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Your Dragon Age II Review *NO SPOILERS PLEASE*


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#751
Shepard of Death

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K1llm1n1on wrote...

Snickl88 wrote...

Phoenix319 wrote...

I know you are in shock that Dragon Age 2 is bad but I was clearly not ranting about capitalism, in fact I was stating I am cool with it. I was helping bioware dive out of the car that has no brakes and driving them off a cliff called the forums and EA and telling them to do what they did in the first game.I dont know if they noticed but all the game of the years are completely original and fun while all the ****ty ones are like dragon age 2 and FF13.


Don't bother wasting manners on him, he was making fun of people with dyslexia at the top of the page

Tattle- tail! Firstly, untrue. Secondly, are you 8 years old? Oh, wait, now I'm making fun of 8 year olds...


I have no better reason than now to label all of your posts as complete bull****

#752
K1llm1n1on

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Phoenix319 wrote...

Snickl88 wrote...

Phoenix319 wrote...

I know you are in shock that Dragon Age 2 is bad but I was clearly not ranting about capitalism, in fact I was stating I am cool with it. I was helping bioware dive out of the car that has no brakes and driving them off a cliff called the forums and EA and telling them to do what they did in the first game.I dont know if they noticed but all the game of the years are completely original and fun while all the ****ty ones are like dragon age 2 and FF13.


Don't bother wasting manners on him, he was making fun of people with dyslexia at the top of the page

Did not even notice that... what a dick.

Phoenix- watch your language. Snickl lies.

#753
frocutio

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Okay, so... this post got really long. Hopefully it's not too tl;dr.

Platform: PC
Difficulty: Hard
Character: Female Mage Hawke
Gameplay time: ~5 hours (so a lot of my impressions are very tentative at the moment!)

I played a shortened version of the demo at San Diego Comic Con where the developers explained some of their design decisions, so the changes that people were complaining about after the demo was released were not a surprise to me. I'm honestly baffled that people are saying this isn't a "true" sequel. Recently I played through Fable 3 and was ultimately disappointed in it for various reasons, including the fact that it was pretty much just Fable 2 just slightly different. If I wanted to play more DA:O, I can always just replay it or play a mod. When a sequel comes out, I expect the gameplay to be improved, and I think that's just what Bioware did. Is it perfect? No. But it's pretty damn awesome. Is it an old school RPG? Not really. But does that mean it's inherently bad? Not at all. I love old school RPGs but that doesn't mean I can't love new ones too.

Anyway, if you are still disappointed that it's a different game than DA:O, maybe you should try to play it without thinking of it as a sequel and maybe you'll find you like it better when you don't frame it in that light.

Anyway, my review:

Likes:

+The game feels more brutal and darker. People complained when the demo came out that the setting wasn't "interesting" but I think the starkness of a world ravaged by the Blight is fascinating.

+I love the friendship/rival bar. I hated having to sit on my hands and play nice with characters on DA:O when I didn't agree with what they wanted me to do, and now I don't have to. I'm having fun being a dick to Carver :) I'm still playing Hawke a lot nicer than I ever played Shepard though, lol. I'm interested to see how certain relationships may actually be better as rival relationships (if that makes any sense). Like, before, it only benefitted me to be friends with everyone, but in some cases, I think in order to do push another character to do the "right" thing, I will have to be rivals with them. Not knowing how my interactions with characters or decisions will affect the rest of the game is exciting--I like it when things aren't so clear cut.

+While I acknowledge that Bioware didn't have to listen to fan's "demands" about romance options, I'm absolutely thrilled that all 4 major romance options are bisexual. As a bisexual chick, that makes my life a lot easier :) Going into DA:O without any spoilers and not realizing that I could hit on Morrigan as a chick was a huge disappointment lol. It's nice to know that the developers are trying to be more inclusive with their game design choices. (Now, could we get some more characters that aren't white?!)

+I'm loving the framed narrative. I love trying to figure out what elements of the story Varric has most likely changed (lol Bethany's bust size).

+The characterization is great. I feel like no more needs to be said on that--Bioware lived up to my usual expectations in this department :)

+This is the first game ever that's made me decide to have my first run through be as a mage. Just normally it's not my thing and I prefer to hack and slash. But playing a mage is *so much fun* in this game.

+I really like that you can tell what your character is trying to express when you pick a dialogue option. A lot of the time, I would accidentally say that wrong thing in DA:O because I misunderstood what the dialogue option was implying.

+I actually like that the game was more streamlined. Just as I liked that ME2 was more streamlined. I guess I can understand that people are upset but I think it's kind of a superficial thing to complain about. I don't really see a *downside* to streamlining, except that supposedly it makes the game less complicated. Seeing as a lot of the interaction dynamics are more sophisticated and I feel like the combat is even more fun than the first one (which was already really fun), there are no complaints here.

