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Your Dragon Age II Review *NO SPOILERS PLEASE*


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#1276
BiowarEA

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I've been playing the game for about 5 to 6 hours now. And I've gotta say I'm unsure I can take another minute of this rotting piece of excrement. Therefore I will dedicate my time into writing a review for this "game". Shall we? 

The gameplay is mindless hack-n-slash, and in a bad way. Diablo 2 is mindless hack-n-slash but it offers you many, many ways of cutting through the endless... scratch that, D2 didn't have infinite respawning trash mobs. D2 actually posed a challenge and lots of fun. Dragon Age Turd combat is just as it has been said from the beginning - you press a button, one button ® and something happens, not necessarily awesome (far from that). You press R and your character automatically locks on the nearest foe and hack away until it drops dead. You also get to spam your special attacks all the time now which makes it all that much worse. Tactical combat? Think like a spartan? Only if that spartan is Ephialtes. The game is nothing short of spam spam spam spam HAWKESOEM!!! Also, don't say this game is like Mass Effect 2, that's just insulting. DA2 is a completely new level of ****ness.

Another thing to note is party inventory. You cannot change their armor, helmet, gloves or boots. Only rings, amulet, belt and weapons (for some characters) are customizable. Durrr.....

Graphics is another issue. The screenshots look like they're terrible probably because of the low poly count and, perhaps due of some higher entity of lulz shinning in BiowarEA's backyard, because all shots that have been shown are the worst possible ones. In game things are not that bad, in fact it looks similar to DA:O in many ways but not without its flaws. In Origins, everything appears to look better, screenshot wise and to some degree in motion, because the game is darker. Not in the sense of grimdarkmaturegritty but in the sense that most locations are shown in low light situations with lots of artificial light sources in the maps (torches, fireplaces, etc). Also because of this "darkness" in DA:O, it fitted the nature of the game much better. DA2 changed that and now everything is lit. Even caverns have enough cracks on the ceiling to make you ask yourself if that should be called a cavern or, perhaps, a canyon. Because of this excess lighting all the flaws of their outdated engine become apparent, specially the textures. You can see pixelation and blurryness in nearly every texture they have used. Yes, the Texture Package improves things considerably but not enough to justify the high system requirements. 1GB of vram for that? HELL! Every damned source engine game on very-high textures don't take more than 300 mega bytes of vram and they **** all over this game.

Art direction is good. I'm not judging whether it's retarded or not, I'm judging whether it's consistent throughout the game or not. BiowarEA this time made the game resemble their cutscenes and drawings from Origins. That probably explains why everything looks sharper and with prominent edges everywhere. It's like an attempt at cartoon-like graphics. There's not much more to say regarding art direction other than that though. Nothing commendable really, other than Kirkwall looks really good and well crafted. Much better than the "big cities" we are used to see in other games although it is sort of a letdown that Kirkwall is divided in multiple small zones with no connection between them and most areas are out of your reach due to invisible walls fences.

Audio is a mixed bag. Environment effects are plenty and don't give you the impression of walking into an sterile place. Spell sounds are quite good and so are attack sounds from the few weapon varieties available to you. Voice acting though... that hurts. The VAs for the main character (male/female Hawke) are terrible. Why couldn't they have used Jennifer Hale? Male Hawke managed to sound worse than male Shepard, if you could even consider that possible. Where's Jennifer Hale, BiowarEA?

In DA2 they have used a new compression method this time, "something called ogg" as Chris Priestley the Hutt said over the bioboards, which is probably the reason it is so poorly implemented. Ogg is a container for high quality audio. It allows for multiple audio channels (instead of only stereo) with high sampling rate while offering a reasonable file size. However it seems getting to know your tools is too much work for BiowarEA. Voice overs now sound like in low bitrate mono. It's terrible to listen to extended periods of time, even more so if you have anything better than onboard audio which makes the playback flaws even more prominent. There's a low hissing in character's voices as they speak, something that wasn't present even in NWN almost ten years ago. Thinking of it, I'm kinda glad now that BiowarEA didn't use Jennifer Hale on their game, it would've been a crime to **** her voice up like that.

