Your Dragon Age II Review *NO SPOILERS PLEASE*
#451
Posté 09 mars 2011 - 02:49
I love the class changes so far, but the little things that have been bugging me just can't let me enjoy playing. Like Anders. That ISN'T Anders. And I'm not talking about the character personality changes. I like what has changed in him and happened over the year since Awakenings. It's interesting. I mean his look. He doesn't look anything like Anders. I understand making him more gaunt because of what's happened to him, but he looks NOTHING the same. And his voice? Is that the same actor?
Lastly, I am disappointed in the companion interaction, particularly with romance. We get a new companion, have the option to 'heart' comment them, which seems to be mostly bad pickup lines that fall into the sarcastic set of comments, with no additional choices in HOW we want to seduce love interests, and with barely knowing this new companion at all we do a personal side-quest for them, flirt, and suddenly it's like we've known each other for a lot longer. The first time I talked to my love interest of choice in their 'home'
location it was just boom, drama, after only two 'heart' comments. Where is the build up?
I'm just not getting into this game the way I so immediately did with Origins. The comments about my loaded saved game are fun and all, and the new Rogue play style is fantastic, but so far it's all just mediocre.
#452
Posté 09 mars 2011 - 02:50
hatier wrote...
Yet again EA kills another good game developer
RIP Bioware
Sure it was all EA?
And if so.. wow. EA has managed to kill Infinity Ward, the best FPS gaming company around, and now Bioware one of the best RPG companies around... pity EA doesn't buy out Blizzard, wouldn't miss them. Well maybe I'd miss Diablo, but people need to get off WoW.
#453
Posté 09 mars 2011 - 02:52
EddySpeddy wrote...
Need a poll, to tell Bioware we like being able to change our Companions Armour... Mass Effect 2 was bearable, as you can understand why the companions tend to use the same armour(also the armour system in ME1 sucked), but this is stupid to put it nicely, I'm not saying this should be the same as DA:O or anything, but come on, I'm sure most people like being able to change the armour on their companions to suit their taste. Why can't Bioware understand this... keep the good stuff from a game and add to it, completely change it if it's for the better, but I loved being able to customize my companions armour exactly the way I wanted it.
I have been a huge fan of Bioware, my last hopes are riding on Mass Effect 3, if that fails I'm over this.
What? You can understand why Miranda is going to fight in high heels? You can understand people wearing shirts in vacuum? I can not. It was dumb beyond believe, there were tens of threads in ME2 regarding this and what happened? Nothing! Exactly the same in this so called RPG.
#454
Posté 09 mars 2011 - 02:53
EddySpeddy wrote...
hatier wrote...
Yet again EA kills another good game developer
RIP Bioware
Sure it was all EA?
And if so.. wow. EA has managed to kill Infinity Ward, the best FPS gaming company around, and now Bioware one of the best RPG companies around... pity EA doesn't buy out Blizzard, wouldn't miss them. Well maybe I'd miss Diablo, but people need to get off WoW.
Well EA is the first logical conclusion. However I have to agree with thar RIP Bioware statement. Fortunatelly there are other companies making excllent RPGs.
#455
Posté 09 mars 2011 - 02:54
Reading through the different posts on this topic has created some concern I must admit.
The one thing I really love about Dragon Age is the entire setting, the whole word that was created for Origins and now expanded into Dragon Age 2. I'll wait until I played a few hours of Dragon Age 2 to write my own review. I am not a RPG purist on all aspects but I do enjoy nice character development and the interaction with other characters in the game. We'll see what happens...I already know they are not the same thing....while the setting is the same (Thedas) it focuses on different stories. In Origins we had the whole development of the Grey Warden and the battle against the Blight; this one is totally different.
I know this is already known information of course
#456
Guest_simfamUP_*
Posté 09 mars 2011 - 02:56
Guest_simfamUP_*
"I passed the game"
~Summary of most posts...pathetic -.-
#457
Posté 09 mars 2011 - 02:57
#458
Posté 09 mars 2011 - 02:59
EddySpeddy wrote...
hatier wrote...
Yet again EA kills another good game developer
RIP Bioware
Sure it was all EA?
And if so.. wow. EA has managed to kill Infinity Ward, the best FPS gaming company around, and now Bioware one of the best RPG companies around... pity EA doesn't buy out Blizzard, wouldn't miss them. Well maybe I'd miss Diablo, but people need to get off WoW.
well most of it was EA mixed with greed and share holders $$$$.
what does infinity ward has to do with EA and a FPS with an RPG?
#459
Posté 09 mars 2011 - 03:00
KCFender wrote...
