Aller au contenu

Photo

Your Dragon Age II Review *NO SPOILERS PLEASE*


3274 réponses à ce sujet

#1176
nz4life2009

nz4life2009
  • Members
  • 3 messages
Lets me just start by saying this, bioware makes great games
and dragon age 2 was a blast but...



It also didn't give me satisfaction in some parts.



Story

In terms of story the game is great, bioware always makes great story like
games cant fault it there, but in terms of area it was very limiting compared
to dragon age origins, i felt that the cinematic trailer was a lot of what we
expected to see in dragon age 2, and it didn't deliver on that once you got
into it. I played a mage  myself and when i finished they game i was
thinking where was that epic scene in the trailer where i summon arms from out
of thin air to RIP my opponents in half :(((((( <---------------- on a side
note and since flemeth is the narrator well voice anyway for the cinematic
trailer for dragon age 2 why does she not have more to do with the story?




Combat

WAS WAS a huge step forward to be honest, it is the defining thing for
dragon age 2 and it works, i love the revamped combat system in flows very
well. Now what i would like is some more of like what the enemy mobs/ bosses
get, some of the end bosses in this game have some pretty awesome looking
abilities that make our abilities look a little lame in comparison (I wont go
into detail as it will spoil it for others) don't get me wrong but arn't we
ment to be playing a hero that is just that a hero and awesome?




Spells

namely i seen enemy mages doing some pretty cool stuff and i was like "wow
how come i cant have any of that". but the mage aspect has its elements
that are pretty damn gnarly, WTB better blood mage spec at some time in the
future as its a forbidden thing i would epxect some kind of awesome shiny
destructive spell.


Now I didn't really play around with melee so you guys who did may have ideas
on what it’s like so sorry it’s just about mages :(



Area

well a lot of players including me felt it shouldn't have just taken place in
just a city alone, like myself I was expecting to conquer a whole ZONE of
region lol... well more like dragon age origins where you have many places
to go.




Verdict

well the game has its flaws but what game doesn't? I love dragon age 2 i
thought it was a blast even if i thought it needed just that xtra polish. great story better combat better looking thats 3/4 things im happy with

#1177
nz4life2009

nz4life2009
  • Members
  • 3 messages
sorry double post browser being lame

Modifié par nz4life2009, 11 mars 2011 - 11:21 .


#1178
Ansatsu9

Ansatsu9
  • Members
  • 15 messages
While yeah, this is cool that they're making characters more unique due to their own personal skill trees, overall most of the skills/spells in the game SUCK.  If you had half a brain in DAO you could make a strong, complimentary "build" out fo the abilities or spells you wanted.  In this game they removed a ton of options and most of the remaining ones are cheese.  The amount of useless spells in the game astounds me considering how little there is to choose from in the first place.

Ocedic wrote...

To add further comments, some people have complained about the lack of companion customization. While I wish it was a bit more, I liked that they actually gave character-specific bonuses / design. In DA:O, in combat the characters lacked any unique personality because they were all carbon copies of class archetypes. Here, Varric is different from Sebastian even though they are both archers.

Now, they could incorporate that some way to allow more customization (for example, would be nice if Varric could be a dw rogue instead of archer, but have different character specific bonuses for that.) However, at the end of the day it's a step in the right direction, and DA:O was so unbalanced in that mages were overpowered that you were pidgeonholed into optimal setups regardless.



#1179
Tupro

Tupro
  • Members
  • 2 messages
Completed the game at 35 hours. I enjoyed DA2 more than DA:O.

Aspects of the game that I liked:

Combat: The faster combat is a very nice change of pace from the slug that is DA:O but I do miss the overhead tactical view. I found that the camera became a problem in tight corners during combat while in a paused state.

Dialogue/Characters: Like Origins, the dialogue is very well crafted and the characters were on par personality wise and like-ability (I found Merrill to be my favorite character).

Lore: The expansion on the Qunari race is a very nice treat and everything else. I enjoyed it.

Story: The story was good but it was short and felt incomplete with they way the ending was presented. Like some that have already pointed out, a lot more questions arose when I completed the game rather than being answered.

I felt somewhat satisfied but at the same time disappointed. I'm not sure if everyone feels the same way but currently from my observation, the current trend of developers of today is to feed their audience with "incomplete" endings and then satiate their hunger with DLCs or another sequel (God Of War 2, Gears of War, Assassin's Creed, etc.).

