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Your Dragon Age II Review *NO SPOILERS PLEASE*


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#1426
SnowHeart1

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I'm finishing up Chapter 3 right now, so while I haven't completed the full game I think I've given it enough of a run to have an informed opinion on what is "right" and what is "wrong" with the game. (And yes, it is just my opinion. You're free to disagree.)

The game definitely feels like an effort to "cash in" on the success of DAO. Maybe that's because of DAO's insanely long development cycle that Bioware really had to generate some revenue to make up for it, I don't know... but the game feels like it was rushed. Before I get to those problems, though, let me say what I liked. Overall, so far, I am finding the game to be fun (maybe it's a bit like a sweet candy as contrasted to a homemade tiramisu, but it's still fun). I am really enjoying the new art direction; it's more vibrant, the colors pop a bit more and draw my eyes into the game. The overwhelming brown pallets of Fallout 3 and even DAO wore on me a bit, so this is a nice change. The different approach to story-telling is also a nice idea and, while it may need a bit more polish, has been fun and kept my interest. The companions are based on interesting concepts and none of them are quite what I expected (except perhaps Isabella, but I haven't really explored her character too much so I'm not judging). I'm of mixed feelings on the changes to combat, but some of them are nice, such as the greater emphasis on teamwork with the CC combos.

All of that said... it still feels like an effort to cash in. It wasn't phoned in and it's clear Bioware spent some time and, yes, love on this game, but... This is not the quality I've grown to expect from Bioware.

1. The reused environments. This, more than anything, screams "rushed through production". On the positive side, the environments themselves are (mostly) beautiful. The first couple times I went through the caves I was quite impressed with the nooks and alcoves, different heights, lighting effects, plants, etc. After about the fifth time, however, it was, "Okay, there's a hidden alcove over here, I need to check that for loot" or "Okay, big room up ahead, I'll probably be ambushed here". And then some of the environments just made no sense. I just did a mission where I went into the "sewers". Funny thing... the sewers looked like a mine, right down to the mine cart. One word on that environment recycling: FAIL. Sorry, Bioware, but it was a fail. And the recycling becomes so prevelant that even changing the objects and lighting no longer works. On a companion mission, the layout was identical to every other cave... it was just the appearance that had altered. Not quite as bad as the mine cart in the sewers, but still.

2. Lack of depth to companion relationships. Maybe this is just my first impression, but these relationships don't feel like they even have the depth of ME2 much less DAO. That's not to say they aren't enjoyable or that the companions aren't interesting characters... they are. But the relationships seem much more abbreviated, provide less context and background to the characters, and sometimes things that happen aren't even particularly well explained. I don't want to go into spoiler territory, but I did sort of a pivotable mission for a companion's quest line and s/he basically said, "That did not turn out how I expected. I'm so sorry. Good bye." Except... the companion is still with me, hasn't left, abilities haven't changed, friend/rivalry status didn't change, etc.  No explanation as to what wasn't how the companion had expected, when s/he was leaving, nothing. The relationships also feel a bit shallow. I had to work to court Zevran and Alistair, at least it felt like it. Here, I just click on the heart-icon and presto, we're in love. Shallow.

3. Front-loaded quests. Maybe they're supposed to stay available throughout the game, but I did every mission available to me in Chapter 1. There were a lot of them. Now that I've been in Chapters 2 and 3, there aren't nearly so many. Why? There may well be a design reason behind it, but to me it seems like the developers got tired of coming up with these things so there just wound up being less content and things to do as the game went on.

4. Some shallow main plot points. Certain critical plots seem to get relatively little attention or development. Yes, we're told this stuff is going on in the background, but we're given little real opportunity to shape it until finally a switch gets flipped and the train moves further down the tracks, whether we're ready for it or not.

That's what comes to mind right now. I am enjoying the game. It's not a bad game. But certain aspects definitely give it a feel that it was rushed through development, and given EA's well-publicized business model and it's acquisition of Bioware, it makes sense to me to link the two. I'm not against "casual" or "action-RPG" games; I love ME and ME2. But I wouldn't want the DA franchise to become that casual, and some of the design aspects of DA2 aren't even just designed for "casual" -- they're rushed. And that's a disservice to both Bioware's fans and Bioware itself.

7.5/10

Modifié par SnowHeart1, 12 mars 2011 - 04:07 .


#1427
KMies

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Id kick the dude(s) that did the texturing work... same brown texture being used everywhere! ARRGH!

#1428
Angry_Baby

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I'm only about 15 hours in but just wanted to put in my early impressions. SO FAR (PC version):

LIKES:

-Story so far is great. Really happy about that, although how it progresses and finishes will obviously affect my opinion going forward.

-Voiced protagonist is awesome.

-Speed of combat is very good (with a dislike below)

-DX11 w/ high texture pack looks great IMO.

-New skill tree is muy bueno (that's "very good", Canadians). I dig the ability to upgrade. I also like the "Maker's Sigh" included with the Black Emporium so I can change things if I realize a better build I didn't notice earlier in the game. Thanks for that.

-The stagger/stun feature with my mage's basic staff attack coupled with occasionally catching on fire thanks to increased force of the attack is pretty bad-arse.  I like that alot.


DISLIKES:

-Waves of enemies suck!! Sorry, but it does. I hate it. Makes tactical positioning and mana/stamina planning difficult/pointless. Not to mention it really "breaks continuity" that Laidlaw always talks about preserving. It really reminds me that I'm playing a video game when enemies appear 5 minutes late to the battle seemingly from out of nowhere. I really hate the waves.

