constructive criticism here. Can we get a constructive
criticism/reaaction thread stickied? I have lots of thoughts about the
game, both good and bad, but don't care to post in any of the "OMG Worst
Game EVah!" threads.
Let me say up front I am enjoying the game
so far - I am coming up to what I believe is the end of the first large
portion of the storyline. I am mostly enjoying the game. The
characters are interesting, the setting and lore feel true to the DA
franchise, and I am having fun.
That said, I do have some criticism (and compliments!). I have bolded the relevant bits for TL;DR people:
Inventory
Armor:
I think BioWare got caught straddling the fence here. On the one hand,
they streamlined a large part of it by restricting companion armor. On
the other hand, they left in large amounts of armor/loot for all three
classes. That means (at LEAST) 66% of the armor dropped is completely
useless, since for example Rogue Hawke has no use for robes or heavy
armor. The end result here is that what they’ve done w/r/t armor is
strip away the satisfying process of outfitting companions, and at the
same time left in the very tedious process of getting rid of tons of
worthless loot. Pick one, please!
Item descriptions:
It was a small thing, but in DA:O I loved reading the text history and
descriptions of all the items I would pick up. It was a minor detail
that added some depth to the game. In DA2 it’s gone, and I miss it.
(Side note: if the BioWare writers did indeed write these descriptions,
and they just didn’t make it into the game, I’d be interested to read
some if they posted ‘em somewhere)
Production Values
Voice acting and music: Top notch.
Maps: Corners were clearly cut in production with the recycling of maps and areas, on both main quests and sidequests. Map
recycling was tiresome in Mass Effect 1 with all the sidequests (which
were otherwise pretty compelling), and it is again in DA2.
Kirkwall:
In my opinion, it should be livelier. I don’t think we need something
as bustling as the cities in Assassin’s Creed (since that is resource
intensive, and you know, pretty much the core feature of the game in a
way that it wouldn't be for a DA game), but the DA cities should feel a
little more vibrant. A bit more crowds and people moving throughout the
city would be nice.
The Writing
Story/Plot:
I have seen a lot of complaining that there is not a strong
throughline, or a central story to DA2. Personally, I really, really
enjoyed what they are doing so far. I LIKE that there’s not an
Overarching Quest to this point. Now it’s just the story of Hawke
trying to make her way in the world. I feel like there is a large
portion of gamers who just want plot beats – plot, plot, plot, plot,
plot. But for me, I like to spend some time in the world and with the
characters without being relentlessly whipped by KING PLOT.
This
is especially true in a “rolelaying” type game where immersion is so
important. To me, the sidequests and characters are interesting – and
spending time with them is much more believable if you’re not racing
against the McGuffin Clock. That is my opinion – but ask yourself: what
was more compelling about DA: O – the lore and the characters or the
plot?
The Hawke Family: I really like that Hawke has a family, has a history...and that his family has a family history. it adds a lot more depth and flavor than playing a FLOO (Fantasy Loner Orphan Outcast).
Choices:
i haven't played long enough to see the consequences of my choices, but
it already feels like tehre could be some great ones, and some nicely
branching paths based on what I have seen and done so far.
Game Mechanics
Friendship/Rivalry:
I LOVE what BioWare was trying to do here - to remove the need to
pander to companions in order to advance their storyline AND have
different flavors to relationships based on how you felt about a
character (rivalry romances FTW!). However, I think it might not be
there yet. The reason uI say this is because there are certain
companions I am trying to take doen te rivalry path because I disagree
with their stances, but that involves me having to be more of a bastard
than I want to. In short, I STILL find myself doinf too much "Meta-Gaming" - maniplulating choices to score "points"
- I'm constanly worried about not getting too many friendship points
for Avelline, for example, but that's challengig because Avelline is
basically a good person and likes it anytime I help someone out. I'm
worried i may get "caught in the middle" and never get to see the
progression of the relationship. However, the jury is still out on this
as obviously i have yet to see how it plays out in the game. AND I
think BW is headed in the right direction here, even if they're not
there yet.
Crafting/Runes, etc: Pretty vaguely described
and implemented IMO. I have't really sat down to do it yet, but
apprently I'm supposed to be placing order somewhere/? Or gathering
materials?
More thoughts I'm sure as I continue on...
Modifié par TyDurden13, 09 mars 2011 - 06:10 .





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