From a business point of view it makes sense, with such an ending a business can keep/grow their audience and generate more revenue. Unfortunately, as a consumer I am displeased at the fact that I am spending more than the initial price of the software to complete the story that it started. It just doesn't sit well with me that I have to pay more than $100 to complete a story.

How good is the story in DA2? It's not Borderlands bad but not Metal Gear Solid. I'm 100 percent sure there will be an expansion like awakening for DA2. Sadly like awakening, I won't be purchasing anything more than the initial software unless the expansion is very tantalizing.

If there is going to be an expansion. Please Bioware, do not riddle the expansion with more companion recruits and silly doujinshi romances and please concentrate on the core story that you're trying to tell/finish.

I was really disappointed with Mass Effect 2.

Overall my personal score is 7/10.

#1180
daikaminari

daikaminari
  • Members
  • 1 messages
Positive

- graphic quality. (10%)
- the visual style. (15%)
- the combat is more fast paced and therefore more enjoyable. (15%)
- new spells for the mages and talents for the warriors. (5%)
- the dialogue wheel which sets your personality depending on your choices and companions can also participate in a conversation. (15%)
- voiced hawke. (5%)
- the choices made shape the story. (12%)
- the choices made in origins and awkening are shown in the game. (3%)

Negative

- semi-linear narrative story. (10%)
- the game was somewhat short at least shorter than origins. (3%)
- less tactical than the prequels. (2%)

Overall - 9/10

im really enjoying the game and more curious about the dragon age world.

Modifié par daikaminari, 11 mars 2011 - 11:43 .


#1181
AnPeGi

AnPeGi
  • Members
  • 1 messages
Just finished and uninstalled the game. It was not bad... Not like DA:O, but nice.

Liked:

-Shiny graphics.
-Great humor.
-One side quest was hilarious
-No typical good against bad plot

Disliked:

-Repetitive Level design.
-Giant boobs and giant swords... If you like girls with tons of silicone swinging Gigantic swords, this game is for you.
-Fights are too fast and "fantastic" for my taste. Looks like medieval Jedi knights doing force jumps all the time.
-My rouge made enemies explode just by stabbing them with daggers (Well, you could count it as humor)
-The areas outside the city are terribly dull.
-The areas in the city are almost as dull as outside.

Hated:

-Plot felt extremely linear.
-I never felt drawn into the story. I couldn't care less what happened to the city or my companions (the exception is Varric).
-I feel like Bioware thinks I'm too stupid to notice they used the same few dungeons over and over again, just opening and closing some passages (that's insulting)

I am comparing the Game to DA:O. By itself it is a great game. But realy not in the same league.

Modifié par AnPeGi, 11 mars 2011 - 11:51 .


#1182
SilentEchoes

SilentEchoes
  • Members
  • 1 messages
Hi Everyone

Just started playing the game (PC version) - couple of hours into it & got a few comments:

The Good:
Looks very pretty - the lighting, textures & general atmosphere of the city is great.
Faster, smoother combat is good
Fighters no longer useless, can now actually contribute to the group strategy rather than just chipping away at their foes.

The Bad:
No more weapon sets - reduces the adaptability of the party.
No view in inventory to see all items, now all divided up.....why?
No button to select whole party
Individual characters don't keep their own targets when switching in combat - switch focus to another member & find the previous one running over to help, ignoring his previous instructions......grrrrrrr. Frustrating.
Combat can be broken if the enemy simply heads to another target or steps/is thrown out of range - have to re-select again.
Can't zoom out to tactical Top-Down view (one of the best strategic tools in Origins). Now limited to each character's viewpoint.

The Glitches:
Melee weapon not displaying when choosing character for the second time.
Aveline's shield & weapon not showing during several combat sessions.
Game crashed upon exploring courtyard when first entering city.

Hopefully some of the missing features & glitches will be fixed as new patches come out - otherwise mabey someone will create a classic Origins mod for the nitty gritty. Overall a very good game so far - has a lot of potential.