-Limited inventory management of other party members is frustrating. Not terrible, but definitely a big disappointment. All those "Hawke Only" items are not cool.

-Mage summoning Dog animation is a bit over the top.

-No isometric camera makes some battles in tight corners or behind walls a bit difficult and annoying.


Overall, my early and objective opinion (and I really, really enjoyed DA:O and am an old-school RPG guy) is that there are many improvements in DA2 however the negative things I mentioned really mitigate my enjoyment because, by and large, they are a departure from traditional RPG cores and/or they break my immersion and remind me that I'm playing a game.

Overall I do like the game and am enjoying it but it just feels a bit neutered. Story's great though, which is a huge part of the game.


EDIT: I forgot something else bothering me: exploding bad guys.  Personally, I get it when magic makes a bad guy explode but I'm not a fan of hitting one with the sword and seeing it go splat.

Modifié par Angry_Baby, 12 mars 2011 - 05:54 .


#1429
Brigg_Maligen

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After many disapproving looks from my wife, homework suffering attention, and lots of coffee, I finally beat the game today. Mind you, it was on Casual on the PS3, but nonetheless it was an awesome ride to the end for me. Here are some of my opinions:

Likes:
-The dialogue for the characters and their voices were absolutely perfect! I love the witty banter between conflicting characters and the little side-relationships they had.
-The main and sub storylines were absolutely phenomenal in my opinion. I am an amateur fantasy writer, and a lot of the ideas I had for my current novel seemed to be plucked straight from my head and plopped into this game, making it even that much more fun to actually play. Alas, this has made me have to rethink some of my own plot lines and events so it doesn't seem like a rip-off... BRAVO to your writing teams!
-Combat was fun for me, though I do see a lot of complaints from folks here, mostly with differing opinions on what they expected or were looking for. RPG games are played mostly for story and battles. Some people like an even balance; some lean more towards battle than story and vice versa. I'm a story-guy, so the battles were on par for what I liked. To each their own!
-Romancing is a new concept for me, since this is the first game I've played like this in quite some time. That said, I thought it was a lot of fun! I might even have wished for more unique dialogue scenes with the "significant other," but there were enough to keep me sated. I would like to suggest perhaps having DLC quests that are unlocked based on who you've romanced just for this purpose.

Indifferents:
-I've seen a lot of complaints regarding the companion armor upgradeability (or lack thereof). I didn't find this particularly troubling to myself, since it was an easy way to get more coin and I didn't have to be bothered with constantly switching characters out to equip what I thought would be best (it was bad enough having to do it with weapons and trinkets). A way to get around that might be the ability to equip companions from the storage screen somehow. As for their actual armor, I thought it was neat the way you could add to what they were already wearing by finding upgrades in strategically placed locations (some more fitting than others, for sure).
-One of the little hints displayed during the loading screens should be something along the lines of making sure you check every tab at a merchant. Once I figured out how the market system worked, I found myself going back to each one to check, but not until around the middle of Act 2. Now, on Casual mode, I definitely did not need the available upgrades I was missing out on up to that point, but it sure made me happier that I WAS on Casual mode. I didn't find the system flawed in and of itself, it just needed a little better explanation or maybe a redesign so that armor and robe merchants didn't even have a weapons, potions, or runes tab. Food for thought!

Dislikes:
-The PS3 had some insanely long load times, making switching characters for upgrades and going from place to place a huge pain. I only used some of the companions for their specific scenes due to this. This is most likely an inherent problem with the limits of the console though, so I don't expect much improvement over the actual time itself. Instead, having the ability to equip and update stats without having the member actually in your party would significantly improve the need for the amount of loading screens.
-The pure amount of generic weapons and items looted was mind-boggling to me. There were SO many! It got to the point that if it didn't have a name to the item, I junked it and sold it almost without looking at it. My suggestion for this issue would be to have the item visually designated to have either an upgrade or downgrade to what the person is already wearing (shaded out, red vs green vs white stats numbering, etc.).

All in all, it was a great RPG to play, and I'll be playing it over and over again using the different options and choices for a new story every time, which is one of the best selling points of this game. Excellent purchase!

#1430
VienxInq23

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I agree with SnowHeart1 wrote. We all need to come to the conclution that things aren;t goin to go the way we want them to. We need to roll with the punches Bioware is given us. I mean reguardless o what they have made we are not goin to see the game go in the direction we would like it to be. A half made game with the other half comming in an exspansion we can hope comes to a $100 2 part game. Reguardless, we will spend the $ for it. We are addicted to the Dragon Age  Brand, hook line and sinker . In hopes of seing our fantasy's come true, out of our packets and into the mouth of Bioware/EA's madness we plundge. If we got control of our selves and didn't buy into the BS literaly, either the franchise would be dropped by lack of income or they just might consider taking the game a step back and getting thier heads back into a good place.

Modifié par VienxInq23, 12 mars 2011 - 05:22 .


#1431
Gvaz

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Story:

Little to no sense of progression, the whole timeskip effect feels shallow and gives no weight. None of your actions give any weight because you doing one thing or another makes little difference (compared to Origins). The script is, passable at times, others extremely bad. I find myself rolling my eyes a lot. Character interaction is less like DA:O and more like Mass Effect 2, which is to say you can only talk to them when they want to talk to you ("Talk more later, commader" for a few hours). They aren't as good as ME2, the characters throw themselves at you in terms of relationships, instead of leaving romances as extras. Anders will get Rivalry if you turn down his come ons when you first recruit him. They also have only mildly interesting dialogue overall, with the only redeeming part being the party banter is amusing. Varric easily steals the light as being the best voiced, and most amusing and agreeable character in the game. Ending is very bad, in story. It's absolutely unfullfilling for all the time you spent, which compared to ME2, these both had fun boss fights, but DA2's ending feels like nothing you did mattered (which you find out why). The voiced PC, is an interesting choice, but both Male and Female voices are poor in delivery, and the wheel doesn't work. The paraphrase doesn't accurately indicate the choice, and the unnessessary tone icon doesn't help in this regard. I would prefer him not speak at all so I know exactly what his response will be.