On a less serious level:

+ Anders is back! And a romanceable Anders at that. I was pretty disappointed that you could only flirt with him in Awakening ;)

+Isabella :D :D :D

+MORE GORE :D I am having fun brutally slaying people. Maybe people who are upset about that shouldn't be playing a Mature rated game…

Neutral things:

*The game seems easier. I know a lot of people complained that DA:O was too difficult, so I guess for those people the toning down of difficult in DA2 is a good thing. I decided not to make the same mistake I made with ME2 (which was playing it on normal) so I just started DA2 on hard, although I'm tempted to go up to nightmare since I'm not actually having any problems with it. I'm pretty sure hard would actually be hard without the DLC equipment, though.

*Although I was initially disappointed that I couldn't make my own character, I've grown to like Hawke. Ultimately, I can more or less make ~my own~ character since I can control Hawke's appearance and personality. By having Hawke be the main character, I feel like it allows the story to have a stronger narrative, although I'm not that far into the game yet so I can't say for certain.

*I'm indifferent about the graphics. I probably should have installed the game on my desktop instead of my laptop, but as it stands, I can't play the game on very high quality settings on my laptop anyway, so it's kind of irrelevant to me that the graphics be amazingly better. I do like the racial redesigns though (maybe not so much elves, but I've never really been a fan of elves anyway…) I'm not someone who is wildly concerned about graphics though, seeing as I regularly play SNES games and interactive fiction games…

*Still making my mind up about the talent tree, but I think I like it.

Negative things:

-I'm not too far yet in the game, but so far it feels like the choices I made in DA:O haven't really impacted the game all that much. Granted, there wasn't that much impact from ME to ME2 either, but I feel like there was a bit more. It's not a huge deal, but I had to replay some DLC in order to have a save that had the DLC in the right order, so I was kind of hoping that time investment would have payed off a little more.

-Not digging the inventory and companion equipment management. (Although the "junk" function is kind of nice). It seems needlessly restrictive.

-I'd be nice to be able to talk to the companions more. :/

Now, I realize this review is kind of lopsided, and I'm sure I'll find more negative things as I go along. I haven't had a real chance yet to see how repetitive the dungeons are, so I haven't commented on that yet.

Also, with regards to romance: I don't think it's that silly that people are focusing on it. Part of what people expect from Bioware games are dynamic, interesting characters that you wish were real and that you knew in real life. Seeing as a romantic relationship is arguably one of the deepest connection you can have with someone, it doesn't seem unreasonable to find that to be an exciting part of the game. It also helps make Hawke feel more like a real person. If you don't like romance in your RPGs, then just keep Hawke celibate, problem solved.

Modifié par frocutio, 10 mars 2011 - 12:42 .


#754
Snickl88

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Curlain wrote...

I've been reading this thread for the last day while I wait for my DA2 copy to be released (I'm in the UK so that's the 11th) and I've found the reviews interests (if in some cases confirming my fears).  I just thought I'd post this qoute from the modified OP because some of the latest have had some say coming on to just have a go at those from posting mostly negative reviews (calling them haters), as well as a few posters who have just made rants without any real review against the game.

I just wanted to remind these people that Chris Preistly has asked for these reviews as he and BioWare want to know people's opinions from playing the game, the good and the bad (which I;ve bolded), so I hope some people stop the attacks on people as 'haters' just because they are doing as asked and giving honest feedback (equally I hope people just coming on to post 'DA2 sucks' with nothing else to it, take the time to give some constructive feedback instead, or if not, to just rather not post as that isn't very helpful to those of us who don't have the game either.


Alas, if only logic and manners where the rule rather than the exception.

To add my opinion to your quote however, I'm more upset at the hype and marketing surrounding the game, rather than the game itself. I mean, it's streamlined, but we all knew this was coming. There just isn't a market for old skool RPG's anymore, or at least that's what people keep telling me. The missing content (high def, auto attack, day one dlc) is a problem that should never have arisen and we can all point the finger of blame no matter where we stand on the standard of the game on that issue. Releasing a game in an unfinished state is not acceptable in this day and age, 'we'll patch it' is not an excuse (although I have no doubt it will be patched).

Really though, the hate comes from the fans who wanted this game to be more than we got. The love, from those who are happy. Bioware have alot of fans still, and they're disappointed. That's just sad. The rage isn't something to be fought, it's something to be mourned, as it represents a portion of the player base that feels left behind by the new directions.

#755
K1llm1n1on

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Shepard of Death wrote...

K1llm1n1on wrote...

Snickl88 wrote...

Phoenix319 wrote...

I know you are in shock that Dragon Age 2 is bad but I was clearly not ranting about capitalism, in fact I was stating I am cool with it. I was helping bioware dive out of the car that has no brakes and driving them off a cliff called the forums and EA and telling them to do what they did in the first game.I dont know if they noticed but all the game of the years are completely original and fun while all the ****ty ones are like dragon age 2 and FF13.


