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Your Dragon Age II Review *NO SPOILERS PLEASE*


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#676
Curlain

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Huwmin race wrote...

i know the inventory was in DA:O but people praise NWN and you couldn't choose party member's armour


Actually you could in the expansions as they allowed you to access you're henchmen/companions inventories.  So they corrected that feature in NWN

#677
Guest_simfamUP_*

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Killjoy Cutter wrote...

simfamSP wrote...

It seems that people cannot go beyond the changes. They are so blind by their hate of change they cannot see anything good about it.


This "Anyone who doesn't like the newest thing has a problem and is afraid of change" nonsense if really getting old, which is ironic.  Posted Image   Sheesh.


And this "getting old" excuse is getting old. See what I did there? :devil:

#678
Killjoy Cutter

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blueruin wrote...

Killjoy Cutter wrote...

blueruin wrote...
Look up Toegoff's videos on youtube.  He has some playthrough videos on there for the first couple of hours and you can get an idea if you want to to buy it. 


Is it me, or are the massive pre-order and midnight-release pushes, with special goodies as a reward for those who get the game early or immediately, a response to the near-instant availability of detailed video reviews of the games?  If a game falls short, anyone with any interest can go find out, within 12 hours of the official release, in great detail, all the ways in which it falls short. 


Perhaps.  The promotions seemed over the top to me, and I worried a bit about having pre-ordered a crappy game they were trying to over compensate for with an aggressive marketing campaign.  The playthrough videos I watched looked pretty good, but I still don't like what I've heard about repetitive dungeons and the cliffhanger ending.

The thing that irritates me the most is that they do things like release Exiled Prince as a $7 DLC ON RELEASE DAY, when it seems like it really should be part of the core game.  I pre-ordered so I get it with the SE, but the way they go about squeezing their customers is kind of shameless.


So far, the only thing that The Exiled Prince has required is killing some mooks scattered around Kirkwall and the countryside... I wonder if there's more to it.

#679
SimDawg

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I'm one of those people that loved DAO because it was a modern Baldur's Gate. That should give you a little idea of where I stand.

Saying that. I don't think I've ever posted before, but man the talents are awesome. Combat could be a bit more strategic for my sake, but even with all the limitations I might play through a couple times just to level my guys differently and test out all the combos and stuff. Really cool.

#680
Darkat

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Boy, did I wait for DA II ! I played DAO two times, with different characters, and they seemed two different games to me. All I expected from DA II was DAO with another story. That would've made me very-very happy. I didn't want anything else changed! Ever since I played the demo, I got the same feeling as when I played (tried!) Fable III on console. Is there an unwritten new rule that all good RPGs must turn into hack-n-slash, in sequels? Yes, those kung-fu style back flip-flops my demo-rogue did were impressive, but too fast for me to fully enjoy them, and certainly not when never-ending-where-do-they-come-from darkspawn that look like brain-removed undeads kept piling up over the mage. And the dialog wheel... Not many options there. It's like "S***, another dialog! Where's the ESC button?! Oh, wait, the dialog ended before I could reach the ESC". I, on the other hand, enjoy a good conversation and don't push the ESC button. It's a fine way to get to know your companions and, beeing able to sweet-talk some of them, or to dominate others, can be as fun as killing darkspawn (the real ones, not the undeads).
And now I hear that you cannot change armour on your team-mates. Is this really true, because I just can't believe it. I'm European, so I haven't got my game yet. I pre-ordered it, but I think I'm going to wait a little longer, return it and play the game at someone else's place. I thought, maybe because it was just a demo, I shouldn't get demoralised, but after reading 10 pages full with disappointment and critics, I'm saving my money for now. If I enjoy playing the game after few hours, I'll buy it straight from stores.

Modifié par Darkat, 09 mars 2011 - 09:44 .


#681
RGDekta

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I am almost 20 hours in (that is doing all side quests and exploring every nook) I am 4 years into the storyline and here is my impressions this is on normal with imported DA:O and DA:A and DLC save game

Combat is more exciting and for me more strategic in DA:O I could sleep through combat now I need to look around more and pause and use more tactics.
I am an immersive person and usually don't deal with isometric but I miss it for combat now harder to move people around and target things like I did in DA:O,
Storyline so far is intresting DA:O was world style doom of the world yet DA 2 seems to be more personal storyline with possible world implications from what I have seen.
TBH I hate the companion armor in a way it is nice to sell armor if I don't use it for my char but I like full customization.
The conversation system is great I like the immersion of PC VO and not them just saying what I read the mood instead of words is more immersive to me.
Some of the side quests are a little tedious (going back to the exact same areas over and over can get tedious).