Gameplay:

Much has changed from DA:O, though ultimately I feel for the better. Everyone has more mobility, spells have more meaning and for the most part, all are useful. Animations are poor, in the sense they're over the top with flourish for the sake of it, rather than because of it. Everything moves at light speed compared to Origins. Playing on Hard is probably just the right level of difficulty, without being too challenging, but not being as frustrating as Nightmare (because nightmare is unbalanced because of game mechanics). There are awful respawning enemies mid fight (because this is how the consoles get around the issue of not enough memory for everything on screen at once), and feels like it serves more for padding the fights than anything else. On casual, you have to put no effort forth to have everything explode in gooey absurd gibs. There are no finishers in the game. On the whole, it's an improvement from DA:O. However because of all the numerous sidequests, and the wave after wave of enemies, it's just too tedious and combat takes a nosedive, so I'd suggest putting it on Nightmare for act 1 then drop to casual for act 2-3 so you don't gouge your eyes out. As for exploration, and quests, these are really poor. 99% of the sidequests are either fedex quests, or a 5-10 minute sidequest with no satisfying resolutions. 1% of them are pretty good, but I'd say these include companion quests as well. Exploration boils down to about 10-15 tops in the game different areas, reused to infinity. After you beat act 1 of 3, congrats! There's really not many new areas you'll find, so I hope that doesn't bother you. It bothers me that I just left an area from doing a quest, only to end up going back there, and one or two pathways are cutoff and you're coming from the other direction, but it's literally the same zone. After a few hours, this gets really frustrating and boring. DA:O had interesting setpieces, DA2 does not. In terms of length, Act 1 > Act 2 > Act 3, which is suprising from a Bioware game, since the inverse is usually true. Inventory management is alright, though the PC UI could use improvement. The loot is absolutely abysmal, and you can't equip your party members with anything other than a weapon and amulet/rings/belt. Sure you can upgrade them, but it's not the same unless there are clear visual changes.

Sound:

I have less to say in this regard, but voice actors all seem reasonably competant, the music sounds rather flat sometimes, and the weapon sound effects get really grating after a while.

Bottom Line:

While this game isn't bad it doesn't do a good job of being very good either. If you've never played an RPG before, or never played a Bioware game, perhaps this might astound you. However, comparing it to pretty much any game Bioware has made, and any other similar rpgs, and suddenly it doesn't hold much ground anymore. Had this been from an indie developer, DA2 would have been quite the achievement. But as a Bioware game, it tends to do some good or interesting things, but ultimately get's dragged down by a million and one similar sidequests, good but poor combat design choices, and almost non-existant storyline and character interaction. I reviewed the PC edition, and from what I can tell, this is a huge improvement from DA:O on the consoles, but as a PC gamer having played and loved DA:O there, I feel it's a step back. I found myself enjoying it less and less as time elapsed.

6/10

Modifié par GvazElite, 12 mars 2011 - 05:25 .


#1432
Narroth Frostfire

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I was expecting the game to be pretty bad and I have been overly negative towards it before it's release, mostly because of PR that has yet again proven to be outright lies(like it was with origins) I would be pretty pissed if I bought game for the way it was portrayed by the advertisement.

I just finished the game(took me 47hours), and the game is absolutely an rpg and a good one at that not a great one, but without a doubt a good one, the combat is far better than it was in Origins, anyone claiming that it is hack and slash combat is either a idiot or played it on the console(don't know how the game is on the console, since i played it on the pc), it is far more tactical than Origins ever was(DA2 was harder on normal than Origins was on hard.), it had two of the best fights I have had in party based rpgs in years.

I enjoyed the story allot, it is allot more personal, and imo deeper than the story of Origins, it is refreshing to not have to save the world again, I love how you see the world and the people change around you. And I can already see how different the stuff towards the ending will be depending on the things I will do earlier in the years and such, I'm looking forward to my second playthrough which is gonna be on nightmare.

#1433
jaybee93

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I've been playing on the PS3 for maybe 20 hours now.
Fighting: There seems to be more story than battle, although that may be a result of me playing it through slowly to get all the dialogue (instead of skipping a bunch like in my 8th playthrough of Origins.) I don't mind this. It means when battle does come I know I need to work at it instead of breezing through or going through the same battle dozens of times one after the other. The quicker fighting (I'm a rogue this time) gets me more involved than the "click and wait" method of the first game, too. And I'm playing it all on Normal, which is a relief. It was embarrassing that I could barely get off Casual in Origins until I'd been playing for months.

Companions: They're terrific! When I started I was like a kid at a new school, wondering if I'd like any of them or just miss my old friends. I didn't realize I'd come to think Varric was so great, or adore Merril, etc. Even the characters I dislike (Aveline, Bethany) it's okay that I disagree with them because of the rivaly system. That's brilliant. I was a little confused by the romances to begin with--It seems like if you choose romantic options the character acts like you've talked about it a billion times before, ie. Anders suddenly saying how much he's always loved you even though it's only just come up, but as relationships develop it makes more sense. I do miss the ability to start a conversation with any companion at any time but on the other hand those conversations got very boring after a few playthroughs, so this system may prove better for replay.