Don't bother wasting manners on him, he was making fun of people with dyslexia at the top of the page

Tattle- tail! Firstly, untrue. Secondly, are you 8 years old? Oh, wait, now I'm making fun of 8 year olds...


I have no better reason than now to label all of your posts as complete bull****

By all means, if you must deny what you cannot dismiss. You are quick lo put labels on anything you do not wish to comprehend. If this is comfortable for you, go on.
All I am saying is people are getting really over- the -top with picky criticisms of this game and saying it's crap, an approach I do not agree with, and also I've asserted that most people sh***ing on this game are doing so either not having actually played it, or only having played the demo, which doesn't reflect what the actual game is like.

#756
Steptroll

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My Hawke is in it for the ****es.

Therefore, the ability to bone/smack anyone I feel like appeals to me.
Dragon Age II is nice.

#757
Steptroll

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(double post derp)

Modifié par Steptroll, 10 mars 2011 - 12:42 .


#758
Phoenix319

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K1llm1n1on wrote...

Phoenix319 wrote...

Snickl88 wrote...

Phoenix319 wrote...

I know you are in shock that Dragon Age 2 is bad but I was clearly not ranting about capitalism, in fact I was stating I am cool with it. I was helping bioware dive out of the car that has no brakes and driving them off a cliff called the forums and EA and telling them to do what they did in the first game.I dont know if they noticed but all the game of the years are completely original and fun while all the ****ty ones are like dragon age 2 and FF13.


Don't bother wasting manners on him, he was making fun of people with dyslexia at the top of the page

Did not even notice that... what a dick.

Phoenix- watch your language. Snickl lies.

>call some one a tattler
>tell them they act like they are 8
>tell me they are liars
Who are you trying to fool man? You might want to check yourself in the mirror and re-evaluate.

#759
Snickl88

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K1llm1n1on wrote...

Are you dyslexic?
It's the same as before except you have a separate tab for each "set" or "group" of skills, or specialty, I think it's called. It's not all on one page, and arranged in clusters instead of a grid.
If you are dyslexic, this might be hard for you to process.


Yeah, because that's being sympathetic to a serious learning difficulty - using it as a metaphor for someone who (in your not so humble opinion) cannot understand basic reading. Having dyslexia has nothing to do with understanding of tabs, only reading names. Name which, I might add, you could not even be bothered to quote correctly.

I would continue, but I find the idea of talking to someone who unironically used the phrase 'Tattle Tali' nauseating

#760
starscream481

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I am surprised with Dragon Age II. Not in a good "Surprise! You just won a radio call in contest!" kind of way, though. More like a "Surprise! that person that you thought was your mother all these years? Guess what - you were switched at birth!" kind of way.

Well, maybe not that dramatic, but nonetheless, I can't help but feel that this game feels almost NOTHING like Origins. I don't like the combat system at all. If I want to press the same button ad nauseum for 40+ hours, I'd play Dynasty Warriors. Where is auto-attack? I don't get all the people deriding auto-attack. If you have a choice between having to press a button each time to do something, or just having to press it once and then having it repeat itself until you break the cycle, it seems to me to be a no-brainer. Auto-attack would greatly simplify this game, and is probably my biggest gripe with this game.

The story and dialogue is not up to par with past BioWare work. Voicing the main character is unnecessary and the voice actor chosen for the playable character is not very convincing. All of this leads to less immersion in the world itself. In the first game, there was a compelling story and your characters would make snarky comments among one another. WHY IS ANDERS NO LONGER COMIC RELIEF!?!?!? He would literally make me laugh out loud in Awakening.

Most disappointing is that I am more often finding things missing from the first game rather than expanded on. The so-called "streamlining" of the RPG type elements (skill tree, companions customization, etc.) is very off-putting, especially from a developer like BioWare, which is known for their RPGs.

All in all, I probably won't be playing this game any more until (if) the auto-attack patch is released - that is the single biggest complaint I have with this game. I'll go back to My Player mode in NBA 2k11, which, oddly enough, feels more like an RPG than this game.

