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Your Dragon Age II Review *NO SPOILERS PLEASE*


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#901
krumtheslow

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It would be nice if Bioware could do a survey like what lionhead did with the fable series after the last game was not well recieved.  I think that it would help them to get some fan feedback to really see what people like in an rpg.  I think that there are two things that make rpgs great.  Those are playing a character, and the gameplay itself.
 
I don't know about other people, but when I play an rpg, I decide who my character is pretty early on, much like I would when playing a table top rpg.  Video games will never get to a point where they can forsee every possible solution a table top player would try, for example in Origins I wanted to stab the queen in the face after I was betrayed and had to escape from Fort Drakon.  The more options a computer game has in dialogue options and the like, the more fun it creates for players playing unique characters. 

In all video games, all gameplay is essentialy a puzzle.  for first person shooters, it's knowing whether you should try to throw a flash bang grenade into the room then charge in, or if you should sneak around to the side entrance.  In an RPG, it comes from the stratagies of combat and how you equip, and level up your characters.  In leveling, you have to make choices on which ability will most help your character.  Do you take the ability that lets them use two weapons at reduced accuracy, or do you go with the ability that lets you gain an increased fire resistance?  RPG combat is very similar.  You need to figure out how you will approach each combat.  Do you pull aggro with your warrior character while healing him, or do you try to force the oncoming waves of enemies through a bottleneck to take them out with area effect spells? 

The more pieces you remove, the less entertaining and rewarding the puzzle becomes.  A 20 piece jigsaw puzzle doesn't give you the same satisfaction that you get from a 5,000 piece puzzle.  I was disappointed when they reduced the piece count on Mass Effect 2, and am sad to see they're doing the same with Dragon Age.  I just hope they give us more pieces for Mass Effect 3 and dragon age 3.

#902
Mick788

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Honestly my wife and I love this game. We both played through DA:O and loved it as well. It seems to flow much better than DA:O did. Although I was disappointed to not have Arcane Warrior as a spec, the main AW spells I used (rock armour/arcane shield/death syphon) were implemented very well.

The only real downfall was not being able to give my companions different armour. There is enough abundance of equipment and loot that the companions should be able to equip armour that compliments there class. Sten wore the Blood Dragon Armour very well in DA:O, I think it would have been an awesome fit for Carver since my Hawke was a mage.

The characters all seem very filled out and it's interesting to get to know some of them. I hated Carver at first, but seem to be warming up to him quite well.

This isn't DA:O and nor should it be! The game-play may be a little 'dumbed down' but it works well, and the story-telling is certainly anything but.

#903
MrWakka

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 Highly Disappointed.

The game is not terrible, and has its ups, unfortunately it seems to suufer from far more downs.

I understand the intent with the combat, but its way too dumbed down. I had just played and beat Awakening in preparation for da2, and the sharp contrast made me really think how much I preferred Origins. You have a bunch of attacks that, on my rogue, felt completely useless. So much so i restarted and beat the game as a mage, I have no intent to revisit the rogue after the 4 hours of gameplay i had with it. The mages attack seem only marginally better, almost all my uses for spells came from buffs and the gravity cluster for the force mage. Attacks like chain lightning were useful against weak enemies, but the stone throwing one seemed completely useless even when fully upgraded. I started a warrior up after finishing the mage and find it to be better, which since hawke is almost always shown as a warrior makes me wonder if the rogue and mage were just ignored in QA. 

The loot system is frankly horrible, the random stats were almost always horrid, and since there was little name variation, and none of it based on the stats it was a huge annoyance to go through the loot to see what I had. The companion armor was a disappointment, but not huge. The crafting is a sidestep from the previous game, rather than an improvement since it was largely useless. Enchanting was dumbed down to such an extent i went through 90% of the game without worrying about it. (+2 armor rune... really?) Named/set items were also a step down from DA:O, being rarer and less interesting.

