Your Dragon Age II Review *NO SPOILERS PLEASE*
#801
Posté 10 mars 2011 - 02:10
#802
Posté 10 mars 2011 - 02:10
#803
Posté 10 mars 2011 - 02:11
#804
Posté 10 mars 2011 - 02:15
Modifié par MintyBiscuit, 10 mars 2011 - 02:16 .
#805
Posté 10 mars 2011 - 02:20
#806
Posté 10 mars 2011 - 02:21
#807
Posté 10 mars 2011 - 02:22
Except more people don't like it. Less people like it. So you just look like a ****ing moron, don't you?BigBlue wrote... Omg! They made the game so that more ppl will like it! omg what dip****s!
Modifié par Scrappa, 10 mars 2011 - 02:22 .
#808
Posté 10 mars 2011 - 02:23
#809
Posté 10 mars 2011 - 02:24
BigBlue wrote...
Omg! They made the game so that more ppl will like it! omg what dip****s! Omg they made the game where it will serve a wider audience! people need to get their heads out of their asses and look at this from a buisness standpoint, the more copies they sell the more money they will make, and about comments pretaining to diffuculty, DA2 imo is a lot harder than the first. mainly because there is no cheap ass heavy armor healing mage, or maybe it has to do with the fact that you rely on cc a lot more heavily, idk but to me it seems harder
That's the good old EA way!
Huraay for people who think like that....
It's not like they'll put 'more effort' or dev time into the game from the money that they'll make from this game. It's just going to the corporate botiches at the top of EA.
I bet DA 3 will come out in 2 years or less and will be probably the same type of Dragon Effect situation.
Why make a better game when you can make a crappy game or an okay game and still make money right?
Modifié par Euno17, 10 mars 2011 - 02:25 .
#810
Posté 10 mars 2011 - 02:25
BigBlue wrote...
Omg! They made the game so that more ppl will like it! omg what dip****s! Omg they made the game where it will serve a wider audience! people need to get their heads out of their asses [...]
Perhaps you should do the same as well. Nobody is denying the changes were made to appeal to a wider audience, we're just stating what we don't like. If you don't like people stating their opinions then lead by example and don't state yours.
Modifié par Pandaman102, 10 mars 2011 - 02:25 .
#811
Posté 10 mars 2011 - 02:25
BigBlue wrote...
Omg! They made the game so that more ppl will like it! omg what dip****s! Omg they made the game where it will serve a wider audience! people need to get their heads out of their asses and look at this from a buisness standpoint, the more copies they sell the more money they will make.
I'm all for attempting to attract a wider audience, however, I am certainly against watering down, and at times outright removing features that your loyal customers enjoyed in previous games.
There's attracting a wider audience and there's ****ting on your old, loyal customers (and I'm not talking about the ones that only jumped on the bandwagon around the Mass Effect era).
#812
Posté 10 mars 2011 - 02:25
#813
Posté 10 mars 2011 - 02:26
Who's insulting who? You didnt quote anyone r-******.BigBlue wrote...
its amusing how you insult people that enjoy the game just because you dont
#814
Posté 10 mars 2011 - 02:26
OK, I was disappointed by the demo, but am absolutely loving the game so far!
I think what I really like is the 'atmosphere'. The world feels real to me, and I'm really enjoying the medieval 'urban' feel. I was unsure with the cartoonish animations in the demo, but am forced to admit I'm enjoying the heck out of the game so far.
Rob
#815
Posté 10 mars 2011 - 02:28
#816
Posté 10 mars 2011 - 02:29
BigBlue wrote...
does anyone else notice the debilitating lag?
I do. I keep thinking it's my internet connection lol. I'm like WTH - WORK DAMN YOU! haha. Then I remember it's just happening on this site xD.
#817
Posté 10 mars 2011 - 02:31
#818
Posté 10 mars 2011 - 02:34
BigBlue wrote...
DA2 imo is a lot harder than the first.
why? u don't have at least a 1000dpi capable mouse?
#819
Posté 10 mars 2011 - 02:35
BigBlue wrote...
i was speaking more towards an ingame standpoint lol but alright
Oh, well you weren't really specific lol.
#820
Posté 10 mars 2011 - 02:35
Presentation – 9.5
This is where I think DA2 really shines compared to its predecessor. The menus are highly refined. The UI gives you everything you need and nothing you don’t. The mini-map in particular is an absolute treat and all of the UI elements are incredibly unobtrusive. I have always felt that the average RPG has been burdened with heavy handed UIs and I am even more certain of it today. Kudos Bioware!
