I like the game, I wanna love it I can't.
I've been a fan of Bioware games for a long time, going back to Baldur's Gate and everything since. I always loved the epicness of their games, their stories, their characters. I was skeptical at first at Mass Effect, a ... shooter RPG, dumbed down to suit the masses but they convinced me. Yes, the character system etc. was nowhere near as complex as in the other games but DAMN! the story, the characters, they were freaking epic and very well done, and that's probably what I want most in their games - a good story and everything that entails, an interesting character to play and also interesting characters to play with, the companion NPCs.
I was never disappointed with Bioware in the past..... then they started the DLCs, some of which sucked, most of which where mediocre at best, only Shadow Broker was truly awesome. Witch Hunt was an insult.
But those were only DLCs, not the games.
Then came Awakening and it felt... wrong. The characters were no longer "persons" you could talk to but just walking jukeboxes, always playing a shuffle of the same five sentences except the few times they actually had something to say. At those times you'd have one, maybe opportunities to actually choose a conversation option with them, after that, back to "hello, how are you?"
But that was "only" an expansion, not a full game.
Along comes DA2....
I'm actually sorta fine with a lot of the "dumbing down" they did, most of it makes the game feel faster, less clunky, I don't have to fuss over my companions like their damn mothers (quite so much).
Every piece of Armor being locked to Hawke? Weird, but I can live with that, the companions got nice suits of armor and in some cases they get upgraded to something cooler looking with time. I still have to fuss over them for rings, belts, amulets, weapons but that's fine.
Making the crafting less tiresome? Fine with me, I was always annoyed at having to spend points upgrading skills that helped me neither in combat nor in conversations. While it made the character feel more .... "whole" (not just a fighting machine but he/she knows something besides how to swing a sword) let's be honest, 90% of the game is combat and 4 points in Alchemy or whatever are 4 points you lack in Persuasion or Intimidation or First Aid or whatever.
But the characters being those walking, talking jukeboxes full of one-liners except on special times? Big, big mistake and it tarnished my image of Bioware. That they *chose* to use this cheapskate system for a supposedly epic all-around game tells me that something about the company changed - big time.
Even so many of the characters are well-done, they could actually eclipse characters like the well-done Alistair, if they were "persons" like their NPCs in every their every other game except DA2 (even in ME, ME2 ffs..). Yes, he was whiny but that was his character, we know him and he was very well done.
I DO like the caster combat and I DO like the new abilites system.I'm fine with a bit less options but having the available options be more meaningful. In DA:O there were many abilities I had to choose to get the ones I actually wanted and in the end I did not use a sizeable portion of my abilities. I actually use pretty much everything I get in DA2.
Like it.
Rolling skills like Lockpicking etc. into the attributes? Wow, did not see that coming but... while takes away quite a bit from the complexity we expect I'm actually fine with it. In this case a rogue will actually always be able to pick locks, to detect and remove traps, depending on how good a rogue he is. It always felt a bit weird that you could have a rogue that actually does not know these basic things we expect from the class, if you chose to spend your points otherwise.
The recycling of maps/areas, especially caves, was a bit overdone in DA2 yes, but that's still one of my lesser concerns. Not gonna complain too much about that.
Another BIG problem - the story.

Yeah, *only* the story.
First of all, in all the previews, behind-the-scenes videos etc. they always talked about the story going 10 years. Actually it's only 7. And those 7... I didn't really *feel* them. Still at the end of the game, being in year 8, I kept waiting for another jump in time, to the final year.
It never felt like time actually passed after the time jumps. Yes, I was in another house and people kept referring to the "last few years" or whatever but it never felt right.
I was looking forward to the story spanning 10 years but I was afraid it would not work out right and imho it did not.

And that's a real goddamn shame, it had so much potential.
And - there's no.... BIG thing. In PS:T there was getting your Mortality back. In BG2 it was rescuing Imoen first, then defeating the one you who ripped your mortality from you. In BG it was surviving first, like in DA2, but then finding out about who you are and defeating Sarevok, the big baddie, in the end. In Mass Effect, well, only saving the Universe... ^^
In DA2 .... you struggle in the beginning, survive, look at new place for yourself in Kirkwall. All good and well. But then the expedition, time jumps, the "story" goes on but I never felt it went anywhere. You keep running errands for this party and that party but there was no BIG goal on the horizon. Even the Qunari conflict feels like a sidequest for most of the game, until it erupts, and then it's over too quickly. The very thing that makes you the CHAMPION OF KIRKWALL feels... cheap.
And the major conflict of the game, between mages and templars, you just get "pushed" into the middle. Hell, I was a mage and I didn't feel like I could side with the mages, or even wanted to were I given a choice. And of course the same, even more so goes for the templars. Both sides had their douches, the templars in their leader and some over-zealous templars, the mages in all those idiot mages who went immediately to evil blood magic. My mage kept using Blood Magic all the time without turning into an abomination or even using it for something evil.
And finally - the ..... choice... *laugh*. Choose the templars, choose the mages, in the end you kill both leaders because.... because. I chose the mages even though I kept wanting to ****slap all those apostates etc. all the time. Orsino always seemed reasonable until in the end he gave into Blood Magic FOR NO GODDAMN REASON! He didn't even use it to fight Meredith, no, I, his ally, had to fight him!
One of the few things I just LOVE about this game is the identity of Hawke. Yes, we get locked into human and can't choose elves or dwarfs or whatever but I'm fine with that because we get so much in return. My dwarves, elves, humans in DA:O never felt as important to me as Hawke in this one. I like having a real *character*, a voice, being adressed by my name by the people I talk to.
Only thing to critize there.... it just feels weird to be adressed by my surname even by my friends, lover, family. Mass Effect had the same problem. Not gonna complain too much about it though.
And of course... the trailers misled us again. The one showing us the fight against the Arishok had Hawke alternating between magic and actually sword-fighting... something that's just not possible ingame. I really hoped in this game we would not be locked into the mage/rogue/warrior scheme quite so much, unfortunately we are very much so.
If I were to give it a score.... I hate doing it but only ~7-8 out of ten, nowhere near 9.
I'm actually dreading what they'll change with ME3 now...