (and a small one at that) gets very boring very fast. Either spread it over a country like the Warden did, or if the story is told in 'Acts', move from one location to another to keep it fresh.
- Quests and such were easier to keep track of in DA:O, the journal thing was more difficult to navigate.
- Go back to having different races, I liked being an elf and having people react differently than they would to a human or dwarf. Having the same background and pre-defined family makes Hawke lose his individuality with each playthrough. Have different origins or at least keep the background vague so the player can fill in the blanks themselves.
General comments: Reeeally needed more development time, the corner-cutting shows. I assume EA pushed Bioware into releasing it early, hopefully they'll have learned from the unenthusiastic feedback that quality matters most. I don't think it was a bad game, it just wasn't up to Bioware's usual standard.
Modifié par ReaperRain, 19 septembre 2011 - 09:02 .
#3137
Posté 19 septembre 2011 - 10:35
The title
What I did not like:
Everything else
I won't throw out everything I did not like as it has already been said however one I did not see in my quick glance through this thread is when going inside buildings you start to notice that many of them have the exact same layout. A few locked doors here, an unaccessible room there and we are supposed to believe that they are different houses/buildings?
Really? Its 2011, not good old Atari days.
Lesson learned. I will be renting DA3 first. If it is like DA2, No Sale!
Modifié par BrandonMotz, 19 septembre 2011 - 10:37 .
#3138
Posté 21 septembre 2011 - 06:12
The good:
Greate animation from each character, rouge now look like more rouge. i remember DAO where rouge have super slow attack speed (while not using any skill) which is ridiculus, rouge are fast and furrios. DA2 got it right.
the story may not be as epic as dao but i agree that if this gonna be long series like final fantasy then we need other stories as well rather than sticking to main plot, and kirkwall have its own legacy. i consider dragon age 2 as the biggest DA dlc ever.
The bad
yes yes yes the map, the reuse of enviroment.
the mage was overpower in this game, they have powerful attack damage and speed, and they have their magic. i can solo the entire game with mage easily.
#3139
Posté 21 septembre 2011 - 11:48
DA2 is a step back compared to Origins in some aspects maybe but mostly it's a step forward in my opinion. I had lots of fun finishing DA2 a couple of times even, and no game has offered me that, most games I don't bother to replay.
I also want to state how much I appreciate that DA2 (my english is not perfect and I'm not sure how to write this thing properly) - is done so 'technically well', because my 3year old laptop is handling it nice, which I can't say about games like Witcher2 or Gothic4 for instance. Though nice-looking games like DA2, ME2, AC2 or last Tomb Raider are running pretty well on my PC, I wonder why Witcher2 and Gothic4 just cannot.
Modifié par Nadia, 21 septembre 2011 - 11:56 .
#3140
Posté 23 septembre 2011 - 07:56
likes:
1.the mages weapons were alot cooler with the blades and all
2.the quanri looked realy cool
3.it had awsome trailers
4.bonus points for being a bioware game and they almost always deliver
dislikes/hates:
1.recycled areas
2.boring,meaningless,and unrelated to original story i mean witch hunt ended like a wonderful setup for a sequel and yet you abondon the warden we put our time into in order to follow the story of a guy trying to make money
3.dialogue wheele gives limited options such as be nice be mean or act like a moron
4.companions often get mad at you regardles of your decisions suchas anders getting mad if you choose anything else than a romance option. I mean my character was male anders calm down im not gay
5.many bugs and glitches
6.choices imported from origins mean nothing it may as well not of even been made
7.combat sucked enemies explode when dead or just fall over and boring/annoying button mashing
8.i finished it and felt ripped off considering i paid 60 bucks for it maby it would have worked as a dlc or something but a full game its insulting
9.origin dlc like awakening and witch hunt set bar high but dragon age 2 dlc is uterly pointless and adds nothing to story
10.reviews were either made by overly hyped up people on account of origins success or they were paid off either way none make sence
11.feels like the game series is gonna be like final fantasy where each sequal is completley different from from the one before it
