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Your Dragon Age II Review *NO SPOILERS PLEASE*


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#701
Daemos360

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+ Combat was greatly improved from DA:O in my opinion
+ Graphics seem a bit enhanced, especially as far as spells and effects go
+ I loved having a voiced main character
+ Varric's unique portrayal of the story made for an a unique twist on story development
-  Family dynamic seemed quite lacking (especially with the disappearance of a central character for half the game)
For a game that revolves around the Champion of Kirkwall, the actual city of Kirkwall has very few locations for you to explore, making for a very shallow experience
While the interaction between party members was well done when it happened, player interaction with characters only happens twice(?) per act... and there are only several acts, making for much less interaction than DA:O, where you can interact with any member simply by selecting them, and "Conversing" at any time you wish.
-  The ending left much to be desired, and felt as if many things were left unsettled simply for the reason of necessitating the purchase of additional DLC, which is a maddening realization after spending countless hours back to back.
The level design is horrendous in the aspect of "dungeons" - It's absolutely ridiculous for a game that takes place in one city and its surrounding area to reuse the same level design that much.  Even without going out of your way to explore all of the game, you'll constantly find yourself in "new" locations that are simply old locations with locked doors blocking you from accessing areas that were used more heavily for other quests.
-   Also, seriously... what the hell did you guys do to Elves?  I loved how they looked in Origins, but that departure in the art style was pretty ridiculous, especially considering interbreeding between humans and elves taking place ingame.  
-  While DA:O was an awesome experience in choice-influenced gameplay, DA2 felt like an incredibly linear game overall, which is rarely something to be desired in an RPG.

Modifié par Daemos360, 09 mars 2011 - 10:26 .


#702
Daemos360

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Please ignore/delete this post.  I did not intend to post twice.

Modifié par Daemos360, 09 mars 2011 - 10:20 .


#703
MIkeChe

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Dragon Age: Origins might have been my favorite game of all time, and i could not wait for DA2 to come out. I realized that a game you consider to be one of your all-time favorites can only come out every so often, but DA2 now has the distiction of being my most dissappointing release of all time.  I feel like my character is nothing more than an errand boy: i was waiting for the quest in which the viscount offers me 10 sovereigns to put up dry wall.  The lack of an increase in health and mana points per level is ridiculous, the inability to change and manage companions armor and specializations is a dissapointment. The story, if i can even call it that, is thin and lacks anything to truely pull me in. In Origins, i felt invested almost immediately, i remember thinking "yeah, there's a blight, but whatever else happens Arl Howe is going to die."  The skill tree looks very nice, but in my opinion the previous skill setup was superior.  And furthermore, when did the elven mutation occur, really where did those ears come from, and when did Flemeth go from an old hags in robe to an armored  freak with Japanime hair. I felt that graphically the game went from a very unique, drab, old world feel to a look much more remincent of japanese video game releases that dominated the console game world from the 90's thru most of the 2000's.  Games, who's look anyway, i never really cared for.  I would give DA2 1 of 5 stars, Bio-ware you have made most the games that recently i have just loved, but this is in my opinion a monumental failure.  After just a few hours of playing i thought about shutting the game down and playing DA:Os again. Posted Image

#704
Tommy6860

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Teclo wrote...

captain.subtle wrote...

Its simplified to the level of dumbing down. There are no longer skills, crafting (you have to go to vendors to craft stuff). The combat is repetitive and needs no tactical thinking whatsoever. All you need to do is spam attacks/spells. There is a clear copy pasting of maps. For a game with this large a budget you should expect cleat detailed maps. But NO.

I am heavily disappointed. What is the use of wasting so much money into a rushed game? i hope other games from Bioware do better.