Graphics – 7.5
I believe the graphics have improved greatly (DAO should score a 6 at most IMO) but the overabundance of very low quality textures has often left me wondering if they borrowed assets from Minecraft. The new DX11 enhancements (tessellation, SSAO) are quiet beautiful but, at least for now, seem to come at too high a performance cost (IMO). They even managed to improve the already beautiful spell effects without making them overly obtrusive.
Sound – 8.5
I haven’t yet found a voice in the game that has really broken the immersion for me. All of the characters sound great and the music is great. The only real issue I have is one that is nearly impossible to fix… I have always loved having a talking protagonist but, just like in ME, the voice only really seems to fit the cookie cutter main character. I found I had to restart my warrior because the voice I was hearing most certainly did NOT belong to my character.
Gameplay – 8.5
The one thing that seems to be common across most of the reviews is that regardless of how you feel regarding the shift to ACTION-RPG the game is still a blast to play (as long as you don’t cling bitterly to your preconceived notions of what the game should have been). The actual pace of combat really doesn’t seem to be far off from DAO but the intensity of the character animations and spell effects sort of propels it forward. It is really nothing more than a trick, but an effective one none the less. You still have the same tactic system underpinnings and unlike in DAO you actually have to use it heavily to be successful in Nightmare mode. The many cross-character attack combos reveal a sort of complexity that was completely lacking in the original game (DAO only really combined each characters abilities with other abilities of the same character). This score is held back a bit by some overly re-used game assets... the game is completely lacking the "sprawling countryside" feeling of DAO (to be clear, DAO was mostly on rails too... but gave a better illusion of openness to most areas, probably just through more diversity of environments).
Replayability – 7
This is one place where I can say honestly that Bioware has taken a big step backwards… the funny thing is that it is probably a good thing. DAO had a built in method of encouraging players to replay the game… the origins stories. This led a lot folks to replay the game unintentionally (oh, I just want to check out the Dalish Elf story… OMG!! 80 hours later!) . The big downside of this is that Bioware had folks in production on large amounts of content that probably about 95% of its customer base did not experience. This game may only get 2 or 3 play-throughs out of me but strangely I find myself thanking Bioware for it.
*moved over from my oops thread.
Modifié par skylr616, 10 mars 2011 - 02:37 .
#821
Posté 10 mars 2011 - 02:39
all in all, i really enjoy the final product. thanks bioware
#822
Posté 10 mars 2011 - 02:52
As a sequel to DAO, not so much. The combat has been simplified compared to the more strategic fighting in DAO. The only good thing I can say about it in retrospect is that it's faster, more dynamic and organic. The companion relationship dynamics aren't as deep since I can't converse with them whenever I want. However though, DA2 is much, much more convincing to me than DAO. Ferelden seemed hollow to me. But with the revision of certain elements like the Elves for example, they look and sound like a race-apart, and their snobbery fits their persona as opposed to the whiny small humans of DAO. Plus the visuals, graphics and art design makes the game much more believable and unique. If you're going to take anything from this game, have it be the art style.
All in all, its a great game. I just feel that you guys pulled to much from ME2(mainly the streamlining) to make a better game; which it is in most places. I still love it, I'm typing this while it's paused in fact.
#823
Posté 10 mars 2011 - 02:57
#824
Posté 10 mars 2011 - 02:59
Let me also say, for what it matters, that I completed it on the PC version (I haven't played either Dragon Age games on consoles).
Just as many of you I also loved DA:O and played it through multiple times. It has been said with both games and movies alike that sequels are never as good as their predecessor. Why is this? Is it because we are attributing all of the details of the first game to be the de-facto standards for sequels, or is it that it was genuinely worse? I think both play a role. We want to believe from the beginning that DA2 will play the same as DA:O, but sadly things always change (in some cases in DA2, for the better, for sure).
In the case of DA2, a lot of elements were stripped away; either completely removed (see: no isometric view, etc) or repurposed or changed. This, obviously, made a lot of people angry. That much is apparent. What more is that DA2 is more oriented towards action ("press a button, something awesome happens"), ala Mass Effect (see: dialogue wheel, overall game). This I can sympathize with; I too would of preferred less actiony stuff for a longer story. I am not demeaning Mass Effect. it is a great game and was a good refresher from short 5-10 hour games, but that doesn't mean we should be bringing many elements from it to Dragon Age.
