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Your Dragon Age II Review *NO SPOILERS PLEASE*


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#926
Biotic Budah

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Xaltar81 wrote...

This sums up a lot of our views quite perfectly lol

Thanks for posting it again, I had forgotten about it. I hope EA choke on this. I am almost 100% certain that they are to blame for most, if not all of the things I dispise about this "Sequal".


Oh, I do not doubt EA tampered with this, they probably tried to do it on the cheap because of them.

You're welcome about the link, it really sums it up, and only Ser Anthony Hopkins can convey our frustration.:P

Modifié par Biotic Budah, 10 mars 2011 - 12:59 .


#927
android654

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Clocksucker wrote...

Meredith is the last boss


Is there a need to be so bitter? I get it that you have nothing better to do, but must you be such a c**t?

#928
Valium762

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 *Likes*

-Fast passed combat
-Graphics look great
-The story is just as good as DAO
-New conversation system is fine, I didn't have a problem with the old one either, however.
-New boss fights have fun mechanics to contend with.
-crafting items is more user friendly

*Dislikes*

-Running around the same G.D. city for 30 hours. I've never been so bored with a locale in a game, ever. Part of what made Origins fun was visiting new and exciting places. You know what Dragon Age 2 doesn't have? New and exciting places to visit. 

-Neutered class trees. Origins had awesome class customization and a vast array of spells to use. This game does not. Do you know how frustrating it is to play this game with only one heal spell at your disposable if you aren't playing a mage (I'm only guessing there is a spirit healer specialization again). A spell that has like a 30 second cooldown I might add. Not to mention no way to res someone in your party.
 Another great thing about Origins was the ability to take characters you liked and customize them to fit your party. This game of course does not. Not all mages can heal, and not all warriors can tank etc. So you are forced to use characters that some players would otherwise not use. There were characters that I couldn't use the entire game because of this feature.

-New Combat system. No tactical view. Bioware, people liked this about Origins. In fact, I'd say it was one of the most lauded components of the game. Why did you remove it? Your new combat system promontes tunnel visioning and the lack of tactical view make is very hard to strategically place teammates. All the while many fight mechanics will one shot teammates even on normal if you aren't paying attention. Pick a style or give both options, FFS.

-No armor customization for party members. Finding new, cooler looking and more powerful armor for your character is a lot of fun. Being able to do the same for other members of your party is just as fun. It's a great visual reminder of how far you and your party members have come since they beginning of the game. In DA 2 it looks like I'm walking around with three Doug-esque characters who have a closet full of the exact same outfit that they wear everyday.

-No more finishing move animations. It's a little thing for sure. But part of what made Origins memorable was the little things like this. Whether its seeing your tank impale a darkspawn with their sword and then quickly bash them off it with their shield or suddenly seeing your character jump on top of a dragon's head and stab it to death while being flung wildly every which way. Dragon Age 2's disembodied cut scene approach really yanks the immersion away in my opinion.

-Your decisions from DAO, if you choose to import, have absolutely no bearing on DA2. I understand how crafting the game around them would be difficult so it's not that big a deal, but dont sell me the idea of a consistent universe if your idea of consistency is a one liner about my Warden character dying killing the archdemon in DAO. Atleast Mass Effect 2 had varying diaglouge and characters you could interact with.

 I understand Bioware wanted it to play more effciently on console and that was the basis for most of the changes to the game. But all they did with this installment was switch who got stuck with mediocre gameplay. And as usual PC players were the ones who got stuck holding the bag. My advice Bioware, you now have both the "streamlined" combat and the tactical option at your disposal for Dragon Age 3. How about next time you give us the option of which one we want to use. That way you won't have to dumb down one platform for the sake of another.
All in all Dragon Age 2 was a step backwards for the series. I saw a review on another site say this game should of come first and DAO should of been the sequel that improved the series, I agree.

Modifié par Valium762, 10 mars 2011 - 01:09 .


#929
Ogrepuppy

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scq wrote...