Have you even played it? Of course there are skills, unless we mean different things by that word. There is no crafting... but there is? Good point, well made. It's a matter of opinion, and not one that I really care about either way, but only being able to craft at merchants or pre-set places makes more sense. How is it that these people are making potions and traps with their bear hands, with no actual equipment? The combat is the same as DA:O - for the most part in that game, you just let your party auto-attack, maybe threw in the odd spell for good measure, and it was incredibly straight forward. There was a very obvious copy-pasting of areas in DA:O too; the back alleys in Denerim were all the same, the mages tower was used about 5 times for separate and significant areas.

Honestly, if the best criticisms are (a) things that don't make sense and (B) things that better apply to DA:O, I'd say Bioware are onto a winner here.



Seriously, comparing the "copying and pasting" of areas in DA:O to DA2 is not even on the same level. You may have had about 15% of Origins where that could be seen. In DA2 it is nearly 70% of the game. that explains why the install (w/o the very high res download) is only 5.5gigs. More than 60% of DA2 is in Kirkwall. The game in much more linear as well.

#705
TalasRue07

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 DA2 is a milestone in Bioware's history as every game they have ever made has not just been good but great and or epic. Well that was until now, I do not know what they where thinking but they took a great game and turned it into something so so. I am going to give it some more time and keep my fingers crossed but not sure I can get passed the new base mechanics or lack of depth in the character advancement.

Posted Image

#706
Guest_simfamUP_*

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The way I see it. DA2 is designed to be more like BGII where as DA:O is much more similar to BG's approach.

#707
Killjoy Cutter

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The one thing I've learned from so many reactions (positive and negative) to DA:2 is that it's possible to overstate your opinion -- hyperboly is alive and well on the internet.

#708
DADDY1723

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well between the bioware ea crash last night and the psn going down and all the honest opinions by die hard fans saying the game is crap andn the fact i still cant even try to play it cause of psn bioware and ea can eat scat owned the game 22 hours took it back to gamestop and traded it in for fallout new vegas 100$ down the toilet ea/ bioware i hope you all choke on your dinner tonight and go out of buisness

#709
Theagg

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So just how much of an obvious effect do choices made in DA: O and their results have in this game ?

After all, the selling point was that Thedas is the true "character" and from game to game your actions shape its future and the way your gaming experience unfolds. Are those DA: O choices reflected in any really meaningful in game way in DA 2 ? That is, those Origins events actually effect the storyline proper, the plot and the resultant gameplay.

Or do events that resulted from your Origins choices merely appear as token references in passing ( much as the way they did in the Golems DLC ) with otherwise little in game or plot effect?

#710
K1llm1n1on

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DADDY1723 wrote...

well between the bioware ea crash last night and the psn going down and all the honest opinions by die hard fans saying the game is crap andn the fact i still cant even try to play it cause of psn bioware and ea can eat scat owned the game 22 hours took it back to gamestop and traded it in for fallout new vegas 100$ down the toilet ea/ bioware i hope you all choke on your dinner tonight and go out of buisness


Wishing people death because you didn't have the patience or resourcefulness to iron out technical issues with a video game?
Returning an unplayed game based on same startup tech issues and complaints on a web forum?

:blush:

#711
MIkeChe

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At first i thought it was just me, i thought maybe i was just being overly critical of DA2, but after skimming of the posts, i see many feel exactly the way i do. I didn't see any positive reviews, and certainly none that raved about the game. Most people seem as upset and disappointed as i am with no fix possible. I guess the best i can do is beat the game and hope DA3 is much, much, much, much, much better.

#712
K1llm1n1on

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Theagg wrote...

So just how much of an obvious effect do choices made in DA: O and their results have in this game ?

After all, the selling point was that Thedas is the true "character" and from game to game your actions shape its future and the way your gaming experience unfolds. Are those DA: O choices reflected in any really meaningful in game way in DA 2 ? That is, those Origins events actually effect the storyline proper, the plot and the resultant gameplay.

Or do events that resulted from your Origins choices merely appear as token references in passing ( much as the way they did in the Golems DLC ) with otherwise little in game or plot effect?


so far (10-12 hours in) the latter.