That is my review so far I reserve the right to add more as I get further in.

#682
RGDekta

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Killjoy Cutter wrote...

blueruin wrote...

Killjoy Cutter wrote...

blueruin wrote...
Look up Toegoff's videos on youtube.  He has some playthrough videos on there for the first couple of hours and you can get an idea if you want to to buy it. 


Is it me, or are the massive pre-order and midnight-release pushes, with special goodies as a reward for those who get the game early or immediately, a response to the near-instant availability of detailed video reviews of the games?  If a game falls short, anyone with any interest can go find out, within 12 hours of the official release, in great detail, all the ways in which it falls short. 


Perhaps.  The promotions seemed over the top to me, and I worried a bit about having pre-ordered a crappy game they were trying to over compensate for with an aggressive marketing campaign.  The playthrough videos I watched looked pretty good, but I still don't like what I've heard about repetitive dungeons and the cliffhanger ending.

The thing that irritates me the most is that they do things like release Exiled Prince as a $7 DLC ON RELEASE DAY, when it seems like it really should be part of the core game.  I pre-ordered so I get it with the SE, but the way they go about squeezing their customers is kind of shameless.


So far, the only thing that The Exiled Prince has required is killing some mooks scattered around Kirkwall and the countryside... I wonder if there's more to it.


Yes there is more the further you get in the game all I will say without spoiling anything

#683
RGDekta

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Darkat wrote...

Boy, did I wait for DA II ! I played DAO two times, with different characters, and they seemed two different games to me. All I expected from DA II was DAO with another story. That would've made me very-very happy. I didn't want anything else changed! Ever since I played the demo, I got the same feeling as when I played (tried!) Fable III on console. Is there an unwritten new rule that all good RPGs must turn into hack-n-slash, in sequels? Yes, those kung-fu style back flip-flops my demo-rogue did were impressive, but too fast for me to fully enjoy them, and certainly not when never-ending-where-do-they-come-from darkspawn that look like brain-removed undeads kept piling up over the mage. And the dialog wheel... Not many options there. It's like "S***, another dialog! Where's the ESC button?! Oh, wait, the dialog ended before I could reach the ESC". I, on the other hand, enjoy a good conversation and don't push the ESC button. It's a fine way to get to know your companions and, beeing able to sweet-talk some of them, or to dominate others, can be as fun as killing darkspawn (the real ones, not the undeads).
And now I hear that you cannot change armour on your team-mates. Is this really true, because I just can't believe it. I'm European, so I haven't got my game yet. I pre-ordered it, but I think I'm going to wait a little longer, return it and play the game at someone else's place. I thought, maybe because it was just a demo, I shouldn't get demoralised, but after reading 10 pages full with dissapointment and critics, I'm saving my money for now. If I enjoy playing the game after few hours, I'll buy it straight from stores.


Yes companion armor can be upgraded but not changed as to the combat there are fights where tactics and strategy is more important hack/slashing through mindless minions is fine but strategy  is needed on huge boss fights the huge boss fights I have seen are similar to the archdemon with lots going on.

#684
Dedalus69

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A Few hours in.. been playing bioware games since baulders gate.. have them all.. DA2 is a major disapointmen.. lost all I liked about previous games. Bioware how could you step down from your pedestal and betray my trust I had given you? Bought the game and hard cover guide on my faith in your track record assuming you would only get better. I want my $100 back.

#685
Alex109222

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Mama mia let me go.

#686
Joseph Stalin

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From the demo the game seemed great

#687
sleepingzzzz

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Since they now can track your progress from their servers on the internet there should be a refund options if you only play for a few hours. Hell, I'll settle for some of my money back for tricking me into buying this garbage.

