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Your Dragon Age II Review *NO SPOILERS PLEASE*


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#551
Bluto Blutarskyx

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i honestly have very very mixed impressions about the game.

certain things feel like one step forward and two steps back, others feel like two steps forward and one step back.


the combat from a warrior class' prespective is superb- there SHOULD be a block button that is tied to statistics (ie: while blocking, you get a % reduction in damage based on your equipment, class and skill, not an automatic blcok all).

the combat is fast-paced the way modern rpgs SHOULD be. you can't have the technology and not take advantage of it. 

the area of effect spells and healing skills/spells are the problem- this is the one step back, the combat should NOT pause when you aim. if an ogre is charging you hes not going to wait for you to pick who you want to heal or where you aim your fire/ice spell.  maybe have a toggle for this- but it seems rather half assed and lackluster to switch to a more action based combat yet penalize those who otherwise love it with this crutch.  stop straddleing the fence, either go all in with the new direction, or go back to the old dao method of lumbering attacks that you can get up and get a sandwich in between sword strikes and special moves activating.

the role playing aspects with respect to dialogue were the one step forward two steps back aspect-

the spoken dialogue should reflect the line said since there are instances when the tone of what im saying and prompt seems like one thing-

but its completely different from teh character's personality im trying to role play-

bioware has created a system that discourages role playing in a role playing game. and you wonder why bethseda is considered the top rpg company these days?

part of what made dragon age origins so great is the number of different options- even if they ultimately led tot he same result after numerous dialogue trees, they allowed you to play YOUR character, not bioware's character.


other than that issues with the facegen persist, there needs to be more options for hair colors (outlandish ones too), and the new styles all interact with the characters very very poorly- i have some short hairstyles on females that the hair is supposed to be pulled back- they look like they shorten the forehead, yet the old styles from dao carrying over display the style perfectly fine-

someone screwed up-


storywise i have not finished, but i feel like you are taking shortcuts, there is a harrowing journey from one place to another- how about some immersion not just narrative?

dragon age 2 seems like some odd basterdization between dao and mass effect. mass effect is a heavy action game with mediocre rpg elements (character interaction is extremely limited), part of what made dao so great was this caharacter interaction and player control over the story and dialogue.

im sorry, but 3 options doesn't cut it.  the move to spoken dialogue is ok, but you need more than one voice actor for each male and female hawke or you kill the re play value-

actors are a dime a dozen, get some decent people desperate to make money and keep the big names for the other party members.

more CLOTHES! need to be in the game- dao had a good sense of some outfits, but still didnt' have enough.

chasin robes, chantry robes, just plain mix and match pants and shirt need to be included. having my char run around in a city setting in full armor is just plain asinine.


overall i like the game, and its bad is outweighed by the good- but it seems more like a "transition" than a solid decision as to where the series is going to go.


couch co op (simply enabling a 2p control NO ONLINE OR MULTIPLAYER) is also not a bad idea to let the second player control another party member in walking and combat only- no npc interactions.
there is precedent as many jrpgs (not true rpgs, thats a given) like final fantasy 9 have done this before.

in such an action heavy game- its a shame to eliminate a feature that could add volumes to certain people without mucking the actual game with online co op which definately could get sticky.

#552
taztonio

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I love DAO almost finished my 3rd play thru when DA2 released.
I never quite finished Oblivion ... it just got very old, and very repetitive.

DA2 already feels that way, only 1 day in. Sad, very sad.
I guess I will go ahead and pre-order the new Elder Scrolls.

#553
Valtor232

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still on year one and spent about 6 hours in the game so far (side quests ftw) and so far I like it. Combat is much better and it's too early to judge the story.

#554
Atilius the Hun

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I'm having problems with feelings of immersion so far. This COULD change by the time I complete the game which I haven't. I earlier posted this and I think it sums it up well for me:

It's not that the story is bad.

It's the WAY that the story is told that is an issue to me as it interrupts immersion, IMO. The narration and between chapter cut scenes are emotionally pulling me out the sense that this is "my" hero. It's like its focused on someone else which makes me feel not so invested in the story.

We didn't get that in Origins because the Warden was me/your warden. We didn't get that in Mass Effect 1 and 2 because Sheppard was being experienced from a first person perspective. He's my/your Sheppard. Hawke on the other hand is partly yours and partly someone elses. That's how I feel when I see the chapter interludes.

