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Your Dragon Age II Review *NO SPOILERS PLEASE*


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#1076
SlurpinTaxt

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joshy_boy wrote...

I'm glad you guys agree! Although I truely feel all of that, I still have every faith in Bioware and I'm sure I'll enjoy thier future products every bit as much as their classics. However I believe Dragon Age 2 to be a disservice to not only the Dragon Age world, but to Bioware itself.


The you are deluding yourself. Once you sellout there is no going back. That is until EABW collapses on itself after alienating their true fanbase and the justin bieber crowd gets bored and moves on to the next fad. Maybe then Bioware will rise from the ashes and create quality Arpeegees like they used to.

#1077
SleepyPerson

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So far I'm loving the game and I think it's even better then DAO, and I was completly obsessed with that game. The story is great so far, it feels more lively and has a lot of personality to it. The game seems to offer lots of replay value which I didn't feel DAO had, except for the origins but they didn't have much impact. I'm loving all the characters and the friendship/rivalry system makes them feel more realistic. Also all the random NPCs I've met don't feel so out place like some did in DAO.

It doesn't seem so linear like many people have mentioned. You can do whatever quests you want (there optional), then do the quest that oviously advances the story just like in origins where you had to do the four main quests before doing the landsmeet.

Combat is extremely fun. I love the fast pace and that it's still tactical like in DAO. I enjoy the new spell/talent branches, it allows me to customize the protagonist I want without getting talents I find useless, which makes combat even more enjoyable. I was worried the combat would be extremely easy but it's quite the challenge.

I'm really happy that there is now two options for m/m romance, thats really nice of bioware to do. Posted Image

I like the new art style a lot. I'm not the type who obsesses over graphics but there are some points where graphics seem a bit cartoonish.

Only complaint is that male Hawke is to buff...

Modifié par TricksterPuppet, 11 mars 2011 - 12:52 .


#1078
Ricochetmatt

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Shepard of Death wrote...

I just don't see how so many people look at this game as if it's gold. It feels like Bioware will gather the idea from them that making a mess of a game like this is okay with everyone.


Did you like Origins? If so, what are you even talking about? This game is Origins plus some. The changes that were made aren't that intense.

Some of you need to get a grip.

#1079
shynz0r

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My review...

If I could play the game for more than fifteen minutes at a time without crashes I might be able to review it. I'm frankly surprised I'm not more furious. Just kinda' irritated after tinkering for a couple days trying to find a workaround that works for me while Bioware gets its act together.

#1080
Zeevico

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Combat very inconvenient. No tactical camera means aoe aiming a constant irritation. Spawning enemies is unrealistic, discourages planning and suspends belief when they pop out of nowhere. Your attack queue is interrupted all too often. Very unimpressive and disappointing combat. More a distraction than entertainment.

#1081
kr33g0r

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Ricochetmatt wrote...

Shepard of Death wrote...

I just don't see how so many people look at this game as if it's gold. It feels like Bioware will gather the idea from them that making a mess of a game like this is okay with everyone.


Did you like Origins? If so, what are you even talking about? This game is Origins plus some. The changes that were made aren't that intense.

Some of you need to get a grip.


It is actually Origins minus some. Minus companion customisation, minus quick weapon switching, minus tactical camera, minus diverse locations, minus game length, minus relateable characters, minus heart, minus soul

#1082
SlurpinTaxt

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Spoiler alert! Snape kills dumbledore

#1083
Quackk_Attack

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Well, I'm about 18 or so hours in. (Was incredibly sick the last few days).

Positves:
Fun Game to play. I find myself losing hours at a time when I sit down to play the game.
Characters are pretty interesting.
Battle system is pretty intense.
Boss battles are difficult, Which is wonderful, except the Ancient Rock Wraith, maybe a bit too difficult. (I'm playing on Hard.)

Negatives:
I really do like the battle system, but as someone else said, it feels a lot more like a JRPG, not like a Bioware game.
Although the characters are interesting, I miss being able to talk to them whenever I want to.
As someone else stated, the story is a bit...unengaging? I've also put many hours in to DA:O but I find myself not caring about the story, unlike in Origins, where I was sucked in to save Fereldan from the Blight.
Abilities seem a little meh to me. Some of them are very cool, and very appealing to the eyes.
Along with Abilities, Companions battle abilities being set kinda peeves me off. Merrill not being able to learn Creation magic? She's a Dalish, to me those two go together...although I understand what she is.
The main thing for me: I feel like I need to pick companions based on their abilities not who they are. Which in Origins, I could make Leliana a DW Rogue, if I really wanted to. Isabela can't be an archer, and Aveline can't use a two hander. Nor can Merrill Heal anyone.
Also, one final gripe I think: Sword&Shield is nearly useless I think. Although it gives you Shield Defense, I feel like my character is actually pretty terrible, he can't kill anything above a normal enemy by himself, I'm level 15, have 33 STR 25 Con and around 25 Cunning for Defense.

