Your Dragon Age II Review *NO SPOILERS PLEASE*
#851
Posté 10 mars 2011 - 04:48
I can handle the changes to the combat system, strategy is still important.
But there are some changes to the camera and dialogue which I do not like.
It is impossible to zoom back for a truly tactical view like in DA:O, the camera has a habit of zooming back down constantly.
The dialogue choices seem lame and offer no illusion of choice or real choice, there are just three different ways to lead to the same conclusion. There are choices, but they are usually binary and far between. There are situations when I would have liked a choice how to proceed, where I was forced into a certain path.
Non-combat skills would have served to enhance the RPing feel of the character and the world, their removal is jarring. The story and action seems to speed along, there are some bad sides to this, such as a feeling of lack of choice, like I am just playing an interactive movie.
The good side is that the pace is much quicker. Dungeons and areas are not too long, and there is less repetitiveness in combat. Areas are designed well.
DA2 is a very good action RPG, and a very good game overall, I am enjoying it and will likely replay it. But it is not a heavy, core RPG anymore. And that is a shame. We need more of those.
#852
Posté 10 mars 2011 - 04:53
#853
Posté 10 mars 2011 - 04:55
So far the gameplay is decent. I don't like the combat as much as I did in Origins, fast paced sword swinging aside. I feel like DA2 does not know what it wants to be, a tactical RPG or an action RPG, and thus the combat suffers from an identity crisis. BioWare, for 3 please try to decide on one or the other, don't attempt a middle ground. That being said the dialogue system grows on you when you realize that Hawke is Hawke, not a Paragon or Renegade, so this wheel is more of how he responds. Choice importation is amazing, unlike Mass Effect 1 to 2 where with a few exceptions all you get are small talks and messages, this time I have gotten a few sidequests and encounters based on choices made in 1. Now I see a full reaction to my actions. Speaking of choice and consequence, while most BioWare games have trouble with the ripple in the water consequence system (make a choice, and it reverberates down the game) I feel like the 10 year period this game takes place over means choices make in the beginning with have effect later, as it is I am experiencing stuff from my earlier choices.
Characters and acting so far are nice. The models are a little better (Qunari and Flemeth stand out as changed to give them more unique looks). My question is why retcon their older designs for newer ones. It disorients me as I am sure it has done for others. Retcons of most of the Dragon Age aesthetics and character looks for newer and flashier without explanation kind of seems cheap.
Game looks decent. Character models are detailed and pop with some nice design. I do have problems getting immersed when I run the same dungeon design over and over. I feel like this is freaking Orzammar and the Deep Roads again. Each area in Origins felt unique and different, here I just ran a bandit cave to save a kid, climbed up a mountain through a cave system to get where I was going, and slayed some Qunari in a cave, and they were all the same design in different areas. Like same passages, etc. BioWare, I honestly expected better than this, please try to do so.
Story is good. So far not the usual fare of "you are the chosen one, kill big dark god or stop unstoppable dark army" that seems to plague most RPGs, though the opening sequence shows otherwise. Though because of trying to defy the cliche, the beginning of the game is you being no more than an errand boy, but some of the quests are nice and do have multiple outcomes.
The GBU
Good: Decent story and characters, flashy fun looking combat, good looking, choices matter
Bad: Can't decide what it wants to be in terms of combat, story seems slow to start, changes take some getting used to for Dragon Age veterans, a lot of fetch quests
Ugly: THE FREAKING LEVEL DESIGN. Everything feels cramped or repeated.
Gameplay: B
Story: B
Graphics: C
Sound: A
Replayability: A
Overall: B
Final Verdict: Buy it if you want more Dragon Age story, but if you are looking for more of the same gameplay, do not get your hopes up. Rent if you are unsure. PC users, the demo is your only place to turn to, but do not view it as the finished product, it really is not.
#854
Posté 10 mars 2011 - 05:06
Templar_Blademaster wrote...
Characters and acting so far are nice. The models are a little better (Qunari and Flemeth stand out as changed to give them more unique looks). My question is why retcon their older designs for newer ones. It disorients me as I am sure it has done for others. Retcons of most of the Dragon Age aesthetics and character looks for newer and flashier without explanation kind of seems cheap.
I'm not sure what the official explanation is (if there is one), but I always figured that it was because you're seeing the story as told by Varric, who tends to embellish a lot.