To me Dragon Age (at least when it was just Origins) was supposed to be the alternative to Mass Effect. More depth, less linearity. More RPG and tactics, less action. And, frankly, length and size, a big game that you can play at length and still not find everything.
Now it's like you guys have Mass Effect and Mass Effect Fantasy Edition.
I'm stating the obvious here really. It's a simple fact that there is more money in Mass Effect-type of games than there is in what are now known as "hardcore RPGs". But instead of devoting yourselves to the prospect that your company can have more than one niche, you just followed money in a blind and predictable fashion, and the result is a complete change in the gears of your company. No one expects BioWare to market a game anymore as "the spiritual successor to Baldur's Gate". It would be too audacious at this point.
All things considered, Dragon Age was a franchise that I expected to like more than Mass Effect (and I do like Mass Effect). But if this is the direction you're taking it, than I sincerely hope you ditch the franchise altogether. Dragon Age 2 feels like a spin-off of Origins, in terms of story AND gameplay. Why don't you make Mass Effect spin-offs instead?
Indeed.
Spot on.
#460
Posté 09 mars 2011 - 03:01
Jaekza wrote...
So basically what I'm reading in 90% of these post is "omg I dont liek change and even the slightest whif of simplification is the bane of all existence!"
pretty much.
#461
Posté 09 mars 2011 - 03:01
EddySpeddy wrote...
hatier wrote...
Yet again EA kills another good game developer
RIP Bioware
Sure it was all EA?
And if so.. wow. EA has managed to kill Infinity Ward, the best FPS gaming company around, and now Bioware one of the best RPG companies around... pity EA doesn't buy out Blizzard, wouldn't miss them. Well maybe I'd miss Diablo, but people need to get off WoW.
EA had nothing to do with Infinity Ward. Activision did.
#462
Guest_simfamUP_*
Posté 09 mars 2011 - 03:02
Guest_simfamUP_*
#463
Posté 09 mars 2011 - 03:05
* I'm not hating the voiced protagonist like I was sure I would. My FemHawke has made me laugh quite a few times.
* Where's the story? So far, in 10 hours of gameplay, all I know is that I'm trying to save up money to go on an expedition of some sort. I've basically been playing a glorified UPS delivery person.
* I want to care about my companions. I REALLY REALLY WANT TO. It's kinda hard to do when you only get a couple of conversation opportunities.
* Combat, while repetitive, is more exciting than DA:O...IMO
When I played DA:O, I was SO immersed. I couldn't wait to get home from work at the end of the day to jump into the game and get swept away. With DA2, I'm overwhelmingly 'meh' about picking up my controller.
#464
Posté 09 mars 2011 - 03:07
Embrosil wrote...
EddySpeddy wrote...
Need a poll, to tell Bioware we like being able to change our Companions Armour... Mass Effect 2 was bearable, as you can understand why the companions tend to use the same armour(also the armour system in ME1 sucked), but this is stupid to put it nicely, I'm not saying this should be the same as DA:O or anything, but come on, I'm sure most people like being able to change the armour on their companions to suit their taste. Why can't Bioware understand this... keep the good stuff from a game and add to it, completely change it if it's for the better, but I loved being able to customize my companions armour exactly the way I wanted it.
I have been a huge fan of Bioware, my last hopes are riding on Mass Effect 3, if that fails I'm over this.
What? You can understand why Miranda is going to fight in high heels? You can understand people wearing shirts in vacuum? I can not. It was dumb beyond believe, there were tens of threads in ME2 regarding this and what happened? Nothing! Exactly the same in this so called RPG.
Sorry I failed to put it into proper terms, I agree with what you are saying about Miranda and fighting in high heels and what not. But in general having only a few different armours in Mass Effect is bearable, as they have uniforms and what not in a game like that. (I still would prefer customizable companion armour) Dragon Age is meant to be a fairly big world, Good 'ol sword fighting, spellcasting, arrow flinging Fantasy style with LOTS of different armours, what is the point of that if I can only stick it on Hawke... are my companions too ****ing stupid to get changed or something? If they brought out a patch, even if only for that alone, I could overlook a lot of what they did as they did bring out some nice changes. But that killed it for me.
Modifié par EddySpeddy, 09 mars 2011 - 03:09 .
#465
Posté 09 mars 2011 - 03:11
Jaekza wrote...
So basically what I'm reading in 90% of these post is "omg I dont liek change and even the slightest whif of simplification is the bane of all existence!"
I don't think ppl are crying about a "slightest whif of simplification".
The fact people don't like about DA2 is : it doesn't contain the slightest whif of simplification, DA2 can be
used as new synonym for simplification.
