I played a bit on the PC. Pros are + and cons are -. There is a summary/explanation at the end.
I played on HARD. (comparitively, I played DA:O and DA:A
only on the PC, and only on Normal, and I loved them, for the most part)
+ varric owns. Carver ****ed about how he was always being overshadowed, and how he didn't want to be fodder for his (varric's) stories. Varric goes "don't worry, I don't write children's stories". ****ing
TOLD.
+ combat is much improved, for the better
+ you can press a button to get rid of the UI, perfect for screenshots
+ talent tree is nice
+ potions display a visual cooldown like talents on your toolbar if you use them
+ difficulty levels are actually different, instead of just nerfing PC damage and buffing NPC damage they actually change mob behavior, which is welcome.
- talking to varric about the mining operation, your three responses all do exactly the same thing, but with a different tone. Lame.
- injury kits are not on the toolbar (though in the developer blog, they are)
- character screen does not show updated statuses, unlike DA:O. Oh you have on elemental weapons, or heroic aura? You can see how much they give via the tooltip but not by the character panel (as a total, DA:O did this with green text) or by hovering over the aura on the bottom right.
- hard is too easy, with some frustrating elements. Oh hi, sup Assassin, sure I love you going into stealth and then appearing behind my mage stabbing him for half his health. Or using drop aggro spells only to have the mob bounce between the nearest (like 5 yards) threat instead of the closest high threat (30 yards).
UGH I can only imagine that Nightmare will be frustrating, with assassin's stealing potions (my main complaint with nightmare)
- the game is extremely unoptimized. I get better quality out of DA:O on my laptop than DA2 on similar settings. DA:O I can run on medium, DA2 I can run on Low, and it looks worse on DX9. I'm not at home so I can't judge this on my desktop (good cpu/ram/a 1GB 4890 dx10.1 card) which should run it about as much as the demo I hope (30-60fps)
- art style is really absurd
at times. Retconning qunari and making flemeth sexualized isn't "cool".
- combat animations and sound effects are not cool and grating. Yes
SWIFF SWIFF SWIFF for a million times from my mage's staff is annoying. The animations are all over the top, it's needed to hide the next point, but as a whole not needed.
- there is still shuffling. Put your characters in a small alleyway or something, and they shuffle around each other. You have to take direct control and yank them away to get them to move faster.
- the UI is
MUCH better than the demo, and what I saw for the consoles, but why does it take up the whole screen now? The point of high resolutions is that you can display more on the screen, not take
UP the whole screen. Ugh.
- The higher the resolution, the smaller the toolbar. At high resolutions, this is a real problem though probably just an oversight.
- facial animations are really poor in both technical prowess and presentation. Furrowing eyebrows in the hands of the modelers = really obvious clipping and polygonal edges that looks disgusting.
- No one looks like they're having legitimate emotions. Look at the facial animations of DA:O like Allistar and Morrigan, and look at Avaline and Carver. It's rather disappointing that the best one so far is Varric.
- if you directly control varric, you literally have to mash R to get him to auto-attack. On the PC. Welp
- reused animations from mass effect, drink animation, conversation animations, you name it
- areas look too bland, easy to get lost if you don't look at the minimap.
- The city feels pretty empty. Think, the Citadel from ME1. Remember that? Now imagine it was high fantasy instead. Welcome... to Kirkwall friend.
- conversation feels forced half the time
- avaline = morrigan (she's an ass)
- everyone has huge breasts
- avaline's shoulderpads are way too small for her model, it looks really awkward. It's like she's wearing an elbow guard on her shoulders, which doesn't make sense.
- no modding tools, which is disappointing.
Anyways after all this, is it a bad game? No. Is it as good as DA:O on the PC was? Unless something changes in the five hours I played, it's not as good. There is just simply too much change to appeal to consoles, while changing almost everything that made Dragon Age enjoyable on the PC. Maybe it should have just been called Dragon Age: Exodus like it was in development, and only released on consoles, since that's obviously what they were trying to accomplish.
Not worth $60 by far, but I'd pay $30 for it and think it was a good deal.
3/5 for me overall, tops.
Modificata da GvazElite, 08 marzo 2011 - 06:33 .