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Your Dragon Age II Review *NO SPOILERS PLEASE*


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#526
EddySpeddy

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filth_wizard wrote...

aftohsix wrote...
The Dalish are Irish / Scottish now.  Love it!


Please be trolling. Please, please, please be trolling.


I like to call it sarcasm wink wink :D

#527
TanithAeyrs

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Aradna wrote...


My friend let me play her copy for a few hours today. (I wasn't brave enough to buy this for myself.)I do wonder how much time was spent on the idea of having the main character speak. I was never bothered by my Warden being mute so I'm not impressed with this change and could have done without it. I still had to read tiny text to pick the dialogue options, seems like a useless feature imo.

Like Awakening, I miss talking to my party members. The banter doesn't seem at the same level either.

My overall opinion is it's a okay game if you've never played Origins.

It's truly unfortunate the Warden's story if finished. As I believe someone else has already mentioned, when you have a game that works and attracts a fanbase, you should give your gamers what they want - not what you want. I would prefer to have my Warden and original party members back—take me to Orlais, to Antiva, somewhere I've already heard of but never got to see. Hawke? Kirkwall? Doesn't Bioware understand we gamers are mindless drones that will buy anything and everything featuring the characters we love?

Slap Zevran on a box with a 100$ price tag and I'll buy it. I still won't buy DA:II.



LOL, feel the same way about Zev.  I would love to be able to have my warden find him in Antiva (or anywhere else for that matter).

I do have to disagree on the companion banter - there's some really good lines in there (I've only played about 3 hours so far, but I love Varric's comments).    So far the game seems fun.  I've gotten a little farther along than I was when I posted last night and I'm enjoying the feel of the game - all the little side quests that are popping up add to the flavor a lot.  Still would rather have a mute warden and the full dialog line to see rather than an icon and a summary, but I'm adjusting.  Still feel a bit distanced from my character - maybe it's the voice over- but I wasn't really expecting to feel as invested in her as I was in my origins characters.

Still not quite happy with the way the characters look, but the city of Kirkwall is very well done - love the contrasts between the different areas.

#528
Sheonite

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EddySpeddy wrote...

hatier wrote...

Yet again EA kills another good game developer

RIP Bioware


Sure it was all EA?

And if so.. wow. EA has managed to kill Infinity Ward, the best FPS gaming company around, and now Bioware one of the best RPG companies around... pity EA doesn't buy out Blizzard, wouldn't miss them. Well maybe I'd miss Diablo, but people need to get off WoW.


(Someone's going to flame me for this, I know it.)
QQ HEALING NERF. DA:O had a nice break of basically being able to play single player WoW, setting up the dps to auto assist the tank and manage the tank/healer/hunter pet most of the time, and focus on party positioning for movement fights (I think there were a few in awakening~ lightning dragon perhaps?).
Ex: Group setup I enjoyed the most was

Alistair - Templar/Reaver (tank, derp)
Wynne - blood/spirit healer (dps/cc/backup healer)
Leiliana - bard(regen aura only)/Ranger (dps/cc from arrows or pet, bear could offtank to some degree)
Warden - arcane warrior (one point for heavy armor, warden commander set, fade shield, AW only sword)/spirit     
                  healer (primary heal/cc/debuffer)
rarely had to use mana potions, wynne's rejuv was solely used on my warden, group had 2 mass rejuves, a spellbloom, the slityourthroatgetmana thing, and leiliana's regen aura. GG. Keeping wynne in blood mode wasn't hard either, steal hp from one of the dps, she could pop out, heal herself to full, go back in and cast while her mana regens.

Playing lasting groups like that that give that same sort of epic feel you get in an MMO made it that much more epic. You can sort of make managing mana, prioritizing heal targets, etc into a game in itself and was excited to do in DA2 with the new combat system. (PEW PEW PRETTY HEALS GO! :D)

NOPE. ONLY THING YOU CAN DO TO CONSiSTENTLY HEAL IS THAT CRAPPY AURA THAT ANYONE ONLY EVER
USED IN DAO FOR REMOVING THE RARE INJURY FROM AN OOPS I ACCIDENTALLY LEILIANA TANK.

Not to mention that the aura's range in DA2 is crap, and it's healing done can be best described by... OH HEY I THINK I SEE THE HEALTH BAR GOING UP! AND the aura prevents you from using offensive abilities (not so much a problem for a support/healer mage but was it really necessary?)