#855
Posté 10 mars 2011 - 05:09
So far, digging it. Love the artistic direction and the game looks beautiful on high settings. Character interactions are on par with DA1 in terms of how interesting they are, and it seems like a more natural world overall. Combat has a style I much prefer over DA1's, but that again is personal preference. I'd almost like it if they would continue going this direction, have less emphasis on sustained abilities, and more focus on "action" abilities, esp for 2H warriors. Less emphasis on a clunky inventory, insanely long Fade-style dungeons, etc. I almost feel that nearly half the time spent in DA1 were because of dungeon crawls that were simply too long, and obsessing over which belt you should give to which party member.
Some complaints:
Still would like more customization for colors in Hawke's gear, similar to how you could color customize Shepard. Never was a fan of Red, always have been a fan of a dark blue.
This may change, but it almost doesn't feel as "epic" as DA1 and past Bioware games. I'll give this some time though.
Again I'm about 10 hours in, But i'm very much liking this. Many of the complains I had about DA1 have been resolved in this game, while retaining the good elements.
Great job.
Just some FYI the community here represents the most vocal (and often, most negative) of Dragon Age fans. I've seen on other unrelated forums talk about how they're loving the game so far. Don't take the feedback you get *just* from here only into account. Despite what this forum says, and despite what gaming reviews have said, my peers both in real life and other, unrelated online communities have given this a fairly warm reception.
Modifié par fanman72, 10 mars 2011 - 05:18 .
#856
Posté 10 mars 2011 - 05:10
#857
Posté 10 mars 2011 - 05:15
Without a "big bad" the story felt rather mundane. I remember the feeling I got while fighting in the Fade, or at Ostagar. That same feeling has been absent so far, with the single exception of when I encounter the Qunari. Other than that, I'm dealing with... nobodies so far!
The semi-recycled environments annoyed me for a while. Then, for some reason, I got used to it. For the record, DA:O did the same thing. Every tunnel looked basically the same, and some dungeons went on waaaay too long. Not so in DA2.
On a positive note, I really liked the character creator. I made a really handsome Hawke (what you guys were thinking with the default male, I'll never know). The graphics looked great, as did the character models. However, I wish I could make a steroid, Arnold Schwarzenager- Conan look-a-like (sp). But that doesn't affect my enjoyment of the game.
I did like the combat. I played a very fast paced style, but I found that I was still pausing every now and again to issue orders to party members. I found it a fun addition. If BioWare does patch it, I hope they make it optional to button mash.
Merrill is my favorite companion in any BioWare game since HK47.
I'm tired of typing, but long story short, this is a pretty good game with some design/writing design decisions that have me shaking my head.
#858
Posté 10 mars 2011 - 05:17
#859
Posté 10 mars 2011 - 05:22
so true, i hate EA so much now =S they are ruining companys as much as they canDisturbolus wrote...
Thank you EA for slowly r*ping BioWare, and thank you BioWare for letting yourself get r*ped.
#860
Posté 10 mars 2011 - 05:34
I LOVE IT. i mean i CANNOT STOP PLAYING I LOVE ITTTTTTTTTT.
i love the characters, i love the fighting, i love love the romance, the dialogue system oh this is just the best game ever. i dont even GET how origins compares to this, except in length of course.
and the replaybility is just ridiculous. i think i could do 12 playthroughs as opposed to my 3 origins ones (and 3 unfinished ones)
#861
Posté 10 mars 2011 - 05:38
#862
Posté 10 mars 2011 - 05:38
The combat in DA:2 feels a lot better than it did in it's prequel, I like the flow of battle but have found myself playing at hard difficulty as anything below that requires spamming attack.
I think the game needed more customization, Allow more armor,weapons to drop that my companions can use. There just isn't enough.
Copy/pasting the same cave over and over again got a tad bit annoying. Not enough to have a hissy fit like a lot of people on the forums are doing but I can see where they are coming from.
What people fail to understand is that DA 2 isn't exactly a direct Sequel. Bioware has said that Origins was just the starting point and that many more games were to come with DIFFERENT stories.
This is just one of many to come, It doesn't mean they are going in the wrong direction.
I believe this one deserves to be apart of the Dragon Age Universe and people need to stop comparing it to DA:O.