And im pretty shure most player like change, when its not a poor bull**** like not being able to change the partymember armor
#466
Posté 09 mars 2011 - 03:11
Henk76 wrote...
EddySpeddy wrote...
hatier wrote...
Yet again EA kills another good game developer
RIP Bioware
Sure it was all EA?
And if so.. wow. EA has managed to kill Infinity Ward, the best FPS gaming company around, and now Bioware one of the best RPG companies around... pity EA doesn't buy out Blizzard, wouldn't miss them. Well maybe I'd miss Diablo, but people need to get off WoW.
EA had nothing to do with Infinity Ward. Activision did.
haha true, they're both so bad I generally stick them together sometimes... EA's probably worse, as I honestly don't care anymore, CoD was going downhill regardless imo. (at least pub was, far too many awards, simple can be nice)
#467
Posté 09 mars 2011 - 03:12
This is not Dragon Age: Origins. It is a different game. Because I liked DA:O so much, I am disappointed that we're never going to get more DA:O. (Unless someone talented gets really ambitious with the Toolkit, some graphic artists, and the local theatre troop -- hint hint).
That does not in any way make DA2 a bad game. I don't like many of the terms that have been used to describe the differences, because they're either intended to convey or have become loaded with very negative meaning.
The demo did not do DA2 justice. It was immediately obvious that everything from graphics to individual lines of dialogue had been changed or improved, despite the demo being released about 2.5 weeks before the release of the actual game. But the really damning part for the demo is that it featured a poor selection of content from the overall game.
DA2 is a good game, when judged on its own merits. It's good in absolute terms, when judged against the vast array of what is published. It's not crap. It's just not as good in some of the ways that made DA:O so damn good, and for some people, I think, that's a source of much anger.
I'm in the stage of building up to the Deep Roads expedition. I think I've found all the companions. I don't actively dislike any of them yet, but in some cases they also don't seem to pop off the screen and demand to be liked (or hell, disliked) the way some of the DA:O, ME, and ME2 companions do.
Varric is showing signs of being a "Best Supporting Actor". Carver needs to grow up, he's too old to be stuck in his little brother mindset. Aveline is a great female character, nice to see a warrior who looks and acts like a warrior, but doesn't play to the stupid "bulldyke" stereotype. Merrill is a fish-out-of-water character in a cute and not annoying way. Not much to say about Fenris. Isabella needs pants. Anders is Anders.
It's still bugging the hell out of me that dialogue doesn't show what you're actually going to say. The wheel is fine, the little hint icon in the middle is fine, but please tell me what the hell my character is going to say.
The spontaneous intra-party banter is still there, and I love it. "I know, and that nothing is costing me a lot of coin!"
Modifié par Killjoy Cutter, 09 mars 2011 - 04:06 .
#468
Posté 09 mars 2011 - 03:13
Combat feels great, I no longer feel like a complete booger when I'm playing as a mage.
I find myself kind of missing the availability of dialogue. If you wanna have a conversation about Alistair's virginity in the middle of the Chantry, you can! I get what Bioware was trying to do though, and I'll roll with it and may even end up liking it later, who knows.
I like the character creator! ): Seemingly contrary to a lot of bros and sistas I had a hard time creating unique cute / handsome Wardens back in Origins because if you tried to fiddle with **** too much you ended up with some fish faced abomination. DA2 still has the HOLY CHRIST YOU'S AN UGLY MOFO options but I have to specifically try to get to that point. All my little Hawkes are lovely looking people.
I love the banter. It's so good, oh my god. Carver is just a twerp, I love him. Varric is The Man I was hoping he would be. Aveline is probably my favourite so far, I love that woman so intensely. So good.
Anyway that's enough tl;dr vomit for today! I'm sure I'll be back soon. |:
#469
Posté 09 mars 2011 - 03:14
EddySpeddy wrote...
Henk76 wrote...
EddySpeddy wrote...
hatier wrote...
Yet again EA kills another good game developer
RIP Bioware
Sure it was all EA?
And if so.. wow. EA has managed to kill Infinity Ward, the best FPS gaming company around, and now Bioware one of the best RPG companies around... pity EA doesn't buy out Blizzard, wouldn't miss them. Well maybe I'd miss Diablo, but people need to get off WoW.
EA had nothing to do with Infinity Ward. Activision did.
haha true, they're both so bad I generally stick them together sometimes... EA's probably worse, as I honestly don't care about CoD anymore, it was going downhill regardless imo. (at least pub was, far too many awards, simple can be nice)
SORRY hit quote not edit, I am so tired really sorry...
Modifié par EddySpeddy, 09 mars 2011 - 03:14 .
