Your Dragon Age II Review *NO SPOILERS PLEASE*
#3201
Posté 03 décembre 2011 - 05:06
#3202
Posté 03 décembre 2011 - 06:16
I'm only now playing DA:O. I played DA2 first. NOW I understand why so many fans of DA:O were...perturbed. It's a great world they created.
Of course DA2 combat is leaps and bounds better than DAO. Combine the two. DA2 had a great story, too. There was this constant feeling, for me, of impending doom. And a feeling of an almost futile effort to stave off these massive forces hurtling at you.
Idk if such a game as large as DAO could maintain that same sense of immediacy. But I'd like to see you try!
I love the banter in DA2, but would like to see the mini-cuts cenes when you talk to your characters like in DAO.
Anyway, time to get back to my playthru of DAO. I just got to Orzammar....wow
#3203
Posté 04 décembre 2011 - 09:55
also cross class combos, a mess.
But the biggest part is wavy combat, enemies coming from thin air constantly from all sides. You can issue NO strategy there becasue you do not know what is coming up next. enemy liutenants sounds like a good idea but it is a bad idea. Add the fact that cooldowns are HUGE, 1 healing spell , only 1 healer (anders) with a terribad cooldown, too many spells , talents that offer good customisation but for companions you will alsawys get thetir special tree. as for hawke. meaning why atre there so many trees?
Also because of the wave combat some abilities are kinda pointless , you use them in one enemy but at the same time there are 10 more enemies---> cooldown.
seriously i got all the trophies from the game and i HATE THE GAME. i REALLY wanted to like it.
2) Krikwall is boring, NOT because of repetition but becaseu it is ugly, it is full of uninteresting corridors, there is nothing pleasing to the eye. there is a 10 year span and kirkwall remains the same!!!!!!!!
the "cave" the "Docks" That "house" wounded coast lowtown darktown HIGHTOWN everything is boring to look at.In dao there was
- the windmill in lothering
-the big tree in brecilian forest
-callenhad docks with circle tower
-Denerim
everything was pleasing and not boring
3) Dialogue
FEW lines. nothing changes. also WE DO NOT WANT voiced protagonist. this is not mass effect. we DO NOT WANT radial dialogue choices with SYMBOLS so that we KNOW we are about to romance someone or .this is a BAD IDEA. bioware your core crowd from baldurs gate days likes many responces like in DAO
4) story . it was very good BUT nothing ever changes!!!!! i kicked fenriel out of the templars only to find him on the order in 3 act as if i spared him. I REFUSED TO help anders but he STILL blew the chantry! the story is JRPG like. pre-written and unchangeable
5) Loot. there is no LOOT here!!! why the hell there is junk loot in the frst place.
you were always going to get the set armors in every act but i was alsways looting some impressive unique armor-weapon pieces that i BET NOONE USED because you allready had a better one. was this intended for your companions?
I CAN TELL that the original plan was that companions would be customisable like DAO, hence the different armor pieces
6)hawke is unlikable, he is the champion of kirkwall regardless if he slaughtered every mage including his companions or simblings.
i could go on forever but i give too much credit in this game.
i am So dissapointed, i DO not regret the 100+hours i spent with DA2 neither the money , at least there was a good story.
#3204
Posté 04 décembre 2011 - 11:04
ioannisdenton wrote...
1) Combat. THE BIGGEST FLAW OF THE GAME noone mentions ASIDE FOR ASTHETIC issues like repeated enviroments. it NEEDS to become slower, this is rpg not hack n slash game, to ALL those of you who liked the combat's speed go and play Ninja gaiden or God of war.
also cross class combos, a mess.
But the biggest part is wavy combat, enemies coming from thin air constantly from all sides. You can issue NO strategy there becasue you do not know what is coming up next. enemy liutenants sounds like a good idea but it is a bad idea. Add the fact that cooldowns are HUGE, 1 healing spell , only 1 healer (anders) with a terribad cooldown, too many spells , talents that offer good customisation but for companions you will alsawys get thetir special tree. as for hawke. meaning why atre there so many trees?
