Your Dragon Age II Review *NO SPOILERS PLEASE*
#1476
Posté 12 mars 2011 - 08:50
#1477
Posté 12 mars 2011 - 09:23
- The character models are great. I prefer the older models of the darkspawn but over all I loved them all. Oh but make the men's undies more sexy.
- The gameplay. It was faster and more fluid. All the jobs were fun to play.
- Flemeth. She's just such a great "villian".
- A past. I like the time jump between acts. I felt like a lot could have changed between then and there could have been unknowns between my character and her companions. Or between them.
- I loved that banter actually acknowledged that I was flirting between 2 characters. And Isabela even responded! Would love more of that in the future. People can do unbelievable things over love/jealousy. Like Andraste's story.
- Like most people have posted. Maps are repetative. Staying in the same town removed the "epic journey" that Origins had.
- In Origins I felt like the world was at stake. DA2 just feels like everyone's errand girl.
- The dialog wheel -- I thought it was great during the demo and the first few hours of play but then I realized why I wasn't drawn to many of the conversations. I spent too much time wondering what I would say if I chose this purple diamond instead of wondering what the companions would say in response. I like being able to read in full all the choices and worry about hurting Alistair's feelings or wondering if this would make him blush. In DA2, I chose the heart but never felt anything to how they responded to it.
- Too few conversations with companions. About 1-2 per Act? Cut down the characters if you need to. 8-9 is a lot. I also liked being able to talk to my companions where ever I pleased in Origins.
- More spontaneous moments with my companions.
- More scenes with companions. Pick 2 that would the the "main/canon" companions. I want to see how I affect them and their paths. How my safety or friendship is something they would risk the world for.
- Allow the main character to respond to banter between companions more often.
- More lore. More darkspawn and dragons and demons.
- The romancing companion to fight beside you or protect you.
- A chevalier romancable male.
- An Andraste/Maker game.
#1478
Posté 12 mars 2011 - 09:27
The system of star ratings on items also helps to streamline looking at new gear. It doesn't replace the human eye when it comes to discerning which gear is best for you, but it definitely helps. All these things make it easier for new RPG players to get into the game, and it doesn't take anything from the way things were done in DA:O (Except you can't armor up your companions.... but really, they can dress themselves. They're not dolls).
It's a real step up, like most of the rest of the game is.
#1479
Posté 12 mars 2011 - 09:28
da origins is the best rpg i have played ever and it is because it has just epic story and characters were deep but it's all missing in da 2
i loved origins from when i first stared playing that origin story prologue and it was just epic
i loved that you could talk almost to anyone and you could really feel like you are part of that world da 2 is too shallow
i don't mind changing combat and dialogue much but thing i liked in origins is that you can always talk to other characters and it just gives you feeling that you know them and here you can just talk to them when you get quest, and most of quests here are boring
and one more thing i hate
DAO: i am rogue and found some awesome heavy armor so i equip it on alistair
DA2: i am rogue and found some awesome heavy armor but i can't use it and my conpanions can't use it to so i can just sell it for vendor( and sucks even more if it is dlc items)
Modifié par boobsnoobs, 13 mars 2011 - 11:05 .
#1480
Posté 12 mars 2011 - 09:33
Frenrihr wrote...
Frenrihr wrote...
This game its really anti-stupids, now you cant vary your clas stats, the warrior should take str and con, and a rougue dex and cunn... so you can now forget to vary the builds BECAUSE oh sorprise! you cant equip your armors... and i forgot... now the weapons have prerequisites too, so you canot equip other weapon only the predetermined for your class... so rougues->daggers, warriors->two handed, and one handed... thats pretty sad... and its very pity how now the characters forgot how to duald wield weapons, you cannot do it now.. only rougues but the idiots only do it with daggers... so not only the game became stupid, so the characters too.
So you in the end only have one straight build and thats it... you canot vary it any way... sure you can vary the skills but a character gets defined by his atributtes and equipment... so the idiots who says the equipment its not imporant neither the inventory are just that.. idiots that dosent want to play and RPG, they want to play a god of war or something like that.