#863
Posté 10 mars 2011 - 05:53
Still I expected more from bioware.
Modifié par M8DMAN, 10 mars 2011 - 06:03 .
#864
Posté 10 mars 2011 - 05:59
my first impression was dissapointment,souly on how different it is then da;o but after a few hours of me getting used 2 it i must say its pretty awesome! I gotta say i am dissapointed in the lack of "cool armor" if it wasnt for blood dragon armor id be up s**t creek! an why cant we change the armor on the other characters? bottom line dao;o was a 10-10 an da2 8-10 just my opinion. :/Thibbledorf26 wrote...
So far, the storyline is good, the game runs well, graphics are detailed, the sound is alright. The story is a different beast this time, building up your character's life, instead of receiving the main story and villains at the beginning and chipping away, like in DA:O. Both are valid types of stories.
I can handle the changes to the combat system, strategy is still important.
But there are some changes to the camera and dialogue which I do not like.
It is impossible to zoom back for a truly tactical view like in DA:O, the camera has a habit of zooming back down constantly.
The dialogue choices seem lame and offer no illusion of choice or real choice, there are just three different ways to lead to the same conclusion. There are choices, but they are usually binary and far between. There are situations when I would have liked a choice how to proceed, where I was forced into a certain path.
Non-combat skills would have served to enhance the RPing feel of the character and the world, their removal is jarring. The story and action seems to speed along, there are some bad sides to this, such as a feeling of lack of choice, like I am just playing an interactive movie.
The good side is that the pace is much quicker. Dungeons and areas are not too long, and there is less repetitiveness in combat. Areas are designed well.
DA2 is a very good action RPG, and a very good game overall, I am enjoying it and will likely replay it. But it is not a heavy, core RPG anymore. And that is a shame. We need more of those.
#865
Posté 10 mars 2011 - 06:07
#866
Posté 10 mars 2011 - 06:11
I've died many times while my party was in a good tactical position which should have all flanks covered, only to have more enemies spawn around me and destroy me in 5 seconds.
In Origins, the enemies you saw in a room were the enemies you had to kill (except spiders). In DA2, the enemies you see are only 1/2 or 1/3 of the total enemies you have to kill. This completely ruins the strategic element of DA combat that I loved so much in Origins.
#867
Posté 10 mars 2011 - 06:23
#868
Posté 10 mars 2011 - 06:26
Great thing about DAO was the character development which IMHO feels really weak so far in DAII.
The quests and maps are much easier in this which for me is also a disappointment. I don't like that the map will fade on areas that you have visited when you get some distance from them and I miss the ability to sense enemies through walls as in DAO.
Frankly, I would have much preferred Bioware had used the same format as in DAO with a continuation of the storyline and the inclusion of some of the main characters such as Alastair and Morrigan. Instead, we get secondaries such as Anders and Flemeth who miraculously arose from the dead in spite of my bringing over my DAO 7 awakening storyline.
Technically, it's fine. I'm running it on a 3 year old computer with a pair of 8800's in SLI on high but if I go AA it won't run. So far no crashes, only install was that I had to go to MS to download their latest DX as the DAII included didn't install right.for some odd reason.
Best line from another forum on the game:
"And what the **** did they do to friggin Flemeth? She was an old chick
in a robe last time, and now she apparently works at a senior's gothic
strip club."
Modifié par Shardik1, 10 mars 2011 - 06:31 .
#869
Posté 10 mars 2011 - 06:36
Likes
-engaging narrative
-character interaction
-improved art design
-extremely improved combat
-expansion of lore (qunari, mage and templars)
-voice acting
-choices involving characters (or lack thereof, it really threw me off for a while. in a good way) truly carry weight
-Engaging city Kirkwall honestly feels alive when you're active in a quest of any kind or reading anything having to do with the city's history or the citizens of Kirkwall
Dislikes
-Hands still look horrid, better than DA: O but not great
-Graphics not up to par with Mass Effect 2 (considering its the same developer one would expect the same quality in visual aesthetics)
-lack of instruction of game play mechanics (for those who are new to rpgs and using DA2 as their platform to get into the genre, a tutorial on using tactics and the pause/play function would have been useful.)