#713
Theagg

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K1llm1n1on wrote...

Theagg wrote...

So just how much of an obvious effect do choices made in DA: O and their results have in this game ?

After all, the selling point was that Thedas is the true "character" and from game to game your actions shape its future and the way your gaming experience unfolds. Are those DA: O choices reflected in any really meaningful in game way in DA 2 ? That is, those Origins events actually effect the storyline proper, the plot and the resultant gameplay.

Or do events that resulted from your Origins choices merely appear as token references in passing ( much as the way they did in the Golems DLC ) with otherwise little in game or plot effect?


so far (10-12 hours in) the latter.


Oh dear, that's somewhat disappointing but sadly what I expected

#714
Fives

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I'm about six hours in, and I have a bit to say about my experience so far.

First off, I actually am enjoying the graphics. It's a nice change from Dragon Age: Origins, and works well enough. So far, the story seems to not be too focused. However, I think this is because for the first part of the game you are just side-questing, gathering money for the expedition. I am hoping that it deepens its focus once the expedition part of the game begins.

As for the combat, I love it. Not to say I didn't enjoy the combat of Origins either. I love both of them equally, and I appreciate both styles of play. Dragon Age 2 feels fast and quick, with flashy moves and slightly ridiculous amounts of blood spatter. I love playing as a rogue, backstabbing my enemies and stunning them miasmic flask.

As for companions, I can't say. I like Varric and Merril the most so far, and Aveline is good enough. I'm sure they will develop more as the game progresses. As for Bethany, I don't know. She seems to have a lacking personality compared to the rest, but we'll see.

Another issue people have been having is the streamlining of the inventory. I would like to equip my companions with armor and such, but it's not a real deal-breaker for me. I'll settle both ways.

As you can see, I'm enjoying this game so far. I try not to compare it to Origins, like so much of you do, because from the beginning, Bioware talked about how it was a different approach then the original. I know it upsets you hardcore fans, but maybe if you gave it a chance, you might find a game worth playing.

Just my two cents.

#715
Orionas

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oh dear I played the demo for a while and I read some comments.

The game is a port from consoles!!! that’s why our extreme good hardware is pointless, that’s why the high ress skins came out?

guys what are you doing!! you gave us a downgraded version to play in our 10000$ pc??? If mass effect 3 be like it, I will not buy it.

I will wait a bit longer till I read that all this issues are fixed and the game looks like a good pc game instead a good console game.. consoles destroyed video game quality.. Not gonna be a part of it.

Do not destroy mass effect 3 plz..

My system is i7 870 with gtx 480 and the fps is extremly slow.


I read that lots of the skill tree menus, etc in game are very simple compared with dao1? Why? Because our joysticks cant handle lots of menus?? Oh.. Consoles again…
Don’t follow this mistaken policy plz.. we need quality games..

Modifié par Orionas, 09 mars 2011 - 11:01 .


#716
Fishy

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*Graphic  are improved.It's also more stable .

*Haven't metagamed  my  answer to my companions . I only go with what i want to  say and it's working .

*I find DA2  more difficult than DA:O.. That on normal difficulties.One of the boss fight was really interesting  .Playing on PC . I still pause often . I tryed  mashing my way through and i got insta gibbed.i kited etc those nasty monster.I`m playing a shield warrior .Maybe they're underpowered?

*I'm not so sure about the story . At some point i was completly lost in what i was supposed to do.It's definitly feel less epic and atmospheric than dragon age origins.In many case i was wondering what the NPC was talking about.

*The framed narative was a great idea.But sadly i think it's disconnect me from my immersion.

Modifié par Suprez30, 09 mars 2011 - 11:05 .


#717
Deified Data

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Oh, I've played for about 8 hours. That being said, I'll review as much of the game as has been revealed to me in an 8-hour span, good or ill. I'll think of a "x/10" score when I'm done organizing my thoughts. I'll divide this review into a couple pertinent sections.