Also because of the wave combat some abilities are kinda pointless , you use them in one enemy but at the same time there are 10 more enemies---> cooldown.
seriously i got all the trophies from the game and i HATE THE GAME. i REALLY wanted to like it.
2) Krikwall is boring, NOT because of repetition but becaseu it is ugly, it is full of uninteresting corridors, there is nothing pleasing to the eye. there is a 10 year span and kirkwall remains the same!!!!!!!!
the "cave" the "Docks" That "house" wounded coast lowtown darktown HIGHTOWN everything is boring to look at.In dao there was
- the windmill in lothering
-the big tree in brecilian forest
-callenhad docks with circle tower
-Denerim
everything was pleasing and not boring
3) Dialogue
FEW lines. nothing changes. also WE DO NOT WANT voiced protagonist. this is not mass effect. we DO NOT WANT radial dialogue choices with SYMBOLS so that we KNOW we are about to romance someone or .this is a BAD IDEA. bioware your core crowd from baldurs gate days likes many responces like in DAO
4) story . it was very good BUT nothing ever changes!!!!! i kicked fenriel out of the templars only to find him on the order in 3 act as if i spared him. I REFUSED TO help anders but he STILL blew the chantry! the story is JRPG like. pre-written and unchangeable
5) Loot. there is no LOOT here!!! why the hell there is junk loot in the frst place.
you were always going to get the set armors in every act but i was alsways looting some impressive unique armor-weapon pieces that i BET NOONE USED because you allready had a better one. was this intended for your companions?
I CAN TELL that the original plan was that companions would be customisable like DAO, hence the different armor pieces
6)hawke is unlikable, he is the champion of kirkwall regardless if he slaughtered every mage including his companions or simblings.
i could go on forever but i give too much credit in this game.
i am So dissapointed, i DO not regret the 100+hours i spent with DA2 neither the money , at least there was a good story.
Good review. Funny, as I was reading your points I kept thinking "Not in Skyrim". Except point #1.
#3205
Posté 05 décembre 2011 - 08:06
DA2 hit me emotionally. I cried while playing DA2. And cursed profusely a few times. There was a feeling of constant foreboding. And while DAO had the impending doom thing....it just didn't grab me. Why? Idk. DAO was a Great game. It really was, but I didn't even tear up, and that's saying something for me. I did cheer a couple times towards the end.
The romance in DAO was done very well. The way they interacted was great (Alistair
DA2 was a tight story that kept me on the edge of my seat. DAO romance interaction was much better than DA2. But DA2 did a great job with the companions. You interacted on a deeper level. And they interacted w/ each other...apparently.
#3206
Posté 05 décembre 2011 - 08:28
#3207
Posté 06 décembre 2011 - 01:51
#3208
Posté 08 décembre 2011 - 02:07
I must admit I LOVED the combat in DA:O. I FINALLY had to actually USE the characters, not just babysit them. Don't get me wrong, I absolutely LOVE Mass effect 1 AND 2, they hit all the right spots of why I play but when I boot up the dragon age games, its different "spots", if you will, that I want hit (Crappy metaphor i know). My point is why, why oh WHY did you have to fuse mass effect elements into dragon age? Dragon age's combat was great. Combining spells which create different effects? Amazing. I'll admit that I guess DA2's combat is alright but as previously mentioned, its not a "hack and slash", you don't need to roundhouse kick a grenade. It looks cool for five minutes, and then it dulls and you lose interest in it.. There was no need to speed it up either
The visual is.....well overall pretty meh. I mean there's nothing wrong with it per se but, I honestly preferred the original games graphics (which apparently weren't amazing either but I always loved and thought they worked very well with the game). Definitely nothing special, worse IMHO
I was so excited for this game. I came late to DA:O, clocked in 100's of gameplay. When I finished it I immediately made a new character and replayed it. Because it MATTERED. The completely different skills and powers were amazing. A warrior was there to draw aggro. That was his first and foremost role. A rogue to do amazing damage. A mage to do area of affect spells and crowd control. If you didn't have the right balance of characters, you felt the loss. It was interesting and completely different gameplay with a new class in DAO. Whats the point of doing a different character in DA2? Ok fine the skills are "different", but the end result is the same. The dirty clown darkspawn is quickly and boring dispatched (Btw don't even get me STARTED on the darkspawn). It doesn't really matter what character you are, you'll live. And easily too. All three of you can be mages and it doesn't really matter, you won't have to "learn" how to use this specifc class effectively. Just mash the powers and you'll be grand..... No significant difference in the classes. No replay value in my opinion.