#470
Posté 09 mars 2011 - 03:14
My only issue is that I'm having problems with Nvidia and enabling the highest performance settings. But that's apparently a problem on Nvidia's end - I just hope they can fix that soon!
#471
Posté 09 mars 2011 - 03:15
meteor0L wrote...
One thing to the simplified combat: (I think this shows how good the new "dynamic" combat is)
I was fighting 4-5 darkspawns and 1 ogre. (as mage). Because I was watching tv , all my partymembers went to the dust. 1 lvl 3 Mage vs 5 Darkspawns and 1 ogre. Because of the super new dynamic combat system, with its rediciulous short casttimes , i was able to run circles around them ( they just followed me like sheeps, unable to EVER reach me because you can run faster then them) and sling fireball after fireball on them.
A level 3 Mage killed 5 Darkspawns and 1 ogre without even being hit 1 time.
(on hardmode)
sorry, but what is this sh*t? how the hell can someone say there is "tactical combat" in DA2?
The whole "tactic" thing was cancelled by shorten all attack/cast times to 0.001 ms compared to DA:O
You just described a kite tactic you used to get yourself out of a jam. That is tactical.
#472
Posté 09 mars 2011 - 03:20
OriginalTibs wrote...
meteor0L wrote...
One thing to the simplified combat: (I think this shows how good the new "dynamic" combat is)
I was fighting 4-5 darkspawns and 1 ogre. (as mage). Because I was watching tv , all my partymembers went to the dust. 1 lvl 3 Mage vs 5 Darkspawns and 1 ogre. Because of the super new dynamic combat system, with its rediciulous short casttimes , i was able to run circles around them ( they just followed me like sheeps, unable to EVER reach me because you can run faster then them) and sling fireball after fireball on them.
A level 3 Mage killed 5 Darkspawns and 1 ogre without even being hit 1 time.
(on hardmode)
sorry, but what is this sh*t? how the hell can someone say there is "tactical combat" in DA2?
The whole "tactic" thing was cancelled by shorten all attack/cast times to 0.001 ms compared to DA:O
You just described a kite tactic you used to get yourself out of a jam. That is tactical.
Yeah kiting is a tactic. Very annoying in MMOs when bastard Archers and Mages have a bazzilion Slows...
#473
Guest_simfamUP_*
Posté 09 mars 2011 - 03:20
Guest_simfamUP_*
#474
Posté 09 mars 2011 - 03:21
1. Combat is awesome, a lot more fun and deep than I thought it would be without AutoAttack.
One of the advantage of no AA is you can dodge attacks when you see somebody about to attack you. They don't follow you around the battlefield and hit you no matter what like in DA:O.
2. 2H Warriors are lot stronger in the retail version than in the Demo, a lot stronger. I'm actually finding battles too easy so far and I'm playing on Hard. As soon as you get Sythe and Giant Reaach, you are basically a killing machine.
And I have no fear of Mages at all in DA 2 like I did in DA:O. Mages are actually a little too easy to defeat so far for my liking. I'm only 5 hrs in so far, completed the Avaline, Mine Dragon and Meriil side-quest. Elemental Aegus makes Mages basically obsolete so far.
3. Not being able to change my companions armor really irks me. I don't mind their main outfit being the same, but not being able to put any headwear on my companions just makes battles look fake. I'm hoping later on my companion get helmets in their outfits.
But being in battle and seeing Hawke the only one with a helmet just looks odd. Especially when Avaline is suppose to be wearing a Templar uniform, she has on a chainmail and no helmet which makes 0 sense. Same thing goes for Sebastian, he's wearing a chainmail with no helmet.
And most of the helmets I've seen so far look bad ass, and non of my companions can wear them?
4. I have no emotional attachment to any characters in the game so far, the character development is poor compared to DA:O.
#475
Posté 09 mars 2011 - 03:24
Darkannex wrote...
I'm ... indifferent. The storyline is well done, but I feel very little connection to any of the characters so far. Im a few hours in, guess that may change. These are my opinions, so please do not attack me for them.
Things I like :
Lovely game. Hi res is gorgeous, if occassionally laggy on my high-end machine.
Decent voices so far (EXCEPT that the Dalish all seem Irish and look like N'avi?)
Nice areas to explore.
Good build up (no sudden wtf why am I here moments. Yet)
Things I dislike :
Very linear so far.
The dialog system. I hate not knowing exactly what Im saying.
Voiced main character. While I like femhawke's voice...I would like it more if it were my own voice.
Overall : I feel less like *I'm* playing...and more like a pre-created character is being directed by me. In DAO Origins, I felt more in role. Here...not so much. Sadly, I'd rather be the hero, instead of directing one.
I completely agree.





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