I know my Negative list is HUGE. I am enjoying the game however. It may be because I've been RPG Deprived for quite a long time, but all in all those are my reasons, I may update the post later, or post again.

#1084
element eater

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Shepard of Death wrote...

I just don't see how so many people look at this game as if it's gold. It feels like Bioware will gather the idea from them that making a mess of a game like this is okay with everyone.


well i think a lot of fan reviews seem to be negative thus far, lets just hope bioware heed the call of there fans rather then the cash register

Modifié par element eater, 11 mars 2011 - 01:14 .


#1085
Ricochetmatt

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kr33g0r wrote...

Ricochetmatt wrote...

Shepard of Death wrote...

I just don't see how so many people look at this game as if it's gold. It feels like Bioware will gather the idea from them that making a mess of a game like this is okay with everyone.


Did you like Origins? If so, what are you even talking about? This game is Origins plus some. The changes that were made aren't that intense.

Some of you need to get a grip.


It is actually Origins minus some. Minus companion customisation, minus quick weapon switching, minus tactical camera, minus diverse locations, minus game length, minus relateable characters, minus heart, minus soul

Yeah, but it brings more to the table than it takes away. Like I said in my review, the game isn't perfect. But neither was Origins. I don't think you're judging DAII fairly. You're mad at it for not being a clone of its predecessor.

And I'm sorry, but minus heart and soul? Well I think that's just in how you're playing the game. Everything I've been through in the game so far is looking at you thinking "WTF?" 

#1086
delete_guest

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I've put in 20 hours so far and still haven't beaten the game. Thank god, I was afraid it was going to be incredibly short.

I find this to be leagues above the original. I love the combat changes and that I don't necessarily have to babysit the AI. (Playing on normal difficulty)

The characters have been a joy with their bickering and jesting with each other and Hawke.

I know a lot of people do not like the changes, but I for one love it. I am so glad this game went in the direction it did, and if there ever will be another DA3, I do hope they'll stick to their guns and evolve the game further. You've not disappointed me with this Bioware.

I hope to see another Dragon Age.

#1087
kr33g0r

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Ricochetmatt wrote...

kr33g0r wrote...

Ricochetmatt wrote...

Shepard of Death wrote...

I just don't see how so many people look at this game as if it's gold. It feels like Bioware will gather the idea from them that making a mess of a game like this is okay with everyone.


Did you like Origins? If so, what are you even talking about? This game is Origins plus some. The changes that were made aren't that intense.

Some of you need to get a grip.


It is actually Origins minus some. Minus companion customisation, minus quick weapon switching, minus tactical camera, minus diverse locations, minus game length, minus relateable characters, minus heart, minus soul

Yeah, but it brings more to the table than it takes away. Like I said in my review, the game isn't perfect. But neither was Origins. I don't think you're judging DAII fairly. You're mad at it for not being a clone of its predecessor.

And I'm sorry, but minus heart and soul? Well I think that's just in how you're playing the game. Everything I've been through in the game so far is looking at you thinking "WTF?" 


Fair enough. Origins wasn't perfect but I still couldn't stop playing it. The reason I say no heart and soul in DA2 is because there were so many subtleties in Origins that made the world incredible that are just missing in DA2. The random dialog between companions actually being witty, interesting and amusing, the fact that my companions were interesting, the hustle and bustle in cities with NPC's actually interacting with each other. The immense amount of lore by reading books. It was these little things (and others) that helped make the game world fantastic.

Modifié par kr33g0r, 11 mars 2011 - 01:13 .


#1088
Pandaman102

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Ricochetmatt wrote...
Yeah, but it brings more to the table than it takes away. Like I said in my review, the game isn't perfect. But neither was Origins. I don't think you're judging DAII fairly. You're mad at it for not being a clone of its predecessor.

And I'm sorry, but minus heart and soul? Well I think that's just in how you're playing the game. Everything I've been through in the game so far is looking at you thinking "WTF?" 