DA:O's choices MATTERED. You were a "dirty, second class" elf and despised by many. How would you react to it? Would you be demomatic and make peace with these poor, misguided people? My particular favorite is a mage elf, poor thing never stood a chance. EVERYONE hated him. And he won EVERYONES respect. It was a good feeling when the game ended.............It MATTERED!. In DA2 I can practice BLOOD MAGIC IN A TEMPLARS FACE for crying out loud........... And he doesn't care. You get the illusion of free choice, but you know deep down the game doesn't give a damn what you choose, your getting the same ending if you liked it or not. In DA:O , there were some decisions I'd have to minimise the game and research what people did and why, because I was so completely and utter torn between two choices. You never feel this in DA2. Ok fine maybe thats slightly unfair, but it is NOT as immersive as the first game. Simple as. Not even close.
The regurgitated areas are boring. Enough said. What GENIUS had the bright idea to have everything in the same city? I mean REALLY!? SERIOUSLY? Are you TRYING to make me hate the game?
Look I could go on but I'd be here all night. I wanted this game so badly, SOOOO BADLY. Counted down the days till its release, but it was a total let down. Even as a standalone game its nothing special.... And as a SEQUEL? Its actually DEPRESSING to see the total downgrade. You want a game that will appeal to console players? Thats perfectly fine with me. Make a NEW GAME! Don't change EVERYTHING in a game your fan's love, stab them in the back and target a different audience!!!!! I have a right to rant about it. Would Call of Duty players like it if in COD4 they changed it so the player didn't use guns anymore? Just melee weapons? My point is while that MAY be a good idea, you don't change key elements of a sequal. I've been a diehard Bioware fan for years, but you totally let me down here. Completely. So disappointing to play this.
P.S Characters were crap too. This is actually another huge beef of mine (Hurrah..... ANOTHER sexual innuendo from a totally transparent character, kudos there writers) but unfortunately its 2.22am and I'm exhausted lol. But to be brief, there mostly boring and the "romance" option....... If thats what we'll call it........ Has the depthness of a children's pool. All warm and fuzzy until you realise thats a nappy floating beside you and your actually neck deep in pure erm..... Well...... You get the idea.................. <3<3<3 I love you Morrigan <3<3<3
P.P.S As a standalone game, I admit this is somewhat decent. All my
comments and opinions are as a comparision of DA:O, please bear that in
mind when I call characters boring and whatnot
P.P.S.S And while I understand that some people who have only picked this game up might enjoy it and then be angry and confused with all the rage directed at it from DA:O fans, I ask you to please see it from our side. How would you like it if your favorite game in the world was FINALLY getting a sequel only to realise it was totally BUTCHERED, everything that you loved about the first game ripped away and replaced with a......a FARCE of a sequel. Would you like it? I understand that YOU , the new fan, loved it, and I'm not belittling that. But please have some sympathy
Modifié par TheRogueAmigo, 08 décembre 2011 - 10:54 .
#3209
Posté 08 décembre 2011 - 02:11
#3210
Posté 09 décembre 2011 - 05:37
#3211
Posté 11 décembre 2011 - 12:13
TheRogueAmigo wrote...
Ok before I start, yes I'm a DA:O fan, yes I will compare the two and yes I didn't like the second game. If your going to rage at me simply for disliking the sequel, please move on.