12.i absolutley hated hawk one of the worst ideas in the game in my opinion just bring back the warden and make a triology
suggetions on fixing this:
first bioware i respect watch youve done with previous games and i will continue to support your games regardless but id realy like you to take this to heart.Now to fix this the best thing to do is to simply scrap any and all dragon age 3 ideas and simply make dragon age 2 over again but this time make a true sequal to origins each game continueing off the last at least for the first 3 then tell the story of what some guy was doing in between them it will be far more succesfull. let me give an example of where this was succesfull mass effect, the first one great second great the third i garuntee(bad spelling) will be fantastic.Now lets see what happens when we try it your way starwars knights of the old republic possibly the greatest game of all time then the sequel witch abandoned the original character didnt do near as well so please listen to the fans before you make the next one. After all origins sold 3.79 million copies and DA2 sold 1.45 million and most of those im sure were from origins hype(thats the only reason i got it) do the right thing
#3141
Posté 24 septembre 2011 - 05:10
-Party Banter, I always stopped to listen, Varric and Isabela were priceless
-Skill trees were neat, loved improving skills, even though it felt forced sometimes, occasionally had to improve skills i never used to get the shiny new spell
-Kirkwall was beautiful, when you stopped to look around, I loved the general style of the city, although I did get tired of it after a while
-Companions having multiple quests
-REALLY liked having rogues play a controller role, made me consider hauling around two rogues
Dislikes
-The wave combat drove me batty. I remember several times when I would play on nightmare a wave would spawn right on top of my mages and promptly turn them to mage-paste. Not a big deal on normal/casual but on nightmare I wanted to punch the screen. Legacy took a step in the right direction but it still sucks. Combat should be more structured, less wavy.
-Area re-use
-Loot management was terrible, how come Hawke is picking up stale biscuits and dirty pantaloons or whatever else goes into the junk tab and better yet, how the hell is he making money off them? Also quest rewards being reduced to vendor trash because my Hawke wasn't a mage is frustrating, but from what I hear that's being fixed, so kudos.
-Darkspawn looked horribly generic. In DA:O they were horrifying, In DA2 they looked a bit like bondage Skeletor.
-Lack of Oghren
#3142
Posté 25 septembre 2011 - 08:15
#3143
Posté 25 septembre 2011 - 09:32
IMO: most of these problems would have been fixed with more time, but several systems should never have been implemented at all.
#3144
Guest_skyhawk02_*
Posté 28 septembre 2011 - 09:17
Guest_skyhawk02_*
My favorite part in any Bioware game (or any RPG) is the dialogue. I thought this was vastly improved over DA:O. Having a voiced PC made the conversations much more fluid and less one sided. I really enjoyed getting to know my companions slowly over time. The way the relationships developed felt very natural as opposed to talking to companions in Origins which felt like an interrogation.
Combat was more fun. In Origins combat felt like a chore that I had to trudge through in order to get to the more interesting parts of the game(like the dialogue). In DA2 the animations were a lot better which made combat much more satisfying. I still would prefer a game with less fighting and more dialogue overall.
I thought that the story in DA2 felt much more personal. I have never cried as much in a video game as I did playing DA2. I liked that regardless of my choices in the game, the story was still going to push forward, it felt a lot like real life because you don't get to choose your circumstances, but you do get to choose how to react to them. I have never been a fan of cookie cutter "save the world" stories and I thought DA2 was a step up.
The only thing that I thought was a step down was the recycled enviroments but I thought that was easily offset by all the good things about this game.
I give it a 9/10.
#3145
Posté 30 septembre 2011 - 05:35
#3146
Posté 30 septembre 2011 - 06:19
Mixed: Decent characters (not as strong as DA:O). Act III (could have been better). New art style was meh (not good or bad).
Cons: Recycled maps. Combat less strategic and creative ie waves (made progress in Legacy). Little polish. Story combat segregation (mage Hawke can shake hands with Templars). Decisions/choices have little impact. Generic inventory and UI.