As for the voice actors, they're wonderful. Kate Mulgrew as Flemeth gets top marks, of course, but also Varric (who knew a dwarf could sound sexy!) It's nice to have Bodahn back too, sounding as ever. (I'm going to feel pretty stupid if someone points out it's a new voice actor for Bodahn...)

Armour: At first I was sad that I wouldn't be able to change my companions' armour. I love the paper-doll aspect of these things. But as time has gone on I've come to enjoy that they have their own look, I like that I don't have to try to split the best stuff I find between a few characters, and it actually makes more "real world" sense that they don't let me dress them up as I like. Heh! I'm a bit indifferent to finding their upgrades but it's nice to stumble on one here and there.

Very nice to have the "hide helmet" option in this game. I didn't mind the Origins helmets so much but I don't like these at all. On the other hand, the armour is better. It looks great and varied (for the rogue anyway, so far.)

The story: I'm not disappointed. No spoilers here, but the way the tale has grown as I've gone on has been really compelling. I'll have to hold off on my final reaction until I finish the game but for now I see nothing to suggest the writers have sold out at all. It's good fantasy stuff, and the moral choices I've made so far already convince me I'll want to play it through again.

One disappointment was that sometimes something happens (eg. a certain ritual in an important quest) totally off screen. If it's important I want to see it, not just end up somewhere else pretending I saw it. That hasn't happened often, but when it does I just think: Why?

Overall, impressed. Happy, and interesting in where things are going. Now if my husband would just finish watching the rugby I could get back to playing!

#1434
jaybee93

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I also wanted to say that I adore all the in-jokes to Origins: characters popping up, names dropped, events mentioned. It gets a smile from me every time.

#1435
DeeCruise

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SnowHeart1 wrote...

I'm finishing up Chapter 3 right now, so while I haven't completed the full game I think I've given it enough of a run to have an informed opinion on what is "right" and what is "wrong" with the game. (And yes, it is just my opinion. You're free to disagree.)

The game definitely feels like an effort to "cash in" on the success of DAO. Maybe that's because of DAO's insanely long development cycle that Bioware really had to generate some revenue to make up for it, I don't know... but the game feels like it was rushed. Before I get to those problems, though, let me say what I liked. Overall, so far, I am finding the game to be fun (maybe it's a bit like a sweet candy as contrasted to a homemade tiramisu, but it's still fun). I am really enjoying the new art direction; it's more vibrant, the colors pop a bit more and draw my eyes into the game. The overwhelming brown pallets of Fallout 3 and even DAO wore on me a bit, so this is a nice change. The different approach to story-telling is also a nice idea and, while it may need a bit more polish, has been fun and kept my interest. The companions are based on interesting concepts and none of them are quite what I expected (except perhaps Isabella, but I haven't really explored her character too much so I'm not judging). I'm of mixed feelings on the changes to combat, but some of them are nice, such as the greater emphasis on teamwork with the CC combos.

All of that said... it still feels like an effort to cash in. It wasn't phoned in and it's clear Bioware spent some time and, yes, love on this game, but... This is not the quality I've grown to expect from Bioware.

1. The reused environments. This, more than anything, screams "rushed through production". On the positive side, the environments themselves are (mostly) beautiful. The first couple times I went through the caves I was quite impressed with the nooks and alcoves, different heights, lighting effects, plants, etc. After about the fifth time, however, it was, "Okay, there's a hidden alcove over here, I need to check that for loot" or "Okay, big room up ahead, I'll probably be ambushed here". And then some of the environments just made no sense. I just did a mission where I went into the "sewers". Funny thing... the sewers looked like a mine, right down to the mine cart. One word on that environment recycling: FAIL. Sorry, Bioware, but it was a fail. And the recycling becomes so prevelant that even changing the objects and lighting no longer works. On a companion mission, the layout was identical to every other cave... it was just the appearance that had altered. Not quite as bad as the mine cart in the sewers, but still.

2. Lack of depth to companion relationships. Maybe this is just my first impression, but these relationships don't feel like they even have the depth of ME2 much less DAO. That's not to say they aren't enjoyable or that the companions aren't interesting characters... they are. But the relationships seem much more abbreviated, provide less context and background to the characters, and sometimes things that happen aren't even particularly well explained. I don't want to go into spoiler territory, but I did sort of a pivotable mission for a companion's quest line and s/he basically said, "That did not turn out how I expected. I'm so sorry. Good bye." Except... the companion is still with me, hasn't left, abilities haven't changed, friend/rivalry status didn't change, etc.  No explanation as to what wasn't how the companion had expected, when s/he was leaving, nothing. The relationships also feel a bit shallow. I had to work to court Zevran and Alistair, at least it felt like it. Here, I just click on the heart-icon and presto, we're in love. Shallow.

3. Front-loaded quests. Maybe they're supposed to stay available throughout the game, but I did every mission available to me in Chapter 1. There were a lot of them. Now that I've been in Chapters 2 and 3, there aren't nearly so many. Why? There may well be a design reason behind it, but to me it seems like the developers got tired of coming up with these things so there just wound up being less content and things to do as the game went on.

4. Some shallow main plot points. Certain critical plots seem to get relatively little attention or development. Yes, we're told this stuff is going on in the background, but we're given little real opportunity to shape it until finally a switch gets flipped and the train moves further down the tracks, whether we're ready for it or not.