I must admit I LOVED the combat in DA:O. I FINALLY had to actually USE the characters, not just babysit them. Don't get me wrong, I absolutely LOVE Mass effect 1 AND 2, they hit all the right spots of why I play but when I boot up the dragon age games, its different "spots", if you will, that I want hit (Crappy metaphor i know). My point is why, why oh WHY did you have to fuse mass effect elements into dragon age? Dragon age's combat was great. Combining spells which create different effects? Amazing. I'll admit that I guess DA2's combat is alright but as previously mentioned, its not a "hack and slash", you don't need to roundhouse kick a grenade. It looks cool for five minutes, and then it dulls and you lose interest in it.. There was no need to speed it up either
The visual is.....well overall pretty meh. I mean there's nothing wrong with it per se but, I honestly preferred the original games graphics (which apparently weren't amazing either but I always loved and thought they worked very well with the game). Definitely nothing special, worse IMHO
I was so excited for this game. I came late to DA:O, clocked in 100's of gameplay. When I finished it I immediately made a new character and replayed it. Because it MATTERED. The completely different skills and powers were amazing. A warrior was there to draw aggro. That was his first and foremost role. A rogue to do amazing damage. A mage to do area of affect spells and crowd control. If you didn't have the right balance of characters, you felt the loss. It was interesting and completely different gameplay with a new class in DAO. Whats the point of doing a different character in DA2? Ok fine the skills are "different", but the end result is the same. The dirty clown darkspawn is quickly and boring dispatched (Btw don't even get me STARTED on the darkspawn). It doesn't really matter what character you are, you'll live. And easily too. All three of you can be mages and it doesn't really matter, you won't have to "learn" how to use this specifc class effectively. Just mash the powers and you'll be grand..... No significant difference in the classes. No replay value in my opinion.
DA:O's choices MATTERED. You were a "dirty, second class" elf and despised by many. How would you react to it? Would you be demomatic and make peace with these poor, misguided people? My particular favorite is a mage elf, poor thing never stood a chance. EVERYONE hated him. And he won EVERYONES respect. It was a good feeling when the game ended.............It MATTERED!. In DA2 I can practice BLOOD MAGIC IN A TEMPLARS FACE for crying out loud........... And he doesn't care. You get the illusion of free choice, but you know deep down the game doesn't give a damn what you choose, your getting the same ending if you liked it or not. In DA:O , there were some decisions I'd have to minimise the game and research what people did and why, because I was so completely and utter torn between two choices. You never feel this in DA2. Ok fine maybe thats slightly unfair, but it is NOT as immersive as the first game. Simple as. Not even close.
The regurgitated areas are boring. Enough said. What GENIUS had the bright idea to have everything in the same city? I mean REALLY!? SERIOUSLY? Are you TRYING to make me hate the game?
Look I could go on but I'd be here all night. I wanted this game so badly, SOOOO BADLY. Counted down the days till its release, but it was a total let down. Even as a standalone game its nothing special.... And as a SEQUEL? Its actually DEPRESSING to see the total downgrade. You want a game that will appeal to console players? Thats perfectly fine with me. Make a NEW GAME! Don't change EVERYTHING in a game your fan's love, stab them in the back and target a different audience!!!!! I have a right to rant about it. Would Call of Duty players like it if in COD4 they changed it so the player didn't use guns anymore? Just melee weapons? My point is while that MAY be a good idea, you don't change key elements of a sequal. I've been a diehard Bioware fan for years, but you totally let me down here. Completely. So disappointing to play this.