 I just wanted to say that DA2 has so far been amazing. There are a few minor parts that I miss, but I accept that DA2 is not meant to be another traditional RPG the way that DA:O was. I love the new combat system as it blends the tactical nature of DA:O with something a lot more visually engaging. It actually feels more like combat than just dice rolling with animations. Design wise, the game is also legions ahead. The reinterpreted proportions of elves (rather than just shrunken humans) is much appreciated and lends to a much more believable race rather than just stunded humans with pointy ears. Same goes for the Qunari who were just bigger humans in DA:O. The environments are also beautiful, though places outside the city do seem a bit bare.

The interface I'm not too fond of. It's not the way menus are arranged, but I means more specifically the appearance of UI elements. The design with translucent black bars and sans-serif fonts look like an interface that belongs more with Mass Effect than Dragon Age. Call me old fashioned, but I do like the tacky journal-style popups in DA:O as they seemed to have fit a lot more with the genre.

The inventory system is fine. I wished that items would get their full name displayed, rather than having to mouse over 12 different "amulets" to find the one I want. I'm a little disappointed by the lack of customizabilty with team member gear, and while I understand that the Bioware team no doubt wanted each distinct character to have their own distinct look, I think that you don't necessarily need to change the appearance of their armor to change its stats. It's just disappointing that almost everything is resticted to Hawke.

Overall, congratulations on making yet another amazing game. It's unfortunate that it alienated a whole lot of old fans who just wanted another DA:O, but if you listened to them, games would never change and improve. We'd still be playing text-based dungeon crawlers in fear of change. I'm glad that Bioware has decided to stick with an interesting new story-telling format as opposed to the lowly-unknown-inarticulate-hero-out-to-save-the-kingdom thing. DA:O already gave us that, and it's great to see the DA universe be explored in new ways.

For all the lower reviews, they tend to compare the game to DA:O. It's unfortunate that if not for DA:O, DA2 may have higher reviews, but I suppose nostalgia is a strong sentiment. I for one am glad for the changes, and while I miss a few aspects such as greater customization, I think as a whole, DA2 is perhaps not a move in the right direction--as I don't think the DA universe should be told in any one gaming format alone--but a great game nonetheless. I would be enthusiastic to see what new stuff Bioware can cook up for the next installment of DA lore.



I hate to copy & paste anentire post, but this nicely summed up my feelings so far.

I actually (pro) really like the uber-action movie stunt-like combat, and also (con) disliked the inability to change Companions' armor and/or weapons.  (I was able to change some of their weapons.)

And I have to say....you designed Isabela quite attractively.  Heck, I  want to sleep with her.  ;)

Modifié par Ogrepuppy, 10 mars 2011 - 01:37 .


#930
Kaleya

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I had high hopes for Dragon Age 2. I loved the first one and was solooking forward to this one. I anxiously awaited the day the demo was available so I could get a look at this sequel and I was terribly disappointed. Against my better judgment I did not cancel my pre order and decided to give it a chance anyway. Honestly I should have saved the 50$ I spent on it.

Leaving out the fact that the new combat system is just dreadful in my opinion.... The characters to me are unattractive , the art style is cartoonish, the character creator is mostly just a rehash of the same options you get in DA: Origins. The same hair styles with a couple of new additions, the same tattoos etc. You would think that with a new game they might try to come up with some new options for your character.

Then we have the characters... I played all day as soon as I got my game and installed it. I did not feel any connection at all to the characters. My own character is not very interesting and I know a lot of people love that the character is voiced but it just makes it harder to give my character the personality I want her to have. I don't care for it at all. I don't care for the conversation system either. I liked being able to initiate random conversations with my companions. Being able to only talk to them when they feel like it is not immersive at all. I feel absolutely no connection with these people even though when I can talk to them I explore all the conversation options and really try to get to know about them.  In origins I was actually saddened by the deaths of my companions even the redshirts that were doomed from the start. I cared when they died.

In this game I really don't care if any of them live or die, they are boring 1 dimensional characters.

