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Your Dragon Age II Review *NO SPOILERS PLEASE*


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#651
Sieg115

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I so far had been playing sense release off and on between 2
Different classes.

Likes as of yet:

Combat its more faced paced in your face i have Control which I like. Auto
attack is nice but i want to feel like I am my character.
I like that I now speak when giving a response, unlike the first one you didn’t
have a voice.
The new menus make it allot easier to get though them no lag this time.
I like the new use of dog.


Dislikes:

I don’t like that their is specific loot items for each act if i want to buy god
like gear i should be able to in act 1.

I don’t like the new art for the Qunari.

I also don’t like that your sister is the hottest human female companion in the
game.


Thiers more but over all i think the game is good as long as you look at it as
a different game the Origins. They wanted to open up their world and they did.
This isn’t Dragon Age Origins 2 it is Dragon Age 2 and i believe they did a
good job.

Just my opinions don’t hate me because of them. :whistle:

Modifié par Sieg115, 09 mars 2011 - 08:34 .


#652
Guest_simfamUP_*

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captain.subtle wrote...

Its simplified to the level of dumbing down. There are no longer skills, crafting (you have to go to vendors to craft stuff). The combat is repetitive and needs no tactical thinking whatsoever. All you need to do is spam attacks/spells. There is a clear copy pasting of maps. For a game with this large a budget you should expect cleat detailed maps. But NO.

I am heavily disappointed. What is the use of wasting so much money into a rushed game? i hope other games from Bioware do better.


But have you even tried it on the other difficulties. I can see your point of view of the combat using easy to normal mode. But I have seen hard to nightmare difficulty, it is far harder than Origins ever was.

Saying there are no skills is a bit of an odditity to your part. I think you mean crafting skills no? If so, remember you are playing *a* character not *your* character. A step backwards in Bioware's RPG sytle, but nothing bad. I have yet to *play* the game, but I am currently watching Toegoff's LP, he makes it very interesting and plays it towards the more RPG style I enjoy; such as exploring, and talking to the other characters ect...

I see it as a solid game, it's greater than Origins in some levels but at the same time it's worse than Origins, which is what I am looking for. I think you have to be naive to expect another Baldur's gate, but it *is* a very good RPG. ^_^

#653
Felsspat

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Hm my post disappeared after I hit send, so here I go again:

I can't decide if I should buy this or not and you guys are not really helping...

Until now I was never disappointed by a Bioware game, I played Baldurs Gate 1+2, Neverwinter Nights 1+2, Knights of the Old Republic 1+2, Mass Effect 1+2 and hundreds of hours of Dragon Age Origins and I loved all of them, especially the older ones with the D&D character system (and only for PC). I guess you could say I'm a hardcore PC gamer and I love compex games.

However, I heard a lot of things about Dragon Age 2 I don't like, and I didn't like the demo at all. From the demo it appears as if the game has become a Diablo style hack and slash instead of a Bioware game. Nearly no dialogue, just combat without tactics and these stupid waves of enemies that keep coming. The skilling system has been dumbed down and my favourite class is gone: The dual wielding warrior.

Is the demo just badly made? One of the best things about Bioware Games are (were?) the great dialogues and the option to solve quests in different ways, so to the people who already played it: Would you say that there is a good storyline and good dialogues? Good characters? Decisions that really affect the storyline? And most important: Freedom to do the quests I want without being forced on a linear path?

Another thing I liked about old Bioware games were the complex D&D character creations, sadly these seem to be gone forever, but is it now even much simpler than Dragon Age Origins? Are there still enough spells? I already read that you can't equip armor to your party members and I don't like that one bit.

I guess what I'm trying to ask is: Is this still a real RPG or just another action game?

I would have like the exact same engine from Dragon Age Origins with a new story and new characters, however that seems to be a completly different game...

#654
Stonecreamer

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Dragon Age, where to begin...