Skills were generally terrible, as mentioned in combat, for my mage i felt like all i had that was really effective was gravity cluster, and vs non- bosses the earth grab. Attacks seemed largely negligible, and it was often easy enough to just auto attack and win. Compared to the abilities I had at the end of Awakening, huge step backwards.

Art is actually something I liked, I think the new style works and gives the game a much needed look, as opposed to the generic style of origins, with the exception of darkspawn which were universally far worse looking.

The story i felt was a huge letdown, and drastically in need of a rewrite. I do however think the way the story was delivered is good. I liked the varric narration, i liked the cut scenes that were kind of like a paper art thing. Not sure how to better describe them. The final touches left me wishing I was playing DA3, which sounds far more interesting than this was. The companions weren't terrible, but only Varric, Merril and Fenris stood out as remotely memorable. The Anders storyline could have been great, but it came across as more boring than anything else. Sibling characters were completely throw away.

Overall if i were to rate this game on a 1-10 scale, it would get a 6, or 3 out of 5 stars.

#904
Farbods0

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Im not going to go into great detail because 1 no ones going to read a whole page of text and 2 im to lazy haha.
WHAT I LIKE
the character detail was done much better than da:o
faster combat
better ui

What I dont like
quests
map (its basically all in the same area)
characters (dont really feel attached to them)

Overall ill give it like an 8.2 out of 10 because its not a game that i completely was disgusted with and its still a pretty good game but once you build up the hype for a game like this you need to deliver it better

#905
evilC1

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I posted this in it's own thread but it will probs get lost so I will add it to this one too.

I have completed all quests in Kirkwall and am now heading into the deep roads - this is my opinion so far.
I am playing on Hard difficulty as a mage.

FYI I completed DA:O (As a blood mage / arcane warrior) but did not get awakenings.

Likes:
+ Up close combat more visceral and satisfying
+ Apostitutes. LOLOLOL. BEST.COMMENT.EVER.
+ Conversation system much better.
+ There seem to be less fluff side quests. On leaving Kirkwall I have literally cleared all my quests. Never was a fan of a journal so full you just got confused.

Dislikes:
- WAY too easy so far. Party is level 10 but I haven't spent any points since about level 5 and I am still hosing everything.
- No option for overhead camera can make targetting AoE spells a real pain
- No way of spending some of your attribute points for a level up, it is all or nothing.
- Cooldowns seem way too long. I NEVER run out of mana, or even come close as I am always waiting on cooldowns.
- Many party members seem disagreeable. Fenris seems particularly a pain - any time I show leniance to mages (After all, I am an apostate too!) I get negative rep.
- WAY too many items are for Hawke only. I mean REALLY, Blood Dragon armour for Hawke only? WTF?
- Limited options for each character. I don't like not being able to give my rogue (Isabella) a bow for some ranged capability. This feels like a big step down from DA:O. I mean seriously - specs for Hawke but not the rest of the party, PLUS they are limited only to the weapon class they started with? LAME.
- Weapons scaling with level. Sucks - half the fun in these games is in gearing out your character as well as picking his specs. So basically Varric will be using Bianca the whole game?
- No arcane warrior. Boo! So that Blood Dragon Armour DLC is useless for me then, as it is Hawke only and I am a mage, it is 100% POINTLESS. Now if, like DA:O, I only get the Blood Dragon armour at the start of the game for the first character I make, I am going to be even more pissed.
- The level up indicators on the character portraits are very intrusive. Can be extremely hard to select a character that has a level up waiting without dropping you into the level up menu. Hell, even holding shift and clicking a portrait to add someone to the current selection enters this menu.
- JRPG style weaponry. Totally OTT and out of place IMHO - I prefer the real looking stuff like in DA:O
- Acrobatics: Hawke facing backwards to the enemy and shooting fireballs through his legs or whatever just looks silly, not cool. Maybe for rogue types or whatever this is OK, but a mage???
- Too much re-use of maps. Re-using the same props is OK, but the whole same map and putting unopenable door in various places to block off parts of the map that aren't being used for that copy of it - but you can still see the whole map on the minimap?? WTF? Lame!