#761
PunchoT

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First off, I have to say, Dragon Age 2 feels rushed compared to many games, and it was. It scores on some points, while missing on others.
The combat is too fast. It feels like I'm playing Nier or some other fighting game, with all the stupidly fast movements and constant sprinting in any situation. It would be fine if this wasn't a Bioware game, but I believe I have never played a Bioware game that felt like it was shot up so much on crack-cocaine. Whenever I am directly in control of the character, it feels too fast. Why couldn't the combat system be something heavily akin to that of Knights of the Old Republic's fighting?
The voice acting is fine, and it's nice to have a voiced main character. Can't say I'm too terribly sorry about the mountains of dialogue options getting the boot, but they were nice in their own way.
The redesign of armor and weapons was awesome. I was frustrated with the ugliness of some of DA:O's armors, and the mundanity of the majority of weapons, and now Dragon Age 2 gives me this interesting stuff. However, I felt an immediate disconnect with the new darkspawn design... I want to fight horrid, terror-inducing creatures of the Blight, which I felt Bioware had down pretty well aesthetically in the previous game, not a bunch of errant Gollums wearing oddly pointy armor.http://img157.imageshack.us/i/gollum20maquettekv1.jpg/sr=1 They even have better teeth than him. Totally not feeling the urgency of the last game to fight any darkspawn.
The redesign of the Qunari was nice, now they feel more like a different race than simply a bunch of white haired Samoans.
In Summary: Spend more time on the next installment, make it feel smoother, or else! Don't twiddle around with the design of stuff that wasn't broken, and for god's sake, let me be a damn elf!

#762
K1llm1n1on

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frocutio wrote...

Okay, so... this post got really long. Hopefully it's not too tl;dr.

Platform: PC
Difficulty: Hard
Character: Female Mage Hawke
Gameplay time: ~5 hours (so a lot of my impressions are very tentative at the moment!)

I played a shortened version of the demo at San Diego Comic Con where the developers explained some of their design decisions, so the changes that people were complaining about after the demo was released were not a surprise to me. I'm honestly baffled that people are saying this isn't a "true" sequel. Recently I played through Fable 3 and was ultimately disappointed in it for various reasons, including the fact that it was pretty much just Fable 2 just slightly different. If I wanted to play more DA:O, I can always just replay it or play a mod. When a sequel comes out, I expect the gameplay to be improved, and I think that's just what Bioware did. Is it perfect? No. But it's pretty damn awesome. Is it an old school RPG? Not really. But does that mean it's inherently bad? Not at all. I love old school RPGs but that doesn't mean I can't love new ones too.

Anyway, if you are still disappointed that it's a different game than DA:O, maybe you should try to play it without thinking of it as a sequel and maybe you'll find you like it better when you don't frame it in that light.

Anyway, my review:

Likes:

+The game feels more brutal and darker. People complained when the demo came out that the setting wasn't "interesting" but I think the starkness of a world ravaged by the Blight is fascinating.

+I love the friendship/rival bar. I hated having to sit on my hands and play nice with characters on DA:O when I didn't agree with what they wanted me to do, and now I don't have to. I'm having fun being a dick to Carver :) I'm still playing Hawke a lot nicer than I ever played Shepard though, lol. I'm interested to see how certain relationships may actually be better as rival relationships (if that makes any sense). Like, before, it only benefitted me to be friends with everyone, but in some cases, I think in order to do push another character to do the "right" thing, I will have to be rivals with them. Not knowing how my interactions with characters or decisions will affect the rest of the game is exciting--I like it when things aren't so clear cut.

+While I acknowledge that Bioware didn't have to listen to fan's "demands" about romance options, I'm absolutely thrilled that all 4 major romance options are bisexual. As a bisexual chick, that makes my life a lot easier :) Going into DA:O without any spoilers and not realizing that I could hit on Morrigan as a chick was a huge disappointment lol. It's nice to know that the developers are trying to be more inclusive with their game design choices. (Now, could we get some more characters that aren't white?!)

+I'm loving the framed narrative. I love trying to figure out what elements of the story Varric has most likely changed (lol Bethany's bust size).

+The characterization is great. I feel like no more needs to be said on that--Bioware lived up to my usual expectations in this department :)

+This is the first game ever that's made me decide to have my first run through be as a mage. Just normally it's not my thing and I prefer to hack and slash. But playing a mage is *so much fun* in this game.

+I really like that you can tell what your character is trying to express when you pick a dialogue option. A lot of the time, I would accidentally say that wrong thing in DA:O because I misunderstood what the dialogue option was implying.

+I actually like that the game was more streamlined. Just as I liked that ME2 was more streamlined. I guess I can understand that people are upset but I think it's kind of a superficial thing to complain about. I don't really see a *downside* to streamlining, except that supposedly it makes the game less complicated. Seeing as a lot of the interaction dynamics are more sophisticated and I feel like the combat is even more fun than the first one (which was already really fun), there are no complaints here.

On a less serious level:

+ Anders is back! And a romanceable Anders at that. I was pretty disappointed that you could only flirt with him in Awakening ;)

+Isabella :D :D :D

+MORE GORE :D I am having fun brutally slaying people. Maybe people who are upset about that shouldn't be playing a Mature rated game…

Neutral things:

*The game seems easier. I know a lot of people complained that DA:O was too difficult, so I guess for those people the toning down of difficult in DA2 is a good thing. I decided not to make the same mistake I made with ME2 (which was playing it on normal) so I just started DA2 on hard, although I'm tempted to go up to nightmare since I'm not actually having any problems with it. I'm pretty sure hard would actually be hard without the DLC equipment, though.