This game its anti stupids.
Same thing happened with mass effect 2 armours and inventory...
I think this thigs are the worst step back of the game, and the interfaces are more suited to a megaman x game than a medieval fantasy game... they are totally WRONG.
And you cant modify your companions predetermined build, i mean isabella cant equip bows... and the drawf cant equip daggers -.-, so you are stuck with there predetermined styles... sad.
#1481
Posté 12 mars 2011 - 09:57
I guess the dialog wheel is okay, but it seems to be solving a problem I never had with other games. Unless whoever wrote it sucks, I can tell from the selection what's a nice response from a mean one so I don't see any use for pretty little icons to tell me that choosing this one is more direct or more harsh. I just don't see how the wheel does anything more than just listing the options, other than making conversation more of a game like it was in Oblivion.
I didn't like it there, either. Then again, I don't really care for mini-games, not for things like lock picking which should be more stat-based.
Also, I'm kinda sad about seeing some things I had trouble beating in DAO being so easy in DA2. In normal difficulty for both, it's no trouble for my party to take down things that owned me in DAO. While I'd like to think that's because I'm so much better now, I can't help feeling that they've made it easier this time around. Yeah, I can make it harder, but it's still troubling how they've changed the norm.
#1482
Posté 12 mars 2011 - 09:58
1) Splash damage for all on nightmare difficulty only. That means the only difficulty worth playing is really uncomfortable. And enemies don`t hurt their allies with their AOE spells.
2) Enemies-falling-from-sky. Nuff said.
3) In one of ingame codexes i read that mages still doesn`t found a way to telepot. And EVERY mage i met used teleport. WTF?
I say: "Time to apply a patch or two, gentlemen".
ps: sry for my weak english
#1483
Posté 12 mars 2011 - 10:03
I'm still not sure just how impressive the C&C is - certainly based on one playthrough it's considerable, more so than in any Bioware game I have played before, but it could just be brilliant railroading on their part. Hat's off to them, no matter which it was.
The combat is fun, but the multiclass combo system seems like a pain to set up. The major thing I would mark points down for the game would be the area recycling (and, I can't help but feel that the whole time jump storyline is an excuse to recycle major areas 3-4 times, as well).
I can't remember the last time a game has managed to surprise or even shock me. This game managed to do it multiple times.
Game was a lot more stable than Origins, and I only ran into 1 definite in-game bug and another possible one (didn't get a party member gear upgrade I think I should have gotten).
I can't bring myself to give this game a 10 due to the abovementioned area recycling (and occasional tunnel running that borders on tedious, never quite reaching into it unlike DAO did). 9/10.
Modifié par Funker Shepard, 12 mars 2011 - 10:03 .
#1484
Posté 12 mars 2011 - 10:10
Act II with mage.
Mid Act I with rogue.
The Good:
The Combat - I like how it doesn't feel so slow as DA:O. It doesn't feel as clunky, doesn't feel like there is a set of dice being rolled behind the scenes, and is fun to watch.
Talking Character - I for one like that my character doesn't give a blank ass stare in the most dire of situations. I will elaborate more on this later.
Quests - I didn't like how in DA:O you would get a bunch of quests at the start of the game that you couldn't even do until the end. Other times it seemed like you were overloaded with quests. I like DA2 because its easy to divvy up your quests.
The Story - Nothing really to say, the story is good overall.
No More Memory Leaks - Hooray! This is what prevented me from playing DA:O for hours on end.
The Bad:
Dialogue Choice Scheme - I hate how, like in Mass Effect, you only see a summarization of what Hawke says, often times the text displayed for your choice is very different from what they say. I wish DA2 retained the old DA:O style of choosing dialog (showing everything you will say) and simply have it voice from that. Why Bioware chose to take ME2's wheel I will never know, because it sucks. A stellar example of how this was done is in The Witcher. Dialog choses similar to DA:O in that you have several choices, and you can read exactly what you say before you choose it.