Overall, the bad outweighs the good IMHO. Not that I am gonna stop playing, but for me the step down in character customization is a big turn-off. I can handle human only for Hawke, but the other party members seriously suck in their customization options. If ythere were twice as many to choose from maybe that would balance it out, but it doesn't

Modifié par evilC1, 10 mars 2011 - 10:35 .


#906
Althix

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very bad game.
nice plot, ugly perfomance.
no drama at all.

DA2 is much weaker than DAO. It is degradation bioware, you must be very shame of this product.

#907
forestmaiden86

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Okay about 6 hours in now
Positives...
* Found myself loving the mage spells, I agree that the game is far less tatical but there is some satisfation in shooting massive fireballs at enemies... i know DAO had the same spells but the new graphics and combat system is actually kind of working for me at the moment. At the same time i still miss overhead view.
* The characters so far are interesting, not as engaging as the first but I havent met everyone yet (plus hold little hope in falling in love with one like I did with Alistair or laugh as much as I did with Shale)
* I also like the little comments npc make about my warden (my import worked great) and cant wait to met Isabelle I so hope there is a comment about having a threesome with the king of Ferelden and Warden commander *evil laugh*
What I dont like
* I hate that you cant customize companions armour and weapons... I enjoyed changing them in DAO its small but annoying that I cant do it.
* I also dont like the new conversations I like to know what I'm about to say before clicking rather that clicking something that will be possibly similar to what I wanted my character to say,

All things concidered... I like the game but dont love it, it went to far from Dragon Age Origins to really be concidered the sequal... I dont feel that Hawk is my character but as what other players have said it feels more like directing Hawk rather than becoming Hawk. I have no regrets buying and enjoying it but really hope that the Dragon Age 3 takes some more time and bring back some of the qualities that were so loved in Origins.

#908
scq

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 I just wanted to say that DA2 has so far been amazing. There are a few minor parts that I miss, but I accept that DA2 is not meant to be another traditional RPG the way that DA:O was. I love the new combat system as it blends the tactical nature of DA:O with something a lot more visually engaging. It actually feels more like combat than just dice rolling with animations. Design wise, the game is also legions ahead. The reinterpreted proportions of elves (rather than just shrunken humans) is much appreciated and lends to a much more believable race rather than just stunded humans with pointy ears. Same goes for the Qunari who were just bigger humans in DA:O. The environments are also beautiful, though places outside the city do seem a bit bare.

The interface I'm not too fond of. It's not the way menus are arranged, but I means more specifically the appearance of UI elements. The design with translucent black bars and sans-serif fonts look like an interface that belongs more with Mass Effect than Dragon Age. Call me old fashioned, but I do like the tacky journal-style popups in DA:O as they seemed to have fit a lot more with the genre.

The inventory system is fine. I wished that items would get their full name displayed, rather than having to mouse over 12 different "amulets" to find the one I want. I'm a little disappointed by the lack of customizabilty with team member gear, and while I understand that the Bioware team no doubt wanted each distinct character to have their own distinct look, I think that you don't necessarily need to change the appearance of their armor to change its stats. It's just disappointing that almost everything is resticted to Hawke.

Overall, congratulations on making yet another amazing game. It's unfortunate that it alienated a whole lot of old fans who just wanted another DA:O, but if you listened to them, games would never change and improve. We'd still be playing text-based dungeon crawlers in fear of change. I'm glad that Bioware has decided to stick with an interesting new story-telling format as opposed to the lowly-unknown-inarticulate-hero-out-to-save-the-kingdom thing. DA:O already gave us that, and it's great to see the DA universe be explored in new ways.

For all the lower reviews, they tend to compare the game to DA:O. It's unfortunate that if not for DA:O, DA2 may have higher reviews, but I suppose nostalgia is a strong sentiment. I for one am glad for the changes, and while I miss a few aspects such as greater customization, I think as a whole, DA2 is perhaps not a move in the right direction--as I don't think the DA universe should be told in any one gaming format alone--but a great game nonetheless. I would be enthusiastic to see what new stuff Bioware can cook up for the next installment of DA lore.