Then there is the story. I find it boring and lacking the sense of urgency and epic feel of Origins. Where is the story? Where is the reason for my characters actions. I feel nothing, no sense of purpose, no urgency no desire to see what happens next. To me this game is a complete and utter failure. Granted I am only about 10 hours into it but it should have  grabbed me by now. Origins had me in the first 15 minutes of game play. An RPG, like a good book should grab you from the first sentence and  make you not want to put it down. This one fails to do that. I could  look past every other flaw it has if it could do that but it doesn't

Feel free to disagree, flame me whatever. I played through origins at least 12 times and I loved every single one of those playthroughs. I see no replay value in this game, I see no first play value in it actually but since I'm out 50 bucks I may as well see the end.

Modifié par Kaleya, 10 mars 2011 - 01:29 .


#931
Ogrepuppy

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Alexus_VG wrote...It leaves too much to the imagination in reguard to what you character was doing for 3 years here and there.


Oh, yes, exactly--we need a LOT less imagination in our RPGs.  :blink:

#932
Littlemad

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There are some things that I dislike since I saw the demo, but I just started to play, and I do not want to comment until I have a good overview of the whole game.

One things that I think should be the game, it is the plot. If I have a good plot, a good interaction, an immersion in the story I will be really really happy.

At the end I just bought the game since last December, only because I loved so much DA:O and I thought that was impossible to ruin such good game, and the sequel would be definitely better. Now reading the reviews of others, and my first impression on the demo I have my doubt on what I have. I see many big differences, that would made a difference in my decision to buy more software from Bioware.

The positive ones are related to the "action/visual". The bad ones are related to the "interaction" as PC players on usability and presentation, and the feel that something important was lost respect to DA:O (like lose my Warden and the continent of Ferelden) . Let's wait to reach 10/20 hours of play before talking more, but for me this it is a 7 and half on 10 instead of a 10/10 of DA:O .

Modifié par Littlemad, 10 mars 2011 - 01:45 .


#933
Rusty Balls

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A fairly boilerplate button tapping affair, modestly enjoyable to frequent dips in to the mundane - lacking in soul like qualities. [6]

Version Played : PS3.

#934
Killjoy Cutter

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I understand neither the despair nor the adjulation that has greeted this game. It's as if there's no possibility of a measured response. It's the end of the world, and it's not the best game ever made. On the scale of all games being published, it's a good game. Not great, but good.

#935
Thy Bleed

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Damn after playing nothing but DAo Ultimate for the past 2 weeks it almost feels strange playing DA II. I mean yeah it feels strange as it feels and looks nothing like DAO but in turn it's everything like it. Don't know if that makes sense to anyone else.

#936
Grandchamp1989

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So far I'm really enjoying the game my only critique so far is that there's a bit too many cutscenes and clips.. At times there's more cutscenes than there's fighting and in-game dialogue..

The game is pleasent on the eyes and I like it a lot. I don't regret buying but the story itself doesn't suck me in as much as it did in Origins. This could because I've already played DA to death or that the companions isn't as interesting this time around..

I'll be making a full review once I finish the game, these critique points may very well change.

Thus far 8/10

Modifié par Grandchamp1989, 10 mars 2011 - 02:07 .


#937
Alexus_VG

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Ogrepuppy wrote...


Alexus_VG wrote...It leaves too much to the imagination in reguard to what you character was doing for 3 years here and there.


Oh, yes, exactly--we need a LOT less imagination in our RPGs.  :blink:


Mate that is taking what I said out of context and you know it. I did not mean that imagination has no place in RPGs but skipping over 3 years after every major plot development is just bad storytelling. It is NOT something that should be left to the imagination.

#938
thebatmanreborn

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Likes:

Fast-paced, Engaged Combat.
Graphical Improvement.
Story is Pretty Good.
Voiced Protagonist
Enjoyed the New Characters Introduced.
Voice acting was excellent.
Dialogue is well written.