Recycled Levels - I hate the feeling that I am visiting the same exact interior places multiple times...even in the same act. Some how, six caves magically look the same, 4 mansions have the exact same floor plan as a brothel, etc. Some of the areas are cut off from access through doors that can't be opened, but in another interior, those doors can be opened, and other passages will be cut off. The minimap remains unchanged though, so you clearly see the same exact thing on the minimap, except you can't go to certain places. If one is to re-use the same interiors, at least update the damned minimap, so I don't walk right to a door, thinking I can go through it because of the minimap, only to get annoyed.
Graphics - Most of the graphics are good, but some of the textures look outright muddy. For example, the Dalish armor. The design is "borrowed" from the Ancient Elven Armor from DA:O, yet it looks blurry and muddy. One would expect graphics to improve as time progresses, not get worse.
Lack of Customization - Why on earth was the ability to customize companion armor removed? The only justification I've seen behind it is that the player doesn't need to shop around for the best gear for them. Uhh, in my many playthroughs of DA:O, I found that armor was the easiest thing to keep track of. It was rings and amulets that I found myself challenged to remember what every companion was wearing. Lack of armor customization is pretty stupid in my book, and it just streamlines an experience.
Armor - I HATE HATE HATE how every single armor piece in the game essentially tells you exactly what stats you should be maxing for your character. Its utterly stupid. What if I want to do my blood mage build from DA:O in which I would max magic and constitution, leaving my mana to maintain sustained abilities, while using my abundance of life for spells? OOPS I guess I can't wear robes anymore in DA2 since apparently I need to devote nearly all of my points among magic and willpower. Same goes for warriors and rogues, streamlining what armor you are able to wear and effectively locking everything else out, and essentially telling you what builds you are able to do...which is completely stupid.
Skill Trees - Extremely dumbed down. There is nothing else to really say about this, other than the fact that they are extremely dumbed down from DA:O. While its nice that some of them promote synergy between other classes to prosper, the overall trees themselves are atrotious.
Time Skips - This didn't bother me as much as the other flaws, but its still annoying how you feel like you can't set roots in the game, becuase as soon as you feel comfortable with the timeline, you suddenly skip forward 3 years. One is left to think "Okay...what the f happened in that long time?"
Lore - I don't know exactly what sprouted this, but I hate how so many changes in the lore developed. For example, why did the Qunari change? Why do the Dalish faces look so different? Genlocks suddenly going extinct and absorbed by Hurlocks? I caught many other inconsistencies as I was playing, but I can't recall them at the moment. No other major lore focused series fans would tolerate such an absence of certain elements, and a radical change of elements.
Why the Free Marches? - I only recall the Free Marches being briefly mentioned once; In Awakening as Nathaniel Howe was discussing his life. If DA2 insisted on changing the protagonist and location, why was it not set in a more throughly discussed location, such as Orlais, Antiva, or Tevinter?
This game isn't great...its good in that I still like the lore and the RPG elements that remain, but a "good" game is not enough to warrant me to spend my money on further purchases if all they care about is pooping out a moderately good game to capitalize on an epic game.
Even though I am currently glued to DA2, I find my irks with it pretty irritating, and after confirmation of the obvious, that it was rushed, my opinion on the series just went in the tubes. Its still a fun game, but if such little effort is put into it, and the lore is not even preserved, why bother continuing on a story that is set in the same world, but magical changes happened?
Modifié par Prosthetics511, 12 mars 2011 - 10:30 .
#1485
Posté 12 mars 2011 - 10:18
captain.subtle wrote...
Its simplified to the level of dumbing down. There are no longer skills, crafting (you have to go to vendors to craft stuff). The combat is repetitive and needs no tactical thinking whatsoever. All you need to do is spam attacks/spells. There is a clear copy pasting of maps. For a game with this large a budget you should expect cleat detailed maps. But NO.
I am heavily disappointed. What is the use of wasting so much money into a rushed game? i hope other games from Bioware do better.