#909
Althix

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well. i finished this game for 30 hours. It took that long because there is a LOT mobs to kill, not areas to explore, riddles to solve or quests to complete.
Slasher with some plot behind bloodletting was created long before DA2. So hardly bioware made some thing new.
This product is huge step back.

Modifié par secretsandlies, 10 mars 2011 - 11:30 .


#910
Everlong666

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After reading all the negative replies, I need to contribute as well.

First of all, give it some time..

Its the curse of RPGs to feel "not completed" at release. DA2 is no exception. I agree there are several things that deserve patching/modding. Not a singe patch has been released, relax..

Armor restrictions - just doesn't feel right
Runes/Enchantments - you could remove those from the game right now, only few will notice
Map/Locations - feels repetitive

Where the game shines is the pure action/gameplay. If you are about to spend more time fighting then running around discovering what else this game does offer not, you will love it. There are so many skills, actions and synergies for you to exploit and nearly all of them work as you expect them to work. The combat feels way more satisfying then it ever was.

I feel like Dragon age 2 succesfully mixes (with a little work) its precursor's atmosphere/theme and Diablo's addicting gameplay. I don't necessarily claim this is what people wanted, but for me - this is a win. Only question is if this business won't be delivered better by Dungeon Siege 3.

#911
Xaltar81

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scq wrote...
 Overall, congratulations on making yet another amazing game. It's unfortunate that it alienated a whole lot of old fans who just wanted another DA:O, but if you listened to them, games would never change and improve. We'd still be playing text-based dungeon crawlers in fear of change.


I haven't seen many people actually saying they didn't want or expect any changes. What we did want was some sort of continuity betweent the 2 titles. Saying that we should not be listened to is well, a little rude. I don't want text based RPGs, what I wanted was for them not to fix things that weren't broken, or worse, remove things that were actually good. Change for the sake of change is never good. There is nothing better than evolution when it comes to games but just like with life, every now and then there is a failure. While DA2 may not be a complete failure, Bioware could stand to go back to the drawing board and revise thier changes before they start work on DA3. To alienate almost the entire group of classic RPG fans simply for the sake of change is just silly. There are many things that could have been done with DA2 that would have pleased both groups I am seeing on the forums yet it seems that DA2 is catered almost entirely for the one and provides little to nothing for the other. Depressing considering with DA:O it was mostly the other way around, I would have been happy with a compromise but instead it seems the whole game has been revolved around the broader market and we, the people who have loved and supported Bioware titles almost since thier inception have been left out in the rain. I think part of the problem is that a lot of us are actually outraged to the point where our comments are scathing and blunt. As a result the fans of DA2 are jumping on the same boat to defend what they feel is an improvement over the original. Where DA:O provided something for all types of player, albeit flawed in some reguards that seem to have been at least partialy addressed in DA2, DA2 provides almost nothing for a large portiong of the origional games fans. It would not have hurt the game for the people who are happy with it for most, if not all our issues to be resolved seeing as most of our issues really are just small extra options for the sake of role playing. These things could easily be skipped or ignored by other players.

It may seem petty that we are so angry about such seemingly small things but it really isn't, you see its not just a small gripe here and a small one there, its a veritable plethora of small gripes that just keep piling up the longer we play. I started out actually liking the game, all the way up to the end of act 2 I kept getting the feeling that things were going to pick up any second now. Then to my disgust they seemed to drop off rather than improve. It was down hill from there and by the time I left my friends house I had no inclination whatsoever to pick up my own copy on the way home as I had intended.

#912
Althix

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oh.. should i call Devil May Cry a rpg then?

haha just found this pic
img849.imageshack.us/img849/5853/1299754913574.jpg

Modifié par secretsandlies, 10 mars 2011 - 11:47 .