#555
Hellion2000

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I am a HUGE Dragon Age fan, I loved the first one beyond words as well as the expansion and all the DLC that followed! I pushed the original game on so many people and raved about it constantly! Easily the best game I've ever played and I couldnt get enough so it also inspired me to pick up other RPG titles like Oblivion.

Its too early for me to make a real decision on this game yet and simply because its Bioware and its Dragon Age I will give it a fair shake....

BUT there is one issue I CANNOT get over and thats the fact that you are stuck in Kirkwall the entire game, its absolutely heartbreaking to me! !!! With such a huge and wonderous world to explore why am I restricted to one human city?!?!? AND FOR 10 YEARS NO LESS!?!?!? That right there is utterly devastating to me and could very well ruin the game, at this point I could care less about not being able to equip party members with armor or the new weird looking Darkspawn that everyone else seems to be focusing on because I am still literally reeling from having this incredibly rich fantasy world that I was looking forward to seeing more of simply shut off from me.....it makes no sense.

#556
marais

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Henk76 wrote...

Don't have the game yet, just find it annoying that all those other people who haven't actually played the game cry foul based on nothing more than the rants of disgruntled RPG-purists. 


Well, that might be because it was advertised as an RPG?  /eyeroll

I took mine back this morning.  I should mention that the guy at the Gamestop said that he wasn't surprised.  They had returns on Monday morning for people who picked it up Sunday at midnight.

Got all the way through the Deep Roads and still felt zero connection with my companions or even with Lady Hawke.  I'll be replaying DA:O this evening to get the bad taste out of my mouth.  A couple of other things that bugged me which I forgot to mention in my post last night--why is all the loot tailored for me only?  So you can sell me other clothes for my companions as DLC?  And why is all of said loot white and boring and the 'desciption' is how much it costs?  Where's the awesome ability to have conversations with companions at pretty much anytime, any place?  Respectfully have to disagree heavily with those who think there's a great story in here.  Not so much. 

And yeah, if you read metacritic, you probably read parts of this rant there too.  Thanks for a good run, Bioware.  I was a faithful customer since Baldur's Gate.  Not anymore.

#557
Captain_Obvious

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Let me preface this with a few disclaimers: I’m not going to get into a debate about whether DA2 stays true to DA:O as a sequel; I enjoyed Origins, but I did not love it as I have other games, therefore DA2’s status as the heir apparent to Origins is irrelevant to my opinion of DA2. I’ll note the differences that impacted my enjoyment of the game, but I’ll leave the “classic RPG” argument to other fans.
I’ve played the game for about six hours and so far have obtained only 2 companions. I’m playing as a female mage on casual (more about that in a moment), and here are my impressions of the game so far. I’m having a bloody good time playing DA2, and I didn’t think I would. The differences between DA:O and DA2 are indeed jarring but not game-breaking, similar to the differences between ME and ME2. I played the demo several times, and I don’t think that it did the game justice.
1.       Combat: The combat is much more frantic than DA:O, and to me, it feels more like the pace of real combat. I don’t enjoy the “pause and issue orders” style of play, so I like the change in DA2. Since I don’t typically issue orders to my companions, and allow their pre-set tactics to dictate their actions, I don’t have a problem with this change at all.
2.       Magic: Much flashier and “combative.” I always felt like a bit of a wet noodle as a mage, with the standard attack about as useful as using a garden hose on a forest fire. As a mage in DA2, I feel like Hawke has command of an ethereal force that borders on being as tangible as a sword and shield. 
3.       Quests: I am enjoying the pacing of the side quests. While I play an hours-long marathon whenever I can in a game, I like being able to pick a game up for twenty minutes or so and accomplish something. This was one of the changes I especially liked in ME2. I work full-time, so if I can get up in the morning and complete a quest while I have my coffee, and before I get ready for work, it makes my entire day better.
4.       Difficulty: As I said earlier, I play on casual. I don’t like to die in a game because there was attack “X” that I needed to use against monster “Y” but I couldn’t figure it out in the 10 seconds it took uber-powerful monster “Y” to kill me. Casual is super-easy, and until I am absolutely in love with a game, I play on super-easy. 
5.       Hawke: I don’t truly feel a connection to Hawke as a character, and I don’t feel as though she has a personality yet. I’ll attribute this to both my laid-back attitude when it comes to gaming, and the lack of a clear “this is the enemy we need to get” objective in the beginning of the game. The voice of the female Hawke is very good, if a little devoid of range of emotion as of yet in the game. 
6.       NPCs: The NPCs so far are fairly good. I can’t say “outstanding” because I haven’t progressed very far in the game. I do have to wonder why the Elves look less like humans, and where the heck the Qunari got those horns from. I understand the artistic style of the game is different than DA:O, but this was the one thing that I thought “huh, what happened here.” 
7.       Equipment/Inventory: I love inventory. I love equipment. I love messing around with equipment; buying it, selling it, upgrading it, finding it and using it. At this early point in the game, I have weapons and armor that I can’t use for Hawke, and don’t know if I’ll be able to use for other companions I gain later or as current companions level up. If I had to pick one thing I really don’t like, it’s the lack of ability to use or know if I should save/sell this equipment.
All in all, there are things that I miss from DA:O, but none of those things are preventing me from enjoying DA2 so far. I think I’m going to enjoy this game more than I did Origins; I played Origins once and put it on a shelf for three months before I played it again. With Mass Effect, I played the game and started a new one the instant the credits were over. I’ll have to see how the story in DA2 shakes out, but overall the changes make me think I’ll be playing it for at least the next couple of months. 
FINAL DISCLAIMER: The opinions above are based on my own personal preferences, play style, and are in no way intended to represent any opinion but my own.   