I will not be playing any further Dragon Age games, I've already taken DA:2 back to gamestop for $23 instore credit lol
#1486
Posté 12 mars 2011 - 10:20
#1487
Posté 12 mars 2011 - 10:25
In the combat specifically the pathing has some serious issues. I don't know how many times I click on an enemy do that fast charge and find my self stuck on a stair set, or behind a pillar ect. Then there is the individual move/hold. Why can I only choose my entire party to move or stay why can't I set my range units to hold and allow my fighters to roam? It makes luring a real pain in the ass. The locked down gear for the NPC sucks. The best part of a looting system is sorting out your party and setting them up to complement you in different situations. You really are limited w/this setting you only have a set number of upgrades for your party.
The crafting looting.. eh totaly ruined. Craft items are SO rare now I haven't even bothered trying to figure it out, and whats with the delay between heal pots.. Sure I don't need to use them much but when I do it's a hassle. Looting, eh not as exciting when you are looting for one, or find all these great items you can't use.
Last but not least as everybody else said using the same areas over and over. REALLY weak. Oh I never would have figured out I just was in this map 5 mins ago since I came in from a different direction. That alone just screams hack.
Overall I feel cheated compared to DA. The game just feels sloppy compared to DA, both in story and game play. The only plus is graphics are stunning. I wish I wouldn't have uninstalled the version I dl'd for free and went back and paid for the game...I liked DA so much I felt that bioware/ea deserved my 59.99.. I was wrong.
Modifié par Brahmg, 12 mars 2011 - 10:27 .
#1488
Posté 12 mars 2011 - 10:34
You get relatively nice characters, a quite solid general plot and you keep playing to go ahead in the narration. I had this exact same feeling about Alpha Protocol: playing the game does not reinforce the context of playing it.
Origins did a better job integrating gameplay and plot, one went after the other and felt natural. Here it seems like Bioware crew wrote a solid plot for a game that is not capable of narrating propperly except for the cutscenes and well, that is a film, not a game.
#1489
Posté 12 mars 2011 - 10:34
javierabegazo wrote...
Any comments on the upgrading system or Armor?
Didn't really like companion armor system, because it took away the ability to highly customize my characters. I thought the upgrading system was okay. Both were better in DA1 in my opinion. Even so, I did think it was a good game.
#1490
Posté 12 mars 2011 - 10:41
NWN handles skills a lot better.
Modifié par Brahmg, 12 mars 2011 - 10:43 .
#1491
Posté 12 mars 2011 - 10:49
Brahmg wrote...
Oh and I wanted to add the skills are terrible. Specifically lock picking is connected to attribute you have no idea how much you need to ad to take you to the next tier, and you are stuck deciding between the big important stuff, and lock picking... Want to open that chest.. How about 0 constitution, but wait you can't go back anyways as that same map has been repurposed for the next side quest.
NWN handles skills a lot better.
Standard - 20
Complex - 30
Master - 40
#1492
Posté 12 mars 2011 - 10:51
The story itself was good, but I didn't understand a few things. First and foremost, why even have Flemmith in the game? I would like to have seen her play a larger role. Secondly, I thought the events that transpired in Witch Hunt were to have some sort of role in the game. I know Merril built a mirror, but that didn't amount to much in terms of the story. Basis for future DLC? If so I suggest you give it to the people who payed the extra cash for the legendary edition free of charge.
I also was not able to complete one of my quests because of an apparent bug. It just felt like an unfinished game on some levels. However it did hold my interest long enough for me to finish, If it was up to me I would encourage the developers to take good long look at what they did right in DA1, and what they did wrong in DA2, before they make another.
#1493
Posté 12 mars 2011 - 10:51
The recycled everything... no excuse for that Bioware.
#1494
Posté 12 mars 2011 - 10:52
#1495
Posté 12 mars 2011 - 11:04
#1496
Posté 12 mars 2011 - 11:12
I think this lack of immersion is probably due to the fact that I can kind of see the joins of where and how the game is put together through the repeated use of locations and the pick up and take away quests etcetera, this was something that I have not experienced in a bioware game since neverwinter nights single player campaign and I have no idea how one would go about fixing this but I thought I would point it out.
