+ Graphics seem a bit enhanced, especially as far as spells and effects go
+ I loved having a voiced main character
+ Varric's unique portrayal of the story made for an a unique twist on story development
- Family dynamic seemed quite lacking (especially with the disappearance of a central character for half the game)
- For a game that revolves around the Champion of Kirkwall, the actual city of Kirkwall has very few locations for you to explore, making for a very shallow experience
- While the interaction between party members was well done when it happened, player interaction with characters only happens twice(?) per act... and there are only several acts, making for much less interaction than DA:O, where you can interact with any member simply by selecting them, and "Conversing" at any time you wish.
- The ending left much to be desired, and felt as if many things were left unsettled simply for the reason of necessitating the purchase of additional DLC, which is a maddening realization after spending countless hours back to back.
- The level design is horrendous in the aspect of "dungeons" - It's absolutely ridiculous for a game that takes place in one city and its surrounding area to reuse the same level design that much. Even without going out of your way to explore all of the game, you'll constantly find yourself in "new" locations that are simply old locations with locked doors blocking you from accessing areas that were used more heavily for other quests.
- Also, seriously... what the hell did you guys do to Elves? I loved how they looked in Origins, but that departure in the art style was pretty ridiculous, especially considering interbreeding between humans and elves taking place ingame.
- While DA:O was an awesome experience in choice-influenced gameplay, DA2 felt like an incredibly linear game overall, which is rarely something to be desired in an RPG.
Modifié par Daemos360, 09 mars 2011 - 10:26 .





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