Technically, surround effects are good, positional audio is good... everything one should expect from any game released in the past 5 years on this regard.

Plot is a mess. During these six hours of gameplay, there has been no plot whatsoever. Zero, nada, neinte. You flee from Lothering with your family and head towards Kirkwall. Once you get there you find out your rich uncle is in fact broken because he gambled the family fortune and lost it all and now lives in a dirty slum and owes favors and money for half the street gangs on the place. To gain entrance into the city, your uncle offers your services (which you cannot say no, by the way) to one of two gangs which you can chose. You will have to work for them for one year to pay your debts. What happens after that? Short movie, a year passes and you're inside the city. There's no mention of what you did during that year only that people now know your name and that's it.

A year later and you're now working for a greedy dwarf (how original!) and the main quest requires getting yourself 50 pieces of gold so that you can join this dwarf's expedition into the Derp Roads. You then gain a ****LOAD of sidequests that consist of nothing but fetching useless **** from one side of the town to another or killing thugs at the city streets so that you can make that sum of money and continue the plot. And that's what I have done during these six hours of gameplay so far - side quests that don't need any sort of brain activity so that teh plowaaht may continue. There's no Blight, no threat, no nothing to motivate yourself to get that fat ass of yours moving and do something. Mindless MMO-quality quests.

Camera and UI. How could I not talk about these? Camera is better than in Origins but still not good enough. There's no top-down view anymore which makes playing as a mage an extremely annoying endeavor. For casting area spells, you must do so from a third person perspective without much visibility of where you're actually casting it. We need top-down view for that to work right. At least in third person view you don't get into odd angles anymore while fighting and you can actually see what happens on screen.

User interface
, as far it goes in-game, is good and usable. Quickslot bar, a minimap and that's it. The character menus though are ****ed up. You must now navigate through a series of menu trees to get your needed information and it's spread out in an odd layout. Character status are not displayed into the character screen but instead at the inventory menu. There's a separate menu for your resistances that could have been easily integrated into the character screen because of all that unused screen space. The skill trees are painful to read. You have skill branches that you zoom into to see its subskills instead of everything in one place where you can easily compare what is available to you and make your best choice. Now you must navigate through these branches and compare all those spell icons (that you must mouse over to get any sort of description) and memorize what each one said to compare them. This bothers me and I bet it bothers other people that played games for longer than two years as well. Perhaps this design decision fits better for the desired target audience though where you just keep on leveling up your Two Handed skill branch or your Elemental skill branch all the way and don't ever look at everything else, making all character specialized into a single form of combat. This also scores against playing as a mage since it's ****ing tiresome to see every single spell description from the multitude of available ones. It's almost as bad as Oblivion's character menus.

Level design. Linear, small and uninteresting. All areas consist of a single path that you must follow in order to progress. There are not alternative pathways nor exploration. You pick a quest, go to where the quest compass tells you to go and slash your way to completion. Nothing else really. Also, all caves/mines are exactly the same. I'm not saying they look the same, I'm saying they are the same. I have entered the same looking cave about four times already in distinct locations on the world map to complete my fedex deliveries/retrievals and the same map is used for all of them. Only a few restrictions of where I can walk thanks to invisible walls fallen debris. Copy-pasta at its best.

Conclusion. I can't picture myself playing this game any longer. It's uninteresting and plain boring. People that claim this game is to DA:O what ME2 was to ME1 are completely ****ing wrong. ME2 is leaps and bounds ahead of DA2 in every regard. ME2 can be a fun popamole third person shooter if you disregard most of its cliché ridden and weak plot. DA2 is not even fun as a hack-n-slasher as it offers no challenge. ME2 on higher difficulty levels only require you to manage your team and use their abilities properly to take down your foes before they quickly shoot you dead. In DA2 higher difficulty means longer hacking and derping and that's it. Oh yes you also need to actually use potions on anything higher than normal because otherwise you never die or run out of mana/stamina. ME2 is more "tactical" than this game as it actually requires some small cognitive capabilities on the highest difficulty level to survive. Not that I'm saying ME2's difficulty is anything to be proud of, quite the contrary, but compared to DA2 it actually is.