#1183
BradTheMad

BradTheMad
  • Members
  • 10 messages
Likes:
*action/combat; some hate it but I almost always play a mage and boy oh boy...nerdgasm
*new designs/graphics; love the Qunari, especially hopefully a playable race in DA3 pwetty pwease? *puppy eyes* Flemeth looked awesome, really menacing for an old witch.
*dialog and dialog options
*story; I do like it though it seems like an inbetween game to me, building up the next expansion or DA3?
*characters; some very memorable party members in this one but every BW game has had great characters so far.


Dislikes:
*main character customization, it's now comparable to ME which isn't bad and is easier for dialog as you don't need tons of voice actors, but why only a human? Maybe this is part of the story, I don't know, but in fantasy settings I don't really like playing humans.
*importing your old save is allfine and dandy but I didn't notice dramatic changes compared to other players.
*re-using maps, probably the biggest gripe I have with this game, especially on the owund coast you seem to visit teh same cave four or five times but with some doors or passages closed making it "different"...ouch. 

#1184
Wizard of thay

Wizard of thay
  • Members
  • 77 messages
Just started it so far and enjoying it immensly.

there are a few things I would change, such as a bit more freedom with the camera.

but not finished the game yet so will see where it takes me.

#1185
7a7ec

7a7ec
  • Members
  • 47 messages
The one and only good thing about this game is THE breasts ...

but seriously combat is so boring, thers no tactic to it just one and the same all the time, exploding bodies and waves of enemies. Someone comperd this to diablo, I wish, Diablo 2 had incredible dark athmosphere, addictive gameplay, worthy loot and invetory sistem while this game has nothing of that.

All the caracters and your companions Ive met so far are so "dry" and not interesting, I still dont know none of their names,
Probably the strongest thing about DA:O was how charismatic, interesting, funny your companions were, but in DA 2 they are "meh".

And why did they start using "the wheel" from ME, while ME 1 is a fantastic game the conversations in DA:O were much deeper and more immersifull (new word ?) in DA:O i often laugh
at the choices I had to choose from while in a conversation, but in DA 2 you really dont know what you are sayin until hawk opens his mouth and says something completely different than what you thought you have choose

And why is it good idea to simplify invetory, abbilities,skills i cant even equip my companions with armor anymore, rediciolus ! and did you see those elves? lol

Does this game even have a main story? Because I really dont know wat Hawk is up to.

Graphics have improved somewhat (Flemeth looked "do able") bodies and faces look good exept for the stiffnes or emotionless they show during most of conversations...

I was already kinda dissapointed with ME 2 but this Bioware is a new low.


Ow, And whats up with the swords, is Hawke compensating for something ?

#1186
Baldrick67

Baldrick67
  • Members
  • 229 messages
Disappointing.

They "simplified" and "streamlined" so many aspects (character creation, crafting, real tactics, inventory, camera views and interface) that the game is a poor mans RPG. If I wanted to mash buttons endlessly I would have bought a console.

Barely interested in Hawke and his family. It's his story not my characters story, he just moves to where I click. When Duncan died in the early stages of DAO I was saddened as he had saved my characters life (the origin storylines made you care as they immersed you in the setting) and he was an interesting character. It also had repercussions on Alistair as well. When your sister/brother dies in the start of DA2 it's like "so what" and that disconnection from the character persists throughout the game.

Also the elves go bashed with an ugly/avatar stick (or should that be Shillelagh).

If this game was supposed to be such an improvement over DAO, who here thinks that if DA2 had been released first it would of secured itself as a great Role Playing Game in the minds of seasoned RPGers ?

Modifié par Baldrick67, 11 mars 2011 - 01:04 .


#1187
Rathamak

Rathamak
  • Members
  • 1 messages
PC version here.

Here's what I enjoyed:

*New visual style, all the races felt unique and interesting, especially the Qunari and the Dalish.
*Combat feels more action packed, maybe a little too fast, but definitely a step up from DA:O's slomo combat.
*Dialogue system is great, and I love that Hawke has a voice. The dialogue wheel removes useless/redundant responses and focuses on radically different responses.
*Excellent story and plenty of shocking/surprising moments. Pretty much a given in a Bioware game.
*Party members. Each has a distinct personality and is well shown.