Overall good game. 3.7/5
Modifié par naledgeborn, 30 septembre 2011 - 06:21 .
#3147
Posté 04 octobre 2011 - 10:26
I liked the direction Bioware were intending to head with the plot, having no huge over arcing evil is good in theory, but i believe Bioware did a horrible job of executing it.. I loved the idea, but it felt poorly handled. All the way through the game i could see potential but it felt like Dragon Age2 just didn't quite reach the heights it could have...
The Familiarity with Kirkwall i also liked. Understanding a city and learning every nook and cranny was nice, making it my home in a cosy little virtual world. With that being said.. Every cave being copy pasted was an obvious annoyance, it wouldn't have killed Bioware to make differing caves for each location and each year that passed.
Also something that bothered me was the fact the city never changed as the years passed. The game kept telling us that years passed, but it was never evident. It never felt like anything had changed. There was simply nothing to indicate that any time beyond an hour had passed us by.. For a game that centers around a single area, it was a horrible oversight.
Moving on to characters... I find a lot of them interesting. Their past and their personalities and their beliefs. They were all extremely well written and it's undeniable the voice acting was amazing. However, over the years that supposedly pass in-game, none of them evolved. No matter which path you take with them, be it friendly, rivalry, romance. It doesn't matter. Their experiences don't impact their beliefs or personalities.
Like the city of Kirkwall, the companions simply do not change, do not evolve, do not develop. I am by no means calling them "bad". But their lack of evolution made them lack depth. Also, a few of the characters i felt like i had seen before. A lot of the archetypes to build the characters have been used a great deal in previous Bioware titles. Personality base-lines are beginning to repeat themselves and it's becoming far more obvious.
The Combat being simplified is something a lot of people have had a go at, but speaking as someone who's played through Neverwinter Nights games which have the more complicated DnD systems in it, i find the combat in DA2 a reasonably refreshing change of pace. The abilities being cut down such a great deal removed a lot of variety, which is a negative, but it did make it simpler for me to get suited to something i liked a lot faster.
The new combat animations i find a bit out of place in a fantasy RPG, catering to the "cool crowd" but that's a minor gripe that can be overlooked by me. I really like the class skill combinations, having to work with each character in your party to build up the perfect set for a complete wipe out is enjoyable. Though the majority of the time, rarely needed..
Tactical game-play went out of the window for me around the time my Mage began hitting three digit chain lightning strikes on staggered mobs. I simply set all my warriors to use their AoE stagger abilities at different times and wiped out all mobs on the field with chain lightning.
I could also complain about the descending waves of mobs that continue for about three wipes before stopping, but honestly it became so predictable and their drop points never changed so it was easily predicted, so from a combat point of view, it was hardly a problem. Though from the point of view of mobs jumping out of walls to attack you, it's beyond stupid. It's as if Bioware couldn't quite be bothered to balance combat and instead decided on a whim to just "add more shizz".
On the subject of adding more stuff.. Having Hawke voiced, made me feel extremely restricted in dialogue. It wasn't the paraphrasing that bothered me, it wasn't even the voice actor, but having such restricted options due to limited resources for the voice acting was a huge downside for me. Dragon Age is supposed to be an RPG series and having the game restricted in such an extreme manner was, in my opinion, quite a big mistake.
This isn't to say i dislike having a voiced Player Character, i think it adds a great deal of immersion to the game. But having such large restrictions on PC dialogue is something that shouldn't be easily accepted in a game that is supposedly shaped by your choices.
Overall i think Dragon Age 2 is a good game. I believe it had the potential to be an amazing game, but certain aspects of game-play were poorly handled and while the main plot line evolved with the narrative, everything else seemed to remain in limbo.
Editted for shuffling around. Also: To anyone that read my entire post, i salute you. I hadn't originally intended for this to turn into such a large wall of text.