Graphics
Admittedly, this isn't an area I place too much stock in. I loved Origins, and it had some of the worst graphics of this generation, at least on consoles. It wasn't an issue.

As far as I can tell, DAII stepped up a few segments of the graphical department, especially where the outside areas are concerned. One of my favorite parts of Awakening was the outstanding outdoors areas and setpieces - DAII has definitely improved in this area. The same can not be said with certain textures, namely those that can be found on weapons and armor. This is inexcusable in a prominent title like this. Look at the various NPCs who populate the busy areas of Kirkwall - why do they look like PS1 throwbacks? Bioware has a bad habit of slacking off on the textures that they think no one pays attention to...but this discrepancy between the beautiful locales and their sometimes-hideous denizens only serves to draw attention to the problem

Sound
No real complaints here, outside of the copious amounts of recycled music (which is admittedly great, for the most part). I was happy to see certain underused tracks from Origins get alot more play, like the haunting tune from the lake Calenhad dock now used in the Wounded Coast area. The original music is nice, for the most part. A bit forgettable, with the exception of the wonderful tracks playing within the brothel and the Hanged Man tavern (both of which make great use of strings, an element not found in Origins' soundtrack).

Voice acting is fair - that is to say, it started out bad and improved over time. Your party's voice acting seems forced and inappropriate during the escape from Lothering, with Bethany and Mother being the worst offenders, especially during key scenes where they had to express a keen sense of loss and sadness. However, as the cast settles into the city of Kirkwall, so too do the voice actors settle into their respective characters, generally becoming alot more consistent all-around. Both male and female Hawkes are voiced appropriately, though I'm tempted to say that FemHawke sounds alot prissier than she looks (as far as defaults go).

Technically, the sword slashes and dying screams sound fantastic, no complaints among the minutiae. it's sort of hard to keep track of them, really. Backstabbing an enemy results in a satisfying "SHINK-squish", as it should.

Story
At this point, I haven't escaped the tedium of saving up 50 sovereigns for the Deep Roads expedition. This portion of the story lacks any sense of overall purpose or urgency, though I recognize its importance as part of the "refugee to champion" story arch. I really feel as though everything I'm doing here is a simple "slice of life" moment - episodic in nature, unrelated to the overall story. I feel as though I'm making friends/enemies that will stay with me for all of the alleged 10 years this story is supposed to cover, and that's nice. I look forward to seeing how the relationships I'm forging now will change in the future.

All in all, I can't make a final statement on the story until I've actually started it. As it is, I'm still slumming around Lowtown and loving it.

Gameplay
The meat of any review, but I'm not sure how much I have to say that hasn't already been said. The combat is every bit as responsive as Bioware reported in their previews - I push "Square", I backstab some jerk. It works, and it satisfies. I was pleased to see how many different skill trees their were - not only does this game feature specialty classes, but they've subdivided the defaults to such a degree that you could form your own custom class without even choosing a specialty. So far, my first playthrough has been as a Rogue. The combat is quick, vicious, and demands that I pay attention to enemy attack patterns and placement. In a way, it plays more like Demon's Souls on meth than Origins. As a console player, I appreciated the ability to tell my companions to move to designated areas, making ambushes far more viable. That being said, I feel as though my companions require alot less micro-managing - both a blessing and a curse, as some of them (like Aveline) are little more than meat shields. Combat is so fast that tactics rarely come into play as far as companions are concerned - I simply have to trust that they have my back.

My biggest complaint is how useless healers have become, with spells like Heal having such an absurd cooldown time. This does not keep up with the demand for healing on harder difficulties. Also, for something called "Quick Heal", the quick heal option sure takes a long time to cool down, does it not? I feel as though the higher difficulty levels (i.e. Hard and Nightmare) haven't been appropriately balanced. The game doesn't give you the resources to succeed in the early hours of the game against mobs on Nightmare, almost necessitating starting on Normal and bumping it up once you learn a few more skills and gain more party members.