That's what comes to mind right now. I am enjoying the game. It's not a bad game. But certain aspects definitely give it a feel that it was rushed through development, and given EA's well-publicized business model and it's acquisition of Bioware, it makes sense to me to link the two. I'm not against "casual" or "action-RPG" games; I love ME and ME2. But I wouldn't want the DA franchise to become that casual, and some of the design aspects of DA2 aren't even just designed for "casual" -- they're rushed. And that's a disservice to both Bioware's fans and Bioware itself.

7.5/10


Exactly how I feel about it. Thing is: will Bioware actually take all these things (as they are spread out all over the internet with the exact same points) in consideration? I say this because they obviously cashed in big time, dragon age 2 is considered as one of the bigger releases this year so I expect sales to be good. As such: will they keep developing this way and destroy their very good reputation when it comes to RPG-gaming or will they learn from the mistakes made and change things?

Lets hope for the latter.

#1436
Guest_CorkonianCowboy_*

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Xbox 360.

GOOD: Posted Image

- Improved graphics / combat.
- Different story, i like it being set mostly in kirkwall.
- Writing for dialog.
- New skill trees / dialog wheel.

BAD: Posted Image

- Not being able to equip armour on companions, what a waste of loot and unrealistic!  If you need to improve  your starting armour / robe then why dont your companions?
- Life (lack of) in kirkwall.  Npcs dont react when fights break out or even to you?  Its like most of them are cardboard cut outs!  I like the realism in say oblivion when some npcs but mostly guards will aid you in fights in cities!
- No auto attack on console?  It takes away any sense of rpg from fights!
- To compliment the above mentioned auto attack (which was supposed to be included) should be various camera adjustment settings, even just two!
- Enemies appearing out of thin air (obviously not rouges).  I like having a mage and archer in their own little area protected by tanks but you just cant.
- Areas are over used but its nothing too major.
- Too many run here and then there quests.
- Mage animations can look a bit like a dance routine.
- Although voice acting is very good i find my apprearence doesnt suit my voice.  You either have a set look and voice or are able to adjust them both.
- Did character / race re-designs need to be so radical? (Darkspawn,Quanari, Flemeth, Anders  etc )

Graphics: 8/10Posted Image

Sound: 9/10Posted Image

Longevity: 7/10Posted Image

Story: 7/10Posted Image

Gameplay: 7.5/10Posted Image

Rpgishness: 6/10 Posted Image

Modifié par CorkonianCowboy, 12 mars 2011 - 06:19 .


#1437
sjrskl

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Just finished my first playthrough yesterday and let the experience sink in for a moment. I'm finding it hard to describe the experience because of the many mixed signals i got from the game.

Llet's start of with the Gameplay:
Overall i like the new combat it gives more incentive to team play and playing tacticaly the stagger/brittle/disorient abilities helped me get through a lot of the more dificult boss fights. To break it down further the mage felt powerfull at range, paired with the animations you get the feel they control magic not just wield it. The warior is not my favourite experience because without the tacticle camera you miss a lot of the spawns and you really need more oversight in some of the battles. The rogue was my favourite so far both the dual wield and archer spec fight very fast and gives of a ninja vibe, also here the loss of the tacticle camera was noticable.I understand from an interview a while back it was a result of making the rooms a bit smaller so i understand why it happened but it seems a bit restrictive just the same. 

Next let's talk about Animations:
I feel that this part is the games biggest change (when not regarding story) to the game and i believe this is where most of the divide (on the comunity's side) started. With the speed of the animations and the the agressive movements of the characters i quikly got the feeling it was going a bit too fast. Not that it was any more difficult but it gave a sense of urgency and this is not the type of game where i want to get that feeling, the pausing helped but it loses a sense of control i guess.I really did like them though it might not seem that way from what i just said but the characters really seem more powerfull and diverse because of the animations. 

Next Style:
This is also a debated point personally i really liked the new artstyle it might not be particularly pretty but it has a uniqueness to it that sets it apart from most other rpgs and in my book that's a good thing. kirkwall really felt like it's own place with the big statues and the Greek/Roman/Egyptian vibe i got from it, same with the armor and weapons it worked really well. It took a while to get used to the new elves an dwarfs, and at first i really didn't like them but they grew on me, even if it's still a bit weird to see how thin the elves are now. One thing to note though is the recycling of enviroments, when playing through so many sidequests it gets way to noticable that you're in the same dungeon again. What i would have liked to see is either you make the player go to the same area (on the map) for multiple quests or you make different designes for all the places you go to, otherwise it just doesn't work that well and it's a shame seeing as how often sidequests tie into the main story and are definately cool but get bogged down by the feeling of been there done that.

Next Story:
This is were i felt a bit of a disappointment and it was not because of the writing itself i'll try to explain. The narrative structure was well done if a bit cheezy at times i found it a refreshing way to experience the narrative and hope it gets done more often (alpha protocole was also a good example of this). But it made some parts feel disjointed especially the transitions between act's. there are also a couple of bugs that did ruin some stuff for me ( merril's questline for example). What i would like to say is i totally see what this game was trying to do with the narrative and parts of it worked and most of it nearly worked. It gets so close to being incredible that it's a shame to see it fall just short of it. I felt this particularly in the moments of drama in the game (of which there are plenty) when i started to feel emotion but the dialogue was somehow over too quickly or the emotion wasn't delivered in full due to the game aspect of the story (can't really explain this without spoiling so i won't post it here).