#913
Hawk-Firestorm

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krumtheslow wrote...

It would be nice if Bioware could do a survey like what lionhead did with the fable series after the last game was not well recieved.  I think that it would help them to get some fan feedback to really see what people like in an rpg.  I think that there are two things that make rpgs great.  Those are playing a character, and the gameplay itself.
 


Bioware has been making these games for what nearly 20 years?

It should know and did indeed did know judging from previous titles, its what gave them their reputation and why many of its customers like myself still purchased their products.

I don't think that was the issue here more a case of either the people that made Bioware what it was have moved on or the Bioware team is and has been working on another project ie Starwars MMO.

And EA drafting in new people in to develope this game, who's tastes seem to be in the Joypad waggling dept.

This game compared to DAO and Biowares other titles is simply Vapid.

It's like it got partway through developement with the sub plots in then it was thrown out the door.

#914
Tomwa

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I've played many hours into Dragon Age done every Sidequest I could get my hand on, gathered every item I could, double checked locations for loot and here's what I've gained of Dragon Age 2 so far.

I'm unique in a kinda "Looks like i've had a horrible accident" kind of way.

I would firstly like to say that when I first chose my "class" I was scared there would be no character customization. However, in retrospect I should've gone with the default face as I realize now my character looks as though he's been kicked in face repeatedly the character creator to put it plantly lacks creativity there is no ability to really customize and the feature seems like it's missing. This feeling of features being half implemented or half thought out only continues as the game goes on. 

I think I may have been here before...?
There is a haunting feeling of deja vu in Dragon Age 2 and I feel as though I could kill 90% of the plot line (and sidequests) If I simply removed 3-4 caves and tunnels as they are revisited endlessly. Recycling is a wonderful thing to gain an interest in but the time to "Go Green" is not when creating the basis of exploration, excitement in your game. By creating such a limited area and reusing areas so repetively you have effectively removed all the thrills associated with entering a new area.

Where for art thou game performance?
Dragon Age 2 lags terribly, I have a moderately high end PC and yet surprisingly it stutters consistently it doesn't seem to be linked to graphics settings as even on low resolutions and minimum settings I cannot get it to stop. I have a Core i7 920 CPU @ 3.2Ghz, an ATI Radeon 5870, 6GB of DDR3-1333 Ram and the game still stutters. I can play most games on max without even remotely noticeable slowdowns. I'm glad that isabella is in this game because it's gonna take A LOT of patches to make this game remotely close to what it should be.

What's an RPG again...?
Do you guys remember Neverwinter Nights? That game and it's sequel were RPG to their very core. Dragon Age 1 was a very exciting and action packed game not a D&D game by any means but it had plently of RPG elements at its core. Dragon Age 2 however seems to have forgotten that it's an Action RPG and not just an Action game. It seems more and more of the ability to customize characters is fading.

Whaaaaaat??
I believe the main concept of an RPG is that there's a true story to be had, every side quest has a story of it's own (Though it shouldn't take you too far from the main plot) and all characters have a story to share. However, it seems as though Dragon Age 2 does things without reason I've played for hours and still am not entirely sure what in the worlds I'm doing besides faffing about. This makes me even more clueless when I do spontaneous "I find this you can have it" quests where someone apparently lost something in a random cave/tunnel/clearing and inbetween my 30th and 31st visit to that area its spontaneously there. No real story as to why it's there and no real importance or significance is to be found for the item. To make matters worse these quests are endless, you can't help but consistently loot items for this type of quest. All of this ultimately leaves me confused, and I don't like to be confused.

Could you repeat that?
I can't explain it but I keep getting "Stuck" in dialogues where after I've chosen a set of options and the conversation SHOULD end I'm put back at the beginning of the dialogue with that person and I'm forced to repeatedly choose the options until the dialogue ends properly one such instance was with the dwarf Iwan (I believe that's his name) in the Deep Roads, I was trying to be nice to the little backstabber but the dialogue repeated 3 times and finally I was so frustrated I decided he wasn't worth it and loaded up my autosave and rescued Merrin (The other dwarf) instead.