I guess I must be in denial loop , according to mister Gaider's chart right now. *shrugs* 


Graphics -- 5.5/10 
Gameplay -- 4.0/10
Sound -- 6.0/10
Story -- 2.0/10
Replay Value -- 4.5/10
--------------------
Total Score -- 9.8/10
 

Modifié par BiowarEA, 11 mars 2011 - 10:23 .


#1277
xsgenefuzz

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This isn't a review, it's a complaint about the rhetoric being used in some of the reviews, and if I get slammed and/or deleted for posting this, so be it, but I feel like it has to be said...

To all those who claim that this game is not "dumbed down" and laud the "steamlined" aspects of the game (in the combat mechanics, skill trees, crafting, armor/weapon systems, shorter quests, etc): What you call "steamlined" is *precisely* what I (and others on this forum) call "dumbed down." There is a fundamental difference of opinion here as to what the very nature, the heart and soul, of a great RPG really is... and those of us who have been playing RPGs since before others of you were even out of diapers feel like everything we love about this genre is being sacrificed -- nay, we *see* that everything we love about the genre is being sacrificed in order to appease people who have no respect for the essence of RPGs because they don't *get* the genre.

You thought the quests/missions in DA:O were too long? Well, try thinking about it this way: The Deep Roads section -- this felt, by far, like the longest section of the game, whether or not it actually was (and really, it wasn't). Well, that is what epic (in the true dictionary definition of the word, look it up <http://www.merriam-w...ictionary/epic>) questing is all about. Plus, you had the wonderfully epic double pay-off with the Brood Mother followed by the final scene with Branka and the golems. By the time you finally got out of the Deep Roads, you (the player) felt this sense of overwhelming relief mixed with accomplishment, not unlike the sort of feeling your character and his/her party must have felt when finally taking that first breath of fresh air after weeks (or months) trudging around in the Deep Roads fighting darkspawn and golems and crazy-mean spiders and meeting people driven insane by the taint and having a run-in with the Archdemon and... Do you see what I'm getting at? That is what an "epic" story/quest line plays like. By definition. And that is why DA:O was such a sublime example of the genre.

Similarly, complex crafting/weapons/armor/items/skills/abilities systems are part of the heart of soul of RPGs. The complexity itself forces you to make tough decisions about how you level up your characters, which skills you develop, etc. Do I opt for the dex bonus or the hp bonus? Do I put the regen bonus on my char, or do I put it on my tank? Do I go for a pure elementalist mage, or a healer? The "micromanagement" of character development, the thought and strategy that goes into a good build, especially in party RPGs where you have to balance the builds of different chars, is part of the role-playing aspect itself. The (over-)abundance of choices combined with what are often fairly rigid "lines" or "schools" of skill/ability development force you to think about the process and make choices. You sacrifice this in order to get that. And sometimes you discover that what you thought was a "worthless" skill or ability that you trained just to get the next skill in the dev line turns out to actually be really freakin' worthwhile (Spell Wisp was one such discovery for me in DA:O), and you would never have known that if you hadn't been "forced" to train the skill. Same goes for doling out weapons and armor. You are the leader of the party, after all, so of course it falls on you to "supervise" or "direct" everyone's training and assign equipment! If you don't like the "micromanagement" part of the game, then you don't like RPGs.

I don't know if I'm correct in my "generational" diagnosis, but it is the impression I am getting. In any case, I'm just trying to give an(other) explanation for why some of us are reacting so negatively to this game. If this is what the next generation of gamers (and developers) believes to be a RPG, then the future of our beloved genre is grim indeed.

#1278
xsgenefuzz

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BiowarEA wrote...