The ending was also a mixed bag on one hand you just made my jaw drop like only one game has ever done before (that game is Kotor) but then it gets ruined by some plot points just after it happens. I was really blown away (if you catch my drift) by it because i did not see that comming. The dialogue system was great really liked the sarcastic tone and also the diplomatic tone (haven't tried the agressive one yet), it gives the character a real personality and i think the PC was biowares best PC to this date. The party banter was funny and witty and made it feel like dragon age to me. Maybe because i play a bit systematicaly or maybe because of other reasons it felt a bit artificial at times (who would've thought in a videogame :P)  it was clear to see how gameplay ellements were gating the story at times ( so in order to further the story you had to do mission X or fullfil qoutum Y ). I specifically mention this because even though i have seen it before(in many games) it is more noticable in this game and that makes it stand out.

To come to a kind of conclusion. I liked the general direction of the game i liked the characters the story elements and the gameplay. But it felt a bit schizofrenic i guess the story didn't match the combat and the narrative felt like gates at times. I do think this game had some of the thoughest moral choices i have had to make in a bioware game yet and  the rpg aspect of this game was streamlined to were they need to be (that is to say not overbearing but also not to little).I don't like giving ratings to games because i like many games and none for the same reason but in a scale of 1 to 10 i would say: 7.5/10. which is a shame in my opinion because i feel this game could have been better with just a little more pollish and the usual bioware shine. but thanks for a highly enjoyable game may you guys long continue with your work.

#1438
Dominator24

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OK after 18hr(still chapter one) in game here is my take on it.
Like:
- Mage combat animations and effects
- Change in ability tree
- itemization
- Qunari/Elves new look
- more tactic options
-cross class combos
- main char VO
- some interesting side/minor quest
- combat animations overall
- interesting companions
- environment look
- overall art design
- graphic in dx11 and highrez tex are ok


BAD:
- interaction circle it just feels more restrictive then DAO
- new darkspawn look and animation
- speed of 2H is way to fast 30%less speed 30% more dmg plz
- environment reuse
- some weapons are just to big 2H/staff
- next enemy wave coming out of thin air(liked the zip down move that I saw in alieneage)
- less interaction with companions.
- crafting system is a joke
- Dog a bit useless imo a litle more hp would help and his head is ugly done can't see his eyes thanks to the dark coloring around them and dark colored eyes looks like a zombie dog head
- for a game that really isn't looking that good it puts to much strain on my system in full HD well thats probably engine fault.
- game feels a bit rushed imo

score so far 3,5/5
above averege  game is good but feels rushed, contend cut and made to please console tastes only.
maybe I change my mind futher on but I think it wasn't worth my preorder at this point.

#1439
Mordreshfelrage

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I was hoping there'd be a
thread like this since I wanted to give some feedback as the negative
posts I've seen before release have left me baffled. Now, I've
purchased Dragon Age 2 on thrusday and i'm only just past the second
Act. But I've loved a lot of it so far, it might be important to note
that I'm playing a rogue so I haven't had a chance to take a good
look at the warrior or mage classes. Anyway, here are some of my
impressions so far,...


Likes:

-The combat animations have improved, they feel like they're at a much
faster pace.

(You can say what you want about western versus japanese RPGs, but you can't disagree that swinging your staff
around as it shoots magic and hitting an enemy in the frikkin face when he's close is an improvement to lazily leaning forward a tad to shoot over and over again. You didn't see Gandalf lean lazily forward in lotr, he was swinging it like this and he's as western as they come.)

-The story is great, everything leading up to the end of the second act is excellently build up.
( I knew what was going to happen concerning the last fight, it was inevitable. Instead of some dastardly villain you had a guy that you somehow respected but through circumstances you had no choice but to fight him.)

-The characters are way more interesting then the first.
( In the first dragon age you pretty much had a good guy setup and a bad guy setup of party members. My good
guy setup pretty much gathered dust for the entire game. In dragon age 2 you have a much more diverse setup, none of them are completelly good nor bad. I've switched around my party members way more then in the first.)

-The different races, look like they're different races!
(As oposed to short and fat human, thin and short human with pointy ears, and tall human. You now
actually have Dwarf, elf, and motherf*cking badass Qunari. The art style is superb.)

-I feel more part of the story
(Seeing what happens, I have an excuse for my Hawke to turn out from a rogue with questionable motives, to a cold assassin,who's views have changed dramatically over the years.)

-The character creator
(Way easier to create a good looking character then in the first. Though I do not approve of the lack of
cheek fullness, tbh it makes my Hawke look sort of cute.)

-Dragonage references and cameos
(I can't help but take a screenshot whenever the hero of Ferelden is mentioned. And he's mentioned a lot. I heard that the save import was bugged, though I haven't noticed anything off yet.)

-Sandal
Not only is he hilarious in this one, his relationship with Bodahn is actually touching, you can see that Bodahn cares about his son.)

-Dog
(Doesn't take up a party
spot.)

-I don't have to kiss everyone's ass
(If I wanted to learn more about a person in dragon age Origins, I had to kiss their ass. A lot. Seriously I didn't find out from Alistair that wardens only lived till they were thirty until last week because I didn't get along with the guy on my previous play troughs. The new rivalry system makes it feel like I'm not screwing myself over when I make the decisions that suit my character.)

-Thecompanions feel like they're friends
(Sometimes when you visit a companion another of your companions is there already. Or when they're having their banter they mention visiting each other. When I left the camp at Dragon Age origins, I imagined the rest of my companions just sitting there in awkward silence.)