It's complicated
I have made it a habit to play with all the lovely ladies in my group (Hey, I'm only human right?) and occasionally I have issues...The issues tend to arise with the relationship levels. In dialogues that they dont even say anything in I see random alterations afterwards (Like a +5 Rivalry from Isabella when I let Ghaday go) she said nothing and it didn't seem to make any real sense. Now I know characters were meant to be complex (Women right?) but I don't think their spontaneous nature is that confusing in all cases.

Was I doing something...?
I've encountered multiple instances in game so far where quests "Disappear" I always try to do all my sidequests before I advance the plot but there's such a VAST number of meaningless quests that I'm unable to tell them all apart and quite honestly I think some of them may have glitched out and not let me finish them.

Didn't know it was a secret
When doing the second part of the Herbalist's gathering quest I wandering around in Sundermount for almost 2 hours repeatedly checking the area for Vaterrals to slay. The quest icon made me feel as though it had to be there maybe make my character mention it? A simple "The vaterrals appear to be hiding I should come back later" or a comment from Merril while searching would be nice. In a lot of cases it seems like the game is hiding things from me for no real reason.

Let's keep it proffesional

I am very pleased with the presence of "alternate" choices for romance in game, people with different life styles are generally ignored in video games and the presence of these choices while I certainly won't be using them (makes me feel funny) are nice to have. The stereotypes commonly associated with these lifestyle choices seem to be avoided rather well so far too which is great. (For example nobody called me fabulous or talked funny) I like that you guys saw sensitive ground and dared to tread on it without kicking dirt in everyones faces. However, I must admit I was very confused at first (The presence of these choices was unexpected) so when I chose the heart option to comfort my spirit possessed grey warden friend I said things very very different from what the dialogue option made me infer. I thought the heart meant I'd be building trust (I guess it still technically does) but maybe it should've been labeled romance for the more dense gamers :D

I think I'll wrap it up here I'm sure there's more I could add but this post is already very long. I'll sum up by saying while Dragon Age 2 is fun and unique it's got big gaping wholes in it's features, stories, and characters. I would also like to state that I'd have paid 3x as much for a NWN3 or another D&D based game (No the MMORPG doesn't count, No I'm not going to play it, Yes I hate MMORPG's, and Yes I'm playing too many as is, it's an over crowded category of games that are all mindless grinding).

PS: I loved the boss fight in the deep roads. It was fantaaaaaaastic.

#915
gonzalovm

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This game is a good game with things that a i didnt like.

First is the combat i didnt like the way the characters move. Is not real at all. The characters seems like they were infused with some super drug or magic potion that makes them fight super fast. I know that is a video game but c'mon Dragon Age: Origins did it right.

About the gameplay and the classes:


The Warrior:

The warrior for carrying a weapon that is the same size of his body he move it like he move  a spoon or a piece of paper. And how come that all the enemies in the game have the old animations?? I love the new animations for the sword and shield although is still super fast the way it fights.

The Rogue:

The rogues seems like a mixture between Chuck Norris and some kick ass ninja:ph34r:. I really hate seeing the rogue doing round house kicks to a flask or all those buterfly kicks, i mean they look awesome but is not real. I love the archer, is so much better in this game  he can do some real damage, not like in Origins.

The Mage.
They did an excellent job with the mage. The animations are awesome , the spells are beautiful and  the waiting time when u wanna throw a spell is gone. For me, the mage is flawless and the way it should be.

Graphics are awesome, i love them.

:( I miss the customization about the team equipment. I hate that i had to sell really nice armor.

:(Miss the tactical view.

:(Miss the traps. I love putting the traps with my rogue:(

I hate the dungeon recycling. I think i saw the same dungeon like 20 times in the first 10 hours.

Love the story. Love the characters<3, but they lack sassiness and humour that the characters in Origins had.