Conclusion. I can't picture myself playing this game any longer. It's uninteresting and plain boring. People that claim this game is to DA:O what ME2 was to ME1 are completely ****ing wrong. ME2 is leaps and bounds ahead of DA2 in every regard. ME2 can be a fun popamole third person shooter if you disregard most of its cliché ridden and weak plot. DA2 is not even fun as a hack-n-slasher as it offers no challenge. 


Could not agree with you more.  As disappointed as I was by ME2, and despite a PC UI that was nearly unusable, it was still compelling enough to keep me glued to my computer for marathon stretches of sleepless gaming, which is typically how I complete my first playthroughs of new games.  I don't even care to finish DA2.

I'd say that the differences between ME1 and ME2 were like a dark foreboding, an evil omen that most of us wished to disbelieve.

#1279
Scelous

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xsgenefuzz, I've probably been gaming as long as you have, and I feel the exact opposite.

xsgenefuzz wrote...

we *see* that everything we love about the genre is being sacrificed in order to appease people who have no respect for the essence of RPGs because they don't *get* the genre.


Or maybe the RPG genre is advancing, but nostalgia holds you back? That's pretty ballsy to say that Bioware is streamlining (aka improving) the game because of people who don't "get" the genre, unlike purists such as yourself.

Also, as far as your complex crafting and building characters, no. I've found over the years that there is only one option being pursued, and that is the most powerful build possible, and that does not vary from person to person. There is a mathematical formula to build a class so it has the highest DPS possible, and that is what everyone goes for, so really, character building is pointless. I suppose it can be fun if you're an accountant and like number-crunching, though.

#1280
Ixalmaris

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http://i.imgur.com/8jokZ.jpg

Says it all.
Bad game is bad.

#1281
wildcard4542000

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xsgenefuzz wrote...

This isn't a review, it's a complaint about the rhetoric being used in some of the reviews, and if I get slammed and/or deleted for posting this, so be it, but I feel like it has to be said...

To all those who claim that this game is not "dumbed down" and laud the "steamlined" aspects of the game (in the combat mechanics, skill trees, crafting, armor/weapon systems, shorter quests, etc): What you call "steamlined" is *precisely* what I (and others on this forum) call "dumbed down." There is a fundamental difference of opinion here as to what the very nature, the heart and soul, of a great RPG really is... and those of us who have been playing RPGs since before others of you were even out of diapers feel like everything we love about this genre is being sacrificed -- nay, we *see* that everything we love about the genre is being sacrificed in order to appease people who have no respect for the essence of RPGs because they don't *get* the genre.

You thought the quests/missions in DA:O were too long? Well, try thinking about it this way: The Deep Roads section -- this felt, by far, like the longest section of the game, whether or not it actually was (and really, it wasn't). Well, that is what epic (in the true dictionary definition of the word, look it up <http://www.merriam-w...ictionary/epic>) questing is all about. Plus, you had the wonderfully epic double pay-off with the Brood Mother followed by the final scene with Branka and the golems. By the time you finally got out of the Deep Roads, you (the player) felt this sense of overwhelming relief mixed with accomplishment, not unlike the sort of feeling your character and his/her party must have felt when finally taking that first breath of fresh air after weeks (or months) trudging around in the Deep Roads fighting darkspawn and golems and crazy-mean spiders and meeting people driven insane by the taint and having a run-in with the Archdemon and... Do you see what I'm getting at? That is what an "epic" story/quest line plays like. By definition. And that is why DA:O was such a sublime example of the genre.