The combat is also strangely off putting to me as it seems very cartoony when dragon age is supposed to be a very grim, dark and dirty setting, to have enemies falling apart like mannequins and exploding with blood like squeezed tomatoes jolts me out of the gameworld again plus I am killing whole villages full of bad guys in each melee and am beginning to feel slightly sorry for them.
It may be that the story will sweep me up later on but at the moment I am struggling a bit to continue, but as I say this is all just my own personal opinion and I realise that others may be very happy with the product and the new direction it is taking so in closing I hope these opinions have been helpful and constructive.
#1497
Posté 12 mars 2011 - 11:15
Göod:
- The Graphics are a lot sharperand beter looking
- The combat is a nice initiative.
Bad:
- The story is absolutely all over the place, the decisions you make seem pointless at times. I felt guided into decisions and decisions i made always seemed to boomerang right back into oh why did you not pick A instead of B cause we are going to let you do A anyways!
- The characters are all extremely shallow I did not like any of them some things were overdone some things underdeveloped but there was no clear guy that was funny or good.
- The combat is a button mash In some cases also unbalanced. Also it becomes very boring real fast.
- The Atmosphere in this game is also missing, the city is not interesting and loses it charms the engine albeit beter looking does not generate stunning cities or nice sceneries its all concrete
- Too much copy and pasting of dungeons, come on Bioware! You learned from ME i hope
- THe Romance did not interest me at all, I did not even do any of them because i did not like any of the chars enough. (and that is a first?) and the romance scenes seem to be less then what DAO did if your going to make things more childish fine, but remove them alltogether then the game has a 18+ rating making things more stale with all the bloodletting going on is probably not going to lower the rating
The game tries to cater way too muchto the general public and I think in nthat sense the game will alienate the ones woh bought DAO I loved DAO and Mass effect ,but they were different type of gameplays now I feel like Mass Effect and DAO have been merged together to get MAO2. It sadly does not work. DAO had compelling charachters in some cases I liked them more then Mass effect the story was broad. Here i am left with thinking I have not done anything these past 30 hours.
I sincerly am dissapointed and had high hopes for DAO2 but this is not what i expected. I hope theExpansions rectify some of it but I doubt i will be buying any DA2 things. I miss my Grey Warden and I hope to see him come back in a Expansion. Hawk does not interest me at all, his voice acting was sometimes a bit goofy
I hate being so negative I really wish the best for Bioware but this game is just not it. I hope something gets improved but the bugs i ran into and the story feeling pushed on me rather then me making pivotal decisions you can seethat cause an effect is something entirely missing in this game. A big reason why the ending sucked for me was that nearly all the main charachters had no textures in the end fight. I was fighting silver lighted puppets and that was a shame.
The Music also was not there, in DAO i LOVED the music, in this game the music was.... boring?
So much wrong with this, I hope Bioware reads this but sadly I doubt much will change the coming expansions or new games. This was in my eyes a very good experiment and I hope the results Bioware got back makes them realize some things are beter left like they are, there is nothing wrong with a good old RPG and there is absolutely nothing wrong with ME cause Me Works, DAO worked. But DAO2 does not work in its current form. Too much was canged just to change it.
Hope this helps.
Modifié par blitz455, 12 mars 2011 - 11:21 .
#1498
Posté 12 mars 2011 - 11:34
It is irritating how much they have dumbed down this game.
Companion customization: You took away the best part and left the worst. Getting sweet looking weapons and armor to make Alister or Morrigan look awesome was fun. Constantly checking 4 different screens to see if that ring/amulet/belt was an upgrade was more like a chore. Why did you guys take the fun away and leave us with the chores. =(
Lack of diverse environments: Yes I've read that you guys wanted a particular feel to this game. But how is it supposed to feel epic if your entire journey is spent in 1 of 5 maps that look exactly the same.
Conversations: I like the wheel from ME, what I don't like is those icons that basically tell us what its going to do, I can completely ignore the writing and just play through the entire story by just selecting pictures. Is this made to cater for illiterate people or 5 year olds?