What I didn't like:

*Visual customization. Not enough options for hair, beards, face width. Each character comes off looking pretty gaunt in my opinion.
*Lack of weapon/armors. A lot less armor sets in the game, instead of choosing between many viable options you usually have one option and one option only.
*Repeated maps/dungeons. I understand the short developmental cycle probably influenced this design decision, but it is still pretty jarring.
*Interface. I don't like the new interface, I miss the old one where everything looked like an ancient tome or made of stone. The weapon and armor icons are all identical.

Overall, this game is awesome and there are a lot of cool choices you have to make. I do feel that maybe instead of calling his Dragon Age 2, it should be called Dragon Age Gaiden or something. Not nearly as epic as the first game, a more personal story, which is nice, but just difficult to get excited over when I just ended a blight a few years ago.

#1188
EddySpeddy

EddySpeddy
  • Members
  • 176 messages

Baldrick67 wrote...

Disappointing.

They "simplified" and "streamlined" so many aspects (character creation, crafting, real tactics, inventory, camera views and interface) that the game is a poor mans RPG. If I wanted to mash buttons endlessly I would have bought a console.


Mash buttons? It's exactly the same as Origins except the characters auto attack faster/more fluently... I hit the special power buttons just as much as I did in Origins.

#1189
PSUHammer

PSUHammer
  • Members
  • 3 302 messages
I am about 20 hours in (right after deep roads) and am enjoying the game immensely.  I think some people are too emotionally invested in their preconcieved notions and will never enjoy it, but I take it for what it is and am having fun.  I am playing on PC with all settings at highest with High Res textures.  My thouhgts:

Pros:
  • Graphics are a nice upgrade with all bells and whistles...hope to get better performance with future driver updates
  • combat is fun yet still retains tacticle element.  In fact, I find playing on hard is a real challenge, something I didn't experience on Nightmare on DAO.
  • Love the voiced character...I think it fits for this story.  I also like the framed narrative as a nice change.
  • Like that there is no central story or "damsel in distress" MacGuffin.  The dude is just trying to survive, so far.
  • side quests are fleshed out and much more interesting
  • Party members have their own lives
  • Some of the "streamlined" things are welcomed (autopopulating task bar, health potions, etc.)
  • Sound effects and voice acting are great
  • Subtle references to DAO events are nice and not in your face like ME2's countless dumb emails or run ins.  You hear reference to an obscure happening in DAO via chatter or a letter.
  • Decision have impact
  • Pretty stable out of the gate...so far no crashes.  Need to have an up to date system, though.
Cons:
  • Recycled maps and caves.  IT is VERY noticeable soon into the game.  I understand reusing the city maps, sure.  But when you go to two different caves, and they are exactly the same, it gets old.  Big mistake in design, in my opinion.  Especially compared to some of the sprawling worlds in other RPGs out there...a more even mix of content and design would have been better.
  • Some of the "streamlining" does seem to cater to the masses.  They assume DAO or Baldurs Gate intricacies are too hard to understand, I guess, for the general audience.  I like that you don't have to micromanage your party's inventory but there are other things that just make no sense why they got rid of them.
  • Some of the character interaction and relationships seem rushed...
  • WIth all the worry about Templars in the city and talk of finding out if you or your sister is a mage, it's funny to see your group whip fireballs around in the street in mid daylight in the bazaar and then walk up to a Templar as if nothing happened.  Kind of silly and breaks a mood they were shooting for.
SO far, those are my initial impressions.  I see too much vitriol out there, though.  Some of your folks need to relax.  It is just a game, for pete's sake.  Not likeing some things and offering constructive criticism is one thing, but repeatedly yelling and hurling insults is childish.

#1190
Loaderini

Loaderini
  • Members
  • 255 messages
well, i can live with the changes, except one: menus and UI. i cannot understand why the PC version has to suffer from the simplified, casual console menus and interface.

it's a million steps down from Origins interface.

#1191
achinet

achinet
  • Members
  • 5 messages
Geralt of Rivia will kick your ass Hawke...
Goodbye to the spirit baldurs gate

#1192
Heidenreich

Heidenreich
  • Members
  • 1 404 messages
I'm now mid second play through, and I can honestly say I'm completely enjoying the experience. I'm a little bit irritated at the lack of colorful gear icons, and miss my top down view for pause-tactict-play, but other then that Its absolutely an engaging and fun game.

The trick I think, is to remember that its a DIFFERENT game, not a true sequel, but a "side-quel".