The good:

You're going to have haters and lovers of video games, that just comes with it, but they never look deeply enough into a game to decide whether it is good or not. Then sometimes people look too much into it. I for one have goods and bads about DA2. (1) The overall graphc overhaul. Graphics do not matter to me in certain ways, but some of the areas in DA:O were PSOne grpahics at best. The detail that the new grpahics offer is quite amazing. (2) The conversation slider used in ME and ME2 is really nice as well. I wish that DA:O had it. Makes the game more interactive rather than looking at 5-10 lines of text like I'm reading a novel. (3) Voice acting is great, as well as each character still having their own personality. (4) The simple pushing of the "A" button or "X" (I think for PS3 users) adds a lot more to the game. Even though it is just one button and you are spamming it, to me it adds more control and I personally dislike the auto attacking from DA:O because if you barely moved while hitting attack it would mess up and your character would not do anything.


The bad:

(1) At least where I am at, not a lot of different armor pieces for your party, everything is restricted to Hawke, still in Kirkwall, I assume you will able to later in the game. (2) Contradicting number 4 above, the action is almost too much and seems more like an action hack and slash rather than an RPG. (3) This doesn't concern me, but rather the people who dislike DA:2, if this is how the first game was and Origins was number 2 (excluding story) people would still bash DA:2. It's because the differences that make people so upset. If you truly hate DA:2 that's fine, everyone is entitled to their own opinion, but do I think this game gets a 3/5 (G4)??? Hell no!. The highest I would go is a 9/10, lowest 7.5/10. This game is honestly what the player feels. I for one will put my hundreds of hours into it like I did Origins and will love every minute of it. Good job BioWare, you always keep my gaming needs met!!!

Hope this review helps new players and others who would like to debate about it.

#655
Huwmin race

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i know the inventory was in DA:O but people praise NWN and you couldn't choose party member's armour

#656
UnholyMouse

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This is coming from the PC Version.

I don't give numerical ratings however I have enjoyed the game so far and like quiet a few changes.

Combat - Definant improvement over the original, Abilities feel more structured and flow well together especially with the whole cross class combo idea. No more Health Potion Chugging but living longer in combat was also a huge like as in Origins I got quite sick of having my party being so damn squishy especially when they were tank characters.

Crafting - Again I like where this has been taken. I never liked going through the crafting screen as it was horribly disorganized and making sure you had all the items was a nightmare due to how much stood in your way between you and actually making the item in origins. The new system is quick, easy, and takes no time to understand.

Conversations - The Dialog system is meh IMO, I would rather have a mute character but much more direct controll over my characters response then this system. Still Hawke's personality responses aren't to bad however I always feel I can't get to know a character better in this system and I don't feel like Hawke is my character. So yeah I'd rather the old system personally.

Interface - Pretty similar to the original only a lot less of the bulk, overall I think it was a nice adjustment. I especially like how abilities work now rather then being simple linear lines like Origins had.

Annoyances - I am still not hot on the idea of only being Human, to me I don't go to play a Fantasy game like this and want to be a human also after seeing Humans in Origins I really don't want anything to do with them. It certainly doesn't diminish the game but it still took away the part of the game that made my character feel like my Character. I just hope any sequels planned are considering giving us back the ability to pick our race or are going to Circle around a Dwarf or Elf Character.

#657
StreetlightEagle

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So, overwhelmingly negative reviews then? I suppose it doesn't mean much, ME2 was rated much higher than ME1 and personally it felt like a huge step backwards in the things that actually matter. I'm still looking forward to getting my hands on DA2 on Friday.

Can anyone tell me how similar the opening of the game is to the demo?

#658
FifthSeven

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Was there an actual point to the demo feedback thread?

#659
spatrck

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Felsspat wrote...

Man I can't decide if I should buy this or not and you guys are not really helping...

Is the demo just badly made? One of the best things about Bioware Games are (were?) the great dialogues and the option to solve quests in different ways, so to the people who already played it: Would you say that there is a good storyline and good dialogues? Good characters? Decisions that really affect the storyline? And most important: Freedom to do the quests I want without being forced on a linear path?