P.S Characters were crap too. This is actually another huge beef of mine (Hurrah..... ANOTHER sexual innuendo from a totally transparent character, kudos there writers) but unfortunately its 2.22am and I'm exhausted lol. But to be brief, there mostly boring and the "romance" option....... If thats what we'll call it........ Has the depthness of a children's pool. All warm and fuzzy until you realise thats a nappy floating beside you and your actually neck deep in pure erm..... Well...... You get the idea.................. <3<3<3 I love you Morrigan <3<3<3
P.P.S As a standalone game, I admit this is somewhat decent. All my
comments and opinions are as a comparision of DA:O, please bear that in
mind when I call characters boring and whatnot
P.P.S.S And while I understand that some people who have only picked this game up might enjoy it and then be angry and confused with all the rage directed at it from DA:O fans, I ask you to please see it from our side. How would you like it if your favorite game in the world was FINALLY getting a sequel only to realise it was totally BUTCHERED, everything that you loved about the first game ripped away and replaced with a......a FARCE of a sequel. Would you like it? I understand that YOU , the new fan, loved it, and I'm not belittling that. But please have some sympathy. And failing that, empathy
. Cheers
I could not have said that any better, pretty much bang on what I thought of the game.
#3212
Posté 14 décembre 2011 - 12:39
#3213
Posté 14 décembre 2011 - 01:02
#3214
Posté 15 décembre 2011 - 03:27
#3215
Posté 21 décembre 2011 - 01:14
#3216
Posté 21 décembre 2011 - 07:27
Pros:
- Graphics overall, especially the people. I remember thinking DAO looked like a PS2 game the first time I played. The distant views continue to be beautiful.
- Watching my rogue do ninja combat moves.
- Faster Combat. I remember thinking DAO combat was really slow and not very interactive. I'd played Dark Souls recently with its blocking and dodging and DAO felt so boring.
- Voiced. I didn't think I'd care about this but the DAO replay had me missing it.
- Combat waves. You think its over but .. nooo! I'd like to see a longer pause where you catch your breath (but healing and cooldowns don't reset) to heighten the intensity level and strategy. Do you use that area effect now or wait just in case another monster is coming?
- Non combat story. I like it wasn't about killing the big bad evil.
- Banter. One of the best and unique things about the DA line. More, more more!
- LORE! A barrel of cookie to whomever fixed the lore to make it a pop up so I can actually read it easily and not have to go rummaging through the cumbersome ever growing list. This was one of my big annoyances in DA0.
- Non-humans that look non-human.
- The haunted house. Totally minor thing but for some reason it was my favorite area.
- Gifts. The DAO gifts felt like bribes to get them to like you despite the fact your completely opposite choices in the game. DA2 gifts felt more real.
- Rivalry. Three cheers for not having to always agree.
- Companion input conversation option and chiming in. I loved that they'd speak up (I think they did this in DAO as well) or that I could turn matters of their expertise over to them. I would have liked more discussion options. IE Fenris, Anders, an Merril each had things to comment on about the bloodmage.
- Wasn't as short as rumors claimed. I got 60 hours of gameplay with my open every crate, look in every corner, follow every plot explorer nature.
- Starting out with the action combat. Wow was that a shock and put me in a negative feeling from the start about the game even expecting to to be more of an action RPG. Once I hit Kirkwall and I could run around and be an explorer in my initial panic settled.
- Starting out with a stock PC and not letting me customize her look right away. I could see this bugging non-caucasians even more than it bugged me. It had me thinking there was no customization.
- Cartoony graphics, especially trees. Where are the leaves? Compare with Skyrim. Was this due to a lack of time to do better rendering?
- Reused dungeons. It wasn't a huge deal to me beyond the fact it seemed like lazy corner cutting.
- Empty city despite the story saying its full. I didn't really think about it until reading other reviews. Compared with Skyrim, NWN, or even DA0 something is lacking. Assasin's Creed makes superb cities.
- People illogically popping out of nowhere. Falling from roofs and windows or running in from doorways worked for me. Even the stealth assasin who suddenly popped out of invisibly hiding to backstab my mage, but people running in from behind out of areas I'd cleared or dropping through ceilings was annoying.
- Overly fast combat. Yes, I had the combat as a pro as well -- it was a bit over the top and lost some RPG feel.
- Area effects which made it hard to see and target. Perhaps when pause is hit the blood splatter or the flames could go away.
- Hard is the new normal -- the difficulty scale should have been centered higher. Even then the only big challenges I had on hard were the Ashirok and a deep roads dragon (latter due to a bad party choice.) I don't like to deal with friendly fire so nightmare wasn't an option.