I love the fast paced action. In my rogue play through there would be more then a few times where I would have to swing around mid-awesome-assault to peal off my mages. It felt a lot more reactive as well.

I found the story fun and engaging, if only minority disappointed that I couldn't randomly talk to my friends outside the scripted encounters.



Also - console boys and girls need to learn to pc! <3

#1193
Killyox the Defender

Killyox the Defender
  • Members
  • 140 messages
@nz4life2009 , Blood magic isnt forbidden because of its destructive power but because you can control other beings

Modifié par Killyox the Defender, 11 mars 2011 - 02:33 .


#1194
conan.cimmerian99

conan.cimmerian99
  • Members
  • 59 messages
 I have played 21 hours of DA2 now, and I think the transition from DAO to DA2 is similar to ME1 to ME2. I haven't completely finished the game yet so it is too early to form my final opinion. However at the moment these are my thoguhts:

Good:

1) The story telling is better than DAO, every quest has a story now that keeps doing quest interesting.

2) I like the whole idea of staying in one city, and the story takes place over 10 years. This gives a stronger feeling of role playing and immersion.

3) The city of Kirkwall feels better populated than any of the cities in DAO, which is an improvement.

4) The dungeons are more reasonable size in DA2, where in DAO the dungeons were simply too big.

5) The combat system is improved in DA2. Now it is actually fun to fight. The strength and weakness of each class has really been emphasized in DA2, which is a good thing.

6) The design of the game feels better than DAO, it is more colorful and memorable.

7) The grapnics has been improved in DA2, which is a good thing.

8) I like the way the story progress, it is very interesting because unlike traditional games DA2 doesn't just throw you into one epic quest, but it is a story about Hawke slowly rise to power. The story telling from this perspective enabled Bioware to introduce more characters into the story, and also moer depth. I really like this aspect of DA2.

9) Fully voiced main player character, this is great

10) The renovation and the streamlined design of the inventory system, a great improvement over DAO

11) Memorable campanions. In DA2, the campanions have more depth and have more personal quests, which is a good improvement over DAO.

The bad

1) My biggest complain about DA2, I don't like the fact that in DA2, I can no longer change the armor of my campanions.

2) Some of the dungeons are actually identical, personally I think the city should have had some small change as well, because the story takes place over a 10 year period right? So shouldn't the city change a little bit as well?

3) Not enough sections/areas in Kirkwall.

4) Not enough armor variety.

That's all I have to report so far, I might have more to say once I actually finish the game once or twice.

#1195
Schuttenbach

Schuttenbach
  • Members
  • 8 messages
I took a day (or rather a night) off at work. I was going to start just after midnight. Till the morning I didn't get very far. I wanted to test classes and their abilities first.
So very disappointed!
C'mon guys! Who came up with these stupid (sorry, I had to say it) limitations. Why can't a rogue use a long sword (apparently Varric doesn't use anything but Bianca). And for God's sake, why can't warriors use dual-weapon fighting style? It doesn't make sense. A guy who does nothing more but trains his weapon skills should be able to use two swords or a sword and a dagger. I can understand a magic rod, it's not his cup of tea.  Where is freedom in this? If I wanted to play a character I can't change I would go with Assassin Creed (ACII - a masterpiecePosted Image) or Mario Bros not a RPG (officially).
I had to go back to DA:O to play my favourite warrior with two saw swords. Maybe not the most powerful set but it looks awesomePosted Image. I could live without changing partymembers' armors but this I consider huge mistake.

I like the new talent trees idea but the whole inventory thing was a way better in DA:O.
Nice graphics (except these huuuge swords and axes), interesting characters. Storyline seems to be  good - I've checked just the begining (few quests in Kirkwall) so can't be 100% sure about it.
I'm not a very big fan of conversation wheel but it worked pretty well for Mass Effect (ME2 - oh yeah!Posted Image).

More and fater action during the battles is a nice touch (unfortunatelly some of the moves look like taken from anime - see: warrior's Tremor or rouge's Rush Posted Image). The whole system is a bit to easy. DA:O was not a very big challenge DA II is even less complicated. I understad: less complications more people will buy it, but I don't see this as a right way. Good book does't mean nice pictures, easy vocabulary and short sentences. Someone's already asked this question: Is DA3 going to be FPS?
To make this looong story short...