Dislikes:

*Game feels too much like a prologue.
*Not enough variety in locations
*Combat could still be refined-how about weapons and armor that breaks? Limbs that are hacked off? Weapons that clang off of each other? And the Ally AI needs to be seriously improved.
*One of the best looking female characters was Bethany...my sister. More romantic interests would be cool. How about other companions who go after a love interest you have? Or rivals that battle you for leadership decisions? This can be improved upon.
*Lots of glitches and bugs that need to be ironed out. The game lacks quality polish.
*Graphics are better...but animation is too stiff. Characters need to be more life-like.
*Music score is good...though not as awesome as the first Dragon Age...and not as great as Elder Scrolls IV. Sound effects could use some touching up too.
*I want to use my inventory on my companions. I want to select their armor/clothes.
*Auto-Attack needs to be included
*Choices from DAO and DAA don't have nearly enough impact. Also, would have loved to do some adventuring with some of the characters from DAO (Leliana, Oghren, Sten...Morrigan).

Overall, I enjoyed Dragon Age 2 and am continuing to enjoy it. It is not deserving of the harsh criticism that many have been throwing on it. Still, it is far from perfect and can be a bit rough around the edges. The release window is also excellent. The Witcher 2 does not come out until May. Elder Scrolls V, Dark Souls, Deus Ex Human Revolution, and Mass Effect 3 don't come out until later this year. Kingdoms of Amalur and Diablo 3 are pushed into next year. This game easily trumps Two Worlds II and Fable 3. And I would definitely put it above Dragon Age Awakening. I like the improvements over Dragon Age Origins...although my biggest problem with the game is the story. It feels too much like a prologue. It lacks the epic awesomeness of Origins.

My grade: 8.2 or a solid B.

Full review is coming in a few days

Modifié par thebatmanreborn, 10 mars 2011 - 02:14 .


#939
Rhaeem

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I'll be brief. Unlike some people, and I'm not judgind their opinion, I like the story that is being told so far (I haven't finished the game yet). I heard in some reviews that the story seemed random, but I think that's partialy the point. This is not a tale of how a Grey Warden went from point O to point D and defeated the Archdemon. This is the story of a person entire life, on all the events on their past, presente and future will shape them and take them from refuge to champion. To be the champion is not the goal here, that will the culmination of your life. As a student of history I like the aproach they took, a individuals life is hardly organized and orderly. When they say "he was there at the heart of things" (or something like that) the important part is not what happened but why that person was there, and how he had the power to change history throught his own story.

But then came the cave templates. And it pissed me. Because, I know you Bioware used the same textures, details and architecture in diferente places in their games. Fine, games are not perfect, but they gave us the same map, where the only diference is which doors are open and which are closed. And didn't had the decency of hiding the rest of the unused map, making you think that in some point you can continue throught that path. I'm not being nitpicking here, because I think that such lack of detail (the step bacwards, because this was done in ME 1, but not in DA:O or ME 2) shows simple and obvious incompetence.

So Dragon Age 2 Could be a 8.5/10 but so far, thanks to this disrespect to details, that seem very basic to any RPG, its a 7.5/10 (8 if I am in a good mod). And that is lot more than many people are giving.

#940
nick05son

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DARK SOULS IS GOING TO BLOW THIS GAME OUT OF THE WATER

#941
Kiron2222

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Phoenix319 wrote...

Edwhat I mad at is your forums and your fanbase. I'm gonna say this as plainly as I can;

Stop. Giving. Them. What. They. Want. Really, they're acting like a bunch of spoiled, self important, entitled brats. For ME3? Don't put in a romance, or if you HAVE to, make it only a carry on one from the other games. Put RPG elements INTO the game, rather than out, and sweet jesus, stop getting the guys behind Madden to do your marketing.


This.

You can tell straight off the bat that most DA fans have migrated from Final Fantasy, hell my Girlfriend and all her friends are part of that migration (yes, FFXIII was that bad) and yes instead of Gameplay they do focus on stupid romances and "GIGGLE SQUEE, OMG I WANT TO GLOMP HER SO BAD ^___^___^" crap, that I see more and more from users on these boards.

If you want to keep pandering to them, fine it is your franchise, but one only needs to look at Final Fantasy and JRPG's in general to see what happens to major franchises and genres that pander to fangirls. If you want to keep a game good and popular for years, pull a Pokemon.