Another thing I liked about old Bioware games were the complex D&D character creations, sadly these seem to be gone forever, but is it now even much simpler than Dragon Age Origins? Are there still enough spells? I already read that you can't equip armor to your party members and I don't like that one bit.

I guess what I'm trying to ask is: Is this still a real RPG or just another action game?

I would have like the exact same engine from Dragon Age Origins with a new story and new characters, however that seems to be a completly different game...


I would say don't bother.  Wait until the price comes down.  Everything you mentioned is NOT in this game.  It is completely hack and slash.  These is a story in there somewhere but there's too much crap to deal to follow it. 

#660
Pinely

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On the whole, I really enjoy Dragon Age II.  Bioware has made some key improvements over the previous title that makes adventuring in Thedas a much more enjoyable event.  Although the changes are mostly for the better, the game still has problems.  As an aside, I played on the PC.

I'll start with the Pros.

The story is fantastic.  You aren't saving the world from an ancient evil, you are trying to survive and succeed in a dangerous new city.  Quite frankly, I'm tired of saving the world from X in every RPG I play.  And there are politics in this game as well, something I really enjoyed about the Orzimmar part of DA:O.  NPC interaction is much improved over the predecessor.  Bioware has learned to say more with less text.  It's like comparing a Game of Thrones to The Eye of the World.  I like both, but I can tell that A Game of Thrones is written better.  Instead of exhausting each and every companions dialog options, conversations move fluidly.

I'm not a big graphics person, so Dragon Age II gets high marks.  It runs well on older hardware and looks good doing so.  The animations have been improved significantly over DA:O, giving the game a more fluid and natural look when compared to Origins.

The voice acting this time around is fantastic.  Partially, I think this is tied into my previous note about saying more with less.  The different accents are well executed.  I hardly noticed the music, though I can't decide if that's a good thing or a bad thing.

Combat is virtually unchanged (on the PC at least).  It does seem that Bioware increased the tempo of combat, however.  The "turns" are much shorter, meaning that more action takes place in a given amount of time.  I like this change.  If the combat isn't going to be completely turn based, it may as well move quickly.  This is especially nice for those of us that pause and play, as there is less waiting in between doling out orders.

And now the cons.

The game is awfully repetitive.  Environments are constantly recycled.  I like that the game takes place in Kirkwall, but that doesn't mean every cellar, cave, and dungeon in Kirkwall should look exactly the same.  I shouldn't walk into a dungeon knowing before hand where all the knooks are. 

Along these same lines, the combat is excessively repetitive as well.  In particular, the way each and every fight has reinforcements appear from nowhere.  Origins didn't have this all the time and was still difficult, I don't know why every fight needs to have 15 enemies appear from the ether.

Does every woman in Kirkwall have large breasts?  This started to get annoying by about hour 5.  Diversity is a good thing.

The Rival/Friend system is too unpredictable.  Merill asks to go into the fade, but I get rival points for letting her come along because Anders came too?  Isabella gets upset because I decide to look into a missing person, even though I made it clear I was doing so for her safety?  Varric is mad because I'm escorting a Qunari Mage?  Every little wording choice seems to effect my companions in some way and there isn't always an indication that someone will be affected.

I get that Bioware wanted each companion to have a distincitve visual look, but I think this could have been handled better.  At the very least, a companions armor should appear different as it becomes more advanced.  Or they retain the look but gain the benefits of different armor.  Something to make this system more involved and less about vendoring a bunch of gear.

I liked that Bioware made the skill tress more nuanced.  I don't like that Bioware removed some really fun skill trees from the game entirely.  In particular, I miss Arcane Warrior.  Not because it was overpowered, but because it was just so cool.

Conclusion.

The game is roughly on par with Origins.  The experience is much more natural and fluid and the story is a welcome breath of fresh air.  On the downside, there is less diversity in locations, armor, and combat.  Origins made up for the tedium with exciting locations, diverse gear, and interesting specilizations.  DAII, on the other hand, makes up for repetitiveness with great story and smoother combat.

It's a wash.

#661
K1llm1n1on

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spatrck wrote...

K1llm1n1on wrote...