It feels like the staying power of a tank/heal setup is severely diminished as to not gimp your ME2 console kids that just want to HIT THINGS WITH A BIG SWORD.

Shattered dreams, but like ME2, it's adapt or gtfo.

/myopinion in an opinion thread

On a positive note, the game is pretty.

Modifié par Sheonite, 09 mars 2011 - 04:58 .


#529
Axe Crazy

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I only played a couple hours last night. I'm playing on a PS3 with a 42 inch HD TV.

Likes:
- The new combat system. It's much more streamlined and smoother. Much easier to drink a potion when I need to.
- The voiced character and the dialog wheel. I spend much less time reading.
- The city of Kirkwall. I like the architecture and feel of the city.

Dislikes
- The graphics are disappointing, especially in the cut scenes. Some of the people, like Flemeth, seem to be pretty well done, but others look horrible, like the elvish smuggler woman. It definitely is not as good as other PS3 games, like God Of War 3 or Uncharted 2.
- I miss the origin stories. I think this is what DA:O did so well. I played all of the origin stories and they were all well done. That combined with the Battle of Ostagar got you immediately hooked on the game and interested in your character and the story. This is missing in DA2.

#530
Cancermeat

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For me the combat system works, but the enemies respawning out of the ground every turn u makes combat annoying.

#531
Cancermeat

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For me the combat system works, but the enemies respawning out of the ground every turn u makes combat annoying.

#532
Alexus_VG

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filth_wizard wrote...

aftohsix wrote...
The Dalish are Irish / Scottish now.  Love it!


Please be trolling. Please, please, please be trolling.


Sadly no not rolling and to boot they look like aliens imo especially the ones from that flick Avatar -.-

#533
Livetaswim06

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I am about an hour into Kirkwall and I am hugely disappointed with the game. This is not a sequel. Sequels keep the style and theme of the previous game and build on it. This seems like a crappy developer was told to make something based off Dragon Age and to throw some RPG elements in the game. Much like a relationship it feels like there is no love here. BioWare went through the motions and did everything the had to, but I just don't feel it. It is like they did not care how amazing this game was and did not care what people thought. Lesson to EA: You can't slap a BioWare logo on a game and expect it to sell on the name forever. I am quite sure BioWare did not even have 100% creative control here, wasn't a team put up by EA to help with the game?

The game is very console friendly and clearly designed to load quickly on consoles. There is no rhyme nor reason to the quests so far. Somehow I just killed 20 super awesome people and I am level 4 and nobody even cares. I just have no good things to say about this game.

Anyone who is considering buying it. DON'T. Just wait for the Deluxe edition in 6 months. Maybe if enough people show to EA that they won't buy just anything with a BioWare logo on it, they will encourage BioWare to go back to their roots and make something amazing again.
I know BioWare has good people, but this is not their best work by far.

#534
Shuti

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Euno17 wrote...
Bah,
Thanks for not being an ass when it comes to pointing out my mistakes.
It's been a while since I've talked about the Bioware games. Personally,
I didn't like the direction they started to take with their games when
they released ME 2. Was it a good game? Hell yeah, I'll even say it was a
really good game. I was scared that EA would start putting their hands
on everything and so far it looks like i was right. The faster gameplay
was fine with me but that shouldn't have carried over to DA 2. The pace
and feel of the games should have been kept seperate.

lol and
those other two posts . . . I actually wasn't even supposed to be
writing  the posts (since I should have been doing homework) so I rushed
it. 

In any case - you would be right if Bioware wasn't
changing so much game to game. By shorting the development cycle just by
3 months it's a huge difference considering everything they've added
and removed in ME 2. The same can be said about DA 2. Why change the DS
art? they did alot of changes and added onto the fact that it was an
even short development cycle then ME . . . what could we really expect?


Hehe, no prob. We all stumble ever now and then. :)

I do agree with your point on the fact that DA series didnt really need a reboot, only some polish and maybe just taking some fat off from the menus. I have no problem with making the combat animations faster and having a more responsive feel especially on the consoles but why some of the customisation was taken off feels very weird. Its allmost like someone saw how well ME2 did and immediately jumped to the conclusion that every game needs to be the same. (Was this EA? I dont know but its one possibility.). While i can understand this way of thinking i think it seems somehow too simplistic. Even with ME2 there was this little piece of me that is the niche gamer who wants loads of menus and customization but overall I also understand that these games are not made specifically for me and i get alot more enjoyment out of entertainment when i remember that.