Good things:
*graphics
*characters
*storyline
(possibly)
*action (+/-)

Bad things:
*difficulty
(it's not like I want almost immortal monsters, but you don't need any plan to win a battle)
*useless equipment for other classes (you can't give to your companions)

Very bad things:
*weapon use limitations

That would be all. For now...

(apologies for any grammar mistakes - English is not my first language)Posted Image

#1196
PSUHammer

PSUHammer
  • Members
  • 3 302 messages

Heidenreich wrote...

I'm now mid second play through, and I can honestly say I'm completely enjoying the experience. I'm a little bit irritated at the lack of colorful gear icons, and miss my top down view for pause-tactict-play, but other then that Its absolutely an engaging and fun game.

The trick I think, is to remember that its a DIFFERENT game, not a true sequel, but a "side-quel".

I love the fast paced action. In my rogue play through there would be more then a few times where I would have to swing around mid-awesome-assault to peal off my mages. It felt a lot more reactive as well.

I found the story fun and engaging, if only minority disappointed that I couldn't randomly talk to my friends outside the scripted encounters.



Also - console boys and girls need to learn to pc! <3


Second playthrough??!!!:blink:

#1197
Guest_Spuudle_*

Guest_Spuudle_*
  • Guests
Well its 1.50pm GMT here in the UK and the bloody postman has just arrived! Of all the days. He usually arrives at 10.00am but no not today ffs!!!! That asisde, my new shiny Bioware Sig Ed DA2 has just dropped, so im just gathering supplies before I commence. Not as excited as say when ME2 came for some reason? Ill report later ..............................At last!!

#1198
Princess_Peach

Princess_Peach
  • Members
  • 5 messages
Strong Points

Dialogue: The dialogue system and voiced hawke was a good step forward, the many different reactions you could have to somthing said is by far the games strongest feature. You could play as a wise-ass, a good natured soul, a no nonsense type, and a ruthless .....jerk. I think this brought a lot of good character development that made me feel much more attached to hawke. In contrast DA:Os only attachment to the main character was that you always see her, leaving all the dialogue up to imagination of the player. 9/10

Voice acting: The voice actors where typically very good, though there are several lackluster lines that just do not feel natural. Hawkes personality comes off as very likeable, and meaningful and i think the actress played her perfectly. 8/10

Music: While it's not the masterpiece that was Dragon age 1, Dragon age 2's musical score was still very good. 8/10

Unfortunately..thats where the good ends for me, Dragon age 2 was a massive disappointment for me.

Dislikes

Story: The story seems much more a collection of quests that just get lost to the point that it confused me. I would try my best to move the story along, but without any sort of driving goal to strive for it just..felt empty. As if i was running around like a headless chicken doing repetitive missions on the same couple maps fighting the same people over and over again. It's a dramatic downturn from DA:O that had a strong plot, that also set a perfect pace. DA2 seems slow, uninspired, and rushed. 5/10

Combat: The ball was seriously dropped here i though..in a single word-horrible. I don't know what was discussed at the development meetings- but how could anyone look at the combat and think it was a good idea? The animations are bizarrely fast, enemies die in unnatural ways, seemingly endless waves of enemies who spawn in the oddest of places, and killing them is just so repetitive due to natural animations. I often found myself just wishing to "get it over with" and avoiding combat all together when possible just to not deal with it. Such a radical change from the winning formula that had been around for years- somthing that defined the tactical greatness of DA:O has been reduced to little more than a dynasty warrior type theme- with actual amounts of gore. I can't find a single redeeming quality about the combat, it feels rushed, unnecessarily changed, and bluntly an abandonment of the fanbase in hopes of finding a new fan based who are more into fast paced FPS games than anything RPG. It's just..ugly.. 3/10

Graphics: I was shocked on many levels to find out that despite having a 1120mb GTX285, which is not the most modern card- but still plenty capable, the game dose not even give me the option to select anything above a medium setting. Why? It makes the game look so ugly, it's as if all of it's eggs got placed in a single basket on DX11 (Oh i have DX10, but for some odd reason i;m forced to play in DX9...why?) It just looks incredibly ugly, but because i can't see it on the highest setting i can't rank it- but DA:O looked 10 times better than DA2 on the settings i'm forced to play at. I stress the word forced, because it's literal. I've never seen any other game that forces users to select lower settings, it's just not accessible. I always play max settings, 1900x1600 and i rarely have any slowdown, my computer laughed at crisis, and every other "graphical benchmark" used- so why am i forced to play on settings that make it look like Jade Empire?