Haha, mentioning God of War because you assume I like it? Oh, the disdain! Actually, I'm not a fan. I'm not "missing the point"- I'm MAKING the point that one should not limit oneself by disregarding a game because of some judgement of its percieved genre. You use the phrase "hack and slash" to denote a genre of games you consider beneath you,


So defensive!  I don't say the genre is "beneath me," just that I don't like it.  I don't like 1st person shooters either.   These games are popular, so some people, maybe a majority do.  I have a limited range of games I enjoy. I have tried other genres before.  I played GoW before years back and I didn't like it.  DA2 reminds me of it.

You're being silly arguing that I should not be upset about the new style and just get used to it.  If I don't like chinese food, do I have to keep going to chinese restaurants to prove how open-minded I am?  If you tell me we're going to out for Italian food and then hand me some Wan-Tan soup and fried rice, you better be ready for a complaint.  And no, I'm not going to eat it! 

I tasted DA2 for 10 hours.  I've had enough to know I'm still going to like it.


I didn't say you had to like it, I was taking issue with the description of the game as a hack and slash. Also, 10 hours in and on probably even Nightmere difficulty the fighting is probably not going to be that challenging. I get your chinese/italian food analogy- and now I'm hungry.
I still think there's fun to be had with the game.

#662
DADDY1723

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i wish i had never wasted my money on yet another ea bioware pos again the dragon age fans get screwed again by ea for a lack of preperation on their servers and the mass crashing last night and then not being able to play cause of the psn crash again last night on the release day and now the psn is shut down till 9pm central time for "maintenence" so 2 days with a long awaited toy and cant even play it not to mention those of us that preordered the signature edetion are not getting our unlockables we were promised we got screwed over again first the trophys in origions and now this if ea wasnt ready for the launch then why the hell did they its time to stand up to the corperate ****s and boycot ea/bioware myabe if enough of us grow a pair and fight it they will finally stop screwing over the dragon age fans especially as big as this release was and the money they are making from US the consumer get your priorities straight bioware and quit giving us the shaftPosted ImagePosted ImagePosted ImagePosted ImagePosted Image

#663
ThunderboltSeven

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Felsspat wrote...

However, I heard a lot of things about Dragon Age 2 I don't like, and I didn't like the demo at all.


If you played the demo, you've played the game. Sure, now you can actually use the menu system, and the DX11 renderer is sort-of-but-not-at-all implemented properly, but it's more or less the same experience.

The best thing I can say about DA2 thus far is that it is a game set in the Dragon Age world. The realm of human existence didn't end when I launched the game for the first time, nor did the PC as a gaming platform immediately cease to exist as I had been led to believe by some of the posts on this forum. It's been a fun if slightly unexciting experience.

#664
Kakawkakaw

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Felsspat wrote...

Hm my post disappeared after I hit send, so here I go again:

I can't decide if I should buy this or not and you guys are not really helping...

Until now I was never disappointed by a Bioware game, I played Baldurs Gate 1+2, Neverwinter Nights 1+2, Knights of the Old Republic 1+2, Mass Effect 1+2 and hundreds of hours of Dragon Age Origins and I loved all of them, especially the older ones with the D&D character system (and only for PC). I guess you could say I'm a hardcore PC gamer and I love compex games.

However, I heard a lot of things about Dragon Age 2 I don't like, and I didn't like the demo at all. From the demo it appears as if the game has become a Diablo style hack and slash instead of a Bioware game. Nearly no dialogue, just combat without tactics and these stupid waves of enemies that keep coming. The skilling system has been dumbed down and my favourite class is gone: The dual wielding warrior.

Is the demo just badly made? One of the best things about Bioware Games are (were?) the great dialogues and the option to solve quests in different ways, so to the people who already played it: Would you say that there is a good storyline and good dialogues? Good characters? Decisions that really affect the storyline? And most important: Freedom to do the quests I want without being forced on a linear path?

Another thing I liked about old Bioware games were the complex D&D character creations, sadly these seem to be gone forever, but is it now even much simpler than Dragon Age Origins? Are there still enough spells? I already read that you can't equip armor to your party members and I don't like that one bit.