#688
Shepard of Death

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Bioware, please, PLEASE learn from the flaws of Dragon Age 2. Not all of us care about sex and waifus and action.BG2 and KOTOR and Mass Effect still remain my favorite games, because they gave things to us that no other developer would provide. It's really disappointing to see my favorite developer go down like this. Dragon Age 2 was fun, but it wasn't nearly as good as it should have been and it simply was not a Bioware game in my eyes. I can only hope that with Mass Effect 3 you guys will amaze me like you used to, but I just don't know anymore.

#689
WasGTIguy

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So far I am preferring the first game

#690
Hawk-Firestorm

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I'm pretty appauled to be honest I've purchased every Bioware RPG to date and I wouldn't count this one amoung them.

The game has had its heart and soul ripped out and dumbed down for the console market and plays like a joypad wagglers dream.

The entire game plays like poor hack and slash leaving you half expecting Sonic the hedgehog and his mate to come lumping in over the horizon asking to join your party.

There's little if anything of a story that immerses you in the game or its characters, never mind being able to customise them, which won't be good for the mod scene unlike DAO.

If DAO was tolkins Lord of the Rings this game is 2 lines out of the back of a ole beano comic, it doesn't remotely stand up to any of Biowares RPG's such as Balders gate etc, especially in the story telling and immersion stakes.

Several things are VERY clear the game was made for consoles and plays like a console port, from the inventory, customisation, Character developement everything that made Bioware games and its brand unique someone just went out and threw it all out of the window.

You've ticked off a hell of alot of loyal PC customers with this, which by far I would have thought was Biowares main customer base.

I don't know who made up the Team for DAO, but one thing seems very clear who ever they were they sure as hell weren't working on this, my guess the Bioware team is working on Starwars.

It may have Bioware on the box but its definately not a Bioware game, nor worthy of the name in any respect.

The game basically consists of a disjointed story (what you can find), and lots of side quests in a lifeless spawling city.

There's very little if anything that connects the player to the characters or get invested in the story, leaving you gritting your teath to play the game once never mind want to play it again as another class.

Everything that made these games excellent has been dumbed down to insignificance or removed entirely, and it doesn't have the excellent storytelling of any of the other Bioware titles to even fall back on either which is a double failure.

It's like they had a book entitled everything not to do in a Bioware Game and they followed it chapter and verse.

I'd be ashamed to have Biowares name on it.

I pre-ordered straight off the bat because of the long history I've had with their titles and DAO, I didn't think twice about it.

After this I certainly won't and will be very cautious about purchasing another title.

Biowares RPG's were primarily marketed at the PC market and for good reason, while they can be adapted to the console platform, the PC is where they are appreciated and suited the most they simply don't belong there.

It simply wasn't designed for them, not to mention the consumers have completely different tastes because of that design.

The insane idea that's been doing the rounds at Dev houses of converging the two needs dropping in the bin marked daft ideas.

You've pretty much killed this franchiase stone cold dead.

4-5 out of 10.

Modifié par Hawk-Firestorm, 09 mars 2011 - 10:04 .


#691
Miss Greyjoy

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Pros:

Love the combat. Some people think it's too fast, but it works for me.  I still have to pause, pan the camera around, and issue orders.

Love the political focus of the story- it's a great change from "vanquish an ancient evil".

The areas are all visually appealing. i just wish there were more of them.

Characters are all great so far, nice mix of personailities.

Voice acting is great, no complaints here (I have only played as LadyHawke though).

Cons:

Not liking the streamlined inventory and companion armor system. If you MUST give the companions fixed unique armor, PLEASE give all of them several sets of clothing/armor. At a MINIMUM, they should change clothes between time jumps. I can't even tell you how much this bothers me.

Also, please reconsider letting us change companion weapon styles. I don't expect a rogue to wield a two-handed sword, or a mage to shoot a bow, but give the companions wiggle room within their class. My PC is a DW rogue, and I haven't used Isabela at all, because her skills are redundant. It's a shame- she seems like a great character. If I could equip her with a bow, I could use her in my party.

#692
rekn2

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devil may cry wannabe, is what im feeling so far. companions feel rigid and that they never change weapons..not finished with the game yet so well see

#693
Killjoy Cutter

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Miss Greyjoy wrote...