Similarly, complex crafting/weapons/armor/items/skills/abilities systems are part of the heart of soul of RPGs. The complexity itself forces you to make tough decisions about how you level up your characters, which skills you develop, etc. Do I opt for the dex bonus or the hp bonus? Do I put the regen bonus on my char, or do I put it on my tank? Do I go for a pure elementalist mage, or a healer? The "micromanagement" of character development, the thought and strategy that goes into a good build, especially in party RPGs where you have to balance the builds of different chars, is part of the role-playing aspect itself. The (over-)abundance of choices combined with what are often fairly rigid "lines" or "schools" of skill/ability development force you to think about the process and make choices. You sacrifice this in order to get that. And sometimes you discover that what you thought was a "worthless" skill or ability that you trained just to get the next skill in the dev line turns out to actually be really freakin' worthwhile (Spell Wisp was one such discovery for me in DA:O), and you would never have known that if you hadn't been "forced" to train the skill. Same goes for doling out weapons and armor. You are the leader of the party, after all, so of course it falls on you to "supervise" or "direct" everyone's training and assign equipment! If you don't like the "micromanagement" part of the game, then you don't like RPGs.

I don't know if I'm correct in my "generational" diagnosis, but it is the impression I am getting. In any case, I'm just trying to give an(other) explanation for why some of us are reacting so negatively to this game. If this is what the next generation of gamers (and developers) believes to be a RPG, then the future of our beloved genre is grim indeed.


I agree with you 100%. Sadly in this day and age, it's all "I want it now"  and "Instant gratification". Other's have complained of the pacing of the combat in DA:O. That some battles took way to long to finish, well my little friend's you completely missed the whole point of the combat system in DA:O. But for me, the harder and longer the battle, the more rewarding the victory. I remember when I took down the Dragon Flemeth at her Hut, and then the High Dragon just before Andraste's tomb. It must have taken 15 or 20-mins. to take it down, it was epic. It was sublime, especially when you had your party outfitted correctly and they ran like a well oiled killing machine. I have yet to encounter anything approaching that level of satisfaction in DAII's combat. I not only fear for the future of our beloved genre, but for the future of our society as a whole.

Looks as though it's time to start another playthru of DA:O and Awakenings.

#1282
Terraphin

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Sorry but I'm not caring for the character generator, or for the look of most of the NPCs. It all ends up looking a bit cartoonish to me. Also some of the the weapons are to unrealistic. The maps are pretty much the same dungeons over and over. Most of the scenery is nice, but some of it has really sorry skins. With that said I am enjoying the story line

#1283
andy180084

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Ixalmaris wrote...

http://i.imgur.com/8jokZ.jpg

Says it all.
Bad game is bad.


rofl that was hilarious, bioware seriously needs to reconsider their production before dragon age 3, especially with the average metacritic scores on all consoles in the 3's. BTW u forgot to mention in ur little comic how bioware constantly used copy/paste map editting. I love you biowar, but not this game! :wizard:

#1284
remaxjon

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mindless hack and slash crap. If I wanted that type of game there are many to choose from. Bioware is better then this nonsense I spent $60 on. I returned my copy today and I was able to get $35 back. I can't believe this crap came from bioware. Please for the love of god don't ruin mass effect. I will be waiting for reviews before I buy it.

#1285
Guest_cosgamer_*

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Dumbed down. Shallow characters. Uninteresting storyline. Horrible graphics. Nothing really RPG about it. I don't care enough about this game...either good or bad...to comment more except to say it's a complete and utter failure and I'm glad I was able to play a friend's copy before I wasted money on it.

Want to do a RPG correctly? Take your time, don't rush it (DA:O), develop an interesting storyline (BG series and the Witcher), give the characters some depth and personality (DA:O, BG series, the Witcher), give the game a unique feel (BG series, the Witcher), don't make it all hack and slash. Don't go for the quick buck. Do something you can be proud of, that your customers will feel rewarded when they plop down sixty dollars rather than feeling like they've just been mugged.

#1286
Rixxencaxx

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mmm 13 hours into it,my synopsis:
a generic party member/npc asks your help to do something. This something implies always killing tons of identical generic mobs.
50 hours of this.

#1287
xsgenefuzz

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Scelous wrote...

xsgenefuzz, I've probably been gaming as long as you have, and I feel the exact opposite.

xsgenefuzz wrote...

we *see* that everything we love about the genre is being sacrificed in order to appease people who have no respect for the essence of RPGs because they don't *get* the genre.