-I care about my companions and family
(I ended up killing half my party in origins, because I didn't like them. I ended up getting goosebumps at one of the conclusions that happened to an npc that wasn't even a companion.)

-You can cheat and lie!
(In the first one when you were a **** and wanted to make your party camp into your private little harem and someone asked you about if you were cheating on him or her. You looked down, ashamed, and confessed everything..why not just lie? My warden lied to just about everyone else, it was practically compulsive. In this
one you can just lie and get it on, you can kick them out afterwards. People can have casual sex and move on with their life.)

-Themotherf*cking Qunari
(Incredibly badass looks, badass attitude, badass way of lounging around their boss' throne, badass
everything. I want to be a Qunari in the next dragon age!)

-The fights
(I've read a lot of complaints about the game being dumbed down...the bosses actually require a lot more strategy.The previous bosses just had a set tactic: Position tank in front, ranged out of harms way, melee on the side/back. The bosses here have you moving out of their attacks, ducking for cover, kiting, it's way more difficult then the first imo.)

-The companions will surprise you
( I love some of the companions in origins, but there's not really surprising. I knew Morrigan, Sten and Zevran would approve of my warden's wicked decisions and they did, end of story. The companions in this one seems more fleshed out, they don't approve of every wicked thing you do they agree with it if it fits their own point of view which isn't always black or white.)



-Throwing knives!
(Some dialogue choices end in a mexican standoff, only there's no gunpowder so what do you do? You throw a frikkin knife in the other guy's eye.)



-The long road
(I felt the need to mention this quest, it's simple but by far the funniest and most enjoyable quest I've had in either games. Isabella's input at the end is priceless.)



-I don't feel like the weakest member of my party as a rogue
(Unlike origins.)


Dislikes:

-Asked

to pay extra for downloadable content before the game is out

-The
UI

(The previous dragon age had a much more charming fantasy UI with its books etc.)

-The dialogue wheeland it's surprises
(The dialogue wheel is a great tool for RPGs, but often what you expect the character to say isn't what he's going to say! There was this one choice labelled, "Justice, I presume." Okay, seemed polite enough, all of a sudden my Hawke is mocking this guy. Though the symbols help a bit, i can't help but feel they can make it more obvious what my Hawke is going to say.)

-I can't leave the House without Anders
(Whyis this the only healer if you're not a mage yourself?)

-No autoscreenshots option during the story

-Equipment
(I like how your party members always look like their concept art now. But why did you leave in micro managing their rings, necklaces and weapons when there's no camp to acces all party members from? this is really annoying.)

-Sometimes, I just want to talk.
(Killing a lot of stuff all the time can be fun. But sometimes i just want to explore conversations with a party member. Impossible in dragon age 2 as the party members dictate when they want to have a conversation and when they want to give you a one liner.)

-Reusing maps [/b
( They're a bit sloppy done, but tbh..I don't even care I felt I needed to mention it since a lot of people complain about this.)

[b]-Rogues seem to lack any AoE?

(A bit annoying, but then again I'm doing insane single target damage.)



Now I haven't completed the game yet so i will probably try and update after I have. :happy:

Modifié par Mordreshfelrage, 12 mars 2011 - 06:53 .


#1440
Alex109222

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*press A*
*press A*
*press A*
*press A*
*press A*
*press A*
*press A*
*press A*
*press A*
*press A*
*press A*
*press A*
*press A*
*press A*
*come to my room I will sleep with you*
*press A*
*press A*
*press A*
*I want to be a dragon*
*press A*
*press A*
*press A*

So dark and edgy Bioware! Game of the decade! Keep it up!

#1441
neoxus299

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The only thing I didn't like was the inventory system, it felt like bioware skipped that part.

#1442
Iberius

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Good:
-The graphics are much better.
-Crafting is much easier imo.
-Interaction between characters is solid.
-The new fighting system is a lot nicer however the animations are meh.
-Extremely well done armor sets.
-Elves Welsh accents are sweet
-Great talent trees.

The Okay

- The music isn't at all bad but it just seems to not be right for the DA world imo.
- Despite the better grahpics, the settings just don't seem all that enthralling. They are not giving a grerat atmosphere.

The WTF did you do Bioware section!!! a.k.a. The Bad

- The reuse of levels is killing me. Also I feel a whole lot more restricted in where I can go than I did in DAO. I realize these aren't open world games, but I just feel trapped in some areas.

- The buggy importing of choices. I know this will probably be fixed within the next couple weeks through patches but it would have been nice to originally had that working. It's a big part of the game to me even if the effects aren't all that great in the actual game.

- I want auto-attack on the consoles!!!!!!!!!!!! Give the PC players their due and an isometric camera next time but don't forget auto attack.

- This is my final and biggest annoyance. I want to be able to customize my WHOLE party not just Hawke. I could care less about the rune slots for armor. I want to see a change in my parties armor.

Overall

I like DA2. It gets my "It had the most potential of the year award". The worst part is seeing how it was spot on in some ways but fell so short in others. It needs to go back towards Origins but it needs to keeps some things.

I give it a 7.5/10

#1443
Tyrias Greysong

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I liked the story, characters and the art style.

Overused places, overused enemies, somewhat disappointing combat and the limited interaction with companions was disappointing.

Overall, it was a good game, but I was expecting more from Bioware. I hope there will be a Dragon Age 3, and it will be good. :>

Oh and I forgot to add, I liked the mage/templar relationship and the way the Qunari were handled. Things like that make the setting of Dragon Age great. Oh and, one last thing - I liked the viscount because of the quest related to his son, was it only me? (don't worry, I won't spoil)

Modifié par Tyrias Greysong, 12 mars 2011 - 06:32 .