Cons:

Not liking the streamlined inventory and companion armor system. If you MUST give the companions fixed unique armor, PLEASE give all of them several sets of clothing/armor. At a MINIMUM, they should change clothes between time jumps. I can't even tell you how much this bothers me.

Also, please reconsider letting us change companion weapon styles. I don't expect a rogue to wield a two-handed sword, or a mage to shoot a bow, but give the companions wiggle room within their class. My PC is a DW rogue, and I haven't used Isabela at all, because her skills are redundant. It's a shame- she seems like a great character. If I could equip her with a bow, I could use her in my party.


That second one is a key flaw in DA2 -- every character (who wasn't a mage) carried a bow or crossbow in my DA:O parties, and used them to soften up the enemy from range, and make the enemy come to them, instead of charging the enemy. 

Now?  Evidently, warriors cannot use ranged weapons, or dual weapons... only rogues.   WTH?

Modifié par Killjoy Cutter, 09 mars 2011 - 10:04 .


#694
Stromquism

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Where has my fantastical game gone?
One of the most jarring things for me, I'm a Graphic Designer, is the UI and especially the leveling, inventory and abilities screens. Where did the aged book huzzah screens go that were in DA:O? Is this their idea of creating an immersive environment? it's pretty ghastly. It'd be OK for ME or something modern but not for swords and sorcery.

From Biowares own jobs page for lead artist:
"Creating visually stunning, immersive games is an art that takes a tremendous amount of skill and talent. EA artists are responsible for creating the visual elements of a game, such as characters, scenery, objects, vehicles, surface textures, clothing, and even user interface components. Other Artists bring the game to life with Animation, Lighting and Visual effects and draw the gamer into an immersive experience where they can suspend disbelief and emotionally connect with the game and enjoy the ride."

Every time I pop into a screen my suspended belief is crushed! I know this is a small thing for most people but as a designer, this seems like a huge oversight. how did this get approved and move past the project manager? This is something that should have been nailed down a long time ago. I know there was a lot of work to get the UI to where it is now, but why put it in the visual space it is now? It seems counter to the ideals/art direction of the rest of the entire game.

Check Red Dead Redemption's UI's, they almost all exist within the same visual space that helps reinforce the core look and feel of the game. I suppose they could've used high contrast super clean vector art, but they didn't because it was counter to the IP.

The rest of the graphic assets look great. I love the packaging, the website. There a lot of attention to detail that has been given to maintain the art direction of the game balanced with a clean, navigable aesthetic.

There are a lot of other game play crits that I could go into. Its easier for me to say I liked the way it worked in DA:O better. I'm not afraid on 'new' styles of games, I just know that I liked DA:O a lot better than DA2 in terms of how it handles. Although, I like the ME2 combats better than MA combats, but I still missed the equipment options. That is just an aspect of the game I really enjoyed. I miss that in DA2 as well.

*As a note, I will admit this seems like I am harping on insignificant things, but the major point would be: I love Bioware games because they go all out to give a total package/game/experience. DA:2 falls short of that expectation. Now Im off to check the kerning of the in game dialogues.

#695
Killjoy Cutter

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Stromquism wrote...

Where has my fantastical game gone?
One of the most jarring things for me, I'm a Graphic Designer, is the UI and especially the leveling, inventory and abilities screens. Where did the aged book huzzah screens go that were in DA:O? Is this their idea of creating an immersive environment? it's pretty ghastly. It'd be OK for ME or something modern but not for swords and sorcery.

From Biowares own jobs page for lead artist:
"Creating visually stunning, immersive games is an art that takes a tremendous amount of skill and talent. EA artists are responsible for creating the visual elements of a game, such as characters, scenery, objects, vehicles, surface textures, clothing, and even user interface components. Other Artists bring the game to life with Animation, Lighting and Visual effects and draw the gamer into an immersive experience where they can suspend disbelief and emotionally connect with the game and enjoy the ride."

Every time I pop into a screen my suspended belief is crushed! I know this is a small thing for most people but as a designer, this seems like a huge oversight. how did this get approved and move past the project manager? This is something that should have been nailed down a long time ago. I know there was a lot of work to get the UI to where it is now, but why put it in the visual space it is now? It seems counter to the ideals/art direction of the rest of the entire game.