*Although I was initially disappointed that I couldn't make my own character, I've grown to like Hawke. Ultimately, I can more or less make ~my own~ character since I can control Hawke's appearance and personality. By having Hawke be the main character, I feel like it allows the story to have a stronger narrative, although I'm not that far into the game yet so I can't say for certain.

*I'm indifferent about the graphics. I probably should have installed the game on my desktop instead of my laptop, but as it stands, I can't play the game on very high quality settings on my laptop anyway, so it's kind of irrelevant to me that the graphics be amazingly better. I do like the racial redesigns though (maybe not so much elves, but I've never really been a fan of elves anyway…) I'm not someone who is wildly concerned about graphics though, seeing as I regularly play SNES games and interactive fiction games…

*Still making my mind up about the talent tree, but I think I like it.

Negative things:

-I'm not too far yet in the game, but so far it feels like the choices I made in DA:O haven't really impacted the game all that much. Granted, there wasn't that much impact from ME to ME2 either, but I feel like there was a bit more. It's not a huge deal, but I had to replay some DLC in order to have a save that had the DLC in the right order, so I was kind of hoping that time investment would have payed off a little more.

-Not digging the inventory and companion equipment management. (Although the "junk" function is kind of nice). It seems needlessly restrictive.

-I'd be nice to be able to talk to the companions more. :/

Now, I realize this review is kind of lopsided, and I'm sure I'll find more negative things as I go along. I haven't had a real chance yet to see how repetitive the dungeons are, so I haven't commented on that yet.

Also, with regards to romance: I don't think it's that silly that people are focusing on it. Part of what people expect from Bioware games are dynamic, interesting characters that you wish were real and that you knew in real life. Seeing as a romantic relationship is arguably one of the deepest connection you can have with someone, it doesn't seem unreasonable to find that to be an exciting part of the game. It also helps make Hawke feel more like a real person. If you don't like romance in your RPGs, then just keep Hawke celibate, problem solved.


This is one of the best, most straightforward, most constructive and level-headed posts I've seen on this forum. I agree on your take for the most part. It's nice to see I'm not the only person to outright dismiss the game as garbage!

#763
wildcard4542000

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Stop trying to blame this on consoles. I have DA:O on PC and 360. It plays exactly the same on both platforms. With the exception of no tactical camera and it was just a tad more difficult to order your companions around individually. I prefered to play DA:O on my 360 because as a Network Engineer I work all day sitting at a desk with a mouse and keyboard, watching 8 computer monitors. So when I get home the last thing I wanna do is look at another keyboard or mouse. But I digress.
I find the reasoning that the changes they made, to be more console friendly, a complete crock. There was nothing wrong with the way DA:O played on the console versions, if anything it was a little bit more user-friendly, but that's just my opinion. There is no denying that DAII was a rush job, from the recycled enviroments, to the inability to change your companions armour. The loss of the skill's tree and the lumping of everything into the Talents tree's, and completely doing away most of the elements that made DA:O awesome. This game was made to draw the casual RPG crowd in, both console and PC, that does not want to worry about inventory, or how much will this armour contribute to my faigue factor or stamina level. Or that dont want to wade thru inventories and skill tree's to get the utmost out of your companions and main PC character. Basically everything that hard-core RPG'ers on both consoles and PC's want.
I as someone who got the 360 version for the above stated reason, only did so because AUTO-ATTACK was promised to be in the full-retail version. When the Demo was released, I was completely disappointed in the new combat model. Mashing one button over and over with the occasional "Special" button press, watching you character perform the same three animations over and over is mind-numbingly boring. The combat is way to easy now. I remember in DA:O, when an Arcane Horror showed up, he was a beastie to be FEARED and tageted immediately and terminated ASAP with extreme prejudice. Not anymore, he goes down as easily as his lesser brethren.
So in short, Bioware you have done your hard-core RPG fans a huge disservice with DAII. We DA:O fans, on both console and PC, expected a deep and involved adventure on the scale of DA:O with the depth of DA:O the options of DA:O and the ability to customize and outfit our party members in the way that we saw fit. Last but not least we loved the TACTICAL nature of the combat of DA:O. No this half-baked hack'n'slash that DAII is.

#764
frocutio

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K1llm1n1on wrote...
This is one of the best, most straightforward, most constructive and level-headed posts I've seen on this forum. I agree on your take for the most part. It's nice to see I'm not the only person to outright dismiss the game as garbage!


Aw, thank you!  Considering it's my first post on this forum at all (and the first game review I've actually really shared "publically"--so to speak), I really appreciate your comment.

#765
Khurley

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This game is totally breaking my heart.

In a bad way.

I didn't care that I couldn't port over my old character. I was glad the graphics were better and the combat was bloodier, but I'm at hour seven or eight and I've had maybe two personal conversations with my companions. I really could give a crap if they lived or died. 