People seem to cry "POKEMON IS SO REHASHED", that may be true, but Pokemon for .. god knows how many years? 12? 13? has continued to stay one of the most popular franchises ever and stay one of the most fun games because it only expands on it's core-gameplay without changing it. One only needs to look at games like PokemonXD to see that when you make a Pokemon game with major changes to core-gameplay that it does not sell well and gets a negative response.

Another example, Metroid. Metroid Prime jumped to 3D and kept the game's core gameplay exploration and isolation, while the series changed to a totally new perspective, the core-metroid gameplay stayed the same and the game was both a critical and sales success for Nintendo... then look at Other M, no exploration, cutscenes and annoying characters out of the wazoo and "OMG GIGGLE SQUEE I LOVE ADAM SO MUCH I WANT TO GLOMP HIM SO BAD ^___^_^__^" and the game is considered one of the biggest trainwrecks of this generation and is up there with the Zelda CDI games in the minds of gamers.

Take what people loved about Dragon Age 1 GAMEPLAY (not the romances.. jesus and next time you do romances show a nude butt atleast, the "Up against the wall and hard" sex sequences are more tame than a Justin Bieber music video) and expand on it while adding interesting character interaction that does not turn the game into a dating sim. If the fangirls cry and bemoan about the lack of focus on romances, go tell them to go play Rapelay or some ****.
Normal people (and this includes the CoD crowd) play games for something called GAMEPLAY, stories and romances and anything else are in a distant 2nd place to interesting Gameplay.

Also pro-tip, this does not mean dumbing down  "speeding up" the combat or adding puzzles everywhere, it means adding interesting encounters and interesting and new gameplay elements for people to focus on, hell just plagerize **** that works from other games if need be, Magic combination from Crystal Chronicals and Magicka? that ****'s fun, focus on exploration in duengons in Zelda? that **** is fun as well, Stealth ..... okay Stealth is never fun and Puzzles unless they are truely interesting should stay in Professor Layton.

Anyway, Endrant.

Edit:
http://seanmalstrom....-pokemon-again/
Just read this email and it is exactly what I am trying to express with my Pokemon metaphor.

also I love this little post from another one of this blog entries

If I could summarize a thousand posts into one phrase, it would be this:

Games create experiences. Developers do not.

A big problem is that people are entering gaming or, unfortunately, trying to steer their game to force experiences. Often this might be a cutscene or the camera panning around to shove the player’s face into ‘how’ the developer wishes you to see something.

All the focus on ‘stories’ is the myth that developers create experiences. They don’t. Games create experiences.

I laugh when I hit a home run. I cry when I strike out. But the makers of baseball (if such makers existed) had nothing to do with creating those experiences.

In Civilization, I cheer when I nuke a city. I cry when my city gets nuked. It is the game creating this experience. It is not the developer.

In Minecraft, I get scared when I fall down a hole filled with monsters. I get happy when I discover diamond. Notch did not literally create those experiences. The game created those experiences.

“But the developers made the game, Malstrom!” True. But to say the developer made the experience is like saying the clockmaker told the time of Noon. The clockmaker did no such thing. The clock told the time of Noon.


Something to think about :)

Modifié par Kiron2222, 10 mars 2011 - 02:47 .


#942
Innoe

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Disappointed in almost every way. I spent lots of money on DAO dlc content. I cant see me doing that here. I could go into why i am disappointed but many have listed my reasons already. Ill sum it up by saying this...

DA:O was like a graphic novel full of adventure and twists.

DA:A is like 1 of those "make a choice" books I had as a kid. ( If you open the door turn to page 31. If you dont open the door turn to page 28) Theres a story but it isnt very good.

#943
PAINFUL_TEARS

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I am running a PC with Windows 7 OS a 5970 GPU and 8 GB or RAM highest settings

I found the game in hi res to run good and was impressed with it actually .

I didnt mind the fast paced combat after I got use to it.
However the lack of ....well pretty armor lol on my group members sucks...it took away alot of the whole roleplay feel for me to be honest. I mean I am the type that use to have a good set for Alistair and myself when I knew a good cut scene was coming up lol

I know alot of people talked about the Darkspawn looking weird.. I sort of like it.. if you screen shot and look close you can almost picture the poor human it could have been.. the human skin texture and the way you could almost see the taint taking over the flesh It was not just looking at something...I was almost looking at SOMEONE.