To me, DA2 presented the story in an interesting way. However, the main plot line was a bit on the short side. This much is obvious, and compared to DA:O, it can't be compared. But, as much as it seems bad, the story is presented as such that you don't within know in the first few hours of playing what you'll be doing for the rest of the game. You have an idea. You can.. derive it from events that occur, what have you. It starts out promising, but then after a few hours you're wondering "Why the hell". It does get better after that stage, though.
That, however, is also the weak point. You're presented with new facts and ideas all the time, and you also meet new characters all the time. Some characters were very loosely fit into the story, even though they were there.
Also, voice acting on Hawke. While this is nice for a lot of people - myself included - DA:O's no voiced PC (ignoring the point of not being able to do that cheaply) was in some ways better because you gave your character the voice, you immersed yourself much better with the PC, as if you were the PC. It isn't true that this effect isn't had to some degree with Hawke, but just less so. A voice at times was.. pleasing. It also allowed certain scenes to be introduced in a more direct way, as Hawke could be actively involved without [you] picking a dialogue option.
Gameplay was simplified. I somewhat suspect this was to cater to people wanting an in-between type of game (sort of like Mass Effect, but not quite), but not wanting a full-blown RPG or due to wanting to be friendlier on consoles (not the case, however. Auto attack, anyone?). The new gameplay elements and effects however, as said before, took a toll on the story, and I hope if BioWare continues the Dragon Age story (outside of DLC/expansions), that they work on a stronger story that is longer. Part of me wants to believe EA had a part in how DA 2 turned out to be (milk the cash cow, why not!).
Combat-wise, if you were careful, tactics were barely needed. To not say too much, I mostly found on bosses that adds screwed me over, not necessarily the boss itself. DA:O I found to be harder in the opposite. Micromanaging was still a necessity (for me, anyway), however.
RPG elements too were simplified. Even though the Mass Effect wheel is nice, I do not believe it was needed for Dragon Age. In a RPG, you immerse yourself. We don't need a graphic all that much to tell us what something will do. unless, of course, you sometimes did the opposite of what you chose (in ME2), but in DA:O this didn't seem to be the problem. I felt my decisions didn't have a lot of weight in the world, perhaps it was more a lot of tiny decisions that led you through intersections in roads (Isabela comes to mind), instead of one decision changing the whole world (for example, who should become the Monarch of Ferelden), for example how some of our decisions in DA:O were clearly visible in DA2.
I wonder if some of the RPG aspects that were removed (along with other game details) were stripped/changed to streamline playing on consoles.
Lastly, level design. As I played through DA:O, it was majorly obvious how bland level design and loots were. However, at the very least I give credit to not reusing every piece of land possible. The only terrain re-use I actually found (repurposed land masses), were between an Ambush (random) and a specific part of the game.
The muchly linear level design is also apparent -- in DA:O I could get lost in some levels by just accidentally taking a branched path and be lost for some time. In DA2 this is no longer the case, you have your destination: go. Some places, however, weren't as linear but still had a strong linearity to them (think of DA2 level linearity as the bell curve; 95% being "near linear", and DA:O as a quadratic. Bad analogy, I know).
I would like to go on more about this subject (about the world itself), but that would probably count as spoilers.
Overall, Dragon Age 2 pleases, and even though it wasn't the best sequel (it was good), it turned out to be better than the trolls in the forum would have you believe. DA2 is simply different. On its own, DA2 did not entirely disappoint me, but I am optomistic that a (hopefully) future expansion will expand greatly on the ending. Please, no 2 hour DLCs to try to create the plot after the ending.
If there is something past DA2 (I feel as if Hawke's story is not complete, while the Warden's definitely is), be it an expansion or DA3, I do hope BioWare improves muchly on the story aspects. The DA2 engine doesn't have to be completed now, so maybe it will allow that. The DA2 story is not bad, and I did like it a lot, it was just short.
Thank you, BioWare.
#825
Posté 10 mars 2011 - 03:02
With the changes that are made in DA II--(ie the voiced character and the faster-paced combat) I personally think it's a much better game!
I've been playing for about 8 hours now and I'm thoroughly , thoroughly LOVING everything I've encountered so far.... especially Isabella! WOW! (which genius guys or gals came up with her character design? LOL)
'
Totally loving everything! BIOWARE ROCKS!!!!
Modifié par EnergizerBunny211, 10 mars 2011 - 03:17 .





Retour en haut