If I wanted *only* a bloody button masher, I'd play God of War. Ragtag team play means you want to be fully invested in your team, and despite the fact that I loved Anders from the expansion, he's boring milquetoast here along with everyone else. The tragedy is that it's not like these people aren't interesting - I'm just never given an opportunity to find out.

I wanted to play an RPG where at the end of it I felt like I'd made a ragtag group of friends, the way it felt in DA: O. I was invested in those characters and their stories. I laughed and cried and chopped off people's heads. It was great.

Not only that, but I felt like I had some kind of choice in my path. In this one I feel like all I've got are a bunch of forced choices that don't change the story much. The dialogue (and characters!) is sub-par when compared with DA:O and the expansion. I didn't have time to notice the monotonous scenery in DA"O because I was too busy trying to figure out character stories and romances. But in this one, it's like every crazy warren looks and feels exactly the same, and the only reason I have a reliable merchant is because I stupidly downloaded some DLC for the bazaar.

And then there's the grinding.

I've just spent the last five of the six or seven hours feeling like I'm just grinding for gold WoW-style. WTH? 

I spent $60 on this game and stupidly bought another $20 in add-ons before I started playing because DA:O was so effing good. I expected another epic story with epic characters and intrigue. Instead, I got WoW-grinding.

I just dropped $80 on a game I'm not likely to finish.

Breaking my heart.

#766
K1llm1n1on

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Snickl88 wrote...

K1llm1n1on wrote...

Are you dyslexic?
It's the same as before except you have a separate tab for each "set" or "group" of skills, or specialty, I think it's called. It's not all on one page, and arranged in clusters instead of a grid.
If you are dyslexic, this might be hard for you to process.


Yeah, because that's being sympathetic to a serious learning difficulty - using it as a metaphor for someone who (in your not so humble opinion) cannot understand basic reading. Having dyslexia has nothing to do with understanding of tabs, only reading names. Name which, I might add, you could not even be bothered to quote correctly.

I would continue, but I find the idea of talking to someone who unironically used the phrase 'Tattle Tali' nauseating

My lips curl into a sneer reading your affronted retort! I made a joke. A bad one, but a joke nonetheless. I was neither insulting your ability to read, nor dyslexics in general. We can get into the particulars of the effects of dyslexia in another, more appropriate setting than this forum if you'd like (we could even start a new forum about the treatment of neurological disorders in rpgs), but the point was that in the new skills page all of the same info was available, just in a different visual configuration.
I did not mean to insult you personally- I was trying to make a point that it should not be too difficult to find all of the info you are used to having available to you in the skill tree once you access the menus a few times.
My bad for not conveying this to you more clearly.
As to calling you a "tattle- tale," I feel that you did what I've seen small children do frequently to their siblings or classmates and take something they said out of context, characterizing it a particular way to give someone else the impression that they did something wrong.

#767
K1llm1n1on

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frocutio wrote...

K1llm1n1on wrote...
This is one of the best, most straightforward, most constructive and level-headed posts I've seen on this forum. I agree on your take for the most part. It's nice to see I'm not the only person to outright dismiss the game as garbage!


Aw, thank you!  Considering it's my first post on this forum at all (and the first game review I've actually really shared "publically"--so to speak), I really appreciate your comment.


:P

#768
Phoenix319

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K1llm1n1on wrote...

Snickl88 wrote...

K1llm1n1on wrote...

Are you dyslexic?
It's the same as before except you have a separate tab for each "set" or "group" of skills, or specialty, I think it's called. It's not all on one page, and arranged in clusters instead of a grid.
If you are dyslexic, this might be hard for you to process.


Yeah, because that's being sympathetic to a serious learning difficulty - using it as a metaphor for someone who (in your not so humble opinion) cannot understand basic reading. Having dyslexia has nothing to do with understanding of tabs, only reading names. Name which, I might add, you could not even be bothered to quote correctly.

I would continue, but I find the idea of talking to someone who unironically used the phrase 'Tattle Tali' nauseating

My lips curl into a sneer reading your affronted retort! I made a joke. A bad one, but a joke nonetheless. I was neither insulting your ability to read, nor dyslexics in general. We can get into the particulars of the effects of dyslexia in another, more appropriate setting than this forum if you'd like (we could even start a new forum about the treatment of neurological disorders in rpgs), but the point was that in the new skills page all of the same info was available, just in a different visual configuration.
I did not mean to insult you personally- I was trying to make a point that it should not be too difficult to find all of the info you are used to having available to you in the skill tree once you access the menus a few times.
My bad for not conveying this to you more clearly.
As to calling you a "tattle- tale," I feel that you did what I've seen small children do frequently to their siblings or classmates and take something they said out of context, characterizing it a particular way to give someone else the impression that they did something wrong.

You clearly are insulting his ability to read and dyslexics. Snap out of the denial dream and wake up.