I am almost half way through the game and to be honest I dont get the point of uploading my saved game as it seems to make no difference for the game play in this gamethus far.

I love the added graphics for the smoke, fire , blood and dust it really gives a good feel to the game and helps me get into it a bit faster. And over all graphics of the game are good but I really didnt mind the old ones either lol for me its about the role playing.

Now for the character looks..not bad but WTF did you do to my rainman enchanter ? I saw him and was like... WHA.... he just looks so weird..I was almost scared to ask for some enchanting.

And the Dalish... omg ..these guys are like a cross between the dude from the movie Powder and something I saw off an old Zelda game back in the day mixed with a fish ? lol as Alistair would say " creepy " while the song " fish heads" runs over and over through my now tainted mind..creepy indeed...thanks guys lol

I did not like the whole new Chat system as I always liked the one in DAO better then ME2... but I can deal it wont break the game for me . But the whole feel of the new UI sucks... there was nothing wrong with the old one so why fix whats not broken ?

KUDOS though for making the main character actually talk for those people who asked for it you really proved you read what people say lol But I would have like an option to turn it off as really if its not my voice i cant jump into the roleplay as easy.

So far..overall I like it ..change can sometimes be hard and to be honest how does one make something better then DAO ? a tough act to follow indeed.

I can only hope Bioware reads alot of the input and uses that for future DA games...Or I might have to drive five hours to Edmonton and and paint their building PINK..IDK...just a though lol
Perhaps I will edit this once I am done the game fully and I am sorry to everyone for this horrible wall of text O.o

#944
SurelyForth

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Stuff I Like:

-2-handed warriors are actually fun to play! Even after 20 hours!
- Skill trees are pretty great and I feel like I'm having to put more thought into where I spend my points and, once I do, it changes my combat style.
- Heavy armor is so much better. And by "better" I mean "not gargantuan".
- Some effects (like the potion drinking animation and Reaver effects) are very much an improvement over what we get in Origins.
- Companions! I'm having a hard time deciding my party every time I go out and about. I also really like the hints you get about their interactions outside of Hawke.
-Trash tab in the inventory. Saves me so much time!
- Music.

Stuff I Don't Like:

- Some are textures so plasticy. I haven't downloaded the texture patch yet, but so far most of the clothes and some of the armor looks pretty terrible.
- Matching sets of armor are pretty hard to come by, it seems. I've given into the random, though.
- Addendum to above, does medium armor even exist in DA2?
- Stripped down journal. I hate not having access to previous conversations. I miss item descriptions and everything feels less informative than it used to.
- GUI is my biggest complaint. It is just so ugly. I don't mind the new skill icons, but everything else is so soulless and doesn't fit visually with the rest of the game. At all.

Stuff That Has Me Concerned, Maybe:

- I've been spoiled on a lot, but I'm playing without a guide for the first runthrough. I feel like I might be missing out on some things because I'm not taking certain companions certain places. I wish there was an ingame mechanic that could help guide us to ensure we're not totally screwing over someone's character progression because a random quest turned out to be important to a companion who you just happened to not have in the party.
- The Friendship/Rivaly system isn't terribly nuanced. I was hoping for some rivaly based on approach rather than just Choice A v. Choice B. Maybe there are some places where your reasons matter, but it seems like trying to play off of philosophical differences is a good way to get stuck in the middle.