I guess what I'm trying to ask is: Is this still a real RPG or just another action game?

I would have like the exact same engine from Dragon Age Origins with a new story and new characters, however that seems to be a completly different game...


Honestly, reading what you had to say, you'll probably not like it as much.  I was in your boat having played those games and I understand you want the strategy but this game really has moved to action.  Not just action, but it has been dumbed down for the console players, there's actually less depth in this game than the first.  Now there is strategy involved, just not as much as the first game.  You'll attempt to strategize your first few fights, then will notice stuff seems to work alright with no strategy, just remember to keep that attack closest button pressed.  Nightmare might be another story, but I'm sure you'll be loading more than strategizing in nightmare.

Having said that, I can still play this game and enjoy it, it's just not "epic" like the first game.

#665
Killjoy Cutter

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simfamSP wrote...

It seems that people cannot go beyond the changes. They are so blind by their hate of change they cannot see anything good about it.


This "Anyone who doesn't like the newest thing has a problem and is afraid of change" nonsense is really getting old, which is ironic.  Posted Image   Sheesh.


EDIT:  Typo.

Modifié par Killjoy Cutter, 09 mars 2011 - 09:14 .


#666
blueruin

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Felsspat wrote...

Man I can't decide if I should buy this or not and you guys are not really helping...

Until now I was never disappointed by a Bioware game, I played Baldurs Gate 1+2, Neverwinter Nights 1+2, Knights of the Old Republic 1+2, Mass Effect 1+2 and hundreds of hours of Dragon Age Origins and I loved all of them, especially the older ones with the D&D character system (and only for PC). I guess you could say I'm a hardcore PC gamer and I love compex games.

However, I heard a lot of things about Dragon Age 2 I don't like, and I didn't like the demo at all. From the demo it appears as if the game has become a Diablo style hack and slash instead of a Bioware game. Nearly no dialogue, just combat without tactics and these stupid waves of enemies that keep coming. The skilling system has been dumbed down and my favourite class is gone: The dual wielding warrior.

Is the demo just badly made? One of the best things about Bioware Games are (were?) the great dialogues and the option to solve quests in different ways, so to the people who already played it: Would you say that there is a good storyline and good dialogues? Good characters? Decisions that really affect the storyline? And most important: Freedom to do the quests I want without being forced on a linear path?

Another thing I liked about old Bioware games were the complex D&D character creations, sadly these seem to be gone forever, but is it now even much simpler than Dragon Age Origins? Are there still enough spells? I already read that you can't equip armor to your party members and I don't like that one bit.

I guess what I'm trying to ask is: Is this still a real RPG or just another action game?

I would have like the exact same engine from Dragon Age Origins with a new story and new characters, however that seems to be a completly different game...


Look up Toegoff's videos on youtube.  He has some playthrough videos on there for the first couple of hours and you can get an idea if you want to to buy it. 

#667
K1llm1n1on

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OriginalTibs wrote...

Jamesnew2 wrote...

...
Just hope your boss doesnt look at bioware's forums lol Posted Image

Anywa i pretty much agree with everything the guy says from what i've seen round a friends (steam account is still disabled Posted Image)   Meh looks awesome. BiowarePosted Image


Some employers don't mind if you take a day off for personal reasons so long as you get the request approved in plenty of time.


Yup. I asked for yesterday off in January.

#668
Killjoy Cutter

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blueruin wrote...
Look up Toegoff's videos on youtube.  He has some playthrough videos on there for the first couple of hours and you can get an idea if you want to to buy it. 


Is it me, or are the massive pre-order and midnight-release pushes, with special goodies as a reward for those who get the game early or immediately, a response to the near-instant availability of detailed video reviews of the games?  If a game falls short, anyone with any interest can go find out, within 12 hours of the official release, in great detail, all the ways in which it falls short. 

#669
ZzrowGraff

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I have played about 12 hours so far on a system running XP with a GTS 250.

observations: the good :o

I haven't crashed once and the program has been incredibly responsive even though I haven't yet done my post-installation HD defragmentation.