#769
Snickl88

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wildcard4542000 wrote...

So in short, Bioware you have done your hard-core RPG fans a huge disservice with DAII. We DA:O fans, on both console and PC, expected a deep and involved adventure on the scale of DA:O with the depth of DA:O the options of DA:O and the ability to customize and outfit our party members in the way that we saw fit. Last but not least we loved the TACTICAL nature of the combat of DA:O. No this half-baked hack'n'slash that DAII is.


I agree completely. While I enjoy the odd hack'n'slash game, that's not what I want from an RPG. They are, in my mind at least, to be mulled over and examined, to be slow burners that you think about after turning the game off, wondering what would happen if you swapped out one thing for another, tweaked a tactic, etc. When you pulled off a tough fight in Origins due to a well built and ballanced party, you felt good. When your healer was working with your tank to let your DPSers do their job uninterupted, it's like a well played game of chess. In Hack'n'Slash games, the challenge is pulling of combos, managing mobs, high scores. Challenging and rewarding in its own way, but not for an RPG.
Not having the tactical kind of encounters in the game does allow you to take less 'useful' characters into situations, which is useful when you want to advance the plot, but it takes away from the gameplay.

Is it a trade off worth making? It's an opinion I don't share. Origins did just fine without it, though I guess I can't begrudge Bioware for trying the other path. I just wish it wasn't with Dragon Age.

#770
Mrbananagrabber

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Here goes...reserved the game months ago because I loved DA:O and
even Awakening. Bought a couple of DLC even. Thought the game was a bone
to the old-ish veteran gamers who enjoyed Baldur's gate, NWN, etc.
Here's my opinion on the game:

Pros:
-Characters are pretty interesting so far (played about 8 hours)
-Voice acting is great.

Cons:
-Action
oriented, which is a matter of opinion. But considering this is the
sequel to the 2009 GotY that used a completely different combat system
more based on strategy, this just sounds like Bioware left its old fans
behind and tried to reach for a new market.  On that note, ''Strategic
pause'' isn't very strategic. Button mashing feast.
-Graphics are unpolished. Unexcusable, especially the NPC's look horrible up close.
-Dungeons rehashed only 5 hours in the game...really Bioware?
-No isometric view. Makes me believe the PC game was more an afterthought than anything else.
-Story
is unfocused. Jumping from point to point in time and following the
story through someone else's viewpoints isnt a bad idea (Diablo 2
everyone?) but it's poorly done this time, at least in my humble
opinion.
-Dialogue wheel was fine for Mass Effect, but it breaks the
mood for this game. Having a choice between being overboard angelic, a
complete **** or a wisecracker doesnt sound like a lot of choice to me.
-So
little choice on how to customize the main character...human male or
female. Poor immersion, I never believed for a second I was Hawke the
way I identified to my warden in DA2.

Here you go Bioware. You said you'd listen to every complaints. I hope you're writting this down.

#771
rafanerd

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So far, this game is a HUGE disappoitment to me.

Like

-Talking main character
-Soundtrack
-Shiny spell effects

Dislike

-Lack of a central main plot
-Simplistic combat system
-Almost zero customization
-Companions are far less interesting than that from DAO
-Copy and paste locations. Revolting.

Since I've played only 5-6 hours, that's my first impressions and obviously they may change. But I doubt.

So far, a 7 is the highest score that I can give to DA 2, wich is a shame for such a highly antecipated game.

#772
Euno17

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Khurley wrote...

I just dropped $80 on a game I'm not likely to finish.

Breaking my heart.


You spent 80 bucks on this? OUCH. I feel your pain on that one. Spending 80 bucks on something that you are disappointed with - has got to suck.

I've spent 50 bucks on a game before and found out how crappy it was and THAT pissed me off.

I hate all of this DLC crap. 80 bucks for any game is insanity. You should NOT be having to pay for that crap on the freaking first day. They should've put it on the disk. that's B.S.

#773
K1llm1n1on

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wildcard4542000 wrote...