#558
ElricVIII_Melnibone

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So far enjoying the game(just over 2hours gameplay in). But I don't feel as sucked in as I did in Origins. With DAO I couldn't put it down, played all night and was counting the minutes till I got off work the next day to play again.
With DA2 so far I played 1.3 hours, went to the gym ate then decided to put in another 50min or so before going to bed.

I think that this will change as I get more into the game and the story starts to really unravel itself.

btw, the music is great! I LOVE the world map and character animations!
don't like the clipping and weapons hanging off the characters' backs in mid-air.

#559
ALVIG824

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i highly recommend you all try the game on casual as a rogue at some point. i usually play on normal but i had to turn it down for one encounter and i forgot to turn it off.... you are so overpowered its hilarious.

(this is on Xbox 360 BTW)

Modifié par ALVIG824, 09 mars 2011 - 05:35 .


#560
Henk76

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Who cares where the Dalish are from. They're from nowhere, actually. So who cares that their brogue isn't completely spot on? John Malkovich isn't Russian, but I still enjoyed the hell out of his Russian accent in Rounders ;-)

Modifié par Henk76, 09 mars 2011 - 05:40 .


#561
Xaltar81

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Dreadknight1 wrote...

Simply love the game. Couldnt wait to get home from work to play.Yeah there are alot of new things but mainly stuff people had issues with looks like they spent time on all of it,not sure what the complaints are for. Maybe people just like to complain to hear themselves.


Your opinion matters just as much as the next guy, but please, don't demean those of us who hate the game because you can't see why. If you could see why, you would likely be hating it along with the rest of us. If you like the game, good for you, I hope you get many hours of enjoyment out of your purchase and cudos for buying it and supporting a great studio. But please, don't think that your opinion is the only one. There is not right opinion so don't try argue that yours is better than someone elses or say such things as "Maybe people just like to complain to hear themselves". This is rude and uncalled for.

#562
Psython

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Having a lot of fun so far! Obviously I am disapointed with many of the changes that occured in DA2. However, I have accepted that DA2 is sort of its own game and less of a true sequel to DA. The game runs better than DAO on my older PC which is really nice. Unfortunately, the visual look of the game is very bland in a lot of ways with lots of blocky geometry, a lack of object clutter and sterile asthetic. Kirkwall feels more like a city from DAO than a truly new environment. Im disapointed with the combat animations. In my opinion they look terrbible, choppy, unrealistic and strange. I prefer the original realistic styled animations from origins. Where are the awesome finishers and whats with the exploding bodies?