Or maybe the RPG genre is advancing, but nostalgia holds you back? That's pretty ballsy to say that Bioware is streamlining (aka improving) the game because of people who don't "get" the genre, unlike purists such as yourself.

Also, as far as your complex crafting and building characters, no. I've found over the years that there is only one option being pursued, and that is the most powerful build possible, and that does not vary from person to person. There is a mathematical formula to build a class so it has the highest DPS possible, and that is what everyone goes for, so really, character building is pointless. I suppose it can be fun if you're an accountant and like number-crunching, though.


How can you say that *everyone* goes for that when I am obviously an exception to your rule?  If that's the formula by which "everyone" builds their characters, then no wonder they find it tedious and boring, because it *is* just number-crunching.  In the days before computer RPGs, back when there were only table-top games, that is precisely the sort of person my friends and I dreaded showing up at our D&D nights because they sucked all the life and fun and spirit out of the game, and they were so competitive that it was a total drag to play with them.  Number-crunching may be a *part* of the RPG genre, but it is not its heart and soul.  It is useful, but it is never my sole consideration when levelling characters.  If it is for you, then I'm sorry,  You do not *get* RPGs.

#1288
Frenrihr

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nightlordv wrote...


Yaaaa...i could just imagine the mess that would stir up. Fact is its done, EA has Bioware. And even though I enjoyed Dragon Age 2 for what it is i can see Bioware slipping down the path to mediocrity. Big game publishers only care about the money...just look at Starcraft 2, its a great game but if Activision didn't have Blizzard you really think they would be releasing the Zerg and Protoss in expansions? I believe that they would have put it all in the same game...and not with an inflated $60 price tag. Same thing with DA 2, if EA didn't have Bioware now I doubt this would have been $60 bucks.

This my friends is now all about EA and Activision...the endless war for top gaming rights. I still have hope though..Witcher 2 is coming out in May and I have no doubt that game will be great. CD Projekt isn't owned by a huge publisher...so there is sitll hope.


Yes im waiting fot the witcher 2, i have the feeling that this game its goig to be very very good, because its not owned, and because its plenty of time since the witcher 1 was released, and i think the developers are working to create something great for the people ando not only to make money.

EA, make this game (Dragon Age 2) soo incomplete just to produce many stupid DLC to get MORE money from a single game that its simply insulting compared to its predecesor.

The good thing its that Dragon Age 2 DOSENT continue the story of the first game, SO i can ignore this **** and think like it was another game that has nothing to do with Dragon Age, so in part the good good game and history of its predesecor its not ruined, and i want to think Bioware did this in propuse because they dont want to ruind the original plot with a rushed ****.

XD.

#1289
kawacatoose

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Played for a couple of hours now and this is my first details on what I like and dislike so far.(will update in the future)

Like:
* Faster combat and it's still tactical
* Skill Trees
* Cinematic feel of the game
* Cone damage 2 handers
* Designs (Armor, city, Mountain)
* Music
* Voice acting
* PC has a voice
* Story so far


Dislike
* There are some really ugly textures, like the ones on the dalish on Sundermountain
* Too much reuse of areas, not enough differences.
* No armor upgrades for party members

Modifié par kawacatoose, 12 mars 2011 - 09:47 .


#1290
Guest_cosgamer_*

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Some specifics:

Too much childish gore
Cartoonish art
Ridiculous combat animations
Uninteresting storyline
Uninteresting gameplay
Too much spawning of enemies who are nonchallenging even on Nightmare
Mindless quests
Poor inventory system

RUSHED, RUSHED, RUSHED

FACT: Your average gamer is over thirty years old. Think about that before you put out your next game and pray a lot of people who got burned on DA 2 come back. They MIGHT if you return to what you did right with DA:O and expand upon that.

#1291
filiusdei

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As a whole I love the game,It's much better the DAO and Awakening.
Only thing which bothers me is that the interior of several dungeons is the same..