Sorry for butting into your debate, but to be fair when a product gets a numerical value appended to the end of its title it will always be compared with its predecessor. Judging games by their own merits certainly is the most logical thing to do, but being a sequel also brings with it a lot of expectations. DA2, in the opinions of a good number of people, fails to meet the expectations of a sequel regardless of how good a game it may be in its own rights.

#1089
Huntress

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kr33g0r wrote...

Ricochetmatt wrote...

Shepard of Death wrote...

I just don't see how so many people look at this game as if it's gold. It feels like Bioware will gather the idea from them that making a mess of a game like this is okay with everyone.


Did you like Origins? If so, what are you even talking about? This game is Origins plus some. The changes that were made aren't that intense.

Some of you need to get a grip.


It is actually Origins minus some. Minus companion customisation, minus quick weapon switching, minus tactical camera, minus diverse locations, minus game length, minus relateable characters, minus heart, minus soul


ROFL ic what you did there!:lol:

#1090
Huntress

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Pandaman102 wrote...

Ricochetmatt wrote...
Yeah, but it brings more to the table than it takes away. Like I said in my review, the game isn't perfect. But neither was Origins. I don't think you're judging DAII fairly. You're mad at it for not being a clone of its predecessor.

And I'm sorry, but minus heart and soul? Well I think that's just in how you're playing the game. Everything I've been through in the game so far is looking at you thinking "WTF?" 

Sorry for butting into your debate, but to be fair when a product gets a numerical value appended to the end of its title it will always be compared with its predecessor. Judging games by their own merits certainly is the most logical thing to do, but being a sequel also brings with it a lot of expectations. DA2, in the opinions of a good number of people, fails to meet the expectations of a sequel regardless of how good a game it may be in its own rights.


I agree with you, if DA2 has nothing to do with Dragon age, then why use the same name? Put some other names, the return of the Amell to kikwall part 1 or something similar.. I dont know, just don't name it as a Dragon age, I guess thats why so many people are so upset. Just imaging wanting to play ME3 and is something similar to warcraft.. the horrors!

Modifié par Huntress, 11 mars 2011 - 01:30 .


#1091
Terrifyer

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kr33g0r wrote...


Fair enough. Origins wasn't perfect but I still couldn't stop playing it. The reason I say no heart and soul in DA2 is because there were so many subtleties in Origins that made the world incredible that are just missing in DA2. The random dialog between companions actually being witty, interesting and amusing, the fact that my companions were interesting, the hustle and bustle in cities with NPC's actually interacting with each other. The immense amount of lore by reading books. It was these little things (and others) that helped make the game world fantastic.


DA2 just has no depth whatsoever. Which is why it blows me away how so many people are raving about the story. What story? You spend the majority of the game being an errand boy in Kirkwall doing completely disjointed quests with utterly forgettable characters. I knew 30 seconds after meeting Fenris that I never wanted to look at his face again. Anders is a pale shadow of what he was in Awakenings as far as writing goes. I don't even use a tank in my party. I roll with 3 rogues and Bethany as my healer because rogues/archery is stupidly overpowered and Isabela has stupidly huge cans. That's the extent of my attachment to DA2's characters.

They took an already convoluted inventory/loot system from DA:O and managed to make it worse in DA2. Being a rogue I obviously has much use for all of the pieces of armor dropping with magic and str on them. The dialogue wheel is even more broken than ME2. You get to be either a good guy, smartass, or ****. Whoo.

Then you have the failed implementation of Dx11. I have everything on Very High with the hi-res texture pack and it looks outright pedestrian. ME2 with Dx9 looked better.

The improved combat system is DA2's only saving grace, but the lack of a tactical camera is indefensible. This isn't necessarily a bad game, but it's one step forward then two huge leaps back.

#1092
casedawgz

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Terrifyer wrote...

kr33g0r wrote...


Fair enough. Origins wasn't perfect but I still couldn't stop playing it. The reason I say no heart and soul in DA2 is because there were so many subtleties in Origins that made the world incredible that are just missing in DA2. The random dialog between companions actually being witty, interesting and amusing, the fact that my companions were interesting, the hustle and bustle in cities with NPC's actually interacting with each other. The immense amount of lore by reading books. It was these little things (and others) that helped make the game world fantastic.