For ME3 tho, i remember Christina Norman saying that they might have gone too far in ME2 so taking ME3 a bit towards DA2 might be a good template ;).

We'll see.

Modifié par Shuti, 09 mars 2011 - 04:59 .


#535
knight5923

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knight5923 wrote...

So, after +/-10 hours of gameplay, I think I've figured out the best way quantify my experience with this game:

Dragon Age 2 is more or less a good game, but at the same time, it's also a horrendous, train-wreck of a sequel.

Now before someone starts jumping on my back saying "It's not supposed to be Dragon Age: Origins .... it's not really a sequel, it's a spiritual succesor to such and such, blah blah blah...." I simply point to the name. It's DA2. It's a sequel. And it's really, really a bad one.

Now This isn't going to be all doom and gloom. Recall, I did begin by saying it was more or less a good game, and it is that, when looked at independently. Graphics are good, voice work is good, general game mechanics are not too bad, story is interesting, characters are kind of intriguing, decent writing, and at the end of the day, there's lots to do. In fact, if Bioware had simply called this game "Hawke's Kirkwall-ian Adventures", and completely severed ties with the Dragon Age series, I would most likely have had very few problems with this game.

But they didn't. This is Dragon Age. And it's gone off the rails.
By shoehorning this game into the series, it means there's no choice but to judge it directly against it's predecessor, and it leaves me thinking of how vastly superior DA:O was in almost every way.
The inventory system has been all but scrapped. Weapons have been harshly restricted. Companion equipment has been reduced to a single-item-upgrade easter egg hunt. Items have generic names (ie. Belt), with vastly differing statistics, and no story based backgrounds or descriptions to make them unique (with the exception of the few DLC items that you had to pay extra for). And your pack is constantly besieged by a unending flow of unusable junk (how many Small Opals and Oversized Whetstones can one man carry?)
Thedas has, despite all reason, been turned into a completely alien world from a design perspective. (Now, I realize that it could be argued that any stylistic differences could be explained away by the fact that the plot is being retold by a 3rd party, but seriously, if I'm going to spend 50 some-odd hours in this world, a little consistency would be nice) The Darkspawn look like skeletor, Ogres are giant bipedal pugs, Flemeth's randomly become a creepily sexy grandma, the Qunari are minotaurs, and the Elves are a bunch of Nav'i whose colour has faded to grey.
The missions, though interesting the first time through, quickly become repetitive. Every dungeon, mine, and sewer seems to have contracted a serious case of Developer Deja Vu. The environments are xeroxed so often that Hawke is surely starting to feel like Bill Murray in Goundhog Day. Your journal is continuosly filled with simplistic "Take this thing you just found from place A to person B" missions, your reward for which is a few coins and a random verbal response, which on occassion, will make no sense at all. (At one point, I brought a dead woman's body to a record-keeper, who joyously responded: "Oh, thank the Maker ..... I never thought I'd get it back again!")

Basically, the point to take away is this:
If you love RPGs, and you haven't played, or didn't care for DA:O, you're gonna love DA2.
If you loved DA:O, there is defintitely some fun to be had here but ...... maybe wait for Steam to have a sale:?


Just an addition of something I forgot:

I always enjoyed the conversational system in DA:O. I liked that my skills (persuasion, cunning etc.) could have an effect on the outcome of a conversation, maybe get me a result that I couldn't otherwise achieve. It really created the feeling that I was actually having an effect on the world, and the people in it. In DA2, every conversation feels like a game of rock, paper scissors; you just pick one out of three and hope you win.

Also, I know this is a small point, but I miss alot of the rogue gameplay that was in DA:O. I miss being able to experiment with different weapon combinations (I mean, a dwarf rogue running around with a pair of vicious axes? that's just badass). I haven't spent much time using my stealth ability in the sequel, because the first time I tried it, I was spotted by enemies almost immediately. And, although it was a rather miniscule part of DA:O, I oddly find myself missing the ability to pickpocket people. It was barely even featured in the original, but running through the streets of Kirkwall, I continuously find myself looking hungrily at knights and nobles as they walk by, wondering what kind of goodies I could lift off of them.