- 0 replayability. I had to replay Origins over and over just to see how my race, origin, choices, and personality influenced the story and outcome. There will be little different a second time I play DA2.
- Banter that cuts off when you pause or save. That woman in the Chantry says I'm free to marry... WHO???
- Shallow companions. I found myself making up off-scene conversations in my head between my sympathetic to mages but blood magic hating rogue and her love interest choice Fenris. 'But Bethany isn't bad, you even said so yourself in banter. So not all mages deserve to die' or 'What if we have kids one day? You have Lyrim in your skin and we Amells breed mages. Are you going to kill your own child?' and so on. There are lots of obvious plot things there that could have been explored. Plus I missed the pointless chatty talks about shoes or why mages wear dresses. I even missed Wynn's preaching.
- Generic classes. I played a rogue and there wasn't a reason for me to keep another rogue around as there was no way to specialize them. IE in DAO I could max out Zev's poison and trap making, Leliana's persuasion, while I was the stealth lockpicker, Wynn was the healer mage while Morg was the damager, and so on.
- Skill trees. I found the new skill trees both lacking in variety (survival, trap making) and lacking a uniqueness among the specializations that were there. I really had no clear reason to pick Category A over B. DAO, or Skyrim, win. I don't need 20 versions of how to do the same thing while loosing the abiilty to set up ambush points of my own.
- Finding things and psychically knowing who they belong to. The first time I thought I'd missed something or it was a badly designed plot that auto-completed if you went at it backards. It would have been far more interesting to have to track down who the item discovered in the cave or crate belongs to.
- Lack of companion armor. On the one hand I like their unique looks, on the other I miss micro-managing. I always felt like they were lacking.
- Strange ratings for accessories. Why is a ring +3 I picked up at the start of the game 0 stars while the one I just got 3 or 4 stars?
- Pointless loot that should be significant. Why does Orsino give me a robe I can't use? Why did I get a book from the Keeper that she says is rare but it goes immediately into junk?
- Locked skill options for companions. If I want a healer I have to keep Anders even if I hate him. If I'm a range fighting rogue Varric is just baggage because I can't swap out Bianca.
- No way to hot-swap weapons. I had planned to be an archer but without a way to quickly switch to melee and back made it so annoying I quickly went dual weapon.
- No crafting. Crafting is a huge deal in many RPGs and I felt the lack of it even if I tend to not do much of it myself.
- Speech summaries that don't match what you end up saying. Go back to DA0's spelling it out presentation.
- The mood icons. These are good in that you get the tone you want, but also bad in that they take out some choice and surprise as well as loosing some immersion. I was totally blindsided by Alister's rose in DAO because I had no idea he was falling for me or that I'd done something flirty with him and the unexpected situation made a great moment. DA2's icons turns subtlety into an obvious sledgehammer.
- BG information tied to romance. After looking at some youtube videos I see I missed out on some interesting story aspects about my companions because I didn't flirt with them. Karl and Anders' history being one example.
- Shallow companions vs. DAO. Its been mentioned many times before but well worth repeating.
- Lack of character options and customization. This was a big negative for me during the pre-release hype. I pre-ordered DA:O, I didn't buy DA:2 until it was in the bargain bin.
- Railroaded story line. It worked for my PC but I could easily see where a different IC outlook would clash with the ending. The story really beat you over the head with Meredith rumors and you hear almost nothing about Orsino and either you or your sister is a mage. Seems Bioware really wants you to be pro-mage.
- Lack of impact. You felt you made a difference in DAO, expecially with the little ending summary blurbs.
- Inconsistances with the promised DAO/Awakenings inclusion. I picked the stock 'mercy' BG and they still got some aspects of that wrong by referring to a living warden , I imagine its far worse for actual imports.
- Lack of emotional commitment. I never felt very connected to the story and could easily set the game aside.I really felt the end of DAO and immediately went back to replay it with a different origin. There were no emotional moments for me in DA2 as there were in DAO.