#1292
1varangian

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For the record, I dislike how the threads criticizing the game are constantly getting locked and posters are told to consolidate their posts in threads that can be several hundred pages long. Any meaningful discussion in those threads is simply impossible because of the sheer amount of posts.

Combat continued:

After carving my way through yet more waves of generic whatever minions (can't even bother reading their names anymore or zooming in to look at them because equipment makes no difference whatsoever) my difficulty is now down to casual from nightmare.

Somehow the fighting is not satisfying as either tactical party based, or single character action style. Trying to bring the combat closer to what works for Mass Effect unfortunately fails miserably because this game still belongs to another genre, and now falls between two chairs.

Ironically, Bioware will probably see that a lot of people play the game on casual and will draw the wrong conclusion that people found it too difficult and make their future games easier. When in fact the battles were just too numerous and shallow.

It just makes me grieve over the lost potential.

#1293
Roniziwa

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Figured there'd be a gazillion posts here but will post anyway.

So far I like just about everything, although I'm not out of Kirkwall yet. I think its visually gorgeous and like that gameplay isn't a complete divergence from DAO.

My only gripe, along with some other posters I'm seeing, is that the combat animations seem like a throwback to console/Nintendo games :/ I thought the animations in DAO were graceful and almost looked like choreography.

I don't really understand why a lot of people are complaining about the companion armor system. In DAO - I'll use Allistair as an example - you started out equipping him with whatever junk you could get your hands on, and after that, you pretty much knew he was going to end up in the Juggernaut or dragon armor. So what's the difference between putting 2-3 sets on your mates and progressing through 4 (as I'm assuming is the case by the look of the interface)? None of these games are really "gear" games anyway - there's only so much gear out there compared to the old Bioware D&D games and whatever else, I assume because of improvements in graphics.

Oh - I guess I do agree that, while the story is pretty engaging so far and the voiceacting is great (both plumetted in DA:A I think), none of the characters seem as colorful and at least in one case, I have an NPC professing his romantic interest in my toon about 10 mins after I've met him o.O. Hope that's not a spoiler but I think romance is pretty much expected.

[edit] Ack one more thing - anyone notice how great the music has gotten in these games? I love the epic Orzimmar tune in DAO and I've been digging the acoustic music in the Hanged Man tavern :D

Modifié par Roniziwa, 11 mars 2011 - 11:22 .


#1294
Frenrihr

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http://i.imgur.com/8jokZ.jpg  XDDD

This game makes me think that origins is the secuel and DA2 its the predecesor XDDDDD .

Modifié par Frenrihr, 11 mars 2011 - 11:24 .


#1295
Cstyle

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Awful lot of trolls here.... It... Annoys me

#1296
JFarr74

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I love the new combat. I'm more of an action guy, not a tactical guy. The storyline is still great, and the graphics look better than Dragon Age: Origins.

#1297
Sylvianus

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Well, I barely played. I already have a good apreciation general, but I also have a certainty about the failure of bioware make this game great. No area is perfect. Too many loopholes, not enough work. I do not blame Bioware, we can make mistakes and learn from our mistakes. We could not always make the perfect game. :)

There are too many flaws. And these flaws are due to a lack of time. They surely did not have time to see everything there was to be corrected.

Unfortunately when we want make un game with many cutscenes, like Mass Effect, it is actually a long, long time to work with precision details.

The kinematics of a Mass Effect are better than those of DA2, a game released in 2007.

The cutscenes are really sloppy, mediocre textures despite all the potential. Better graphics than DAO, but technical flaws. But better, yes.

It said it was made for a console gamer ? Well it's a bad joke. PC players have better graphics than us. The cutscenes on console are not quite worked. The outlines of characters tremble sometimes during the cutscenes, are blurred, some annoying slowdowns. Sometimes one gets the impression of seeing an image of their body cut out of the environment.

If I play on console, it is for never flow problems, slowdowns, etc..