#536
sirchet

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I hate to say it but, DAII is an obvious xbox game that we can play on the pc as a second thought.

I'm running it with every video option maxed, (downloaded the hi-rez pack) and I am still seeing very simplified graphics. What happen to the attention to detail that BioWare has been known for?

I can't help but feel I'm playing WOW just with a DA setting.

Tactics are simply not needed, just attack as fast as you can.

A sad sad fate for such a wonderful game series.

#537
Sheonite

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Alexus_VG wrote...

Sadly no not rolling and to boot they look like aliens imo especially the ones from that flick Avatar -.-


Oh wow they DO LOL!

If any of them have the line, "I see you" even if it's out of context...
 :lol:

#538
Alexus_VG

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Axe Crazy wrote...

I only played a couple hours last night. I'm playing on a PS3 with a 42 inch HD TV.

Likes:
- The new combat system. It's much more streamlined and smoother. Much easier to drink a potion when I need to.
- The voiced character and the dialog wheel. I spend much less time reading.
- The city of Kirkwall. I like the architecture and feel of the city.

Dislikes
- The graphics are disappointing, especially in the cut scenes. Some of the people, like Flemeth, seem to be pretty well done, but others look horrible, like the elvish smuggler woman. It definitely is not as good as other PS3 games, like God Of War 3 or Uncharted 2.
- I miss the origin stories. I think this is what DA:O did so well. I played all of the origin stories and they were all well done. That combined with the Battle of Ostagar got you immediately hooked on the game and interested in your character and the story. This is missing in DA2.


Indeed and here we were hoping that for a change they catered a franchise for people who still like to read.

#539
EddySpeddy

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Livetaswim06 wrote...

I am about an hour into Kirkwall and I am hugely disappointed with the game. This is not a sequel. Sequels keep the style and theme of the previous game and build on it. This seems like a crappy developer was told to make something based off Dragon Age and to throw some RPG elements in the game. Much like a relationship it feels like there is no love here. BioWare went through the motions and did everything the had to, but I just don't feel it. It is like they did not care how amazing this game was and did not care what people thought. Lesson to EA: You can't slap a BioWare logo on a game and expect it to sell on the name forever. I am quite sure BioWare did not even have 100% creative control here, wasn't a team put up by EA to help with the game?

The game is very console friendly and clearly designed to load quickly on consoles. There is no rhyme nor reason to the quests so far. Somehow I just killed 20 super awesome people and I am level 4 and nobody even cares. I just have no good things to say about this game.

Anyone who is considering buying it. DON'T. Just wait for the Deluxe edition in 6 months. Maybe if enough people show to EA that they won't buy just anything with a BioWare logo on it, they will encourage BioWare to go back to their roots and make something amazing again.
I know BioWare has good people, but this is not their best work by far.


I never considered this a sequel, it's like saying Final Fantasy 13 is a sequel to Final Fantasy 12. Completely different stories, but yes it's still crap, which I've already stated why in previous comments and sadly defended a bit in the demo.

#540
filth_wizard

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Alexus_VG wrote...

Sadly no not rolling and to boot they look like aliens imo especially the ones from that flick Avatar -.-


My point is that the Dalish are Welsh. Welsh. Not Scottish. Not Irish.

Welsh accents sound nothing like Scottish or Irish accents and could not possibly be mistaken for them. For that matter, if someone cannot differentiate between the radically different Scottish and Irish accents, that person has a tin ear.

#541
Snog Boggen

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I've been a fan of Bioware for over a decade now, I've played the hell out of every game they've published going back to when I was a adolescent, and I feel that they have had a part, however small, in helping to form the person I am today.  BGI and II showed me that games can be as compelling and intricate as a fine novel and PS:T gave me new and helpful perspectives on my mother's death, while KOTOR restarted my love of RPGs after my teenage years drew me away from gaming.  I credit my current career (writer) to companies like Black Isle, Interplay, and Bioware, and still regularly take trips through the Sword Coast, Amn, and Sigil. 