The game runs a lot smoother now:wub:

Love the hawke voice both male and female.

That's pretty much is my opinion.

#916
Guest_MissNet_*

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:wizard:i like: 
-action/battles/spells and all that beautiful stuff.
-don't care much for graphic or balance or difficulty, personally i think they just fine.
-dramatic story. story is epic, not happy-end though :(
-interesting side-quests and companion quests with consequences.
-sandal enchantment (what? he is charming boy, why isn't he a romance option?)
-party banter.
:( i missed:
-camp-talking with companions. yes, they talk eventually in DA2, but much more less than in DAO.
-epilogue screens like it were in DAO. this part is "not-satisfying end" related.
-isometric view.
-craft skills. don't know why but i missed them too. maybe just role-playing thing, my mages always ve been alchemists).
-more party banter.
:ph34r: i disliked
-not-satisfying end (not like Divinity 2, thank the Maker, but still...). waiting for addon or dlc. i want to know what happened with my Hawke and her dear Anders... and with entire world, mages, templars and so, of course )
-companions talk less. wait it is already in "i missed part". i think this one came from ME, ah.. well)
-too dark interface. just a little complaint )
-EA.
in general, EPIC. love you, bioware <3

#917
Taurenul

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The most important feedback I can give (and this goes for all game developers) is "give the poeple options". Don't take them away, intead of replacing things from Origins you should have added to them.

It's better to have it and not need it, than to need it and not have it.

#918
Biotic Budah

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Here is my review. Hopefully you will listen to myself and others who actually play RPG's for once.

I predicted X-Play would give it a 4 out of 5 based on a demo which I assumed was no where near what the game would actually be. X-Play gave it a 3 out of 5. I think you folks are going to be victims of your own hubris one of these days. You pushed like hell for the pre-orders, probably because you went cheap on design. Luckily you did have that pre-order hype because most gaming sites are tearing you guys a new one. I told you guys to send Sessler a swag bag.

Here's where I get to say I told you so.

You changed too much too fast. You caved in and made this a hack and slash button masher as far as the combat goes. The graphics? Nice, if you like enemies who are fighting you from within a wall! Or the game can't load when you leave a building. (Fixed by rebooting BTW). This game hardly resembles DA:O and while you get some faces from the past, they are few and fleeting. The voice acting was no where near the caliber it was in DA:O. Oh my favorite? Cut scenes that start all over after they end! Did you friggen learn nothing with all the bug problems you had with DA:O?

There are elements of the story which are good, then other spots that just make no sense as to why you are doing them. There are a few intense emotional scenes in the game, but again, the voice acting bit rump. You should have gotten Gerard Butler or Kevin McKidd to voice the male Hawke. Having him rip off the old Shepard standard of "I should go", just wasn't buying it. That guy was phoning in his performance.

Also, repetitive area's. You'd think you guys learned from ME1, where every building on every planet had the same basic layout.

You really missed the mark on the aesthetics. The armors, the weapons, I liked to read the story behind them, how they were made, how they came to be. And don't get me started about the runes.

Well you've probably killed the franchise. I doubt after this amount of pre-order hype that anyone would fall for that again.

You guys pretty much dumbed down everything in this game, from combat, to story, to graphics, to art, hell even the love scenes were dumbed down! At least Miranda in ME2 wasn't too shy to flash some cleavage in her scene.

Bottom line, I think this is a 3 out of 5 game. I'll trust no review Xbox magazine gives it as they get a cut of the DLC. You should have named this DA2: Rise of Hawke and then made an actual sequel. I am serious, you have alienated me so damn much from the first game, this felt nothing like a sequel in any sense of the word. I hope you have some kick butt DLC coming, because I'm about to haul this thing back to the store for credit.

You tried to fix that which was not broken. You failed. Learn from this. Hire back the people who made DA:O what it was, which was RPG of the year 2009. This game has no chance of winning that crown.

And again, this guy sums this up best!



#919
Rixxencaxx

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Ok...