Stuff That I Don't Mind That A Lot of Other People Seem to Hate:

- Framed Narrative. I like it. I've had no problem getting into Hawke's head at all and I still feel like I'm shaping the story, even though I sorta know how it ends. If anything, I've really latched onto some of the hooks BW put out there- like family. I guess I'm not a traditional RPG player because I don't need a blank slate to feel like I'm making a character my own.
- Repetitive maps. They don't bother me. After 20 hours and how ever many years Hawke has been in Kirkwall, being familiar with the area would be a given. I will say that Kirkwall could use more bustle and fewer creepy, low-texture elven slave mannequins, but I'd argue that it's no worse than New Vegas' sparsely-populated streets and casinos. Except for the creepy, low-texture elven slave mannequins.
- Customizing companions. Again, I don't see it as being lazy or cutting corners to have companions in their own gear and having that gear be unchangeable. They are distinct, from each other, from NPCs, and from Hawke. Also, they are their own people who have lives outside of the PC. It would be weird for Isabela to let Hawke make her wear different armor, or for Merrill to throw on some Circle robes. They aren't my characters, they are characters that my character knows.
- Story in general. There isn't one, really, except for "How Hawke Became Champion", but it doesn't mean that there aren't engaging stories within each act. Companions take more effort, but I feel like they are just as deep as Origins companions, maybe even moreso because we see them interacting with the world independently of the PC.

Modifié par SurelyForth, 10 mars 2011 - 04:06 .


#945
sandman138

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Have played for 6 hours now after a few minor hicups as the auto settings for video being set way to low. I found the game as good as dao. man this is awsome

#946
mast3r ang3l 0

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Overall, being 7 hours deep. It is not enough time to make a good critic. But the game has advanced. The dialogues are well-defined. The game play is smooth. The story is interesting. I am not critical of the story considering the Blight just happened. I love the abilities of the rogue. 4 out of 5 stars right now but getting better.

#947
ankuu

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I was a little bit skeptical when i started the game i must admit. All the fiddling around Kirkwall got on my nerves and the recycled areas didn't help. I was also a bit sad that i could not talk to the companions when i wanted to. It's like waiting for your friends to call in order to talk to them.

But there were GREAT moments. Some of them even made me shed a tear or have a rage outburst. The combat is much much much better and i liked the graphics, the banter and so much more.

So yeah the only thing that really pissed me off where the recycled areas...

#948
Luccy

Luccy
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Kiron2222 wrote...

Normal people (and this includes the CoD crowd) play games for something called GAMEPLAY, stories and romances and anything else are in a distant 2nd place to interesting Gameplay.



i guess you never  had the situation in bg 2 where you started the romance arc with jaheira, aerie and viconia at the same time did you?
hell, the way you talk, i d guess you never even played a classic like that...

of course, gameplay is important. however, without a good story, without the right atmosphere an rpg is nothing.

currently bioware is catering to people like you, gameplay > all, and even seem to fail at that.

what was the best part in da:o for you?
in my opionion it was the way i could interact with my groupmembers, the way they interacted with each other.

they ruined that in awakening already...

da2 isnt a sequel to da:o, which doesnt mean it isnt any fun, they should ve just had the balls and given it a different name.

#949
element eater

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nvr mind

Modifié par element eater, 10 mars 2011 - 03:11 .


#950
Kayora

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I am really just astounded at all the people who seem to completely dislike this game.Wow!

As for myself ;

Likes:
Combat is amazing, Im actually not bored with it after many hours of playing.
Graphics, again, are amazing.
Sound is absolutely gorgeous.
Storyline so far has been very intriguing and Im really enjoying it.

Dislikes:
I really dont have many of these.
I do wish you guys had kept the little fun fact sheet, that told you how many hours you had played and how much content you had explored...etc.


All in all, I have minor gripes, thats about it. Not even worth mentioning really.

I understand that this is, in fact, not a sequel to DA:O, but its own game in the Dragon Age universe. I think that Bioware did an awesome job, once again, creating a world that is very fun, dangerous, sexy, scary..everything all in one. The characters are fun and interesting. Basically, Im not disappointed at all! Kudos!

To wrap it up, I believe some of the reviews in the first wee hours after the game was released, were a bit unfounded. You really need to play, any game for that matter, more than a couple of hours to really write a good review.


**
Oh for the person above me that commented you cant customize your companions and had to bring ones along that you didnt really care for, I believe if you preordered ( maybe its every copy? Im not sure if preordering had anything to do with it ) but you get a code in the box for the Black Emporium, if you go there, there is a potion that you can use to respec your characters to whatever you want. Very handy. **