I did not like how the game skips ahead a year shortly after arriving in Kirkwall. That just left me scratching my head and wondering why they didn't just start with meeting Varic. Maybe there will be some tie-ins to that missing year later. I don't like the lack of people to talk to in general. It seemed there were a lot more random unimportant conversations in origins that helped flesh out the universe. In DA2, it seems that stuff has been "streamlined" out because most of the dialog happens when related to a quest. At one point I picked up a random item and some person gave me 50 silver for it. That left me a little confused because there was no real dialog and I was wondering what the point was.

Clearly I could go on and on complaining about the game but its still fun and I am trying to enjoy it with a blank slate. There are lots of things I like such as the music, party banter and general mature writing style. Also, I find the combat to be very similar to origins in a lot of ways and still just as tactical. Putting the difficulty on Hard makes it a lot of fun. The deluxe edition items seems unbalancing so I'm not sure if I will use them on the first playthrough.

In summary, I don't think this game is up to Bioware's usual high quality for products. This seems more like an expansion than a true sequel. It seems like its taken a few steps ahead but many more steps back. I knew EA would eventually infect Bioware with their profit driven tendrils of doom. On the plus side, average joe moron and children will have an easy time getting into this game and probably enjoy it over DAO "boring" combat and "tedius" inventory management. Still, DA2 is a decent game and I will give it a fair shot. I'm definately going to enjoy it but at this point I'm not sure if it will have the staying power of past RPGs.

#563
BeastMTL

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Well I've managed to play about 4 hours last night (before my cat got bored with me sitting in front of the PC and decided to remedy that!) :lol:

Good:
-Combat seems more manageable than the demo (or I got used to it more).
-Story: Interesting but still too early to tell
-NPCs: Merill is just adorable, Varric has some winner banter!
-Interace: love the day/night selector on the map! Very usefull
-Dog: Love that puppy, and the interaction at home!
-Storage: Yay storage early!
-Kate Mulgrew: FTW!

Meh:
-Inventory: Hope you can get more than 50 slots, that junk I keep finding takes a lot of room
-Runes: I have runes and I have equipment with slots, but havent figured out how to mount them yet
-Home: potion and poison table but no rune one ?

Bad:
-Convo wheel: I know the intent but is that what I told him to say ?
-VA: male Hawk at least seems extermely flat
-CC: interface so dark I can barely see what I'm doing (gonna have to look for gamma slider)
         same for talents

Overall: I'm quite enjoying the game but it is too early to make a true verdict.
I'm still a bit confused about many gameplay aspects and figuring out how things work.
So first impression: Pretty good!

#564
ALVIG824

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Valtor232 wrote...

still on year one and spent about 6 hours in the game so far (side quests ftw) and so far I like it. Combat is much better and it's too early to judge the story.

^this.
im loving all the non-linear side quests. more freedom. (though it would be nice to have sebastian right about now)

#565
Brickthegrim

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I would also say were alot of people are upset about the crafting and dialog revamps. What I mean is how you no longer need to put skills into those things let me explain why this is.

Everyone put skills in those things it was a given so why make players waste talents on skills like that when they sort of have to anyways? So eliminate then and instead put more skills in combat so your constantly doing new things in the fight.

Also anyone who says for a second DA:O was soooo much harder is wrong DA:O was harder on the hardest difficulty this is true but on any other difficulty it was a fairly simple game HOWEVER you had to have a VERY specific party layout to make it so which sort of limited option and possible play styles which is not cool.

Also DA:O had meh graphics and ALOT of the indoors stuff was extremely similar so I don't understand how people say DA:2 is worse in that aspect it has better graphics and yes some indoors are similar but so was in DA:O but think of it like a sub division every house IS the same on the inside that what life is like. If the house works for one smuggler why wouldn't other smugglers use the same idea?

#566
Cloaking_Thane

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The revisionist history of many forumites about the growing legend of how perfect DAO was is a bit frightening.

Go look at the DAO boards on release (month). Then reflected afterward there were serious issues with:

Graphics
Stagnating armor/armor design
Combat
Length of filler (read Fade which fun the first time hampered replayability)
Redundant powers (Rogue=warrior lite)
Silent/inanimate protag (opinion, but some liked some didnt, dev choice)
etc
We can argue wether DA2 got this right (which I believe they did for the most part), but lets not throw these generally agreed upon criticisms under the rug and pretend they didnt exist

Modifié par Cloaking_Thane, 09 mars 2011 - 05:43 .