But I feel that some of the vision that drove the amazing creative team behind those games has been compromised.  In the financial push towards mass-market appeal, Bioware may have lost a bit of what set them apart in the first place.  Graphics and voice-acting are well and good as compliments to character-development, exploration, and story, but they cannot replace them.  If Bioware had chosen to use the money, disk-space, and time that full VA requires on things like non-linear dungeons, open-world maps, strongholds, and bonus areas that weren't DLC, I think DA2 would be a much stronger game.  VA and pretty graphics are not what Bioware should pride themselves on, as gamers can find those things in an infinite number of brown-and-bloom shooters or action games.

I remember reading a quote that went something like "a game like BG2 just wouldn't be able to support a company of the size that Bioware is today, so we have to look at appealing to a broader audience".  While practically sound, that means alienating the audience that helped bring them to that size in the first place. 

/TL:DR:  DA2, a game which I was very much looking forward to, is very disappointing. Copy-pasted dungeons, linear everything, and extremely limited in scope.

Also, if you are going to set the whole game in a city, make it feel lived-in (a la Athkatla, or the Imperial City from JA)

#542
Xaltar81

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I think I may just start crying just now. I am seeing a lot of positive feedback from the console fans and I get the feeling that everything we say to contradict them here is going to end up being completely dismissed by the EA R&D guys. Seeing threads like DA2>DA:O makes me sick to my stomach. Seeing people say that the story in DA2 is better than DA:O is making me want to.... nope still feeling too off about the DA2 is better comment to be able to think about how the story comments are making me feel. CRPG lovers cry out, we will be ignored if we let all the "positive" feedback overwhelm the truth about this game as a sequal. This is NOT "Dragon Age: Verson for those who didn't like DA:O" its SUPPOSED to be a sequal. I have never actually seen a sequal that wasn't better than the original in most ways. This is the first time I have felt like the sequal should simply never have been made to begin with. This game disgusts me, all the more so because I REALLY wanted to like it. I have been a huge Bioware fan for years, Baldurs Gate was probably the game I have played most up till DA:O. This however I can't even justify to myself spending the money on buying it. One of my friends just called and asked me if I want to come to his place again this weekend and have a DA2 day. I told him I would rather stay home and watch soaps... I hate soaps. Glad he payed for it not me. I would be even more fuming now if I had actually wasted my money on DA2. Won't buy it, won't recomend it and certainly don't want it on my PC.

I hate pirates, I blame them for things like this. If PC games weren't ripped within seconds of hitting the shelves maybe more copies would sell and then this sort of bottom line marketing wouldn't destroy so many titles.

#543
Graunt

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I'm only around six hours (before anyone slams this, I know my opinion may change later on) into the game, but so far...

1. Graphics (textures at least) look much better than Origins.
2. Can't really speak on the DirX11 impelementation yet, because in many areas I get flickering textures with the latest beta drivers (ATI), so I play on the "High" setting.  Still looks better than Origins, although it definitely looks like it had the console in mind.
3.The actual gameplay seems pretty much the same as it was in Origins, only faster and with more movement options.  This is a good thing.  The lack if isometrical camera it not however.  It's too hard to aim many area of effect abilities with the limited camera panning.
4. Most abilities actually seem worthwhile, although I definitely do not appreciate the fact that virtually every Mage spell requires 2 skill points.
5. Obi Wan Kenobi does a fine job voice acting Hawke (I know it's not Ewan McGregor)
6. Varric is no Morrigan or Alistair, but he would be better than anyone else besides those two from Origins.
7. The game has actually been too easy, although I'm only playing on Hard for my first run.  I know Nightmare is supposed to be drastically different. Still though, it almost feels like Casual from Origins.

Modifié par Graunt, 09 mars 2011 - 05:11 .


#544
TheRealJayDee

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simfamSP wrote...

It seems that people cannot go beyond the changes. They are so blind by their hate of change they cannot see anything good about it.


Posted Image

#545
aftohsix

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filth_wizard wrote...

Alexus_VG wrote...

Sadly no not rolling and to boot they look like aliens imo especially the ones from that flick Avatar -.-


My point is that the Dalish are Welsh. Welsh. Not Scottish. Not Irish.

Welsh accents sound nothing like Scottish or Irish accents and could not possibly be mistaken for them. For that matter, if someone cannot differentiate between the radically different Scottish and Irish accents, that person has a tin ear.