I l'' give my opinion after playing the game but I really think it will be fun. :devil:

Oh and :   I LOVE BETHANY AND AVELINE !  <3<3<3

Modifié par Sylvianus, 11 mars 2011 - 11:39 .


#1298
Lindum

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I am about eight hours into Dragon Age 2 and I am really enjoying the game.

Both Hawk actors are brilliant. If I had to say which I liked more, I would say Female Hawke voice is absolutely brilliant.

[*]Combat is much faster. Rogue comnat is a blast, while Mage Combat is just so satisfying.
[*]Improved Grpahics
[*]Engaging Story.
[*]Great Party Banter. I have laughed at som of the party banter.
[*]Great soundtrack.
[*]I like the new skills system.
[*]Dislike the new Elf design. It makes them look cartoonish.
[*]Recycled maps.

All in all, I am having a lot of fun playing, Dragon Age 2 and I am looking forward to continue playing Dragon Age 2 :)

Modifié par Lindum , 11 mars 2011 - 11:48 .


#1299
LeaveMeAlone9009

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Good job, good game, OR SHOULD IS SAY MOVIE?

Good movie bioware.

Over all, I liked it, it had a ton of hours.

Graphics - 9.3/10
Graphics
were improved, textures were improved, facial features show a crazy
amount of emotion which really made this a movie, not a game. Character
personalities were more defined. This was a movie, not a game. Get it
straight.


Gameplay - 9.4/10
Don't
worry, I won't be giving any 10s, I dont give games 10s anymore. The
gameplay was fun, I mean it consisted of what was expected of a Dragon
Age game. But the combat was really what I liked. Especially the class
changes. But again, I thought of this game more like a SERIOUS
roleplaying game. You played a role, you saw Hawkes story, it wasnt
really meant to be customizable. So this is why I see this more as a
movie than anything else.

Sounds - 9.7/10
I liked the sounds, I really did.

Story - 9.9/10
I
loved the whole story, I only played it through once as a warrior but I
fealt it was great enough. Again, I dont give anything 10/10 anymore..
unless its Star Wars or maybe... Tron. Sorry.

Movie - 10/10
This was a REALLY good movie.

Replay Value - 9.7/10
Definately
there. If you dont, you are missing out, since my story I "played"
through was so insanely weird I was confused the whole time. I wont say
anymore, I dont want any spoilers.

So yeah, it was good, I dont believe a nay sayer has any say to this game. You made it, its fun, done deal.
And
to those with problems(I didnt read the forums, so maybe everyone
agrees its good)? Unless its bug related, its just your opinion.

So
keep up the good work BioWare. Perhaps later expansions can let us
eventually play as Qunari. I wish I was in their society for real. Where
no one gets raped. Or Murdered. And everyone has purpose. Although,
being a....../../../images/forum/emoticons/bandit.png  right, spoilers, my bad. Dont stab me bro.


Copy pasta

You made a good movie BioWare, keep it up.

#1300
Ferengi

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 Dragon Age 2 shows some major improvements from the first one,but there is however room for a little more improvement, with the second installment of the most highly anticepated game of the year "Dragon Age 2".

The combat from origins to Dragon age 2 is what I am most impressed with, it is nice smooth, fluid and not clunky or slugish like Origins was but, to me feels a little hectic from time to time although not enough to stop the enjoyment of the game.
The game-play feels a little more solid in Dragon Age 2, as there Isn't as many load screens and frame rate drops as there was in origins; still Dragon Age 2 is no saint when it comes to in game bloopers, as in the first one, the sound has cut out a couple of times leaving the characters mouths moving but nothing coming out.
And last but by no means least the graphics, an absoloute major improvement from the first, the textures in the game are lovely as are the characters; They look more genuine than in Origins as in Origins the characters felt a little wooden. But when all is said and done "DragonAge 2" is my best game so far this year and I am sure that it will recieve a lot of rewards and very good ratings. 

Thank you Bioware for the Dragon Age games and all the hard work that went in to making them superb.:)