#567
Graunt

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Bluto Blutarskyx wrote...
bioware has created a system that discourages role playing in a role playing game. and you wonder why bethseda is considered the top rpg company these days?


If Bethesda is considered the "top RPG company" these days, it's a sorry state indeed.

#568
ThreeHeadCerber

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advanced to the first boss fight - annoying as hell.

It's like playing wow but for 4 people at one time. Lack of good overview camera doesn't help too.
Too much mass effect in this game i say.

#569
hekalite

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Xaltar81 wrote...

Dreadknight1 wrote...

Simply love the game. Couldnt wait to get home from work to play.Yeah there are alot of new things but mainly stuff people had issues with looks like they spent time on all of it,not sure what the complaints are for. Maybe people just like to complain to hear themselves.


Your opinion matters just as much as the next guy, but please, don't demean those of us who hate the game because you can't see why. If you could see why, you would likely be hating it along with the rest of us. If you like the game, good for you, I hope you get many hours of enjoyment out of your purchase and cudos for buying it and supporting a great studio. But please, don't think that your opinion is the only one. There is not right opinion so don't try argue that yours is better than someone elses or say such things as "Maybe people just like to complain to hear themselves". This is rude and uncalled for.


I will second that sentiment.  I love the game so far, but I can respect the opinions of those who don't  )so long as they stick to the point of this thread, which is constructive criticism).  Negative opinions of the game are just as crucial for Bioware to learn what worked and what didn't so they can make better design decisions in the future which will benefit as many customers as possible.  

I would suggest that people who get upset that others might feel differently about their beloved or reviled game simple post their thoughts and not read the rest of the thread.  It's not worth getting worked up over a difference of opinion with a slew of random people. :)

#570
Oliver Sudden

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I'm not unhappy with the game and my purchase of it. I think the new combat is good (so far), but that may be because it's new and the game looks great. It's not photo-realistic, but I'd rather have a good story than excellent graphics and animation any day.

My "out of box experience," however, was dismal. I see money is being saved by reducing the manual to a cheap looking B&W format with a tiny white on gray font that's barely readable (I'm getting old, I guess).

#571
Captain_Obvious

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Cloaking_Thane wrote...

The revisionist history of many forumites about the growing legend of how perfect DAO was is a bit frightening.


I was a history major in grad school.  No fair, you just made me have a flashback!  Revisionist history!  Aaaacccckkkk!!!

Posted Image

#572
meteor0L

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Oliver Sudden wrote...

My "out of box experience," however, was dismal. I see money is being saved by reducing the manual to a cheap looking B&W format with a tiny white on gray font that's barely readable (I'm getting old, I guess).


back in the days everything used to be better :happy:
I remember spending hours reading the baldurs gate 2 manual (which was about 180 pages, with every of the... like 300 spells being described)

good manuals are a rare thing nowadays , no matter which genre

#573
Cloaking_Thane

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Captain_Obvious wrote...

Cloaking_Thane wrote...

The revisionist history of many forumites about the growing legend of how perfect DAO was is a bit frightening.


I was a history major in grad school.  No fair, you just made me have a flashback!  Revisionist history!  Aaaacccckkkk!!!

Posted Image


To the victors and all that :)

#574
nisallik

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ALVIG824 wrote...

Valtor232 wrote...

still on year one and spent about 6 hours in the game so far (side quests ftw) and so far I like it. Combat is much better and it's too early to judge the story.

^this.
im loving all the non-linear side quests. more freedom. (though it would be nice to have sebastian right about now)


I'll have to quote this as it is the same thing for me.  I'm at around 7 hours and still on year 1 looking around the city trying to do everything/exploring every nook and cranny. Very fun game BioWare, a lot of people seem to be disappointed... but I am enjoying it immensly so far. =)

#575
keginkc

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BeastMTL wrote...

Meh:
-Inventory: Hope you can get more than 50 slots, that junk I keep finding takes a lot of room
-Runes: I have runes and I have equipment with slots, but havent figured out how to mount them yet
-Home: potion and poison table but no rune one ?


I'll try to answer these as innocuously as I can, spoiler-wise:

At least one vendor in Kirkwall has a backpack you can purchase that grants another 10 inventory slots.  I'm assuming there are more, but I haven't found them yet.

There's a specific NPC who enchants your items for you in Kirkwall. 

You can get a rune table (makes runes, doesn't equip them).