Now you're just being a dick.  Here's a tip.  Go eat one.  I'm from the Midwest of the United States.  I'm not spending much time listening to English / Welsh / Irish accents.

My whole point was I like the way they sound in DA2 whatever the accent may be.

#546
Alexus_VG

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filth_wizard wrote...

Alexus_VG wrote...

Sadly no not rolling and to boot they look like aliens imo especially the ones from that flick Avatar -.-


My point is that the Dalish are Welsh. Welsh. Not Scottish. Not Irish.

Welsh accents sound nothing like Scottish or Irish accents and could not possibly be mistaken for them. For that matter, if someone cannot differentiate between the radically different Scottish and Irish accents, that person has a tin ear.


Yes true enough I suppose but keep in mind a lot of pleople on these forums don't  have english as a native language so knowing what all of it's accents sound like isn't going to be likely.

Modifié par Alexus_VG, 09 mars 2011 - 05:14 .


#547
Kakawkakaw

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My first impressions of the game were and are still pretty negative. 
It's not like I absolutely hate this game though, on the contrary it
isn't too bad, but from origins it is most certainly a step in the wrong
direction.

What I like about this game is the fluid motion of
combat for the characters, its pretty sweet watching your mage twirl
his/her stick.  A lot more fluidity to the combat.

I also like the voice acting, something that was non-existant in origins.

Story is alright, not as epic feeling from origins where you witness a great battle and are actually involved in that battle.

Now
I'm going to state what I did not like and I'll come right to the point
of where I thought the game made a wrong turn.  The combat is too fast
and action paced.  I can see an easy patch actually making this whole
thing disapear though.  All those bad guys that take 2 hits to kill,
well why dont you keep combining those guys into a single stronger
dude.  An example at the start you have 3 guys from one side and 3 guys
from another side attack.  Well combine those 6 dudes into 3 or 4
stronger dudes.  Seriously those 3 hit enemies are annoying and make it
feel like an action game.  AOE rules out the day in this game cause
those stupid 3 hit enemies.  I spend most of my time in combat saying,
hit the next dude, hit the next dude, its like rapid fire action paced,
you got rid of the strategy that made origins beautiful.

The
other thing that I do not like is the leveling up, I like the origins
where I could see all spells instead of having to go into a tree, exit
the tree, compare the spell, exit out...One page would be better and
less annoying.  Interface is a little weird but I believe you can change
that since I saw an option, if you can't change the interface, put that
on the list I do not like.

Overall, the most important aspect to this game was the combat and I seriously believe you made an enormous error in judgement in this regard. 

Lastly, the game is still better than most out there though if we're settling, but I was honestly expecting better.  With the mods available in origins I can guarantee origins will still be played while after I beat dragon age 2 it will be uninstalled.  Quite sad since I've played every conceivable way/class/romance that I can think of in origins.

#548
NetCrash

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Cancermeat wrote...

one good thing to say is that i got the pc version and it hasnt crashed on me yet.


+99999    with 1.0.4 I was having crashes every third combat, so I was hitting F5 like a maniac. DA2 is solid.

#549
Dreadknight1

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Simply love the game. Couldnt wait to get home from work to play.Yeah there are alot of new things but mainly stuff people had issues with looks like they spent time on all of it,not sure what the complaints are for. Maybe people just like to complain to hear themselves.

#550
Brickthegrim

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I found it hugely improved some people are saying its no longer tactical well...
1) Its tactical in the sense you have to react faster and one mistake can and will cost you a reload
2) Try harder difficulties if I dont position my guys properly and use corners and terrain to my advantage and even kite on some occasion the tough fights and even some medium ones are almost impossible.

Further more I both like and don't like not gearing my companions. I like it not having to deal with them in that way and just spend more time enjoying the actual game. However I am not a fan of having a dwarf showing chest hair its just not my thing.

However I disagree with everyone who says its worse then Dragon Age: Origins. I beat the original atleast 2-3 times with every class and on the hardest difficulty once (as a mage) and dragon age had ALOT of bugs and irritations as well as slow simplified combat. If I am fighting in a game I want to feel like I am fighting not playing a game of chess.

Furthermore Bioware is trying different things just like they did with Mass effect 2 (which I thought sucked compared to Mass effect 1) Every change they made is likely cause people complained about the way it was done in the first so they re invented it. Come 3 they will find a healthier medium.