Stop trying to blame this on consoles. I have DA:O on PC and 360. It plays exactly the same on both platforms. With the exception of no tactical camera and it was just a tad more difficult to order your companions around individually. I prefered to play DA:O on my 360 because as a Network Engineer I work all day sitting at a desk with a mouse and keyboard, watching 8 computer monitors. So when I get home the last thing I wanna do is look at another keyboard or mouse. But I digress.
I find the reasoning that the changes they made, to be more console friendly, a complete crock. There was nothing wrong with the way DA:O played on the console versions, if anything it was a little bit more user-friendly, but that's just my opinion. There is no denying that DAII was a rush job, from the recycled enviroments, to the inability to change your companions armour. The loss of the skill's tree and the lumping of everything into the Talents tree's, and completely doing away most of the elements that made DA:O awesome. This game was made to draw the casual RPG crowd in, both console and PC, that does not want to worry about inventory, or how much will this armour contribute to my faigue factor or stamina level. Or that dont want to wade thru inventories and skill tree's to get the utmost out of your companions and main PC character. Basically everything that hard-core RPG'ers on both consoles and PC's want.
I as someone who got the 360 version for the above stated reason, only did so because AUTO-ATTACK was promised to be in the full-retail version. When the Demo was released, I was completely disappointed in the new combat model. Mashing one button over and over with the occasional "Special" button press, watching you character perform the same three animations over and over is mind-numbingly boring. The combat is way to easy now. I remember in DA:O, when an Arcane Horror showed up, he was a beastie to be FEARED and tageted immediately and terminated ASAP with extreme prejudice. Not anymore, he goes down as easily as his lesser brethren.
So in short, Bioware you have done your hard-core RPG fans a huge disservice with DAII. We DA:O fans, on both console and PC, expected a deep and involved adventure on the scale of DA:O with the depth of DA:O the options of DA:O and the ability to customize and outfit our party members in the way that we saw fit. Last but not least we loved the TACTICAL nature of the combat of DA:O. No this half-baked hack'n'slash that DAII is.


You are the first person I've heard say that the console/pc difference in Origins was not as big as conventionally stated. Don't have a good enough pc to run the game, so I can't say myself, but I'm inclined to believe you. As far as the "hack-and-slashiness" (to coin an unwieldy phrase), I wonder, first, if playing on a higher difficulty level wouldn't adress this and secondly, if this doesn't fix itself as the game goes on. Seeing as this game is taking a more mainstream action/rpg approach to combat, many of those types of games have a pronounced difficulty curve where the earlier encounters are pathetically easy to give a player the chance to get used to the controls/interface, etc., then get more demanding as the game goes on.
I played most of the day yesterday, but being one of those people who only progresses the storyline when absolutely necessary to grab every sidequest and find every easter egg, I didn't get too far into chapter1, so the combat was till pretty basic by the time I called it a day. I did lose two party members to an assassin I didn't notice while my attention was diverted to thrashing a couple of archers. I also was overpowered at one point by a group of shades and had to load my last save, have everyone hold position and place them strategically to succeed in that encounter. Mind yu, that being done, it was like shooting fish in a barrel, but. BTW, I am playing on normal diff. I think the tactical possibilities are still there. Don't know for sure, have to keep playing, but so far so good. Having fun!

#774
kr33g0r

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Euno17 wrote...

Khurley wrote...

I just dropped $80 on a game I'm not likely to finish.

Breaking my heart.


You spent 80 bucks on this? OUCH. I feel your pain on that one. Spending 80 bucks on something that you are disappointed with - has got to suck.

I've spent 50 bucks on a game before and found out how crappy it was and THAT pissed me off.

I hate all of this DLC crap. 80 bucks for any game is insanity. You should NOT be having to pay for that crap on the freaking first day. They should've put it on the disk. that's B.S.


He (like me) is probably from Australia where that is on the lower end of the price scale for games. We get torn a new one if we buy retail. I import for this very reason.

#775
K1llm1n1on

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Phoenix319 wrote...

K1llm1n1on wrote...

Snickl88 wrote...

K1llm1n1on wrote...

Are you dyslexic?
It's the same as before except you have a separate tab for each "set" or "group" of skills, or specialty, I think it's called. It's not all on one page, and arranged in clusters instead of a grid.
If you are dyslexic, this might be hard for you to process.


Yeah, because that's being sympathetic to a serious learning difficulty - using it as a metaphor for someone who (in your not so humble opinion) cannot understand basic reading. Having dyslexia has nothing to do with understanding of tabs, only reading names. Name which, I might add, you could not even be bothered to quote correctly.

I would continue, but I find the idea of talking to someone who unironically used the phrase 'Tattle Tali' nauseating

My lips curl into a sneer reading your affronted retort! I made a joke. A bad one, but a joke nonetheless. I was neither insulting your ability to read, nor dyslexics in general. We can get into the particulars of the effects of dyslexia in another, more appropriate setting than this forum if you'd like (we could even start a new forum about the treatment of neurological disorders in rpgs), but the point was that in the new skills page all of the same info was available, just in a different visual configuration.
I did not mean to insult you personally- I was trying to make a point that it should not be too difficult to find all of the info you are used to having available to you in the skill tree once you access the menus a few times.
My bad for not conveying this to you more clearly.
As to calling you a "tattle- tale," I feel that you did what I've seen small children do frequently to their siblings or classmates and take something they said out of context, characterizing it a particular way to give someone else the impression that they did something wrong.

You clearly are insulting his ability to read and dyslexics. Snap out of the denial dream and wake up.

Are you really trying to convince me about what I was trying to say and my motives for doing so? Do you fancy yourself a mesmer or hypnotist? Are you a politician, perhaps? I have already clarified this, so lay off.