The game definitely feels like an effort to "cash in" on the success of DAO. Maybe that's because of DAO's insanely long development cycle that Bioware really had to generate some revenue to make up for it, I don't know... but the game feels like it was rushed. Before I get to those problems, though, let me say what I liked. Overall, so far, I am finding the game to be fun (maybe it's a bit like a sweet candy as contrasted to a homemade tiramisu, but it's still fun). I am really enjoying the new art direction; it's more vibrant, the colors pop a bit more and draw my eyes into the game. The overwhelming brown pallets of Fallout 3 and even DAO wore on me a bit, so this is a nice change. The different approach to story-telling is also a nice idea and, while it may need a bit more polish, has been fun and kept my interest. The companions are based on interesting concepts and none of them are quite what I expected (except perhaps Isabella, but I haven't really explored her character too much so I'm not judging). I'm of mixed feelings on the changes to combat, but some of them are nice, such as the greater emphasis on teamwork with the CC combos.
All of that said... it still feels like an effort to cash in. It wasn't phoned in and it's clear Bioware spent some time and, yes, love on this game, but... This is not the quality I've grown to expect from Bioware.
1. The reused environments. This, more than anything, screams "rushed through production". On the positive side, the environments themselves are (mostly) beautiful. The first couple times I went through the caves I was quite impressed with the nooks and alcoves, different heights, lighting effects, plants, etc. After about the fifth time, however, it was, "Okay, there's a hidden alcove over here, I need to check that for loot" or "Okay, big room up ahead, I'll probably be ambushed here". And then some of the environments just made no sense. I just did a mission where I went into the "sewers". Funny thing... the sewers looked like a mine, right down to the mine cart. One word on that environment recycling: FAIL. Sorry, Bioware, but it was a fail. And the recycling becomes so prevelant that even changing the objects and lighting no longer works. On a companion mission, the layout was identical to every other cave... it was just the appearance that had altered. Not quite as bad as the mine cart in the sewers, but still.
2. Lack of depth to companion relationships. Maybe this is just my first impression, but these relationships don't feel like they even have the depth of ME2 much less DAO. That's not to say they aren't enjoyable or that the companions aren't interesting characters... they are. But the relationships seem much more abbreviated, provide less context and background to the characters, and sometimes things that happen aren't even particularly well explained. I don't want to go into spoiler territory, but I did sort of a pivotable mission for a companion's quest line and s/he basically said, "That did not turn out how I expected. I'm so sorry. Good bye." Except... the companion is still with me, hasn't left, abilities haven't changed, friend/rivalry status didn't change, etc. No explanation as to what wasn't how the companion had expected, when s/he was leaving, nothing. The relationships also feel a bit shallow. I had to work to court Zevran and Alistair, at least it felt like it. Here, I just click on the heart-icon and presto, we're in love. Shallow.
3. Front-loaded quests. Maybe they're supposed to stay available throughout the game, but I did every mission available to me in Chapter 1. There were a lot of them. Now that I've been in Chapters 2 and 3, there aren't nearly so many. Why? There may well be a design reason behind it, but to me it seems like the developers got tired of coming up with these things so there just wound up being less content and things to do as the game went on.
4. Some shallow main plot points. Certain critical plots seem to get relatively little attention or development. Yes, we're told this stuff is going on in the background, but we're given little real opportunity to shape it until finally a switch gets flipped and the train moves further down the tracks, whether we're ready for it or not.
That's what comes to mind right now. I am enjoying the game. It's not a bad game. But certain aspects definitely give it a feel that it was rushed through development, and given EA's well-publicized business model and it's acquisition of Bioware, it makes sense to me to link the two. I'm not against "casual" or "action-RPG" games; I love ME and ME2. But I wouldn't want the DA franchise to become that casual, and some of the design aspects of DA2 aren't even just designed for "casual" -- they're rushed. And that's a disservice to both Bioware's fans and Bioware itself.
7.5/10
Modifié par SnowHeart1, 12 mars 2011 - 04:07 .





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