Not a regular poster, but I wanted to give my 2 cents. I figure my post length can be excused by not having posted in the thread so far.
Dragon Age 2 ProsParty Character BehaviourRegardless of how I felt about the character personalities, the way they behaved with the PC and the world was a huge step forward. They acted more like real people when they:
- commented on inane topics (ex. "I wonder why it's called the Hanged Man")
- acted like a real person to the PC (ex. When a major event happens to the PC that people in real life would normally comment on, they actually all did, instead of just saying "I don't have anything else to say.")
- discussed details of the current quest (ex. When investigating a certain nefarious individual, commented on him and the implications of the evidence around his house)
- don't suddenly stop being your friend like a 6 year old, when you disagree with them
Localised StoryI really did enjoy the story of DA:O, as well as those of previous BioWare games, but it was great to have something different. DA2 offered a good change from saving the kingdom/world/galaxy
again.
I loved the personal level of the story, including the long-term involvement of the PC with the party members and the city. In DA2, you had
relationships that grew and expanded over time. In games that focus on a broader geographical scope in a shorter time, the player is often left without a sense of home.
That said, I don't object to future games having epic, globe-spanning storylines, but it would be really,
really nice if they could have some variation back and forth, or at least include more personal levels to them.
Mistreatment of MagesAlthough the mages circle in DA:O was a start, I felt that BioWare really delivered on their vision of mages in a less accepting society in DA2.
It delved more deeply into politics and the ethical questions surrounding mages and I really appreciated that. It was quite a thought-provoking issue.
Vibrant SettingsNot only were the natural settings more visually vibrant and attractive, the behaviour of the random NPCs in the city made it more immersive as well.
(This was expanded even further in ME3 on the Citadel with all the bits of conversations you overhear that continue on at later points. Great attention to detail that really polishes off the setting.)
Combat AnimationsI liked seeing my rogue using a more agile, acrobatic technique in combat. It was much more fun to watch and more engaging to play.
Female PC Hair and RunThere were finally some decent hairstyles for the female PC and she stopped running like a guy.
Thank you.
Dragon Age 2 ConsBugsThis is the major one for me. The amount of issues with DA2 when it was released was unacceptable. Thanks to some community mods, I was able to get past the worst of them and play the game shortly after release.
At least BioWare
was quick to start working on them and careful to track them, which was the second best thing they could do.
GoreThe game omitted a gore toggle. I don't mind a little gore, but to see a body explode when I backstabbed it was ridiculous. Thanks to whoever made the anti-gibbing mod. That was
much appreciated.
No Stealth Outside of CombatAlthough there was stealth outside of combat in DA:O, its application was limited, so this is more of a series issue. It would be wonderful to have:
- the option of sleight-of-hand to gain items from people (ex. lift a key from them instead of disabling/killing them for it)
- the option to use stealth to gain information (ex. eavesdropping, or rifling through someone's drawers (not underwear
) for documents) - the option to open alternate routes (ex. climb through a window and let your party in through the side door, instead of breaking down the front door)
- the option of stealth to gain items from places (ex. sneak in and take them, instead of barge in or hijack them elsewhere)
- the option to use "dirty" means to disable someone, instead of using force or killing them (ex. slip something in their drink or blackjack them)
These don't require a stealth "mode"
per se, but some form of stealth, sleight-of-hand, or dexterity. In fact, the ODO definition is perfect: "
Sleight: the use of dexterity or cunning, especially so as to deceive."
Portrayal of TimeBy the latter part of the game, I really had to stop, mull-over, and imagine the situation to understand the movitations for some characters. A couple more lines of dialogue from said characters that emphasised how they felt because of the extent of the changes over time would have helped. Or a more visual transition between the years, something that hit home the extent of the changes going on a little more than what was there.
Repeated AreasThis is actually a
very minor quibble. However, unless you are in a maze of twisty little passages that are all alike, it does
briefly interrupt the immersion to notice that the area you're currently exploring looks suspiciously like the one you were in 30 minutes ago.
All in all, I've always enjoyed BioWare games and thought each new game improved upon the last in some way, whether it was a gameplay feature, narrative technique, or something else. I appreciate their dedication to creating a good story, engaging characters, and immersive settings, which are the best part of the games for me. I also like that they're willing to take risks to move their series forward (even if they don't always get the reception they want for some of this

).
Modifié par Cynnane, 23 mars 2012 - 12:36 .