...

All in all, I award this game the coveted "So good it's good" award, for a truly decent game worthy of multiple playthroughs. A 8.75/10.

#718
Shadow of Light Dragon

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Here's my review.

Posted Image

Still waiting for a fix.

#719
K1llm1n1on

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Theagg wrote...

K1llm1n1on wrote...

Theagg wrote...

So just how much of an obvious effect do choices made in DA: O and their results have in this game ?

After all, the selling point was that Thedas is the true "character" and from game to game your actions shape its future and the way your gaming experience unfolds. Are those DA: O choices reflected in any really meaningful in game way in DA 2 ? That is, those Origins events actually effect the storyline proper, the plot and the resultant gameplay.

Or do events that resulted from your Origins choices merely appear as token references in passing ( much as the way they did in the Golems DLC ) with otherwise little in game or plot effect?


so far (10-12 hours in) the latter.


Oh dear, that's somewhat disappointing but sadly what I expected

That said, it doesn't ruin the game. It's about events in Kirkwall after the events of the first game. It opes up outside of Lothering, as in the demo, so no spoilers, then quickly moves elsewhere. The timeline for the story is a decade and the game begins in earnest a year after the end of DAO. Also, my 10-12 hours in involves almost no main plot progression- the bulk of the time I spent playing was doing sidequests, reading tomes, going to shops, levelling up my characters, looking for secret stashes of loot and generally gawking/exploring.
Not very hack- and- slash, unlike what others (who I'm convinced haven't played more than the demo, if that) say.

#720
Prowler

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Daemos360 wrote...

+ Combat was greatly improved from DA:O in my opinion
+ Graphics seem a bit enhanced, especially as far as spells and effects go
+ I loved having a voiced main character
+ Varric's unique portrayal of the story made for an a unique twist on story development
-  Family dynamic seemed quite lacking (especially with the disappearance of a central character for half the game)
For a game that revolves around the Champion of Kirkwall, the actual city of Kirkwall has very few locations for you to explore, making for a very shallow experience
While the interaction between party members was well done when it happened, player interaction with characters only happens twice(?) per act... and there are only several acts, making for much less interaction than DA:O, where you can interact with any member simply by selecting them, and "Conversing" at any time you wish.
-  The ending left much to be desired, and felt as if many things were left unsettled simply for the reason of necessitating the purchase of additional DLC, which is a maddening realization after spending countless hours back to back.
The level design is horrendous in the aspect of "dungeons" - It's absolutely ridiculous for a game that takes place in one city and its surrounding area to reuse the same level design that much.  Even without going out of your way to explore all of the game, you'll constantly find yourself in "new" locations that are simply old locations with locked doors blocking you from accessing areas that were used more heavily for other quests.
-   Also, seriously... what the hell did you guys do to Elves?  I loved how they looked in Origins, but that departure in the art style was pretty ridiculous, especially considering interbreeding between humans and elves taking place ingame.  
-  While DA:O was an awesome experience in choice-influenced gameplay, DA2 felt like an incredibly linear game overall, which is rarely something to be desired in an RPG.


Without reading through the entire thread, this is the review I tend to agree with the most.

I like the new combat though it can be a bit gratuitous.

Graphics are always going to be upgraded in a newer game; I'm content with the changes aside from the darkspawn that look insanely comical now.

Voiced main character is one of the few saving graces in this game, without one it would be nearly unplayable.

I agree the lack of locations is unacceptable. I explored the exact same mine/cave at least five times in some of the earlier quests even though they were supposed to be different locations.

The game has Bioware’s high quality writing/storytelling but it’s hampered in far too areas. It feels like DA2 was made on a severely reduced budget, rushed to release and comes across as the foundation for a ton of microtransactions.

6.5/10

Modifié par Prowler, 09 mars 2011 - 11:21 .