- The huge plot hole of apostates and blood mages in robes and staves running around casting spells and not a single templar NPC reacting when the story is about mage-templar conflict. I imagine with a mage PC its laughably silly.
#3217
Posté 26 décembre 2011 - 01:54
I love how they improved warrior and rogue class (especially rogue with bow ) .
the gameplay is much improved than DA:O and is faster.
the powers are well refined and most of the companions are amazing as DA:O.
DA:2
story = 8/10
gameplay = 8/10
squadmates = 8/10
Lead Role = 9/10
Best specialization = Rogue
its better than DA:O. although i miss Morrigan and Oghren they are well replaced by Isabella and Varric.
the only thing that bothered me was recycling of environment.
my DA:O rating is below as posted in other forum.
played only 75 hrs and got bored.
story =8/10
gameplay = 6.5/10
squadmates = 8.5/10
lead role = 8/10
Best specialization = Mage
deeproads sucked after playing a couple of times.
Modifié par sriv99, 26 décembre 2011 - 01:57 .
#3218
Posté 26 décembre 2011 - 01:55
#3219
Posté 27 décembre 2011 - 12:19
First of all, I do enjoy playing the game a lot - otherwise it´d be pretty illogical playing it more than one time.
Since this is a review thread where I put all the thinks I personally don´t like, I think it´s better to make this clear beforehand.
In comparison to DAO there are some things I think are an improvement and others I´m not particularly fond of.
I start with what I do not like:
- The recycled terrains. God, everytime I´ve started a new playthrough I thought of the same caves and dungeons I had to go through again and again and again and almost dropped the game.
The maps themselves are done beautifully, but after the 13894578382th time you stop appreciating it.
- Combat is too fast for my taste. In DAO combat was too slow - I remember all that shuffling around, especially with an archer, before he/she started attacking. But in my opinion you went over the top in rectifying this, the middle ground would be ideal.
- Rogues lost their... well, roguishness. I know this is entirely my personal taste - many people like the change - but rouge has been my favourite class because you had to play them differently - they were capable of doing a lot of damage, but you had to play them more tactically then, say, warriors. Now they are just warriors with different abilities and strange ninja moves.
- The Conversation wheel and the voiced protagonist. I thought a while about this and I think the wheel-idea itself is a good one, but in a game in which you create your own character from the scratch I prefer a silent protagonist.
I always feel disconnected to Hawke because it does seem impossible to make him/her MY Hawke.
In games where you play with an established character - like the Witcher, Gothic, etc. - I like a voiced protagonist.
Though, just like with the rouges, I am aware that this is simply a matter of preference.
- I can´t understand Hawkes motivation after Act 1. I don´t want to spoiler anything so I won´t go into details, but unlike in DAO, there is just no incentive for Hawke specifically to keep meddling in others affairs.
- The ending scene was a bit dissapointing - too sudden and short.
- and I know this is completely trivial and I haven´t thought much about it, but I miss the characters saying something when selected...
Puh, this has gotten longer than I originally thought... Now to the things I appreciate:
- The Friend/Rival system. It´s simply brilliant, I´ve been waiting for something like this!
Finally I can tell my companions what my character thinks without completely loosing the opportunity to further the relationship or lossing their friendship.
I wish the same system would have been established in DAO - i know it was there rudimentary with hardening the characters, but this is deeper.
The different conversations and reactions, the way the companions stories are influenced regarding which way I choose - it´s just so much better.
- Playing a mage feels better and more rewarding than in Origins. My favourite class in DA2 - in replacement for the rouge...
- The gap between the levels of difficulty is bigger, they were too alike in Origins. While "normal" is easier than "normal" in Origins, "nightmare" is more challenging. Tactics have been improved nicely.
- I love the companions in both games, they are top writing - no matter if you love or hate a character. The voice acting is superb. One of the biggest strenght of the Dragon Age games.