-City lacks "idle life." It would've been aesthetically pleasing to see more life in the city when just walking around. (please don't flame me for this) Assassin's Creed really did a good job in all 3 of their titles with making their Florence, Rome and random kingdoms feel alive when just standing around. Kirkwall lacks this.
-A little heads up about possible recruits. This one is more personal than the others. I'm just a little miffed I'll be playing this Hawke sans 2 seemingly interesting characters.
All in all I'd give the game a 4.5/5. Far superior to the 1st in gameplay, and so far on equal standing in terms of story telling.
#870
Posté 10 mars 2011 - 06:38
It looks great; combat is fun and flashy, effects and sounds in combat are awesome. Seeing as how I'm just a normal schlub I rather dig being badass, so it's great that I look and feel badass right off the bat.
Quests - yay!
Lots of 'em and so far most have been quite interesting.
Areas/Terrain - meh
10 hours in; quests areas/layouts are getting rather repetitive. But that's not all that big a deal to me.
Characters - meh
Unfortunately, I don't find the characters nearly as interesting, fun or compelling as DA:O. They're OK, and they all have occasional great lines, but I don't find myself really caring about them just yet. To have longer conversations with them now appears to involve having to trot to their house but only when there's a quest for it. Weird. Doesn't feel very natural.
Story/Immersion -
The biggest thing is... it just doesn't feel terribly epic or anything. Back to the whole me being a regular schlub thing... I just wish I felt like I was doing something actually important. Thus far I don't really feel that way. Perhaps that will improve later on.
Modifié par Kinaori, 10 mars 2011 - 06:42 .
#871
Posté 10 mars 2011 - 06:40
My CRPG days sadly seem to be over, just as well I guess, I won't need to spend upwards of $1000 this year on PC upgrades. EA have baught Bioware, Bioware is dead and exists only in name as EA's tool to rape the unsuspecting fans of the once great studio for thier money. EA are not stupid, they know how to make money. If it is making you feel ill to see people posting how much they love the very elements that made DA2 a comercialized piece of garbage then you can clearly see who EA have targeted here. We, the RPG fans and book readers will have to move on and find another way to get our RPG kicks. Hollywood has take over the show and all we have to look forward to now are crap movies that rely on special effects to wow you.
#872
Posté 10 mars 2011 - 06:45
So far, the combat makes me feel entirely uninvolved. I have yet to come close to losing a fight, except at the end of the main quest for the first year. I feel like no choices i make are important from a character building standpoint, because i so easily destroy everything that comes my way. This isnt because i am awesome. I really sucked at DA:O.
The changes to the camera and combat are mystifyingly bad. The game would be no different if it just took you through the cutscenes and let you make some conversational choices.
speaking of which, the conversation wheel is awful.
Now for some good stuff. good characters. interesting story so far. the question is, couldnt they have given us those awesome characters and story without the radically bad gameplay changes?
#873
Posté 10 mars 2011 - 06:47
The characters were fantastic, I loved them all (except Isabela, but that's just because I don't like her personality). Fenris.. mmm... Fenris, and Varric? My lord I loved Varric, he's my favourite of them all.
There was a couple of glitches that kinda angered me, a few times after boss fights I had to go back to right before them because the thing that was supposed to trigger didn't. Mostly near the end.
I'd give it a healthy 9/10, for the glitches, and the still terrible helmets. Haha.
Though gotta say Bioware... I want to know what happens next to my Lynn Hawke and her Fenris!
#874
Posté 10 mars 2011 - 06:56
frocutio wrote...
Templar_Blademaster wrote...
Characters and acting so far are nice. The models are a little better (Qunari and Flemeth stand out as changed to give them more unique looks). My question is why retcon their older designs for newer ones. It disorients me as I am sure it has done for others. Retcons of most of the Dragon Age aesthetics and character looks for newer and flashier without explanation kind of seems cheap.
I'm not sure what the official explanation is (if there is one), but I always figured that it was because you're seeing the story as told by Varric, who tends to embellish a lot.
I really hope this is the case and they go back to the Origins art style for future games. The weird looking elves, skeletor darkspawn, and demonish Qunari would make more sense if the person talking about them had certain opinions/feelings that skewed their perspective. When a more reliable narrator takes over maybe things can get back to normal.
#875
Posté 10 mars 2011 - 07:21





Retour en haut




