Haven't finished the game yet, so this is more of a "First Impression Continuation" than a Review.
Platform: PS3
Characters - So far excellently well voiced and very engaging. People keep talking about how the siblings death in the prologue (not a spoiler, we all played the demo) was underplayed, or not emotionally critical... but if you keep playing you see how that sibling's death continues to weigh heavily on the hearts of the Hawke family, especially the mother. I really care about these characters.
CC - Only 100 times better than in DA:O. My first guy is suffering from "baby face", but I figure this will be remedied with more practice. And the family taking on the traits of the MC? Brilliant.
Inventory System - Don't like it. Feels clunky and slow. DA:O's is better. Heck, most JRPGs handle inventory better than here. It really feels like a chore to enter your inventory to switch weapons. I'm actually glad they streamlined it for your companions, otherwise it'd be worse. My biggest problem with the game so far.
Ability System - Very cool. I only noticed last night that the shapes the abilities are corresponds with whether they're passive, or sustained or activated. That's a small but excellent change. I can tell with a glance now what abilities I want to concentrate on. AND THERE ARE SO MANY. What's with people saying there are less abilities now? Are they high?
Kirkwall - Freaking HUGE. It's about 3 times the size of Denerim so far, and I haven't even explored half of it. It looks like except for a few huge areas in DA:O, like the Circle, for example, they took most of the areas from DA:O and put them in one city. So the locations are less, but in a way, not much less. And I don't understand people who claim the city is empty. Kirkwall is full of life. The only annoying bit is listening to my PS3 turn the disk whenever I approach an NPC that's about to say something.
Battle system - Much better than DA:O. I don't mind the button mashing, as you only need to do that in battle. Battles at first were a simple matter of button mashing, but I'm only a few hours in and I frequently pause the game to give my companions orders so I won't be curb-stomped by enemy mages and two-handers. The fighting can get real intense at times, and mages are a lot more threatening in DA:2. In DA:O, I laughed at Mages. I'd be like, "Oh, a mage? Ho ho ho ho" (Japanese old woman laugh), zap them with Mana Clash, and it's ova. In DA2, mages can and will kill off 3 of my companions if I'm not careful, even if I spot them a mile away and make a bee-line for them. Oh, I'm playing as a sword and board warrior.
Story - So far, it's pretty interesting, but I can't talk too much about this yet. I haven't progressed that far in the story. I'm the kinda guy that likes to go questing on my first playthrough, and man are there a lot of quests. I have a feeling that there'll be a lot more quests in this game than there were in DA:O, and I gotta love that.
Music - The music is just okay so far. Some very good tunes, but I can't compare it to say, Mass Effect 2. But I'm early in. There's been a few weird glitches with the sound, but they're very rare and hopefully will stay that way.
Conversation system - Are you kidding me? People complaining that they can no longer role-play because of the ME-style wheel? Conversations are long, involving, and they can go multiple ways. I'm having a hard time deciding what personality my 1st Hawke will go. I'm leaning towards "Paragon", but sometimes I go sarcastic. This is a huge improvement from the silent, motionless protagonist.
These are my impressions. So far, so very, very good.
EDIT: Oh, and forgot to add that so far, the game import is working for me. My 1st Warden did the ritual, put Alistair on the throne and made Loghain a Grey Warden because I DIDN'T KNOW!!!!!!! Anyway, certain people in Kirkwall talk as if my Warden lived, so that at least is working.
Modifié par Rockpopple, 10 mars 2011 - 11:30 .