Audio: The sound effects are nothing quite special, but that are not noticeably bad either. There are more "men" then anything else, the audio of battles feel inspired but not empty, This however is still a major step back from DA:O that brought the sound of battle to life with armor clanking, swords rattling,

Redesigning/Lore: Why was so much of the game designer? I can not get past this and it tore me apart as a Dragon age fan. The 'beautiful' elves are ugly as sin, they are also human height- roughly 5'5. Everyone has received a makeover- why? Even returning characters got a makeover-Anders (about the only one i acually liked) to sandle..why would this be done? The darkspawn look like a medieval army led by skeletor,ogers who had only gotten armor after the darkspawn began "thinking" are not standard and look more Human the monster- and the biggest one of all..the Qunari..WHY? Why do they look like FF10 loinmen on crack? Are they another breed from Sten? Why would things already established, accepted, and loved be changed? It's as if things got changed for the sake of changing them! All of the pre-established lore seems to had been abandoned for unknown reasons... at least tell us "Different climate breeds other varies" or some such thing.. 4/10

Accents and script: I won't lie, despite the high class voice actors a lot of the script was very bad, it was not uncommon for me to be completely lost mere moments after a conversation initiated. If it was not due to very regional specific 'slang' and hard to understand accents, it was jumbled dialog from the script. Characters would act as if we had a history together-despite it being a first encounter, names wouldn't be told- but somehow known later without any further information.

Regional accents will always play a part in dialogue, i don't hold that against the game- but the selection of unclear accents makes for very confusing encounters to those not familiar with it. Hawke and Varric are two examples of well chosen accents, London and Midwestren. Both of these are very clear with easy to understand pronunciation for those who are not familiar with the more 'jumbled' accents like Texan, Georgian, and Scottish of whom would be relatively awkward to understand for someone without experience.

While that is not a major problem, it still kills the moment- forcing me to read much of the dialogue instead of listening to it. 6/10

I could go on all day, i have been a Bioware fan for a long long time, and i've come to expect triple A titles from them- and they have always delivered on that expectation- until now. I don't even want to acknowledge Dragon age 2, it's a mockery of the first in every way but the voice acting. The combat is rubbish, the visuals are at best last generation, and the story is utterly lost in the messy way it is told.

There isn't enough character development either, at no point did i feel any sort of lost connection if somthing bad happened to any of them. I never felt attached to them the way i did in DA:O.

This is the first bioware game i did not enjoy. Dragon age 2 feels rushed, stripted, and abandoned the fanbase in favor of more 'dynasty warriors' type action. The music, voice acting, and dialogue scene are it's only saving grace- but it's not enough to cover up everything else. I rarely say this, but the game is unfinished and needs to be worked on for another 6 months.

The good:
~ Good voice acting
~ Good quality dynamic music
~ involving dialogue setup
The bad
~ Ugly visuals
~ Boring, unrealistic, and repetitive combat
~ Slow moving, boring story.

Harsh 4/10
Optimistic 6/10

A change was gambled on and it missed..badly. Please no more games like this..the only bioware game i don't like.. I buy bioware based on it's company name but with the exception of DA:O the company has taken a disturbing turn in the direction of streamlinement. since 2009.

It's easy for me to blame the console for these problems, as DA2 was said to be "console first" as all the other bioware games seemed to have the PC in mind. Yet i think it was a very bad gamble that was not only rushed, but gave the finger to bioware fans.

Modifié par Princess_Peach, 11 mars 2011 - 02:07 .


#1199
Bad Gamer 83

Bad Gamer 83
  • Members
  • 41 messages

Heidenreich wrote...

I'm now mid second play through, and I can honestly say I'm completely enjoying the experience. I'm a little bit irritated at the lack of colorful gear icons, and miss my top down view for pause-tactict-play, but other then that Its absolutely an engaging and fun game.

The trick I think, is to remember that its a DIFFERENT game, not a true sequel, but a "side-quel".