- I know this clashes somewhat with one of my "bad" points (the voiced protagonist), but I do like the more cinematic presentation in cut scenes. One of my favourites is the one with Fenris and Hadrianna, it´s very intense. Awesome work!
- The way conversations, at least witch companions, branch out more. In Origins - with the exception of Sten - you where just taking loops with your answers and ending up again in the same dialogue tree. This is true for practically every RPG, it´s great that the conversations in DA2 really take different roads regarding what I say.
I´m sure I could bring more to my mind if I´d think longer about it, but the post has gotten long enough as it is.
Sorry for any mistakes, english isn´t my native language and I have still problems expressing myself in it.
Modifié par Valaun, 27 décembre 2011 - 02:42 .
#3220
Posté 27 décembre 2011 - 10:26
The point I am trying to make here is that the major key issues that players had with DA2 have pretty much all been set on the table. Now I would like to see someone from EA/Bioware jump in here and address these issues and how they plan to improve upon or avoid them in any future titles from Bioware.
As I said, it has been a while since I have come to these forums, so I apologize if this has already happened and I missed it. If anyone does happen to know where I, or anyone else, might find official Bioware posts addressing our concerns, please direct us to it. Thanks!
#3221
Posté 28 décembre 2011 - 03:33
Eventually I started to hate it. It's not like it was the worst game ever released or anything but it was nowhere even near being in the same class as DAO.
Graphics were an obvious improvement but the design was a total downgrade. Much less attention to detail. Much less effort to creat and interesting environment that I wanted to be in. Everthing was just bland and I had to look at the same ugly boring poo over and over and over and over and over again. WOA.....terrible. Kirkwall was so boring guys. It's obvious very little time was invested in the world you were building. Some places were cool but even those areas were missing the extra TLC that put Origins over the top. It's all about the detail. The extra people, extra places, exra everthing.
It felt like with DAO the dev team wanted everyting to be perfect. DAO has such an awsome ambiance. It felt real and magical!!! DA2 was not magical at all....not even a tiny bit.
The story for DAO was one of the very best ever in any game. I know the writers must have taken time crafting and recrafting the story. There's no way it came out so good without putting that extra care towards it. Ferelden was astonishing. It was BIG. It had a very gritty desperate feeling and I was the only one who could save it with the help of my good companions. The Wardens are one of the most epic groups ever imagined. How epic. Only a few can become Wardens. Just finding out kills most people when they drink the blood. If you pass and become a Warden your basically become a certified bad*ss but your fate is also sealed because you know you will die from the same thing that protects you from the blight. The blight was awsome and there is soooooo much more story to be told there. Ferelden towns and castles were awsome. The elven story lines had massive potential. Orzammar was so cool. I could go on forever.
DA2 abandoned everthing. DA2 was like an tiny arcade hack and slash version that didn't really have anything to do with DA. It seems more like a cheap little DLC that could have slightly expanded the DA universe. Should not have been named Dragon Age 2. A better name would have been "Hawke&Slash Tiny Adventure of Kirkwall".
Oh and seriously. If you're in charge of the sequel to one of the most epic games ever and you decide to name the main character Hawke you should never be allowed to posses the title "Creative" anything ever again.
Don't want DA to become a hack and slash.
Don't want less customization..................we want more.
Don't want dumbed down versions of everthing interesting in the first game.
Modifié par jcainhaze, 28 décembre 2011 - 03:34 .
#3222
Guest_jojimbo_*
Posté 31 décembre 2011 - 01:20
Guest_jojimbo_*
DA:2 played it once, didnt buy dlc, hold on, i got one i think, lost interest. even though the new dlc looks really good, the game is done for me. witch hunt was the biggest game letdown in the history of comuputer gaming and i will never forgive the devs for suckering me with this complete flaming turd, shame on you
#3223
Posté 01 janvier 2012 - 03:32
#3224
Posté 01 janvier 2012 - 04:06
#3225
Posté 02 janvier 2012 - 04:44
Don't mind the "Why all the hate" thing, it's not a critic saying that "omg it's so goooood" thing =)





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