So far,  Bioware storytelling has met my high expectations. They haven't lost their magic.

My DA save game imported with no problems even though I had played with several dozen mods.

Overall, the quality of models, textures, and animations is very high and I've only played on the 'Medium' setting.



observations: the bad :(

While the textures themselves were well-drawn, the concept for the new Darkspawn art is markedly inferior to that from DA:O. They simply aren't daunting or fearsome to look at.

The speed of combat animations is ridiculously too high. Combat feels like playing high levels of an arcade game like space invaders. The 'tactical' feel of combat suffers greatly.

The game is too easy. I knew it would be, especially with all the DLC items, so I started my first game on 'hard' and it is still too easy.

Overall I think the designers made a mistake in oversimplifying the game. My biggest complaint is the STUNNINGLY poor decision to separate player and companion clothing and armor. It definitely qualifies as a "great WTF moment in gaming history". Is this a sop to console game design philosophy? Kitting a party is one of the fun things to do in a party-based RPG game. Why butcher it?

Silly oversized weapons are a flaw that DA 2 shares with DA:O. It was fixed with a user mod in DA:O.


Remediation for the bad :police:

Most DA 2 flaws can be fixed by modders if a toolset patch is released.

An option to reduce combat animation speeds desperately needs to be made available.

Unfortunately, the bone-headed companion armor idea is likely to be difficult or impossible to fix by modders and it is highly unlikely that Bioware would undertake the code-level revisions necessary to revert back to the successful DA:O model.

Game Prognosis :huh:

DA 2 is a good game. I'm glad I bought it. I am not sure yet, however, if it will be a multiple playthrough game or if I will buy DLC content. I can easily see myself going back to DA:O or on to other games if the combat speed and companion armor design flaws are not fixed either by Bioware or by modders. It would be a shame if the obviously staggering amount of highly competent and creative work that went into DA 2 didn't manifest as an industry-standard hit like DA:O.

Omg it just occured to me that maybe the companion armor fiasco was implemented to sell DLC. If I see DLC next week selling a bunch of new companion armors that will be the end for me. I wholeheartedly approve of the DLC system and have purchased all but two of those available for DA. However, DLC needs to be content that adds to the original game and not content that fills a hole in the original game placed there to sell DLC. I realize that the new system is more akin to the way things are done in the Mass Effect series. However, that was a CONSOLE action quasi-rpg game (a great one to be sure). PC RPG'ers expect more and speaking for myself if I don't get it I'll move back over to Bethesda games. So far their games don't spin wonderful tales like Bioware, but they are true RPG games with solid DLC and excellent player-mod supported replay value.

#670
Felsspat

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Thanks for all the quick answers, I'll guess I'll wait until its on steam with the dlc's for a couple of euros and then get it.. So its Shogun 2 for me now :)

#671
Felsspat

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blueruin wrote...

Look up Toegoff's videos on youtube.  He has some playthrough videos on there for the first couple of hours and you can get an idea if you want to to buy it. 


Thanks a lot, I searched for gameplay videos but didn't find this one, looks promising.

#672
Gloatie

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Just HAVE to start out with a general opinion, sorry Chris.

Best game evahhhh!!!111

The style and graphical quality are beautiful.

I am still gathering quests in Kirkwall, so have done some little combat. I am just captivated by the visuals.

Having barely utilized them, I can say that I think the changes to armor/equipment/crafting are at least tolerable and, perhaps, an improvement. (Again, really digging the design and detail of weapons and armor, regardless)

Several people have come out for and against "auto-attack" on main character. I am never quite sure how the poster is defining that. As far as I am concerned, the current system is great. I like that I have to stay engaged. If my target is dead, I at least have to hit "R" to acquire a new one. If enemy is knocked away, same thing. Hit "R." I find it immersive. I suppose I can understand some folks' annoyance with it, though. Seems like it would just be a robot otherwise, though. (Additionally, when "knocked back" , I can see this being tactically good on harder difficulties. Knocking them back and running away could be a common, neccessary tactic. Or, knocking back and specifically targeting a new mob.)