Check Red Dead Redemption's UI's, they almost all exist within the same visual space that helps reinforce the core look and feel of the game. I suppose they could've used high contrast super clean vector art, but they didn't because it was counter to the IP.

The rest of the graphic assets look great. I love the packaging, the website. There a lot of attention to detail that has been given to maintain the art direction of the game balanced with a clean, navigable aesthetic.

There are a lot of other game play crits that I could go into. Its easier for me to say I liked the way it worked in DA:O better. I'm not afraid on 'new' styles of games, I just know that I liked DA:O a lot better than DA2 in terms of how it handles. Although, I like the ME2 combats better than MA combats, but I still missed the equipment options. That is just an aspect of the game I really enjoyed. I miss that in DA2 as well.

*As a note, I will admit this seems like I am harping on insignificant things, but the major point would be: I love Bioware games because they go all out to give a total package/game/experience. DA:2 falls short of that expectation. Now Im off to check the kerning of the in game dialogues.


On the UI look, my guess is that they wanted something that looks good on TVs for the console versions. 

#696
K1llm1n1on

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PC players gripety-gripe. Play DAO again: that's the only thing that will stand up to your criticisms!

#697
Csucsuu

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 I like that the guys who write the reviews are paid by EA to make it over 90%. Look, they are advertising the game on their site. Money overwrites good taste these times.
This game has the same universe, but a shallow story and hilarious console combat. It lacks of strategic depth. The graphic is nice on technological level, but the art is lame. DAO had realistic movements and armor, this has japanese bullsh*t. If i wanted that, I would play Devil May Cray, which is better in this. 

Dear Bioware! I like your games, especially the older ones (Baldur's gate, Kotor, DAO, ME 1 and 2). I know that you can do better, because these games have proven it. I know that too, that money talks, and EA doesn't allow you to make games as you like. You are the masters of RPG right now, but if you continue like this, you will lose that title. In Mass Effect the changes are acceptable on a degree, but the right path is between 1 and 2.
But in a classic fantasy RPG (DA2 is not an RPG, it is a hack and slash with RPG features), you can't do that. Since EA bought you, your games are more casual and forgiving, which means that they lose depth. The development of DAO began before that and nearly finished when it happened, so it could come out in the form we know it. It was a success, because it was good. You released a true RPG when nobody did, so we,hungry RPG fans, bought it immediately. This means, that right now a good RPG is so rare, that if you make one, it is a success because it has a stable player base. Not as high as COD, just a few millions. But it is more stable and more mature. Right now you can make a fix income with it. 

The best example is BF3. DICE aknowledged that the hardcore PC community is strong and its worth to make games for them. They just need higher quality. Now you will have concurrency in form of other console games.

The fact is, that you can make good apples. We like apples. DAO was a great apple too. But whit DA2, you created a banana which wants to be an apple. If I want a banana, I will buy one which aknowledges himself as a banana. 

I hope you (especially the EA guys) read this and the other feedbacks from your old playerbase. If you dont hear us, you will lose a lot of us. We are still here. A few million. And if PC sales will be bad, it doesn't mean pirating. It will mean that most of us didn't buy the game, because it didn't fit our taste. I hope that with DA3 you will forget this shame on you and continue where you gave up with DAO and fix it.

Best regards, a fan of quality RPGs.

#698
Stromquism

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I suppose, but there are lots of games that have great/amazing UIs that are for consoles. Like RDR. Im playing that on the PS3. It's just weird how different it is. Did they cannibalize MA2 to build them? That'd be my guess.

I'd love to hear the UI art directors explanation for this. Seriously, lets set up a Skype meeting and we can do an old school critique, I would love to know what you were thinking. *call me!

#699
Killjoy Cutter

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Is it possible that the different in control setup between the consoles and the PC is causing people to have noticably different experiences of combat in DA:2?

#700
Killjoy Cutter

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Stromquism wrote...

I suppose, but there are lots of games that have great/amazing UIs that are for consoles. Like RDR. Im playing that on the PS3. It's just weird how different it is. Did they cannibalize MA2 to build them? That'd be my guess.

I'd love to hear the UI art directors explanation for this. Seriously, lets set up a Skype meeting and we can do an old school critique, I would love to know what you were thinking. *call me!


Given their time frame, maybe they did borrow their starting point from ME2... huh.