What i liked:
1) fast paced combat
2) characters

What i didn't like
1) backgrounds
2) low res graphics (even with hi res pack)
3) dx 11 bugged
4) lack of deep dialogues, your choices bring ever to the same thing
5) lack of party customization
6) lack of skills (persuasion etc)
7) lack of loot (i am 10 hours into the game and changed armour 2 times)
8) absolute lack of replay value
9) lack of difficulty, the game is too simple
10) not being able to talk my party everywhere

Modifié par Rixxencaxx, 10 mars 2011 - 12:35 .


#920
rattank

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Well Im guessing im close to the end i think- Without spoiling too much i hope, i just meet a king from a other land-

Likes:Overall the game is fine. Worth the time. I like the "joke" option in conversations-
I like that it seams fairly long. (not done yet, but would have no problem if there was like 30m -1h left-)
I like the movements of the Rogues.
I like the staff movement of the mages. (some one have mentioned star wars sounds for the staffs. I agree, but also makes it sound powerful)-

Dislikes.
One big thing ive kinda had a issue with. Unlike the first there is no real "main goal"-
In the first you had to stop the Blight- A big task. And always knew what goal you where traveling towards. In DA2, you go through allot of smaller goals without knowing what direction you are heading.
and not a great fan of the hack and slash feature used. Its okay, but as a warrior it gets bloody boring pressing X a hundred times.

But overall enjoyable.

#921
Biotic Budah

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rattank wrote...

Well Im guessing im close to the end i think- Without spoiling too much i hope, i just meet a king from a other land-

Likes:Overall the game is fine. Worth the time. I like the "joke" option in conversations-
I like that it seams fairly long. (not done yet, but would have no problem if there was like 30m -1h left-)
I like the movements of the Rogues.
I like the staff movement of the mages. (some one have mentioned star wars sounds for the staffs. I agree, but also makes it sound powerful)-

Dislikes.
One big thing ive kinda had a issue with. Unlike the first there is no real "main goal"-
In the first you had to stop the Blight- A big task. And always knew what goal you where traveling towards. In DA2, you go through allot of smaller goals without knowing what direction you are heading.
and not a great fan of the hack and slash feature used. Its okay, but as a warrior it gets bloody boring pressing X a hundred times.

But overall enjoyable.


Enjoyable yes, but it did not even come close to the hype. I really did expect more.

#922
Alexus_VG

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Biotic Budah wrote...

And again, this guy sums this up best!


I recall seeing this before yet I still laughed watching it again. Pure win imo. It helps to view this whole thing with a bit of humor.

#923
sevalaricgirl

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Music is awesome. I see they didn't fix the broken/disjointed hips in the game. My character walks like she did in the demo, it looks awful. Love the combat though and now that I've fixed my issue with the menu which was either tied into the pre-load or into the high resolution pack, the game is working now. Bioware needs to put out a tool set so we can work on a fix for the annimation problem. It looks terrible having the female Hawke walk like her hips are going to fall off and for those who said it wasn't like that in final game, well it sure is in my final game. I'll write more when I get further along.

#924
Xaltar81

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This sums up a lot of our views quite perfectly lol

Thanks for posting it again, I had forgotten about it. I hope EA choke on this. I am almost 100% certain that they are to blame for most, if not all of the things I dispise about this "Sequal".

Modifié par Xaltar81, 10 mars 2011 - 12:41 .


#925
WidowMaker9394

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I like it a lot.

Dislike
I still don't understand the crafting.
I would like to have an Inventory shortcut on my radial-menu.
I would like to be able to travel without going to a "Leave area" exit.
The darkspawn.
Creepy fingers.
Can't remove runes from weapons, just destroy them.

Like
The graphics and art.
The characters.
The story so far (Act 1).
The nods to my Origins import.
The combat is just what Dragon Age needed, at least on console.
The voiced protagonist and their actors.
Pretty much all the voice actors.
Sandal.

Will add more as I think of them, right now it's a very solid game and I love it.