Dislikes?

Want to add my vote for a patch to the map system. I don't want to have to open it to see the objectives that you have, nicely, marked for me. Would like to get descriptives of places, people and quests from minimap. Otherwise, the map design is good.

#673
blueruin

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Killjoy Cutter wrote...

blueruin wrote...
Look up Toegoff's videos on youtube.  He has some playthrough videos on there for the first couple of hours and you can get an idea if you want to to buy it. 


Is it me, or are the massive pre-order and midnight-release pushes, with special goodies as a reward for those who get the game early or immediately, a response to the near-instant availability of detailed video reviews of the games?  If a game falls short, anyone with any interest can go find out, within 12 hours of the official release, in great detail, all the ways in which it falls short. 


Perhaps.  The promotions seemed over the top to me, and I worried a bit about having pre-ordered a crappy game they were trying to over compensate for with an aggressive marketing campaign.  The playthrough videos I watched looked pretty good, but I still don't like what I've heard about repetitive dungeons and the cliffhanger ending.

The thing that irritates me the most is that they do things like release Exiled Prince as a $7 DLC ON RELEASE DAY, when it seems like it really should be part of the core game.  I pre-ordered so I get it with the SE, but the way they go about squeezing their customers is kind of shameless.

#674
Reginthorn

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I am enjoying it so far... however there are a few complaints that I would like to make! Why is the game set only in Kirkwall? I mean come on! We are in a new land are we not? Part of an RPG is the element of exploration! I also find the recycled dungeon environments to be a sign of either a rushed development [(PLEASE take your time when making games! Don't stoop to the production cycle of Hollywood)] or a lazy design team. I also find it very uncomfortable/strange that every male character you meet appears to want to have (gay) sex with you. On to the good! Kudos for the excellent combat and dialog system. Graphics are also top notch! I am enjoying the emphasis placed on narrative. 7/10

#675
carokube

carokube
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I didn't play the demo so I can't comment on that.

I played about 5 hours yesterday and I can't wait until work is over so I can get back to it. My review:

Story so far is enjoyable. Some negative reviews so far say that the dialogue options are dumbed down but I would disagree definitely. I think the ME2 style wheel can be moderately annoying where you are selecting an option that your character doesn't actually say but I think they do that partly to reduce voice over but not limit the options for you. At first I thought the icons telling you what your dialogue option was were dumb, but now I kind of like them, especially the 'head' where I can let another character talk or the little arrows telling me I'm making a decision. So far just in five hours there have been a lot of decisions so that's awesome.

I like the idea of someone telling your story as you play along as well, it works out nicely. And I had no problem importing my save game from DAO, and there have been a lot of mentions of the choices from it already.

If you played awakening and always had that awkward sexual tension between you an Anders you can follow through with it now...but, well, let's just say he's changed a little.

I think the graphics are wonderful, even with dx9 but I haven't fought any darkspawn yet, except in that opening sequence. The character models are a lot better in my opinion, lots of hairs which, haha, is so cliche-ly important for girls like myself. Everything moves more fluid, and the close ups are better.

Admittedly I'm not a great strategizer for combat, I tend to hack and slash, but playing on normal I've still died a couple times and so I don't think that hacking and slashing only is going to get anyone through this game. You definitely need some combat strategy. Not being able to zoom out is limiting me in this regard I think because I've started letting my snipers run away to wherever the hell they want and then we all end up dead. I could probably fix that with some tactics or something. It does have more of a hack and slash feel but that's not so terrible. At least you get to watch the action where as in DAO if you just hacked and slashed through it got really boring and graphically uninteresting.

Story wise I thought ME2 was more streamlined and interesting than ME1, and gameplay-wise it was streamlined as well which at first made it feel dumbed down but I think a lot of us would agree in the end it made us concentrate on the world more and less on the game part. I think (hope) DA2 will be a similar switch. Not everyone will like it, but I'm always up for something different.