I love the fast paced action. In my rogue play through there would be more then a few times where I would have to swing around mid-awesome-assault to peal off my mages. It felt a lot more reactive as well.

I found the story fun and engaging, if only minority disappointed that I couldn't randomly talk to my friends outside the scripted encounters.



Also - console boys and girls need to learn to pc! <3


Maybe PC boys and girls need to learn how to console =P  I agree with you otherwise though ;)

#1200
Rockpopple

Rockpopple
  • Members
  • 3 100 messages

Rabalaz wrote...

Finished the game in a bit more than 48 hours,  little annotations in parenthases of what I'm thinking. (In other words, my musings over the topics)

Story-wise: It essentially blew my mind(*1) in the concept of the all chaos that would occur with the champion's rise to power from a fugitive to champion. The original mission statement of 'to try to tell a story within a story' I believe was fulfilled.While there were flaws here and there from rushing the production. I think the net worth of the game's storyline outweighs any flaws within it for it's original approach to  interactive storytelling.
(*1not the whole wow, but more like I was sitting on my couch staring at the end credits with blank eyes while my mind was lagging in tying everything that happened since DA:O to the end of DA:2 that would cause a world at war.)

Negatives: I was peeved by the lack of choosing armor for the companions, or unique companion armors. I can understand the possibility of overloading the market system within the game with a broad spectrum of from bad items to good, like some of the markets within DA:O, but personally as a guy with a sense of style (O cliche for me :P) and a sense of sentimentality, I just like seeing the guys & girls working with the main character be able to dress in a spectrum of styles of armors and cloths(*2) that is appropriate for their character.
         A second thing that peeved me was mostly the lack of one-on-one conversations between the Character and the Companions. I think it could have better established their character, by giving depth of who they are in the casual sense(*3) while also being juxtaposed next to the serious quests that help shape who they are within the game.

(*2 I'm thinking that in DA:O, some companion quests yielded companion-specific items. It could have been implimented too. And just another musing, why not have some common cloths,
I'm pretty sure that unless you're stuck in that set of enchanted armor, or that nice set of robes somehow gets grafted to your skin, I would think the companions would have a set of casual cloths for when they're not adventuring.)
(*3 Now as just a random thought, if Hawke and the game had more time in production. I would have loved to see group conversations, or private conversations from the classic 'going to the bar' or 'walking around the gardens with your love interest' even 'helping Varric embellish stories with the gang'. I'm just thinking these could add some sense of reality to the character's depth of relationships with his/her companions. And, well... I just like talking to all of the companions, and if the ending is going to be how it is, I would have liked to get to know them more, to make them more memoriable like Alistair and Morrigan with their bickering over childhood memories.)

Overall: This game has been everything and more I imagined, The graphics were great, the beginning was memoriable, the companions were lovable. (*4) The ending was just above and beyond the call of duty (British military saying, wot!)  of what I imagined it overloaded my mind with the lore, choices and possibilites of what (my) Garrett Hawke went through, and suffered. Stood against, and Perservered.
This game itself stands(*5) above of all games(*6) in the idea of telling a story within a story.Your story, the story of (Garrett) Hawke, within the continuing story of Thedas. Dragon Age Origions snagged me and pulled me in for the show, Dragon Age 2 truly secured me to the seat waiting for the rest of the show, just like ME 3

(*4  or hateable. your pick)
(*5 In my opinion, of course. :P)
(*6 Play on words, there are other games that stand unique, but origionality could be slightly lacking.)


(Note: some of this probably doesn't make any sense, I don't mind if you don't understand, and I'll try to clarify if asked to.... Kudos for anyone that actually understands this one!)

The note below is more of a...yeah, not a note, more of a rant.
(Rant: and meh, EA is sort of restraining, trying to make a monopoly, just like microsoft, Go free and jump ship! Good Games comes from the quality of time invested in it, not how fast you can churn it out  and make it seem like every other game in the market, trying to claim it's uniqueness, when it is only trying to meet minimum requirements of game standards just to rake in as much money within a jammed schedual.
     It should not be an Autocratic Buisness. Great video-game companies operate great under Laissez-faire. EA, just tell bioware that you want DA:3 or whatever, to be better than both the first and the second, then leave them to their own devices, don't set out a release date that will undercut the quality of the game.Hell, just try an experiement, try it once, see what happens.)



Totally agreed.