#721
K1llm1n1on

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Orionas wrote...

oh dear I played the demo for a while and I read some comments.

The game is a port from consoles!!! that’s why our extreme good hardware is pointless, that’s why the high ress skins came out?

guys what are you doing!! you gave us a downgraded version to play in our 10000$ pc??? If mass effect 3 be like it, I will not buy it.

I will wait a bit longer till I read that all this issues are fixed and the game looks like a good pc game instead a good console game.. consoles destroyed video game quality.. Not gonna be a part of it.

Do not destroy mass effect 3 plz..

My system is i7 870 with gtx 480 and the fps is extremly slow.


I read that lots of the skill tree menus, etc in game are very simple compared with dao1? Why? Because our joysticks cant handle lots of menus?? Oh.. Consoles again…
Don’t follow this mistaken policy plz.. we need quality games..


Don't just go by the demo- the demo is bare-bones and doesn't even let you access your inventory screen. The skill menus are laid out differently, too. The demo seems to have been designed to appeal to a broader base and showcases the stuff Bioware thinks is most appealing to those consumers. PLAY THE ACTUAL GAME. Really, it's all there, much closer to DAO than the demo lets on. :wizard:

#722
K1llm1n1on

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I love how people who have no problem in an rpg hanging around one spot grinding for experience for hours on end now complain about lack of variety in locations for missions...

#723
Findrin

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Platform: PC

I have both likes and dislikes of DA2, but I'd rather not repeat what has already endlessly been said (streamlined combat, 80% in Kirkwall, bleh, etc.)

Invariably, in the sci-fi/fantasy realm of fiction, the sequel will always be remembered as either the maker or breaker. Is it an Empire Strikes Back, or Temple of Doom? Of course, that doesn't mean ToD was terrible, or that ESB was perfect, but it is in actuallity a commentary of what was accomplished with the concepts and lore established by the series beginnings. ESB nailed it, ToD didn't.

As it stands, even though Mass Effect 2 was an ESB for me,  I must regrettably finger DA2 as Bioware'sTemple of Doom. It features many of the characters, ideas, and lore from the original, but comes off as being silly and ridiculous. Don't fret though, as ToD had many likeable elements that still make it good, just remember to stop and reaccess the direction you're taking before making Kingdom of the Crystal Skull.

6/10

#724
EddySpeddy

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TheRealJayDee wrote...

simfamSP wrote...

It seems that people cannot go beyond the changes. They are so blind by their hate of change they cannot see anything good about it.


Posted Image


I am always willing for change mate. But when the bad over rules the good like 5 times over, of course I'm not going to be happy. Another thing I posted was that I think this game is better than a lot of games out there, but I am so disappointed, because I know it could have been so much more, Bioware's just gone downhill with this.

Orionas wrote...

I read that lots of the skill tree menus, etc in game are very simple compared with dao1? Why? Because our joysticks cant handle lots of menus?? Oh.. Consoles again…
Don’t follow this mistaken policy plz.. we need quality games..


I love you... the menu/skill tree system is a simplified piece of crap, and to be honest I found it easier to use before...

Modifié par EddySpeddy, 09 mars 2011 - 11:36 .


#725
K1llm1n1on

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EddySpeddy wrote...

TheRealJayDee wrote...

simfamSP wrote...

It seems that people cannot go beyond the changes. They are so blind by their hate of change they cannot see anything good about it.


Posted Image


I am always willing for change mate. But when the bad over rules the good like 5 times over, of course I'm not going to be happy. Another thing I posted was that I think this game is better than a lot of games out there, but I am so disappointed, because I know it could have been so much more, Bioware's just gone downhill with this.


Yeah, one of the biggest problems with making a sequel to a very highly-regarded game is that expectant fans build up all of these hopes and expect that the next game will hit them like the first but harder and more profoundly, and that it's going to be the greatest thing ever, and invariably they are disappointed with the game that was actually made.
:alien: