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Your Dragon Age II Review *NO SPOILERS PLEASE*


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#1451
xYOSSARIANx

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I've just completed the first act as a rogue.

Not being able to switch weapon sets is not very good, I have to go into the inventory screen to manually equip my daggers if i want to swap from a bow , how is this progress ???

Not be able to compare a non equipped weapon set at vendors is rubbish. I have to exit vendor screen, open my inventory and remember the stats then go back into the vendor screen. How this could be called progress is beyond me.

Not being able to set up my companions weapons and like from home. I have to travel away from home with the NPC in my party to re equip them. How is this progress ???

No auto attack on consoles, combat is spamming the A button waiting for skill cool downs, how is this progress ??? It's certainly NOT 'awesome'.

Being told to 'move my group to fight tactically' only to find enemies spawn in waves from every direction, how am I supposed to make a tactical formation. How is this progress???

Dreary level design that gets reused and reused and reused. Remember I'm only at the end of the 1st act, how bored am I going to be revisiting the same places in the 2nd and 3rd acts. Exploration is my number 1 thing to do in RPG's* but DA2 is probably the worst RPG* I have ever played in this respect. How is this progress ???

* Not sure I should even use RPG with respect to DA2

Loot is AWFUL. Spend some time clearing a cave, have my inventory full of rubbish like 'Torn Trousers', then only getting 1-2 silver for the entire lot when I go to sell it all after. Half the fun of RPG's is in loot and looting. How is this progress ???

There is LOTS of other things I could mention but seeing a Laidlaw and Bioware tell us the real reason I don't like DA2 is because I can't deal with change rather than they have badly designed this game means there is no point.

6/10 so far. I'm not expecting it to get any better in act 2 and 3. If plays and feels like the rushed turd it is.

Worst Bioware game I've played. I will not be buying DA3 and I'll wait to see what the community has to say about ME3 before I buy that. My days of pre-ordering and eagerly awaiting Bioware games are over.

Modifié par xYOSSARIANx, 12 mars 2011 - 07:21 .


#1452
kcman5

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 Finished the game today on Hard Mode.. One thing people have to learn, is that you can't please everyone. Yes the copy and paste method used in the game set people on fire. BUT would you rather have more game content or rich scenery to gaulk at? I know most would say both lol.. If I were given the choice between the 2, i'd take the content.

The game is just a lil over 6 gbs and if they rendered the scenic countryside, more cities and whatnot that people cry about, how much would be left for actual game content?  :)  I found some comments by the characters hillarious. People wanting more nudity, romance etc, that's what porn and real life relationships are for. I personally liked it even tho it was sluggish in the beginning. Stick with it and it may suprise you.  :)

 Like someone said ingame, " There's nothing like having your a** up over your face and being hammered like a bent nail."  It's a video game people nothing more. Take it as it is and roll with the flow. 9 out of 10 in my book.

#1453
Guest_Guest12345_*

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I just finished my first 100% completionist playthrough. It took me 38 hours and I reached level 23 as a rogue on Normal difficulty.

The good -

Art style and graphics - The art style is gorgeous. I love it. I have to thank all the artists for DA2 for making such a beautiful and vibrant game world. The use of color and the palette used throughout the game is inspiring. I have seen too much grey and brown and DA2's lush colors were a really nice improvement.

The characters - All of them excellent, even the ones I don't like. The voice acting and dialog is really great, save for a few very specific moments. Definitely a great cast in both companions and NPCs.

The gameplay - I love the gameplay. This is what I wanted and was expecting from DAO. To be able to enjoy crpg combat is rarity for me. I also am not a "hack-n-slasher." I use the pause feature quite liberally, have designated 15+ tactic slots for every companion and I have hunted some of the meanest mobs in DA2 successfully.

The Bad -

The story - This is surprising for me to say because Bioware are supposed to be the guru storytellers of the game industry. So, its weird to be saying the least enjoyable aspect of the game for me is the story. I found the story slow, boring and predictable. It was too forced and coincidental when the plot needed to be advanced. It did not feel compelling or organic at all. I enjoyed some of the small side-stories but the main story, through the first 90% of the game was really rather bland.

Asset redundancy - This is probably the biggest criticism DA2 is getting right now, and rightfully so. I am not sure why anyone on the DA2 team thought it was acceptable to ship a game with such redundant assets at all. Its doubly worse that you shipped DA2 with a meager 5.5 GB, less than the max capacity of 6.9gb. So why on earth would you design a game to be that redundant and repetitive when you clearly have the storage capacity for more content? Well it must have to with budget, and that is unacceptable. I say this because Starcraft 2 is not plagued by incessantly redundant assets, Diablo 3 will not be either. Right now, Blizzard is Bioware's biggest competition in the industry. Bioware is competing in the top 1% of an incredibly competitive and ruthless industry. Why is it that Blizzard can take a decade to polish their nobs but Bioware can't get an additional 2gb in much needed substance? Bioware/EA if you are genuinely in the market for creating legendary games, then you need to provide the budget and resources to do so. Releasing a game with too little content is unacceptable for the top 1% of developers. Please talk to your producers so this never happens again.

Modifié par scyphozoa, 13 mars 2011 - 01:43 .


#1454
xYOSSARIANx

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The game is just a lil over 6 gbs and if they rendered the scenic countryside, more cities and whatnot that people cry about, how much would be left for actual game content?


Even Dead Space 2 came on 2 discs.  There is NO excuse for cut and paste caves and buildings other than it was a cynical rush job.

#1455
Nimtai

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kcman5 wrote...

 I found some comments by the characters
hillarious. People wanting more nudity, romance etc, that's what porn
and real life relationships are for. I personally liked it even tho it
was sluggish in the beginning. Stick with it and it may suprise you.  :)

 Like
someone said ingame, " There's nothing like having your a** up over
your face and being hammered like a bent nail."  It's a video game
people nothing more. Take it as it is and roll with the flow. 9 out of
10 in my book.


DA:2 is part of a genre that people have come to expect excellent storytelling from. How do you create a solid story? By having a strong cast tell it. When your characters are lackluster and their stories rushed, the plot suffers. It's not as immersive. It's like reading the cliff notes of a best selling novel, but never reading the actual book. We don't want these elements for a good ******, we want to be immersed in the story.

Modifié par Nimtai, 12 mars 2011 - 07:33 .


#1456
kcman5

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xYOSSARIANx wrote...

The game is just a lil over 6 gbs and if they rendered the scenic countryside, more cities and whatnot that people cry about, how much would be left for actual game content?


Even Dead Space 2 came on 2 discs.  There is NO excuse for cut and paste caves and buildings other than it was a cynical rush job.

Even if the game was made to each idividuals personal taste, I'd bet my bottom dollar, that someone would always have something to b***h about.

#1457
IamSithari

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Bioware is not responsible for yor bad experience. The game is what it is, this is hawkes tale, and another will have a different tale. Origins was only to introduce you to the world of dragon age. If mass effect was to change shepard you'd all be pissed right, thats why he was killed in the beginning so the game could be taken in its much needed new direction. Be assured that ME3 will have changes too some you will love and others you'll have problems with. Dont blame bioware or EA for what is lacking or too much. Instead blame you, the fans for wanting too much or too little. If everything was kept the same and story was changed you would complain no changes were made. Its a better deal to focus the story around a single character I.e. (shepard, hawke) and hope the supporting cast of characters find their fanbase and deliver the story and the gaming experiance and find some place on your list of favorite games, if not of all time then one that took you to a world worth going to.

Modifié par IamSithari, 12 mars 2011 - 07:41 .


#1458
EffectsofOpium

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Just finished the game with the feeling of "Meh." Don't get me wrong it was good, but not Origins. The things that just buged me the most was the story, interactions with characters and this could just be me but the map felt pretty small.

The story wasn't very epic like the first one. The first one was like "Oh wow I'm a Grey Warden and I'm going to kill some darkspawn and a giant evil Archdemon dragon thing!" the second, "Oh wow I'm a politician!" Yah ...

This is the part that got me the most, I couldn't go around and kill things then suddenly decide that I'm going to sit down an have a nice cup of tea and conversation with my dwarf buddy. That was kinda a of ****** off, we need that little moment of fun with our companions so we can get on with the slashing. Just sayin.

The map felt small, I was always running around in the same areas, it got old fast.

Other than that it was a good game but I think you guys have to just go back to the basics of DA:O story and I feel anyway map wise :) Thank you that is all.

#1459
Oliver Sudden

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After playing for 15 hours, I'm still pretty torn about this game.

I'm having some fun playing, and I love the story and how it's progressing. Not being out to save the world is a real plus for me since I've done that hundreds of times in other games. It always strikes me as just silly that the only one who can save the world is also the only one who can deliver a package or rid some cellar of a rat infestation.

I also like having most of the game in one city. The city is huge and I can spend a lot of time exploring all its areas, so I don't feel limited at all.

Not being able to upgrade my companion's armor and stuff bugged me at first, but it's also introduced a new way of playing for me. Instead of micro-managing everything to get it the way *I* want it, when they got to level five or so I started using the auto-update thing for the first time so they could grow they way *they* want to. It's really different, but it's also feeling okay since I have no more control over them than I do the people in my real life.

Re-using maps wouldn't bother me so much if, instead of blocking access to areas, they just deleted that part of the map and painted over the inactive opening. It wouldn't be as obvious, anyway.

I love having the dog back, but I really wish I could see how his health is doing easier. I'm always afraid of losing him and I miss his unique talents.

I don't care at all for the combat animations. I guess that sort of thing is very popular with other people, but it just looks silly to me. I've gotten to the point where I dread going into combat because I know it will totally take me out of the game and make me think I'm watching a campy movie.

I like the narrative idea, and I think that's a new and effective way to unfold a story. Too much of the game, though, feels to me like an interactive movie, but maybe that's another way that games are changing. I'd much rather have the development efforts focused on deeper story and consequences than on enhanced graphics and animations. My imagination works better to engage me in the story since my imagining a sword thrust or fireball means I'm actively engaged, rather than just passively seeing someone else's idea of what it looks like.

I love having a junk tab on the inventory. Whenever I can in an RPG, I always try to have one char or pack devoted to carrying crap I'm gonna sell. Since DAO didn't let me do that, I think this is one of the better things done to the game.

Sadly, I'm feeling like it's much more likely I'll roll another char and go through DAO again rather than replaying this one. There's just too much missing from this one, everything from the stat page that let me know what percent of the party kills someone was responsible for to the lack of crafting components in the world. Only having, or being able to, collect one deep mushroom makes that sort of thing way too simple for me.

I don't think I'm good enough to play on Nightmare, but I miss friendly fire. It was an enjoyable pain to move everyone out of the way when a Cone of Cold was loosed and I miss hating it when my dog became a frozen statue.

I guess the game is fine for those who like it and will be very popular and successful, so it's got that going for it. I'm just sorry that instead of increasing complexity, it's being removed. ArcaniA moved in that direction and lost a lot of Gothic fans, but Two Worlds 2 didn't (but lost that wonderfully over the top male main character voice actor). I'm hoping Witcher 2 and Risen 2 can build on their earlier games in a way that's more to my liking.

Dragon Age 2 is okay for what it is. It just isn't what I'd hoped for.

#1460
Wolverdick

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I just finished the entire game yesterday. Total time spent was 50 hours on normal mode.  I ended up as a level 24 Rogue.

My overall impression of the game is that I liked it. I enjoyed playing it, and regardless of the details that is what I look for in any game. LIke many others I had read some of the pre-launch reviews and I would have to say they were nearly all full of lies or just poor impressions of a game half played. After completing the game I went back and counted the number of quests I completed and it was over 160. And so I would say I got my money's worth in with this game.

The Pro's: I really enjoyed the story, for me this seemed like the driving force of the game. The voice acting was superb and for the most part the cut scenes and dialogue scenes were well done. The banter between teammates was witty and enjoyable as always. There was less direct interaction with my companions, but I found that having the personal interactions moved into quest lines was better. I always thought that the "stop in camp and spend a half hour talking to everyone" part of DA:O to be a bit forced. The new combat system is much improved, and made for more enjoyable battles all the way through. I also very much liked the new crafting system, a vast improvement over the previous one, although I did take issue with the inability to craft healing/stamina/lyrium potions.
I also enjoyed all the connections both big and small to the DA:O and Awakenings games. Those that say there is not enough carry over are just crazy. I was not looking for a game where I got to run around with the same companions...but seeing some of them again was good.

Con's: Although not a huge drawback to enjoyment, I do agree that the repetitive nature of the map did get old' While there is understandably a trade off between having more quest content and confining it to the same maps, I think the developers went a bit too far to the repetitive side.
Another Con for me are the new skill tree's. I found the interaction a bit cumbersome, and I did not like the way many of the trees force you into powers that you will never use. Combine that with another con, the stamina system, and you find yourself gravitating to the skill trees that offer more usable powers without the waste of stamina hogging toggles. In the end I think that limits the flexibility of the game. BY and large the amount of stamina fighting characters have is far too low. add a toggle and I found myself using up a whole bar with two attacks. Strangely, the mana system didn't seem so bad, Perhaps that was more because my spellcasters had higher WP levels.

All in all, I think it was a good effort, and will transition nicely into some good DLC's and very clearly a new Dragon Age III.

Modifié par Wolverdick, 12 mars 2011 - 07:42 .


#1461
Weebz

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I'm a few of hours into my first play through (im a mage female hawke)

Things i love -

I love that we have a family, i was a mage in my carry over and i know there was the whole cousland family in DAO but i love that we are traveling with and can interact with our family this time around :)

I love all of the references from DAO that have carried over with my save game, love the import feature, even if most things are codex, i love codex so its all gravy :P

i looooove the fighting styles, mage is a given, its amazing, but all of the combat on whole has improved immensely !

Love the characters, all of them, id love to know how to get carver to like you though - damn you carver! :)

Love the landscape its beautifuuuuul.... And i only have the settings on high, not decided whether or not to download the high res yet, im happy with how it looks as is (except for the manequins i talk about further down)

Ok so i love almost everything......

My gripes -

I hate the way the camera moves with Hawke, i haaate that you guys got rid of the tactical view, i just found it a lot quicker to get around and it helped in battles and to see items i may have missed.

I really dislike the loitering "dummies", ok so we had them before but these ones aren't actual people, they look horrible :/

Also ive found the quests ive done so far are less interesting.. But im far to quick to judge with that one as im not even half way through yet ....

Anyway, well done, DA2 is ****ing cool, im really enjoying it :)

#1462
jontepwn

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For anyone reading I'd like to say that I really like this game. But there's issues here for sure. I'm mostly writing this for myself, but read on if you wish.

Here's what I liked:

- The combat is faster, more enjoyable, a little too fast maybe... but good.

- Dialogue. Conversation wheel works well for the most part. I also like the automated responses from Hawke based on what you define your character's personality to be. Sarcastic Hawke can be hilarious. Writing is great, for the most part.

- Companions. My favorites being Merrill, Fenris and Varric. I found myself genuinely deterred when they were put to danger. Voice acting is superb.

- The storytelling. Varric is well done in this regard.

- Humour. This game can be very witty and funny.

Here's what I didn't like:

- Minimal customization. Because we can't equip our companions, many of the items the player loots are completely worthless, only taking up your equipment space. Although I understand why this decision was made, I can't help but miss it. I would also have liked to see a bit less ugly clothing/armor. Nothing annoys me more when I have to replace awesome clothing to an ugly purple robe because of superior stats.

- Reused locations. A common complaint, but also a reoccurring one. Everything looks the same in this game. Having the entire game take place in the same city was a bad move in my opinion.

- Family. Whiny Carver and boring Bethany, also a mother. That's about it.

- Reinforcements. Random encounters, often at night or in a dungeon, we are bombarded by waves of enemies. This quickly becomes repetitive and even quite boring. No real enemy variety. Shades and thugs mostly.

Companion interaction. Why can I barely talk to my followers? Only when specified can we speak to them, and it's also extremely minimal. More talking, more depth, more getting to know the character. More idle chat, joking, backstories. I sincerely think this is the biggest flaw. I needed more fleshing out.

This game felt rushed. But it was enjoyable, it's certainly not bad, but it could have been better if given more development time no doubt.

#1463
wewerewarned

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Man-Giraffe-Dog is coming!!! I'm Super Serial about this guys.

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#1464
mikej21

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not happy with this game less than half the gameplay in it than origins, really dumbed down, repetitive run round kill some peeps cut scene run to next area kill then cut scene for a couple hours then credits come up.

#1465
Hawke123

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Overall, very happy with the game. I've just started Act 2 now with my 2 handed Warrior.

I enjoy the story, the characters, the new art designs (the Qunari look awesome), the combat and more.

However, the 2 things I am disappointed in are:
The repetitive maps. I've been through Act 1 only and I've been in the same cave like 10 times with the minor differences of a blatantly blocked off path. People are saying this is so we can have more content, but Origins didn't have this problem.

The whole place in general feels so confined. In Origins you felt like you were traveling since there were many varied places like Lothering, Urn of Sacred Ashes, Ozammar, etc You even had a campsite to stop at for the night.
But DA2 just has Kirkwall and a couple of insignificant places. It doesn't feel like you have vastly traveled anywhere.

Overall, I would give it a 7.5/8 out of 10. Its still a really fun game, but the constant repetitive environments make me wonder how many times I will want to replay it.

I understand that Developers will rarely ever be able to beat their original game, especially when the 1st game was praised for being so good. However, Origins was much better IMO.

Modifié par Hawke123, 12 mars 2011 - 07:59 .


#1466
Alastorr Frost

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I had such high hopes for DA2. It is too repetitive. Story is OK, but not as great as DA:O. I give it a 6/10. Come on Bioware, you can do better than this....

#1467
Stevie 402

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I really like DA2 so far.... I like the combat tweaks, the art style, the voiced protaganist, love the party banter and the sense that your companions seem to interact with each other outside of the party. But I love DAO. I love the deep immersion, the epicness, the interaction between the mc and his companions/ romance interests. This seems to be lacking in this game. DA2 is a fun game and at times I get caught up in the story and some of the twists but at the end I don't feel a real connection to Hawke or the companions with the exception of Varric and Aveline.

#1468
Statulos

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For those of you who can read Spanish, this is an excelent article that sumarizes all my complains from DA 2. I´m not a great fan of Meristation, but I think this time they nailed it.

For those of you who do not read Spanish, here are my complains:

-DA: O was a game geared towards PC that got ported to consoles. DA 2 is the opposite. It´s designed to be played with a pad, not a mouse and keyboard. Thus, it has to be simple to control, clear and uncomplicated. That in terms of interface is not bad, what is bad is that pseudo-necesity of having to push a button every second. That is cool for God of War or Devil May Cry, even for Diablo; not for Dragon Age.

-Crossover genres do not work well for everything. Why did you guys have to port so many things from ME 2 in terms of mechanics? The attitude responses are great in that game, the non-stop take cover and shoot action fits great, the "my biotic stuns the guy while my soldier lits him up" works great but... in ME2, not in Dragon Age 2.
Authors such as Herbert (Dune) did a great job in terms of background and plot crossing Sci/Fi with feudal/medieval environment but that´s a plot and background use of elements, not a game mechanic element, What is great from a saga may not be great in another. 
DA 2 has a lot of good ideas that simply did not make it well in the final game. Dragon Age is not a good environment for fast-paced action, for flashy moves and so on. Sure magic is powerful, sure Qunari have cool tech, but the general flavour of DAO was one from the European XIV century, not from the XXI. I didn´t like the pseudo-manga aesthetics of gameplay; simple as that.

-The simplification of crunchies did not bother me. As a long time tabletop RPG I like simple mechanics. Games such as Heavy Gear or the old narrative system from White Wolf are great. Simplicity in tems of crunchies is fine; it is not when it comes to choices. It´s not a big deal that armour is the same for companions even if you upgrade it; but it is if you cannot adjust your companions and your character to your style. DA:O did it right because some companions are geared towards a path, but you still can change things. Alistair is a templar, yes, but he can be a berserker, reaver, champion or whatever giving you the capacity to alteer gameplay to an extent. Magues even more: Morrigan was predetermined to be an "offense" mage, but you could use her to take a more ¨support¨ role. This is lacking in DA 2.

-Once again you did it right: the plot and script is above average. What happens in DA 2 is great, compeling, intriguing and immersive; in fact, as potentially good or even better than DA:O. What lacks here is the impact as player you can create on the plot. I have a feeling that I am more of an spectator of great events than a crucial figure in those events. My warden choose two kings, potentialy ended the threat of another Blight, completely changed the life of many people: from little peasants in Redcliff to a Sten of the Beereshad passing through an Orlesian bard, an Antivan assassin, a couple Banns, a little noble kid, a lot of magues and of course, a selfish scared witch of the wilds who got her little world and feelings completely taken by storm.
I am not getting that in DA 2 and that leads me to...

-Savegame transfer does not really make sense. Sure, a couple codex entries changed and a couple conversations vary but... is that it? In ME2 your choices made a difference: the council made a difference, Wrex made a difference and Ash or Alenko made a difference. Here all you get is dialogue changed and some cameos; but that´s it. My warden´s choices did not impact the world as much as the epilogue in DA:O says, it seems.

-Too confined. In DA:O I traveled arround ALL Ferelden and further away (Orzamar and other thaigs). From Denerim to Ostagar; from Amaranthine to Soldier´s Peak or Brecilian Forest. I had the feeling that I really traveled, that I had to tread on half world to be able to archive my goals. Here it´s not the Free Marches, it´s just Kirkwall and the sorroundings. The repetitve dungeons enforce this very limited geographical space and enforce the "we had to put out this game fast" feeling.

-Lack of impact in your sorroundings. Neverwinter Nights 2 was second to none in this. You could basicaly rebuilt a battered keep, fill it with great people and look it grow and progress. Awakaning had a bit of that since you could refurbish and improve the Vigil, take care of his sorroundigs and make decisions that actually changed a lot.
DA 2 did not contribute to that. You cannot make Kirkwall a better (or worse) place for its people, you cannot even see the profits of your rise to power in gameplay terms. Don´t tell me I am getting more important as time goes by, engage me in the process of becoming more important!

Overall, DA 2 is a good fun game, relatively well crafted and enjoyable. However, Bioware simply did not get to the level of Origins. I expected more in the areas that Origins succedded and you guys simply kept it at the same level in certain aspects (plot, character personality) and worsend pretty much all the rest. Not the the point of making a game crappy, but enough to make it not as outstanding as Origins.

My guess for the future of the saga? Guys, take your time. You did it with Origins and there was a good result.

#1469
NicolinoH

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Ok, my opinion about the game its alright DA:O 9/10 ( gameplay could of been better )

DA 2: 6/10

There are some good things i liked about the sequel tough ..
Like the boss in the deeproads that starts rolling and you have to dodge it ..

I liked that boss.

I hope Dragon age 3 will be better, i also dislike the voices i mean the tyrant **** from DA:O now has the voice of the champion lol. so i made my char female alot better ^^
Hope Mass effect 3 will not be dumbed down. because mass effect 2 upgraded from mass effect 1

#1470
Statulos

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To draw a comparison with a completely different genre: DA2 feels like playing company of heroes after playing Hearts of Iron.

#1471
Curlain

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I'll just give some initial impressions from my first 4-5 hours of playing this game.  The following is completely my own opinion and experience of course, so take everything that follows as such.

First I'll give what I liked, I thought the game looked good, significantly better then the demo, the characters look fine and I enjoyed the look of Kirkwall, I thought it was a very visually pleasing city to walk around.  I enjoyed quite a few of the combat animations (with some expections), even didn't mind the backstab animations of the rogues accepting it as a representation of a smoke effect to confuse an enemy and get behind them (and saw it in a similar light to how stealthing/hide in shadows has often be represented in cRPGs).  I generally enjoyed the faster two-handed sword fighting, I definitely prefer the faster attack over the very slow on in Origins, and apart from being a bit to overtwirlly with their staffs I didn't mind mage animations that much.

The voice acting was of high quality across the board, and from what I've seen allot of characters seem interesting, and Kirkwall as a city seems to have some very interesting aspects to it.  I enjoyed the quanari resdesign, I thought they came off well, and I think quite of few of the quests have been interesting and enjoyable to play through.

I also really liked that your companions interjected allot more in conversations during quests and such, and you could even call them into the conversation at times (I had Bethany help out quite a few times).  This definitely expands the participation of companions in the conversations you have with npcs during quests, and did make those moments feel more alive.

All in all, Dragon Age II is a solid and decent cRPG.

However, as I've been playing through it, I've had a continuing sense of disappointment with the game, and I'll attempt to explain why below.

First of is conversation wheel and system.  I already knew I wouldn't like the speaking PC much, but I accepted that Hawke was a bit more of BioWare's character in this respect and looked to just make Hawke more my Hawke.  However I found this very difficult to do with the paraphrase system, as just with Shepard, Hawke often says things that seem completely different to what the paraphrase itself suggested, giving me numerous baffled moments with the character.  This feeling has become somewhat compounded by the realisation as I've been playing along that apart from the investigation options, the three tones are often enough really just different ways of saying yes, rather the any meaningful way of changing the course of the conversation or helping me definine my Hawke.  In fact Hawke seems to often just go along a pre-set path in conversations, and demostrates more awareness and knowledge of events on conversations and those around him (Hawke is male in my current playthrough) then I do, even though I'm susposed to be RPing him, and to an extent and supposed to be him ingame.  However, I'm continually confronted with the fact that for me this is not the case, that Hawke is his own character, and I know very little about him, but am rather finding out about him as the game progresses just as I am about his companions and family.  It feels like Hawke is a companion character that I just happen to have a bit more influence over.

I also don't really like the heart flirt option on the wheel, I know it wasn't really that hard to figure out the flirt lines in Origins, but this system feels far to simiplfied, there is simply no risk in romances yet for me at all in this system.

Linked with this is a frustration with companion interaction, for a long time during the game I didn't feel I had any real understanding of or connection to Hawke's companions or family.  The game presents them as family members and companions but provides no real means to talk to them and gain any sense of who they are and establish a connection to them.  When we first arrived in Kirkwall I thought I would finally have an opportunity to talk to them a bit and gain a sense of who they are (and in the case of Hawke's family, a sense of who he was to them), but that first landing at Kirkwall just railroaded me through game-initaited quest conversation one after the other, and then suddenly one year had past and I still didn't even have a chance to talk to any of them.  Hawke however demostrated great understanding and familiarity with his family and companions in conversations from this point on, but it is an understanding belonging to the character alone, that I as a player and no part in (which helped reinforce to me the feeling above, that Hawke himself is not a character I'm developing, but his own, divorcing me from an RP experience all together, and made me feel more like I'm watching an interactive movie).  I've been happy now to start having conversations with some of the companions at their homes and bases, but sadly even these conversations seem to just involve quest giving, with only the family quest allowing me to find out more about Bethany and Hawke's mother, as well as feeling more of a connection to them.  Sadly apart from this it has been from the banters alone I've learned anything, and I have no part in those.  Contrasted with Origins, where in the first 15 minutes I had a far greater understanding and feeling of connection to my companions (or to my family members in origins such as the HN and the CE, and friends and family membersin the Dalish origins) then I have in hours with these characters is something I've found to be particularly sad for me.  I'm hoping this will improve as the game moves on.

I have also found the story to be rather scattered and lack any real focus or direction so far, the first year being heavily rail-roaded with no real opportunity to explore and now into the 2nd year the main quest function like a side-quest (and having no real distiction to me then the actual sidequests).  At the moment I don't even really see why Hawke would want to go into the Deep Roads apart from some vague fear of Bethany's that she is more vunerable to templars in lowtown (to which I thought she would likely be more likely to be visiable in high town) and we needed the money from this trip, desite the fact we are making allot of money from a variety of quests in the city itself.  This was made even worse when Varric suggested we find a way to make 50 sovereigns to take up a partnership with his brother which left me wondering why Hawke would need to do this when he had 50 sovereigns.  I feel like I'm doing many quests because that is what Hawke did in Varric's story, with no real feeling for an underlying reason to do them, I'm hoping as the game progresses this changes, but atm there is no strong plot or narrative giving my any reason to do most things besides I need to do them, because that is what Hawke did.  Now that doesn't mean the storyline has to be a 'save the world' story if BioWare wishes to avoid that this time around as a number of RPGs have had strong plots giving the PC some driving motiations without it having anything to do with saving the world, kingdom, city etc, BioWare's own Shadow of Amn in BGII was a good example of this for most of the quest, as is PS:T, Mask of the Betrayer etc.  But here it feels the only thing tying things together is Varric's narration of what Hawke did.  However I've yet to complete the game yet so there's a good possiblity I'm judging the story to soon, so I'll hope something grips me soon.

I don't understand why they change the interface from the first game with it's worn and old parchment scroll look, that just fit the setting so well and looked really nice, where as the current one, while ok, just looks bland compared to Origins interface.

I still am not much of a fan of the force jumping and warp-speeding of rogues and warriors (I was fine with force jumps in KOTOR 1 and 2, because only Force users could do them, however here non magical classes are apparently able to pull off this magical feat which feels odd).  Also though Hard and Nightmare settings have you needing to pause and control your characters more, I see no reason or purpose to positioning my party, particularly as the game often just have new mobs appearing out of no-where during fights, making battles more about surviving waves of spwaning enemies then overcoming a tough, set group of opponents with tactics and positioning.

Hate the lack of customisation and inventory management of companions (and I think enough has been said in this thread about that that I don't think I need to add anymore).  Please add it back in DA3.

And while I liked the Quanari I really hated the Na'vi elves in this game, and hated seeing what had happened to my Dalish Warden's clan, I am hoping for a mod to appear so to change that back for those of us who really dislike this redesign.

Well those are my thoughts on it, as I said above, all of it is just my opinion so take or disregard it as you will :P, and despite allot of the critism I will say DA2 is a good cRPG, and if it had any other name to it, I would be happy with it.  But since it calls itself DA2 I can't help feeling a strong sense of disappointment as I play it, as for me it falls significantly short of it's predecessor (with it feeling like Origins was the sequel and this game was the first one), I just have to pretend to myself that Origins never happened while I play it.

Modifié par Curlain, 12 mars 2011 - 09:40 .


#1472
Nimtai

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Well said Curlain, couldn't agree more.

#1473
Mattswe

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Being almost 40 years old and having small children, I dont really have that much time to play computer games anymore. But I´ve sure done my part of rpgs over the years. Even so, I picked up DA:O and I was amazed. For the first time ever the story became more important than the gameplay! It was like seeing a really good movie for the first time. So, I had really big expectations for DA2. I havent finished it yet, but this is some thoughts so far on DA2, and I compare it with DA:O cause with that one you set the standard, folks.

What´s good:
- Generally it´s a good game.
- I never liked being a mage. But this time it´s so good. He looks awsome when fighting.
- I like the quicker pace during fights, though all this "teleporting moves" around the battlefield is not my taste.
  Now it´s much more fun (because of faster pace) playing a fighter with a two-handed sword.
- The skill tree works for me. Not better, not worse.

Where DA2 is lacking compared to DA:O:
- Socializing your companions
While this wheel with its icons makes conversation quicker on the second play through, it makes conversations too static. I really liked the unsurtainty in the first game. You never really knew how the other would react on you.    Second, why can´t I talk to them during a mission, like in DA:O? Makes them distanced. Third, the gift system was a lot more flexible i the first game. With it I had a tool to change their attitudes to me. Forth, the camp was great! I really enjoyed my time in camp, talking and socializing with my companions. Now, I have to run all over the city. So, in DA2 I feel like I´ve lost control over the socializing, and my companions are more like puppets.

- I dont really care about the loot any more.
There are rpgs where you are really excited every time you open a chest, and then there are rpgs where you dont really care. DA:O belongs to the first category, and DA2 to the second. Here you find a lot of stuff (armor etc.), but Hawke is the only one who actually can use it. I just dont understand why you changed the inventory in this way. Morrigan was a good example of how to keep an open inventory while not changing appearnce during the game.

- The story and setting
The story is not bad, and the storytelling approach is good. So is the idea of "traveling" through many years on the same place, Kirkwall. But, after a while I get a little bored of seeing the same places. Also, the start is the weakest part so far. Compare that to DA:O where all those different starts and how they were woven together DA2 is a little slim. I also have a stronger feeling that Im railtracing in DA2 than I had in DA:O.

Summing it all up:
In the end I find myself playing DA2 because of the good gameplay, but not, and this is important, not because of the story like I did with DA:O. And this makes me a little sad. DA:O had something I´ve never seen before in a rpg game. It was unique. DA2 simply doesnt have that.

Regards
Matt

#1474
Lea-Anne

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Likes

* Both factions are bat-crap crazy. I like moral ambiguity in stories.
*The faster paced action
*The fact that Main character talks now
*The amounts of auto saves was improved. I have never had to backtrack so far that I got frustrated when a convo went the wrong way.
*The story is very compelling. I found myself playing for days to beat it.
*Music is always a milestone.
*that there is actual connections to the original game, not just random news bits.

Dislikes

* Lack of character discussion outside of quests. I liked in DA O that you shoot the sh!t for a while to get to know your characters
*The lack of an auto attack on the consoles is odd (I know this is being fixed)
*The Signature Edition was a waste. I actually bought DAO twice because I wanted that map.
*the love scene was a huge let down. Mass Effect was killer, and DAO had more nakedness than this. Has Bioware become prudes?
*seems kind of short (I even did all of the sub quests)
*felt rushed
*That no matter what, in the end someone leaves the party.

#1475
Chadthesad

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My experience in Dragon Age II during the twenty-four hours put in is satisfying. It's not a memorable experience like Dragon Age: Origins but only a few games have ever captured me like it did. DA:II is right inbetween Final Fantasy VII and Dungeon Siege II for me. It's not in the top five, but it's in the top ten. My belief from reading users reviews across these forums and others. People are upset primarily with DA:O's level of choice removed. It's not up to your standards, you'll berate it. Where are the objective opinions? They are clearly lost in a sea of anger and disbelief. Not, everyone is slinging mud Biowares way, on the contrary there are plenty of constructive criticisms. I'll start with the bad and work my way to the good.

I'm playing the PC version of the game.

The bad

1) Recycled terrain. It's a amuter mistake. Origins too did this, I think people are forgetting or just in utter denial. This is not 1997. It's a potent issue here and justifiably so. Don't get me wrong, the graphics and layout of the game, grew on me. I quite liked it, even on directx 9 graphics.

2) Glitches, I think most of it is covered in the technical forums. Specific for me were issues with Merrill's cut scenes. I won't get into further detail than that, but it's clear there's quite the lot of them. They will be cleared up in patches, I've no worry about it.

3) Location of combat sequences. Without giving specifics, many of the fights locations were oddly picked. You had three inside of the chantry, which is just confusing. Two didn't make much sense to me, the other kinda did. The fade was perplexing too. Didn't seem reasonable, to use that setting for someone's dreams, especially that specific character. I'm trying to be vague as possible.

4) Tactical A.I. it doesn't feel well scripted. Yes, the cpu npc A.I. is pretty good, especially the mobs. The pathing A.I. on non hostile NPC's seemed rushed. I saw tons of collsions. I didn't like the collsion AI either. Your character would get stuck trying to push through other party members. There's ways around certain encounters too, I personally felt like kiting was to easy of a strategy.

5) Darkspawn, I didn't care for the models or appearance. I really liked the gruesome, horror inspired models from Origins. They were twisted, mencing and just bad to the bone. I didn't especially like the elf models either, but at least they're unique. Not enough choices on facial appearance either for Hawke. 

The Good

1) I enjoyed the non cliche storyline. It did a good job weaving between the Blight and aftermath. There were a few plot holes, but you can easily over look them. At times it was predicitable, but there's were surprises. Questions were answered. It seemed pausible, and I loved how Varric exaggerated at times. It's clear to me, the political intrigue and tension was the shinning star.

2) The characters, each one of them brought their own uniqueness to the plot. Even the minor characters brought it. The entire point of keeping the player's hands off the armor customization was to bring forth that unique feel. They are not simply following the protagonist, every command. They're individuals which want to make their own choices. I feel this is the point which bioware is making. Kudos to you bioware. You guys and gals did an excellent job with the characters.

3) Soundtrack it lacks in some area's but generally it captures Kirkwall and it's enviroment.

4) Combat system, it's fluid easy on the eyes. The camera controls are simple and smooth. I'm glad isometric view was removed. It's just not neccessary in an RPG. The camera was a huge upgrade from Origins.  I loved the skill tree's, I really liked how each character has their own unique tree too. The system is better, the animations are top notch. The physics are ridiculously sweet. Watching a mob get staggered just seems right. 

5) The engine, it's near perfect. It runs smoothly, I did notice a few graphical slow downs, one really took a hit to my FPS. Had to restart the game. Bioware the engine is your Dora Maar au Chat. It's beautiful.

Overall. I'd give DA: II a solid B. It's not Bioware's greatest work, but it's a fun game. The little issues, do not turn this title into flop. I'm looking forward to the DLC content and patches.