Modifié par Sylvanpyxie, 04 octobre 2011 - 10:40 .
#3148
Posté 06 octobre 2011 - 09:50
--Characters and their dialogues. Wouldn't mind even more depth across approval, rivalry, and romance, but it was still good.
--The armor system for companians....less inventory issues, less accessory BS this way. I'd rather focus on my main toon here...the middle ground of this system was ideal imo.
--Actions having future consequences...would love to see more complexity with this bit.
--Varric Tethras- as a 'plot' character and for the fun factor in playing the guy. Kudos to whomever created him.
--Battle: buffing up existing talents removed the issue of not having enough space on the action bar, a serious issue in DA:O. It makes sense...as you level Firestorm, for example, can become more powerful.
--I'll just say it: Fenris' voice. Hire that guy again and pay him double.
--Skill trees unique to specific companians. The variety here was lovely and added to the unique play style for each companian, making it even more enjoyable to just let Hawke run on tactics while switching between other toons.
--Main character has a voice...one that changes its nuances based on chosen attitude: diplomatic, sarcastic, or pragmatic.
--Rogue speed, evasion, leaping attacks, and other introduced tactics are very spot on in this game. For melee. Assassinate? Bye-bye elite boss casters.
:unsure:The Bad:
--The plot...wait, what plot? Exactly.
--Yes, real life has more 'grey' characters, but leave that to folks like George RR Martin...this is a video game. The epic quest to vanquish some big bad lurking in the background does help drive the story during down time much more than yet another seemingly decent mage slashing his own wrists to summon a demon.
--The romances - honesty, what jaded burnt-out female wrote those male options? The psychotic hippie mage, the emo/self-tortured/angry jerk, and the righteous goody goody with a chastity belt. Not much choice there...a hetero female Hawke is much better off single.
--Battle: buffing existing talents is good...but more variety wouldn't hurt either. Yes, this would require a fix to the limited slots on the action bar that existed in DA:O. (There must be some middle ground here...surely fixing the action bar space issue once and for all would open up more options.)
--Tactics fouled by cut scenes. Having the rogue scout ahead and then run back to companions should be possible....instead, I find my entire party insta-teleported to my location when I do something like read a book...putting everyone in the center of a difficult fight.
--A retreat button needed for movement. In a bad situation having an option to withdraw that doesn't involve freezing everyone and trying to remove them from a room individually. Running Hawke 5 rooms away leaves the party doing their AI thing with the beasties and dying...not following. Introduce a third movement option that has companions drop what they're doing (disregarding all tactics) and just follow the main.
--Make the 'stay here' option work. Stay does not mean follow me at 50 feet.
:sick:The really, really Ugly:
--Recycling the same floor plans over and over and over and over and over and over again. Seriously...staying in a single city would not be so bad if the devs didn't cut corners and get EXTREMELY lazy here. This was a major contribution to any feel of monotony in the game. Even with Sebastian's quest....I thought "Finally! A new zone!" No, not really...after turning a couple corners I realized it was just a new skin superimposed over a much-recycled cave.
--Overall impression was sheer laziness in environmental design. One city, one coast, one cave, two houses, a mountain, and some deep roads. Recycled again and again and again. Like running in circles, cuz the view never really changed much. Even the slaver cave had paragon statues cuz it was plucked right out of the deep roads....lame.
--Low re-play-ability. Most people I talk to can't get into this game enough to get through it once.
Modifié par Ursulawinn, 08 octobre 2011 - 08:20 .