DA2 just has no depth whatsoever. Which is why it blows me away how so many people are raving about the story. What story? You spend the majority of the game being an errand boy in Kirkwall doing completely disjointed quests with utterly forgettable characters. I knew 30 seconds after meeting Fenris that I never wanted to look at his face again. Anders is a pale shadow of what he was in Awakenings as far as writing goes. I don't even use a tank in my party. I roll with 3 rogues and Bethany as my healer because rogues/archery is stupidly overpowered and Isabela has stupidly huge cans. That's the extent of my attachment to DA2's characters.

They took an already convoluted inventory/loot system from DA:O and managed to make it worse in DA2. Being a rogue I obviously has much use for all of the pieces of armor dropping with magic and str on them. The dialogue wheel is even more broken than ME2. You get to be either a good guy, smartass, or ****. Whoo.

Then you have the failed implementation of Dx11. I have everything on Very High with the hi-res texture pack and it looks outright pedestrian. ME2 with Dx9 looked better.

The improved combat system is DA2's only saving grace, but the lack of a tactical camera is indefensible. This isn't necessarily a bad game, but it's one step forward then two huge leaps back.




If Bethany is still your healer you have no call to talk about the "majority" of the game.

#1093
Strafin

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Haven't played much of it but seems slow right now compared to dragon age origins which kinda got you into the game quick.idk cant really review a game i haven't even finished it

#1094
Strafin

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AssassinKing wrote...

Just started playing Dragon Age 2. I found it kinda boring.. I am a newcomer... But I enjoyed Mass Effect 2... Don't know how to make this game fun..?

   yeah its kinda boring at the beggining i hope it gets better

#1095
Terrifyer

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casedawgz wrote...


If Bethany is still your healer you have no call to talk about the "majority" of the game.


I'm at the Deep Roads with 19 hours played. That's more than ample time to form a solid opinion, thanks.

#1096
casedawgz

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Terrifyer wrote...

casedawgz wrote...


If Bethany is still your healer you have no call to talk about the "majority" of the game.


I'm at the Deep Roads with 19 hours played. That's more than ample time to form a solid opinion, thanks.


It's still not remotely the majority. It's fine to have your opinion be what it is, but you've played less than a third of the game and to talk about majority is misleading.

#1097
ikaruga17

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Love the game so far. I still cant figure out what my save made the big changes in DA2. Feels like im playing a whole another game, instead of a Dragon Age game. Still, almost played the whole day and that is my money well spend.

#1098
Elthraim

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I've played all 3 classes through the early part of the game (rogues twice: archer and DW) and I'm thoroughly enjoying the experience. The visuals are dynamic and interesting (copy and pasting maps occurs, yes, but no more than in Origins and some of the vistas in Kirkwall are spectacular [massive gold Tevinter statues, a beautiful sky, soaring buildings above you]). Normal difficulty does seem a bit easy, but I'll finish a playthrough on normal and then try Hard with my next playthrough.

From reading all of these reviews, however, I'm starting to understand why some people are complaining so much:

They, inexplicably, seem to feel that Origins was the best/ some sort of 'classic' example of a western RPG, and therefore that blueprint should be inviolate and immune to change.

In reality, Dragon Age: Origins was a solid game that did some things well (the Origin stories were a great idea, the overall story was interesting, and it was a big game with alot of substance) but other things not as well (combat was intended to be quick and visceral [listen to the devs' comments from before Origins' release] but ended up being sluggish [two-handed weapons], stilted [backstab 'shuffle'] and, at times, boring [once you have the strategy to kill a high dragon set, it's essentially a long, drawn-out foregone conclusion to watch your victory]).

Dragon Age 2 is not (and was never intended to be) a duplication of the original. Bioware saw things in Origins (like the things I mentioned above) and wanted to make improvements that would add more excitement to the game.

So many reactionaries want to say that Bioware 'sold out' (specifically because of EA) to get more 'casual' RPG players interested, but I see this as an example of a small subgroup of RPG players who consider themselves part of a dwindling, elitist niche: the hardcore 'classic' RPG gamer who has revelled in slow, ponderous, repetitive games since said games existed.

Some elements of Origins have been trimmed out, yes. As disappointed as I am that I can't make an elf, now (especially with a more interesting concept of how elves look in this world), I understand that DA2 is trying to tell a very specific story. If it's too specific for some players, I can sympathize with that and recommend waiting for Skyrim or another 'sandbox' RPG. However, Origins was every bit as much of a story 'on rails' as Dragon Age 2, so let's not revise history.