Combat: I like how it is more fast paced, it serves this game well, however I do miss the tactical view, battles tend to seem a lot more epic when you can survey the whole battle field at once, every battle in dragon age 2 just felt like a skirmish. Perhaps just a combination of what was lost when you removed tactical view and sped things up.
Side quests: Wow there are so many pointless side quests. I did enjoy all the side quests in Origins and usually I try to do all of them in any game. But c'mon, "o hey, i found this flower vase while i was doing the main quest line, is it yours? "o sweet, here's 200 xp" Quests like these get old, very fast. I really like doing optional quests for the extra story, not the extra xp. I like to get as much story from the world as I can and most of the side quests offer nothing more than a small xp bonus.
Phew... good to get the cons of the chest. Stuff I do like.
Friend/Rival system, its much easier to be evil when you don't have to worry about your party packing up and leaving because your a ******, that said, some party members should be inatly evil or good with the possibility of being corrupted or saved, by you.
Talents: I actually enjoy the new talent screen. Being able to upgrade your skills to suit your play style is fun for me.
Cross class combo's: I really like the idea, but its just too simple to use, spell combo's from the 1st were fun to discover and funny to execute (grease + fire
#1499
Posté 12 mars 2011 - 11:45
Likes:
---The story seemed to be based on a much smaller scale, thus making it what I would consider more "personal". I felt far more invested in the nuances of the story this time around. I felt my choices held more weight against the direction of the story, which gave me a feeling of control and interest that far surpassed that of Origins.
---Hearing my Hawke's voice kept me more engaged in conversation and more attached to the dialogue in general. That being said, I also enjoyed the dialogue wheel. It was vague at times, but in a way I think that added to Hawke having a life of her own, which I enjoyed.
---The build of relationships between Hawke and her companions seemed more in depth.
---Better graphics. Enough said.
---Combat was... "flashier," I suppose, but I actually liked that. It seemed to fit in with the grand mood of the story. For instance, I loved playing as a mage in Origins, but actually watching my mage in combat was boring. "Oh, look, the mage is thrusting their staff forward. How exciting!" This actually was exciting. Same goes for warriors, rogues, and archers.
---The friend/rival system. Was more realistic as far as building relationships with characters. (Though sometimes I felt my companions had kind of "bipolar" reactions. I remember Aveline flipping on me a few times for what seemed like no reason, and my going "wtf?")
Dislikes:
---Reused dungeons, caverns, etc.
---Inability to customize the armor and weapons of our NPCs more. Companions seem less static if I can alter them in that way.
---The skill tree seemed so diluted.
---NPC conversation. In Origins, I loved that we could initite conversation whenever we felt like, and had so many more chances to build relationships.
---In general I was not a fan of the inventory system. All that junk drove me crazy.
---I wished it was longer. The shorter length in DA2 was understandable considering the time taken to make it, but still... It took me over a week of persistent game play to finish Origins the first time, which I was happy for. I had extra time set aside this week just for DA2 and found I was finished with time to spare : (
---The ending. I loved the story the whole way through, and was so invested in it. Then the ending just kind of... happened. It made sense and was written well, but I was unsatisfied. I was left hungering for more. Like, where the heck is my Hawke now? What are the seekers going to do? Of course, I will assume you've done this purposely to make way for a DA3 (If not I will have to shed some tears.)
My biggest qualm with DA2 was certainly the ending. All my other dislikes were more so annoyances that were far over-shadowed by my enjoyment and love for this game. Most of my praise will go to the story... good work, Bioware. I'd say 8.5/10.
#1500
Posté 12 mars 2011 - 11:48
I think the new trees are nice and give a touch of uniqueness to each character. It is cool to have a companion that is not simply a a copy of the other character in terms of capacities (Varric and Sebastian are similar, yet, their special tecnique tree give them extra flavour).
However, the combo system from DA:O has been dumbed down to an extent. Inter-class combos are good ideas indeed and force you to combine your members but I think it could have been developed further giving you extra posibilities and not just increased damage.





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