#3149
Guest_Versago_*
Posté 07 octobre 2011 - 09:11
Guest_Versago_*
Combat
I'll probably be listing the catagories from greatest to least greatest where I saw that DA II improved in. First off is the combat. The worst thing about Origins was the battles. What was wrong with them you ask? They were boring. Plain and simple. I didn't hate Origins battles, I just felt they were not fun. Every time I played the game I would always use the experience glitch at Ostagar and get to level 25. Then once I got to the base camp I'd clone some tomes to raise my stats up and stuff. The end result was having a superpowered team(all stats 70+) WITH the difficulty set to Casual. This way the fights were a total cake walk, with only the High Dragon, Flemeth, and the Archdemon requiring me to actually become involved in the fighting. And places where I was alone, like the Fade. Even if I couldn't place my character on auto-pilot, my party, with the right tactics, would be more than enough to handle any combat situation without me. During the times where there was fighting, I would use that time to take a break from the game, be that using the toilet or making a sandwich to doing simple stretches. Battles in Origins = break time for me.
Now that is what I thought of Origins' combat. How do I feel about DA II's battles? I LOVE them! Right from the demo I knew at once that I was going to have more fun killing things then I would in Origins. Sure you hit the A button a lot, but it's certainly better than what I did in Origins, which was hitting A once for my character to auto-attack the nearest enemy and wait until it died before doing it again once the next enemy died and so on. Only the toughest fights required more than that. Plus, DA II is an ACTION RPG. I dare anyone to name one ACTION game where you do not mash buttons, because this is an ACTION game. God of War, Devil May Cay, and Ninja Gaiden are all ACTION games that are prime examples of button mashing.
In short, Dragon Age II has much better combat than Origins. I'd probably play Origins if it had DA II's battles. If only it did....
Graphics
Again another big improvement. DA II simply looks better than Origins. I found that Origins' graphics looked very much like an early Xbox 360 game. This might not have been an issue if the console was new, but it's been out since 2004 IIRC. I don't know exactly what year the Xbox 360 was released, but Origins looks as if it was made right about that time.
DA II on the otherhand looks much better. You can compare the two games side by side and see the differences in graphical quality. It's pretty obvious who comes out on top here. A subtle, but still good, area that DA II improved on was the removal of sustainable effect animations from cutscenes. In Origins, there was a sustainable ability in the Arcane Warrior tree that made you look like this
Cool, right? It looked quite silly seeing Alistair(or anybody) talk to you when you constantly give off this white ethereal light. What's more, if you had Rock Armor activated at the same time you ended up looking like a dirty ghost with rocks falling from your body. It looked ridiculous seeing you move about the world in that state but imagine having a conversation like that. DA II not only fixes that problem by taking the animations off during conversations but it made them look cooler in general. For example, the aforementioned Rock Armor now actually gives you armor made from stone as opposed to simply giving the appearence of an endless torrent of small stones falling from your body. Sometimes it is the small things that count and DA II is much easier on the eyes.
Conversations
During dialogue sequences DA II employes the system used in ME, which I approve of. Instead of reading through a list of responses with your voice less(LOLOL this isn't the '90's anymore!) Warden 'pretend' to carryout using your 'imagination', you have a main character that actually SPEAKES(thank God!) and a wheel giving you full control of the way the cut scenes unfold. The new dialogue wheel is very origanized and follows a pattern. Choices on the left tend to keep the conversation going while options on the right often move closer to ending the specific scene. There are also three different tones ranging from the standard good, bad, or somewhere in between. This allows you to make Hawke either angry, witty, or nice and his lines will be reflected upon which ever you choose.
All in all the conversations are enhanced in DA II and I hope BioWare does the sensible thing and keeps the awesome dialogue wheel.
That's where DA II improved on, but what did it do wrong? As much as I love the game, DA II isn't perfect. I won't go into too much detail, but the last part of the third act and the majority of the mages(I will omitt specifics to avoid spoilers) literally made me facepalm. The over used enviroments, though not a big problem, are a little annoying. And I wish my Warrior could dual wield again.
BioWare has shown us that they make the best games in the world and each one keeps getting better every time. I hope they can continue to make quality products on their road to perfection.
Modifié par Versago, 07 octobre 2011 - 09:17 .
#3150
Guest_casamar_*
Posté 07 octobre 2011 - 10:48
Guest_casamar_*
Modifié par casamar, 07 octobre 2011 - 04:01 .





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