Personally, some of the cuts were clear efforts to remedy an element that didn't work in Origins. As a prime example: Skills. There were combat and story skills (to allow influence or unlock weapon skills or tactics slots for companions) and then there were craft skills. I, and I'm sure I'm not alone, never once took the craft skills or stealing because I couldn't spare the combat/story skills. So they shifted that away from an allocation of level-up points and toward more of a 'find these things and you can buy them' system. Maybe it's not perfect, but why rage about it?

Lastly, some comments like 'now mobs spawn in waves and come out of nowhere, which is totally unrealistic' are just ridiculous. If you actually watch, you'll see that they dynamically jump from rooftops or flood in through corridoors, which looks really cool when it happens and makes encounters more nuanced and intense (although, again, on Normal difficulty that is muffled by the general ease of combat).

It was impossible to make a character jump, at all, in Origins' engine. So, let's see the progress for what it is rather than cringe and rage against change.

#1099
Rockpopple

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Elthraim wrote...

I've played all 3 classes through the early part of the game (rogues twice: archer and DW) and I'm thoroughly enjoying the experience. The visuals are dynamic and interesting (copy and pasting maps occurs, yes, but no more than in Origins and some of the vistas in Kirkwall are spectacular [massive gold Tevinter statues, a beautiful sky, soaring buildings above you]). Normal difficulty does seem a bit easy, but I'll finish a playthrough on normal and then try Hard with my next playthrough.

From reading all of these reviews, however, I'm starting to understand why some people are complaining so much:

They, inexplicably, seem to feel that Origins was the best/ some sort of 'classic' example of a western RPG, and therefore that blueprint should be inviolate and immune to change.

In reality, Dragon Age: Origins was a solid game that did some things well (the Origin stories were a great idea, the overall story was interesting, and it was a big game with alot of substance) but other things not as well (combat was intended to be quick and visceral [listen to the devs' comments from before Origins' release] but ended up being sluggish [two-handed weapons], stilted [backstab 'shuffle'] and, at times, boring [once you have the strategy to kill a high dragon set, it's essentially a long, drawn-out foregone conclusion to watch your victory]).

Dragon Age 2 is not (and was never intended to be) a duplication of the original. Bioware saw things in Origins (like the things I mentioned above) and wanted to make improvements that would add more excitement to the game.

So many reactionaries want to say that Bioware 'sold out' (specifically because of EA) to get more 'casual' RPG players interested, but I see this as an example of a small subgroup of RPG players who consider themselves part of a dwindling, elitist niche: the hardcore 'classic' RPG gamer who has revelled in slow, ponderous, repetitive games since said games existed.

Some elements of Origins have been trimmed out, yes. As disappointed as I am that I can't make an elf, now (especially with a more interesting concept of how elves look in this world), I understand that DA2 is trying to tell a very specific story. If it's too specific for some players, I can sympathize with that and recommend waiting for Skyrim or another 'sandbox' RPG. However, Origins was every bit as much of a story 'on rails' as Dragon Age 2, so let's not revise history.

Personally, some of the cuts were clear efforts to remedy an element that didn't work in Origins. As a prime example: Skills. There were combat and story skills (to allow influence or unlock weapon skills or tactics slots for companions) and then there were craft skills. I, and I'm sure I'm not alone, never once took the craft skills or stealing because I couldn't spare the combat/story skills. So they shifted that away from an allocation of level-up points and toward more of a 'find these things and you can buy them' system. Maybe it's not perfect, but why rage about it?

Lastly, some comments like 'now mobs spawn in waves and come out of nowhere, which is totally unrealistic' are just ridiculous. If you actually watch, you'll see that they dynamically jump from rooftops or flood in through corridoors, which looks really cool when it happens and makes encounters more nuanced and intense (although, again, on Normal difficulty that is muffled by the general ease of combat).

It was impossible to make a character jump, at all, in Origins' engine. So, let's see the progress for what it is rather than cringe and rage against change.


Q to the FT. 

I loved Origins, but it was by no means the pinnacle of RPGs. But it was a great game, and so is DA2.

#1100
kr33g0r

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casedawgz wrote...

Terrifyer wrote...

casedawgz wrote...


If Bethany is still your healer you have no call to talk about the "majority" of the game.


I'm at the Deep Roads with 19 hours played. That's more than ample time to form a solid opinion, thanks.


It's still not remotely the majority. It's fine to have your opinion be what it is, but you've played less than a third of the game and to talk about majority is misleading.


If you can't get a good feel for the game after 19 hours of play than the dev's have failed big time.