#1444
AnnaBananaBamBamBoo

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Absolutely hilarious. All these long and drawn out reviews and you think someone is going to read them (and heed them). All those reviews for DAO, I want this, I want that, for nothing. Same with these. I can sit here and play the game with no woulda, shoulda, couldas in the back of my head, freely plow through it and freely stop and smell the roses because none of them mean anything to me (the only one reading them is YOU because you keep coming back to admire them when you're actually not getting any feedback from them, nor will you). LOL! I'm completely enjoying this game (and your reaction to it), every aspect of it, that's all you need to know, I LOVE IT. I don't need to lay it out 'The Good, The Bad, The Ugly," nor in beautiful outline form with perfect indentations and tons of data in each section. I just... play it... AND I LOVE IT. That's all you need to know. As to why I love it? It's because I'm so glad I don't know real people who place their whole lives on the release of a game. Can you imagine your universe collapse when the release of much awaited game does not meet expectations? Watch it collapse, it must be terrible not be able to enjoy a game you should enjoy. But I will not lament over that because I'm having an absolutely beautiful time with this game, and I will gloat over that.

#1445
Guest_Spuudle_*

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Having patiently waited for the 11th here in the UK, I got my copy yesterday and am currently 14 hours in. I am actually really enjoying my playthru, although there are a few things that just seem daft and spoil the game a bit.

1) Why do enemies explode when stabbed or slashed?
2) Why do passers by walk straight thru the middle of a battle?
3) Why on earth give me loads a loot, when i cant put most of it to good use (Armour)?
4) Whats happened to the darspawn? Oh, and Sandal? He looks very odd also!
5) Getting a bit fed up with re-use of maps tbh...........

I am enjoying the story so far, but we'll see how it goes. So far very good, im relatively happy. I hope they (bioware) try to fix the armour issue, as that really kills me every time i find new loot. I notice it is just greyed out? Dunno if this is poss.?

Overall, so far, not totally unhappy like i feared when reading some posts on the 8th.

#1446
Samzo77

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Likes:
- I'm only through the first act, but I really enjoy the way this game was written.
- The dialogue system is great, I now have tone indication for what I say, and the conversations flow much better.
- The battle system is very enjoyable, fast paced and exciting.
- The new stylization of the characters and backgrounds, mixed with improved graphics, makes for a brighter, more colorful universe.
- Making the 'Dog' more like a spell and not an actually companion was a good idea.

Dislikes:
- The use of weapons should not be limited to classes. It may be unlikely for a rogue to carry a sword and shield, but not impossible.
- The armor upgrade system for your party members isn't awful, but being able to fully outfit them results in a more customized experience.
- Being limited to one race with one voice is great for the story, but not for the fun. I loved the new accents for the Dalish, and would have loved to have been one. Would like the next game to return to more options if possible.

Indifferent:
- The menus are not better, but not worse. Still functional.
- I miss being able to have conversation with companions at any time, but limiting full conversations to that characters home base makes sense too.

All in all, this game plays good, looks good, and is enjoyable. Easy candidate for GOTY.

#1447
IamSithari

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Well you all know most of biowares most talented staff are working on TOR and ME3 so blame that on the fact... not that EA(corporate douche bags) only wants to make a profit from previous successes because if memory serves EA did drop ME2 and the orginal DA so say the right people were else where making the other better cash cows much better for you the fans.

Modifié par IamSithari, 12 mars 2011 - 07:10 .


#1448
Chob

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I like :

- The story
- The dialogues
- Hawke the humorist
- The combat system

I disklike :

- Copy pasta dungeons
- No toolset (yet?)
- Not really as epic as DAO
- Repetitive quests

It looks like a spinoff with guest stars. I'm willing to buy any new adventure of Hawke the humorist.

8/10

#1449
imnar

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MLB the Show and DA2 came out on the same day, I preordered both games for the PS3. What determines how good a game is it's depth and just pure addictive nature. I played DA2, because the rosters weren't up and I play Road to the Show so I gave DA2 first crack. I loved the visuals. The game is beautiful to look at. I dug traveling with family on the game, but truthfully that is where the good stuff ended. The game seemed so confined and limited in scope. It takes place over a longer period of time, but it's not epic. Combat is repetitive and I got no sense of accompishment when it was over. Not being able to gear up your companions with loot is an awful decision. The story didn't pull me in and I didn't give a flip about any of my companions outside of my family members. The game feels like tacked on DLC. When the top 50 prospects rosters came out online. I played MLB the Show and I haven't taken it out of the PS3 and I haven't went back to DA2. I don't even feel a want to play it anymore. This is the first time I've played a Bioware game that didn't have a strong story with lots of replayability. I'm a sucka for Bioware, they suck me in and take me away. Fantasy and Sci-Fi. So Epic. So much depth, character and beauty. Bioware has always crafted amazing stories and companions. I loved my companions and felt connected to these newfound friends. I LOVE everything Bioware has offered. Except DA2. It's really sad that MLB the Show Road to the Show is a more engrossing and deeper RPG than DA2 and It doesnt even have a "story". DA2 is a rent, it's not a buy...(sigh). PLEASE, PLEASE don't make ME3 anymore of a shooter than it is...

#1450
Nimtai

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Mike Laidlaw responds to the backlash of DA:2:

http://www.eurogamer...ge-ii-interview

Modifié par Nimtai, 12 mars 2011 - 07:19 .